Exemple #1
0
//----------------------------------------------------------------//
void AKUSetArgv ( char **argv ) {

	int i;
	int argc = 0;

	lua_State* L = AKUGetLuaState ();

	// count argv
	while ( argv[argc] ) argc++;

	lua_createtable ( L, argc, 0 );
	int newTable = lua_gettop ( L );

	// arg[-1] => host binary (lua, luajit, moai-untz, ...)
	// arg[0]  => first arg (script name as passed to host binary)
	// arg[1]  => next arg/option/script
	// arg[2]  => next arg/option/script
	// ...
	for ( i=0; i < argc; i++ ) {
		lua_pushstring ( L, argv[i] );
		lua_rawseti ( L, newTable, i - 1 );
	}

	// same as lua global 'arg'
	lua_setglobal ( L, "arg" );
}
Exemple #2
0
//----------------------------------------------------------------//
void AKUHarnessContextInitialize () {

	REGISTER_LUA_CLASS ( MOAIHarness )

	// Hook lua debug callbacks here
	lua_State* L = AKUGetLuaState ();
	MOAIHarness::Get().HookLua ( L, "127.0.0.1", 7018 );
}
//----------------------------------------------------------------//
void AKUDebugHarnessInit () {
	
	REGISTER_LUA_CLASS ( MOAIHarness )

	lua_State* L = AKUGetLuaState ();
	
	// Hook lua debug callbacks here
	MOAIHarness::Get().HookLua(L, "127.0.0.1", 7018);
	
	// disable buffering on stdout so that piped output gets flushed immediately
	setvbuf(stdout, NULL, _IONBF, 0);
}
//----------------------------------------------------------------//
void AKUSetParticlePreset ( const char* presetTable, const char* presetName, AKUParticleInitFunc initFunc, AKUParticleRenderFunc renderFunc, int size ) {

	lua_State* L = AKUGetLuaState ();
	
	lua_getglobal ( L, presetTable );
	
	if ( lua_isnil ( L, -1 )) {
		lua_newtable ( L );
		lua_setglobal ( L, presetTable );
	}
	
	lua_getglobal ( L, presetTable );
	assert ( lua_isnil ( L, -1 ) == false );
	
	AKUNewParticlePlugin ( L, initFunc, renderFunc, size );
	lua_setfield ( L, -2, presetName );
	
	lua_pop ( L, 1 );
}
Exemple #5
0
//----------------------------------------------------------------//
void AKUHarnessUpdate () {
	lua_State* L = AKUGetLuaState ();
	MOAIHarness::Get ().Update ( L );
}