//////////////////////////////////////////////////////////////////////////// // XBMC tells us we should get ready to start rendering. This function // is called once when the screensaver is activated by XBMC. // extern "C" void Start() { srand((u32)time(null)); gMatrixTrails = new CMatrixTrails(); if (!gMatrixTrails) return; gTimer = new CTimer(); gTimer->Init(); char path[1024]; XBMC->GetSetting("__addonpath__", path); std::string p2(path); p2 += "/resources/MatrixTrails.tga"; if (!gMatrixTrails->RestoreDevice(&gRender, p2.c_str())) ADDON_Stop(); }
//////////////////////////////////////////////////////////////////////////// // XBMC tells us we should get ready to start rendering. This function // is called once when the screensaver is activated by XBMC. // extern "C" void Start() { srand((u32)time(null)); gPlanestate = new CPlanestate(gCfgProbability); if (!gPlanestate) return; gTimer = new CTimer(); gTimer->Init(); if (!gPlanestate->RestoreDevice(&gRender)) ADDON_Stop(); // make sure these add up to 1 float sum = gCfgProbability[0]+gCfgProbability[1]+gCfgProbability[2]+gCfgProbability[3]; for (size_t i=0;i<4;++i) gCfgProbability[i] /= sum; }
//-- Destroy------------------------------------------------------------------- // Do everything before unload of this add-on // !!! Add-on master function !!! //----------------------------------------------------------------------------- extern "C" void ADDON_Destroy() { ADDON_Stop(); }