svg_status_t _svg_android_set_pattern (svg_android_t *svg_android, svg_element_t *pattern_element, svg_android_render_type_t type) { svg_pattern_t *pattern = svg_element_pattern (pattern_element); jobject pattern_bitmap; jobject pattern_shader; double x_px, y_px, width_px, height_px; jobject path; _svg_android_length_to_pixel (svg_android, &pattern->x, &x_px); _svg_android_length_to_pixel (svg_android, &pattern->y, &y_px); _svg_android_length_to_pixel (svg_android, &pattern->width, &width_px); _svg_android_length_to_pixel (svg_android, &pattern->height, &height_px); /* OK. We've got the final path to be filled/stroked inside the * android context right now. But we're also going to re-use that * same context to draw the pattern. And since the path is no * longer in the graphics state, android_save/restore will not help * us here. * * Currently we deal with this by manually saving/restoring the * path. * */ path = svg_android->state->path; svg_android->state->path = ANDROID_PATH_CREATE(svg_android); ANDROID_SAVE(svg_android); pattern_bitmap = ANDROID_CREATE_BITMAP(svg_android, (int) (width_px + 0.5), (int) (height_px + 0.5)); _svg_android_push_state (svg_android, pattern_bitmap, NULL); svg_android->state->matrix = ANDROID_IDENTITY_MATRIX(svg_android); svg_android->state->fill_paint.type = SVG_PAINT_TYPE_NONE; svg_android->state->stroke_paint.type = SVG_PAINT_TYPE_NONE; svg_element_render (pattern->group_element, &SVG_ANDROID_RENDER_ENGINE, svg_android); _svg_android_pop_state (svg_android); ANDROID_RESTORE(svg_android); svg_android->state->path = path ; pattern_shader = ANDROID_CREATE_BITMAP_SHADER(svg_android, pattern_bitmap); ANDROID_PAINT_SET_SHADER(svg_android, pattern_shader); return SVG_STATUS_SUCCESS; }
svg_status_t _svg_android_set_color_and_alpha (svg_android_t *svg_android, svg_color_t *color, double alpha) { if (color->is_current_color) color = &svg_android->state->color; ANDROID_PAINT_SET_SHADER(svg_android, NULL); // remove shader ANDROID_PAINT_SET_COLOR(svg_android, (int)(alpha * 255.0), svg_color_get_red (color), svg_color_get_green (color), svg_color_get_blue (color) ); return SVG_ANDROID_STATUS_SUCCESS; }
svg_status_t _svg_android_set_gradient (svg_android_t *svg_android, svg_gradient_t *gradient, svg_android_render_type_t type) { svg_gradient_stop_t *stop; int i; jobject matrix, gradient_matrix; jobject gradient_shader = NULL; matrix = ANDROID_IDENTITY_MATRIX(svg_android); switch (gradient->units) { case SVG_GRADIENT_UNITS_USER: break; case SVG_GRADIENT_UNITS_BBOX: { jfloatArray farr; jfloat *coords; farr = ANDROID_PATH_GET_BOUNDS(svg_android, svg_android->state->path); coords = (*(svg_android->env))->GetFloatArrayElements((svg_android->env), farr, 0); // Maybe we need to add the stroke width to be correct here? (if type == SVG_ANDROID_RENDER_TYPE_STROKE) ANDROID_MATRIX_TRANSLATE(svg_android, matrix, coords[0], coords[1]); ANDROID_MATRIX_SCALE(svg_android, matrix, coords[2] - coords[0], coords[3] - coords[1]); (*(svg_android->env))->ReleaseFloatArrayElements(svg_android->env, farr, coords, 0); #if 0 // note here how the cairo version checks for fill or stroke, the extents might be different.. but for android I use the bounds of the path, this doesn't account for stroke painting outside.. double x1, y1, x2, y2; if (type == SVG_ANDROID_RENDER_TYPE_FILL) cairo_fill_extents (svg_android->cr, &x1, &y1, &x2, &y2); else cairo_stroke_extents (svg_android->cr, &x1, &y1, &x2, &y2); cairo_matrix_translate (&matrix, x1, y1); cairo_matrix_scale (&matrix, x2 - x1, y2 - y1); #endif svg_android->state->bbox = 1; } break; } // create java float array for the stops offsets, and int array for the colors jfloat offsets[gradient->num_stops]; jint colors[gradient->num_stops]; for (i = 0; i < gradient->num_stops; i++) { stop = &gradient->stops[i]; offsets[i] = stop->offset; unsigned long r, g, b, o; r = svg_color_get_red (&stop->color); g = svg_color_get_green (&stop->color); b = svg_color_get_blue (&stop->color); o = (unsigned long)(stop->opacity * 255.0); colors[i] = (o & 0xff) << 24 | (r & 0xff) << 16 | (g & 0xff) << 8 | (b & 0xff); } jfloatArray offsets_a; jintArray colors_a; offsets_a = (*(svg_android->env))->NewFloatArray(svg_android->env, gradient->num_stops); colors_a = (*(svg_android->env))->NewIntArray(svg_android->env, gradient->num_stops); (*(svg_android->env))->SetFloatArrayRegion(svg_android->env, offsets_a, 0, gradient->num_stops, offsets); (*(svg_android->env))->SetIntArrayRegion(svg_android->env, colors_a, 0, gradient->num_stops, colors); int spreadType = 2; switch (gradient->spread) { case SVG_GRADIENT_SPREAD_REPEAT: spreadType = 0; break; case SVG_GRADIENT_SPREAD_REFLECT: spreadType = 1; break; default: spreadType = 2; break; } switch (gradient->type) { case SVG_GRADIENT_LINEAR: { double x1, y1, x2, y2; _svg_android_length_to_pixel (svg_android, &gradient->u.linear.x1, &x1); _svg_android_length_to_pixel (svg_android, &gradient->u.linear.y1, &y1); _svg_android_length_to_pixel (svg_android, &gradient->u.linear.x2, &x2); _svg_android_length_to_pixel (svg_android, &gradient->u.linear.y2, &y2); if((*(svg_android->env))->ExceptionOccurred(svg_android->env)) { (*(svg_android->env))->ExceptionDescribe(svg_android->env); } gradient_shader = ANDROID_CREATE_LINEAR_GRADIENT(svg_android, x1, y1, x2, y2, colors_a, offsets_a, spreadType); if((*(svg_android->env))->ExceptionOccurred(svg_android->env)) { (*(svg_android->env))->ExceptionDescribe(svg_android->env); } } break; case SVG_GRADIENT_RADIAL: { double cx, cy, r, fx, fy; _svg_android_length_to_pixel (svg_android, &gradient->u.radial.cx, &cx); _svg_android_length_to_pixel (svg_android, &gradient->u.radial.cy, &cy); _svg_android_length_to_pixel (svg_android, &gradient->u.radial.r, &r); _svg_android_length_to_pixel (svg_android, &gradient->u.radial.fx, &fx); _svg_android_length_to_pixel (svg_android, &gradient->u.radial.fy, &fy); gradient_shader = ANDROID_CREATE_RADIAL_GRADIENT(svg_android, fx, fy, r, colors_a, offsets_a, spreadType); #if 0 // note here that there is a start and an end circel, android doesn't support that. The end circle in Android always have the same coords as the start circle pattern = cairo_pattern_create_radial (fx, fy, 0.0, cx, cy, r); #endif } break; } gradient_matrix = ANDROID_MATRIX_CREATE(svg_android, gradient->transform[0], gradient->transform[1], gradient->transform[2], gradient->transform[3], gradient->transform[4], gradient->transform[5]); ANDROID_MATRIX_MULTIPLY(svg_android, matrix, gradient_matrix); ANDROID_MATRIX_MULTIPLY(svg_android, matrix, svg_android->state->matrix); if(svg_android->fit_to_area) ANDROID_MATRIX_MULTIPLY(svg_android, matrix, svg_android->fit_to_MATRIX); if(gradient_shader) { ANDROID_SHADER_SET_MATRIX(svg_android, gradient_shader, matrix); ANDROID_PAINT_SET_SHADER(svg_android, gradient_shader); } svg_android->state->bbox = 0; return SVG_STATUS_SUCCESS; }
svg_status_t _svg_android_set_pattern (svg_android_t *svg_android, svg_element_t *pattern_element, svg_android_render_type_t type) { svg_pattern_t *pattern = svg_element_pattern (pattern_element); jobject pattern_bitmap; jobject pattern_shader; double x_px, y_px, width_px, height_px; jobject path; _svg_android_length_to_pixel (svg_android, &pattern->x, &x_px); _svg_android_length_to_pixel (svg_android, &pattern->y, &y_px); _svg_android_length_to_pixel (svg_android, &pattern->width, &width_px); _svg_android_length_to_pixel (svg_android, &pattern->height, &height_px); /* OK. We've got the final path to be filled/stroked inside the * android context right now. But we're also going to re-use that * same context to draw the pattern. And since the path is no * longer in the graphics state, android_save/restore will not help * us here. * * Currently we deal with this by manually saving/restoring the * path. * * It might be simpler to just use a new cairo_t for drawing the * pattern. */ path = svg_android->state->path; //cairo_copy_path (svg_android->cr); svg_android->state->path = ANDROID_PATH_CREATE(svg_android); // cairo_new_path (svg_android->cr); ANDROID_SAVE(svg_android); pattern_bitmap = ANDROID_CREATE_BITMAP(svg_android, (int) (width_px + 0.5), (int) (height_px + 0.5)); #if 0 pattern_surface = cairo_surface_create_similar (cairo_get_target (svg_android->cr), CAIRO_FORMAT_ARGB32, (int) (width_px + 0.5), (int) (height_px + 0.5)); #endif _svg_android_push_state (svg_android, pattern_bitmap); svg_android->state->matrix = ANDROID_IDENTITY_MATRIX(svg_android); //cairo_identity_matrix (svg_android->cr); svg_android->state->fill_paint.type = SVG_PAINT_TYPE_NONE; svg_android->state->stroke_paint.type = SVG_PAINT_TYPE_NONE; svg_element_render (pattern->group_element, &SVG_ANDROID_RENDER_ENGINE, svg_android); _svg_android_pop_state (svg_android); ANDROID_RESTORE(svg_android); svg_android->state->path = path ; #if 0 cairo_new_path (svg_android->cr); cairo_append_path (svg_android->cr, path); cairo_path_destroy (path); #endif pattern_shader = ANDROID_CREATE_BITMAP_SHADER(svg_android, pattern_bitmap); ANDROID_PAINT_SET_SHADER(svg_android, pattern_shader); #if 0 surface_pattern = cairo_pattern_create_for_surface (pattern_surface); cairo_surface_destroy (pattern_surface); cairo_pattern_set_extend (surface_pattern, CAIRO_EXTEND_REPEAT); cairo_set_source (svg_android->cr, surface_pattern); cairo_pattern_destroy (surface_pattern); #endif return SVG_STATUS_SUCCESS; }