/* helper func - just draw the F-Curve by sampling the visible region (for drawing curves with modifiers) */ static void draw_fcurve_curve(bAnimContext *ac, ID *id, FCurve *fcu, View2D *v2d, View2DGrid *grid) { ChannelDriver *driver; float samplefreq, ctime; float stime, etime; float unitFac; float dx, dy; short mapping_flag = ANIM_get_normalization_flags(ac); /* when opening a blend file on a different sized screen or while dragging the toolbar this can happen * best just bail out in this case */ UI_view2d_grid_size(grid, &dx, &dy); if (dx <= 0.0f) return; /* disable any drivers temporarily */ driver = fcu->driver; fcu->driver = NULL; /* compute unit correction factor */ unitFac = ANIM_unit_mapping_get_factor(ac->scene, id, fcu, mapping_flag); /* Note about sampling frequency: * Ideally, this is chosen such that we have 1-2 pixels = 1 segment * which means that our curves can be as smooth as possible. However, * this does mean that curves may not be fully accurate (i.e. if they have * sudden spikes which happen at the sampling point, we may have problems). * Also, this may introduce lower performance on less densely detailed curves,' * though it is impossible to predict this from the modifiers! * * If the automatically determined sampling frequency is likely to cause an infinite * loop (i.e. too close to 0), then clamp it to a determined "safe" value. The value * chosen here is just the coarsest value which still looks reasonable... */ /* grid->dx represents the number of 'frames' between gridlines, but we divide by U.v2d_min_gridsize to get pixels-steps */ /* TODO: perhaps we should have 1.0 frames as upper limit so that curves don't get too distorted? */ samplefreq = dx / (U.v2d_min_gridsize * U.pixelsize); if (samplefreq < 0.00001f) samplefreq = 0.00001f; /* the start/end times are simply the horizontal extents of the 'cur' rect */ stime = v2d->cur.xmin; etime = v2d->cur.xmax + samplefreq; /* + samplefreq here so that last item gets included... */ /* at each sampling interval, add a new vertex * - apply the unit correction factor to the calculated values so that * the displayed values appear correctly in the viewport */ glBegin(GL_LINE_STRIP); for (ctime = stime; ctime <= etime; ctime += samplefreq) glVertex2f(ctime, evaluate_fcurve(fcu, ctime) * unitFac); glEnd(); /* restore driver */ fcu->driver = driver; }
/* This is called twice from space_graph.c -> graph_main_area_draw() * Unselected then selected F-Curves are drawn so that they do not occlude each other. */ void graph_draw_curves(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar, View2DGrid *grid, short sel) { ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; /* build list of curves to draw */ filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_CURVE_VISIBLE); filter |= ((sel) ? (ANIMFILTER_SEL) : (ANIMFILTER_UNSEL)); ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); /* for each curve: * draw curve, then handle-lines, and finally vertices in this order so that * the data will be layered correctly */ for (ale = anim_data.first; ale; ale = ale->next) { FCurve *fcu = (FCurve *)ale->key_data; FModifier *fcm = find_active_fmodifier(&fcu->modifiers); AnimData *adt = ANIM_nla_mapping_get(ac, ale); /* map keyframes for drawing if scaled F-Curve */ if (adt) ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 0); /* draw curve: * - curve line may be result of one or more destructive modifiers or just the raw data, * so we need to check which method should be used * - controls from active modifier take precedence over keyframes * (XXX! editing tools need to take this into account!) */ /* 1) draw curve line */ { /* set color/drawing style for curve itself */ if (BKE_fcurve_is_protected(fcu)) { /* protected curves (non editable) are drawn with dotted lines */ setlinestyle(2); } if (((fcu->grp) && (fcu->grp->flag & AGRP_MUTED)) || (fcu->flag & FCURVE_MUTED)) { /* muted curves are drawn in a grayish hue */ /* XXX should we have some variations? */ UI_ThemeColorShade(TH_HEADER, 50); } else { /* set whatever color the curve has set * - unselected curves draw less opaque to help distinguish the selected ones */ glColor4f(fcu->color[0], fcu->color[1], fcu->color[2], fcurve_display_alpha(fcu)); } /* draw active F-Curve thicker than the rest to make it stand out */ if (fcu->flag & FCURVE_ACTIVE) { glLineWidth(2.0); } /* anti-aliased lines for less jagged appearance */ if ((sipo->flag & SIPO_BEAUTYDRAW_OFF) == 0) glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); /* draw F-Curve */ if ((fcu->modifiers.first) || (fcu->flag & FCURVE_INT_VALUES)) { /* draw a curve affected by modifiers or only allowed to have integer values * by sampling it at various small-intervals over the visible region */ draw_fcurve_curve(ac, ale->id, fcu, &ar->v2d, grid); } else if (((fcu->bezt) || (fcu->fpt)) && (fcu->totvert)) { /* just draw curve based on defined data (i.e. no modifiers) */ if (fcu->bezt) //draw_fcurve_curve_bezts(ac, ale->id, fcu, &ar->v2d); draw_fcurve_curve(ac, ale->id, fcu, &ar->v2d, grid); // XXX: better to do an optimised integration here instead, but for now, this works else if (fcu->fpt) draw_fcurve_curve_samples(ac, ale->id, fcu, &ar->v2d); } /* restore settings */ setlinestyle(0); glLineWidth(1.0); if ((sipo->flag & SIPO_BEAUTYDRAW_OFF) == 0) glDisable(GL_LINE_SMOOTH); glDisable(GL_BLEND); } /* 2) draw handles and vertices as appropriate based on active * - if the option to only show controls if the F-Curve is selected is enabled, we must obey this */ if (!(sipo->flag & SIPO_SELCUVERTSONLY) || (fcu->flag & FCURVE_SELECTED)) { if (fcurve_are_keyframes_usable(fcu) == 0) { /* only draw controls if this is the active modifier */ if ((fcu->flag & FCURVE_ACTIVE) && (fcm)) { switch (fcm->type) { case FMODIFIER_TYPE_ENVELOPE: /* envelope */ draw_fcurve_modifier_controls_envelope(fcm, &ar->v2d); break; } } } else if (((fcu->bezt) || (fcu->fpt)) && (fcu->totvert)) { short mapping_flag = ANIM_get_normalization_flags(ac); float unit_scale = ANIM_unit_mapping_get_factor(ac->scene, ale->id, fcu, mapping_flag); glPushMatrix(); glScalef(1.0f, unit_scale, 1.0f); if (fcu->bezt) { int do_handles = draw_fcurve_handles_check(sipo, fcu); if (do_handles) { /* only draw handles/vertices on keyframes */ glEnable(GL_BLEND); draw_fcurve_handles(sipo, fcu); glDisable(GL_BLEND); } draw_fcurve_vertices(sipo, ar, fcu, do_handles, (sipo->flag & SIPO_SELVHANDLESONLY), unit_scale); } else { /* samples: only draw two indicators at either end as indicators */ draw_fcurve_samples(sipo, ar, fcu); } glPopMatrix(); } } /* 3) draw driver debugging stuff */ if ((ac->datatype == ANIMCONT_DRIVERS) && (fcu->flag & FCURVE_ACTIVE)) { graph_draw_driver_debug(ac, ale->id, fcu); } /* undo mapping of keyframes for drawing if scaled F-Curve */ if (adt) ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 0); } /* free list of curves */ BLI_freelistN(&anim_data); }
/* Draw indicators which show the value calculated from the driver, * and how this is mapped to the value that comes out of it. This * is handy for helping users better understand how to interpret * the graphs, and also facilitates debugging. */ static void graph_draw_driver_debug(bAnimContext *ac, ID *id, FCurve *fcu) { ChannelDriver *driver = fcu->driver; View2D *v2d = &ac->ar->v2d; short mapping_flag = ANIM_get_normalization_flags(ac); float unitfac = ANIM_unit_mapping_get_factor(ac->scene, id, fcu, mapping_flag); /* for now, only show when debugging driver... */ //if ((driver->flag & DRIVER_FLAG_SHOWDEBUG) == 0) // return; /* No curve to modify/visualise the result? * => We still want to show the 1-1 default... */ if ((fcu->totvert == 0) && BLI_listbase_is_empty(&fcu->modifiers)) { float t; /* draw with thin dotted lines in style of what curve would have been */ glColor3fv(fcu->color); setlinestyle(20); glLineWidth(2.0f); /* draw 1-1 line, stretching just past the screen limits * NOTE: we need to scale the y-values to be valid for the units */ glBegin(GL_LINES); t = v2d->cur.xmin; glVertex2f(t, t * unitfac); t = v2d->cur.xmax; glVertex2f(t, t * unitfac); glEnd(); /* cleanup line drawing */ setlinestyle(0); glLineWidth(1.0f); } /* draw driver only if actually functional */ if ((driver->flag & DRIVER_FLAG_INVALID) == 0) { /* grab "coordinates" for driver outputs */ float x = driver->curval; float y = fcu->curval * unitfac; /* only draw indicators if the point is in range*/ if (x >= v2d->cur.xmin) { float co[2]; /* draw dotted lines leading towards this point from both axes ....... */ glColor3f(0.9f, 0.9f, 0.9f); setlinestyle(5); glBegin(GL_LINES); /* x-axis lookup */ co[0] = x; if (y >= v2d->cur.ymin) { co[1] = v2d->cur.ymin - 1.0f; glVertex2fv(co); co[1] = y; glVertex2fv(co); } /* y-axis lookup */ co[1] = y; co[0] = v2d->cur.xmin - 1.0f; glVertex2fv(co); co[0] = x; glVertex2fv(co); glEnd(); setlinestyle(0); /* x marks the spot .................................................... */ /* -> outer frame */ glColor3f(0.9f, 0.9f, 0.9f); glPointSize(7.0); glBegin(GL_POINTS); glVertex2f(x, y); glEnd(); /* inner frame */ glColor3f(0.9f, 0.0f, 0.0f); glPointSize(3.0); glBegin(GL_POINTS); glVertex2f(x, y); glEnd(); glPointSize(1.0f); } } }
/* helper func - draw one repeat of an F-Curve */ static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2D *v2d) { BezTriple *prevbezt = fcu->bezt; BezTriple *bezt = prevbezt + 1; float v1[2], v2[2], v3[2], v4[2]; float *fp, data[120]; float fac = 0.0f; int b = fcu->totvert - 1; int resol; float unit_scale; short mapping_flag = ANIM_get_normalization_flags(ac); /* apply unit mapping */ glPushMatrix(); unit_scale = ANIM_unit_mapping_get_factor(ac->scene, id, fcu, mapping_flag); glScalef(1.0f, unit_scale, 1.0f); glBegin(GL_LINE_STRIP); /* extrapolate to left? */ if (prevbezt->vec[1][0] > v2d->cur.xmin) { /* left-side of view comes before first keyframe, so need to extend as not cyclic */ v1[0] = v2d->cur.xmin; /* y-value depends on the interpolation */ if ((fcu->extend == FCURVE_EXTRAPOLATE_CONSTANT) || (prevbezt->ipo == BEZT_IPO_CONST) || (fcu->totvert == 1)) { /* just extend across the first keyframe's value */ v1[1] = prevbezt->vec[1][1]; } else if (prevbezt->ipo == BEZT_IPO_LIN) { /* extrapolate linear dosnt use the handle, use the next points center instead */ fac = (prevbezt->vec[1][0] - bezt->vec[1][0]) / (prevbezt->vec[1][0] - v1[0]); if (fac) fac = 1.0f / fac; v1[1] = prevbezt->vec[1][1] - fac * (prevbezt->vec[1][1] - bezt->vec[1][1]); } else { /* based on angle of handle 1 (relative to keyframe) */ fac = (prevbezt->vec[0][0] - prevbezt->vec[1][0]) / (prevbezt->vec[1][0] - v1[0]); if (fac) fac = 1.0f / fac; v1[1] = prevbezt->vec[1][1] - fac * (prevbezt->vec[0][1] - prevbezt->vec[1][1]); } glVertex2fv(v1); } /* if only one keyframe, add it now */ if (fcu->totvert == 1) { v1[0] = prevbezt->vec[1][0]; v1[1] = prevbezt->vec[1][1]; glVertex2fv(v1); } /* draw curve between first and last keyframe (if there are enough to do so) */ /* TODO: optimize this to not have to calc stuff out of view too? */ while (b--) { if (prevbezt->ipo == BEZT_IPO_CONST) { /* Constant-Interpolation: draw segment between previous keyframe and next, but holding same value */ v1[0] = prevbezt->vec[1][0]; v1[1] = prevbezt->vec[1][1]; glVertex2fv(v1); v1[0] = bezt->vec[1][0]; v1[1] = prevbezt->vec[1][1]; glVertex2fv(v1); } else if (prevbezt->ipo == BEZT_IPO_LIN) { /* Linear interpolation: just add one point (which should add a new line segment) */ v1[0] = prevbezt->vec[1][0]; v1[1] = prevbezt->vec[1][1]; glVertex2fv(v1); } else { /* Bezier-Interpolation: draw curve as series of segments between keyframes * - resol determines number of points to sample in between keyframes */ /* resol depends on distance between points (not just horizontal) OR is a fixed high res */ /* TODO: view scale should factor into this someday too... */ if (fcu->driver) resol = 32; else resol = (int)(5.0f * len_v2v2(bezt->vec[1], prevbezt->vec[1])); if (resol < 2) { /* only draw one */ v1[0] = prevbezt->vec[1][0]; v1[1] = prevbezt->vec[1][1]; glVertex2fv(v1); } else { /* clamp resolution to max of 32 */ /* NOTE: higher values will crash */ if (resol > 32) resol = 32; v1[0] = prevbezt->vec[1][0]; v1[1] = prevbezt->vec[1][1]; v2[0] = prevbezt->vec[2][0]; v2[1] = prevbezt->vec[2][1]; v3[0] = bezt->vec[0][0]; v3[1] = bezt->vec[0][1]; v4[0] = bezt->vec[1][0]; v4[1] = bezt->vec[1][1]; correct_bezpart(v1, v2, v3, v4); BKE_curve_forward_diff_bezier(v1[0], v2[0], v3[0], v4[0], data, resol, sizeof(float) * 3); BKE_curve_forward_diff_bezier(v1[1], v2[1], v3[1], v4[1], data + 1, resol, sizeof(float) * 3); for (fp = data; resol; resol--, fp += 3) glVertex2fv(fp); } } /* get next pointers */ prevbezt = bezt; bezt++; /* last point? */ if (b == 0) { v1[0] = prevbezt->vec[1][0]; v1[1] = prevbezt->vec[1][1]; glVertex2fv(v1); } } /* extrapolate to right? (see code for left-extrapolation above too) */ if (prevbezt->vec[1][0] < v2d->cur.xmax) { v1[0] = v2d->cur.xmax; /* y-value depends on the interpolation */ if ((fcu->extend == FCURVE_EXTRAPOLATE_CONSTANT) || (fcu->flag & FCURVE_INT_VALUES) || (prevbezt->ipo == BEZT_IPO_CONST) || (fcu->totvert == 1)) { /* based on last keyframe's value */ v1[1] = prevbezt->vec[1][1]; } else if (prevbezt->ipo == BEZT_IPO_LIN) { /* extrapolate linear dosnt use the handle, use the previous points center instead */ bezt = prevbezt - 1; fac = (prevbezt->vec[1][0] - bezt->vec[1][0]) / (prevbezt->vec[1][0] - v1[0]); if (fac) fac = 1.0f / fac; v1[1] = prevbezt->vec[1][1] - fac * (prevbezt->vec[1][1] - bezt->vec[1][1]); } else { /* based on angle of handle 1 (relative to keyframe) */ fac = (prevbezt->vec[2][0] - prevbezt->vec[1][0]) / (prevbezt->vec[1][0] - v1[0]); if (fac) fac = 1.0f / fac; v1[1] = prevbezt->vec[1][1] - fac * (prevbezt->vec[2][1] - prevbezt->vec[1][1]); } glVertex2fv(v1); } glEnd(); glPopMatrix(); }
/* helper func - draw a samples-based F-Curve */ static void draw_fcurve_curve_samples(bAnimContext *ac, ID *id, FCurve *fcu, View2D *v2d) { FPoint *prevfpt = fcu->fpt; FPoint *fpt = prevfpt + 1; float fac, v[2]; int b = fcu->totvert - 1; float unit_scale; short mapping_flag = ANIM_get_normalization_flags(ac); /* apply unit mapping */ glPushMatrix(); unit_scale = ANIM_unit_mapping_get_factor(ac->scene, id, fcu, mapping_flag); glScalef(1.0f, unit_scale, 1.0f); glBegin(GL_LINE_STRIP); /* extrapolate to left? - left-side of view comes before first keyframe? */ if (prevfpt->vec[0] > v2d->cur.xmin) { v[0] = v2d->cur.xmin; /* y-value depends on the interpolation */ if ((fcu->extend == FCURVE_EXTRAPOLATE_CONSTANT) || (fcu->flag & FCURVE_INT_VALUES) || (fcu->totvert == 1)) { /* just extend across the first keyframe's value */ v[1] = prevfpt->vec[1]; } else { /* extrapolate linear doesn't use the handle, use the next points center instead */ fac = (prevfpt->vec[0] - fpt->vec[0]) / (prevfpt->vec[0] - v[0]); if (fac) fac = 1.0f / fac; v[1] = prevfpt->vec[1] - fac * (prevfpt->vec[1] - fpt->vec[1]); } glVertex2fv(v); } /* if only one sample, add it now */ if (fcu->totvert == 1) glVertex2fv(prevfpt->vec); /* loop over samples, drawing segments */ /* draw curve between first and last keyframe (if there are enough to do so) */ while (b--) { /* Linear interpolation: just add one point (which should add a new line segment) */ glVertex2fv(prevfpt->vec); /* get next pointers */ prevfpt = fpt; fpt++; /* last point? */ if (b == 0) glVertex2fv(prevfpt->vec); } /* extrapolate to right? (see code for left-extrapolation above too) */ if (prevfpt->vec[0] < v2d->cur.xmax) { v[0] = v2d->cur.xmax; /* y-value depends on the interpolation */ if ((fcu->extend == FCURVE_EXTRAPOLATE_CONSTANT) || (fcu->flag & FCURVE_INT_VALUES) || (fcu->totvert == 1)) { /* based on last keyframe's value */ v[1] = prevfpt->vec[1]; } else { /* extrapolate linear doesn't use the handle, use the previous points center instead */ fpt = prevfpt - 1; fac = (prevfpt->vec[0] - fpt->vec[0]) / (prevfpt->vec[0] - v[0]); if (fac) fac = 1.0f / fac; v[1] = prevfpt->vec[1] - fac * (prevfpt->vec[1] - fpt->vec[1]); } glVertex2fv(v); } glEnd(); glPopMatrix(); }
/* Borderselect only selects keyframes now, as overshooting handles often get caught too, * which means that they may be inadvertently moved as well. However, incl_handles overrides * this, and allow handles to be considered independently too. * Also, for convenience, handles should get same status as keyframe (if it was within bounds). */ static void borderselect_graphkeys( bAnimContext *ac, const rctf *rectf_view, short mode, short selectmode, bool incl_handles, struct KeyframeEdit_LassoData *data_lasso) { ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter, mapping_flag; SpaceIpo *sipo = (SpaceIpo *)ac->sl; KeyframeEditData ked; KeyframeEditFunc ok_cb, select_cb; View2D *v2d = &ac->ar->v2d; rctf rectf, scaled_rectf; /* convert mouse coordinates to frame ranges and channel coordinates corrected for view pan/zoom */ UI_view2d_region_to_view_rctf(v2d, rectf_view, &rectf); /* filter data */ filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_CURVE_VISIBLE | ANIMFILTER_NODUPLIS); ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); /* get beztriple editing/validation funcs */ select_cb = ANIM_editkeyframes_select(selectmode); ok_cb = ANIM_editkeyframes_ok(mode); /* init editing data */ memset(&ked, 0, sizeof(KeyframeEditData)); if (data_lasso) { data_lasso->rectf_scaled = &scaled_rectf; ked.data = data_lasso; } else { ked.data = &scaled_rectf; } /* treat handles separately? */ if (incl_handles) { ked.iterflags |= KEYFRAME_ITER_INCL_HANDLES; mapping_flag = 0; } else mapping_flag = ANIM_UNITCONV_ONLYKEYS; mapping_flag |= ANIM_get_normalization_flags(ac); /* loop over data, doing border select */ for (ale = anim_data.first; ale; ale = ale->next) { AnimData *adt = ANIM_nla_mapping_get(ac, ale); FCurve *fcu = (FCurve *)ale->key_data; float unit_scale = ANIM_unit_mapping_get_factor(ac->scene, ale->id, fcu, mapping_flag); /* apply NLA mapping to all the keyframes, since it's easier than trying to * guess when a callback might use something different */ if (adt) ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, incl_handles == 0); scaled_rectf.xmin = rectf.xmin; scaled_rectf.xmax = rectf.xmax; scaled_rectf.ymin = rectf.ymin / unit_scale; scaled_rectf.ymax = rectf.ymax / unit_scale; /* set horizontal range (if applicable) * NOTE: these values are only used for x-range and y-range but not region * (which uses ked.data, i.e. rectf) */ if (mode != BEZT_OK_VALUERANGE) { ked.f1 = rectf.xmin; ked.f2 = rectf.xmax; } else { ked.f1 = rectf.ymin; ked.f2 = rectf.ymax; } /* firstly, check if any keyframes will be hit by this */ if (ANIM_fcurve_keyframes_loop(&ked, fcu, NULL, ok_cb, NULL)) { /* select keyframes that are in the appropriate places */ ANIM_fcurve_keyframes_loop(&ked, fcu, ok_cb, select_cb, NULL); /* only change selection of channel when the visibility of keyframes doesn't depend on this */ if ((sipo->flag & SIPO_SELCUVERTSONLY) == 0) { /* select the curve too now that curve will be touched */ if (selectmode == SELECT_ADD) fcu->flag |= FCURVE_SELECTED; } } /* un-apply NLA mapping from all the keyframes */ if (adt) ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, incl_handles == 0); } /* cleanup */ BLI_freelistN(&anim_data); }
/* helper for find_nearest_fcurve_vert() - build the list of nearest matches */ static void get_nearest_fcurve_verts_list(bAnimContext *ac, const int mval[2], ListBase *matches) { ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; SpaceIpo *sipo = (SpaceIpo *)ac->sl; View2D *v2d = &ac->ar->v2d; short mapping_flag = 0; /* get curves to search through * - if the option to only show keyframes that belong to selected F-Curves is enabled, * include the 'only selected' flag... */ filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_CURVE_VISIBLE | ANIMFILTER_NODUPLIS); if (sipo->flag & SIPO_SELCUVERTSONLY) // FIXME: this should really be check for by the filtering code... filter |= ANIMFILTER_SEL; mapping_flag |= ANIM_get_normalization_flags(ac); ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); for (ale = anim_data.first; ale; ale = ale->next) { FCurve *fcu = (FCurve *)ale->key_data; AnimData *adt = ANIM_nla_mapping_get(ac, ale); float unit_scale = ANIM_unit_mapping_get_factor(ac->scene, ale->id, fcu, mapping_flag); /* apply NLA mapping to all the keyframes */ if (adt) ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 0); if (fcu->bezt) { BezTriple *bezt1 = fcu->bezt, *prevbezt = NULL; int i; for (i = 0; i < fcu->totvert; i++, prevbezt = bezt1, bezt1++) { /* keyframe */ nearest_fcurve_vert_store(matches, v2d, fcu, bezt1, NULL, NEAREST_HANDLE_KEY, mval, unit_scale); /* handles - only do them if they're visible */ if (fcurve_handle_sel_check(sipo, bezt1) && (fcu->totvert > 1)) { /* first handle only visible if previous segment had handles */ if ((!prevbezt && (bezt1->ipo == BEZT_IPO_BEZ)) || (prevbezt && (prevbezt->ipo == BEZT_IPO_BEZ))) { nearest_fcurve_vert_store(matches, v2d, fcu, bezt1, NULL, NEAREST_HANDLE_LEFT, mval, unit_scale); } /* second handle only visible if this segment is bezier */ if (bezt1->ipo == BEZT_IPO_BEZ) { nearest_fcurve_vert_store(matches, v2d, fcu, bezt1, NULL, NEAREST_HANDLE_RIGHT, mval, unit_scale); } } } } else if (fcu->fpt) { // TODO; do this for samples too } /* un-apply NLA mapping from all the keyframes */ if (adt) ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 0); } /* free channels */ BLI_freelistN(&anim_data); }
/* helper func - just draw the F-Curve by sampling the visible region (for drawing curves with modifiers) */ static void draw_fcurve_curve(bAnimContext *ac, ID *id, FCurve *fcu, View2D *v2d, View2DGrid *grid) { SpaceIpo *sipo = (SpaceIpo *)ac->sl; ChannelDriver *driver; float samplefreq; float stime, etime; float unitFac, offset; float dx, dy; short mapping_flag = ANIM_get_normalization_flags(ac); int i, n; /* when opening a blend file on a different sized screen or while dragging the toolbar this can happen * best just bail out in this case */ UI_view2d_grid_size(grid, &dx, &dy); if (dx <= 0.0f) return; /* disable any drivers temporarily */ driver = fcu->driver; fcu->driver = NULL; /* compute unit correction factor */ unitFac = ANIM_unit_mapping_get_factor(ac->scene, id, fcu, mapping_flag, &offset); /* Note about sampling frequency: * Ideally, this is chosen such that we have 1-2 pixels = 1 segment * which means that our curves can be as smooth as possible. However, * this does mean that curves may not be fully accurate (i.e. if they have * sudden spikes which happen at the sampling point, we may have problems). * Also, this may introduce lower performance on less densely detailed curves, * though it is impossible to predict this from the modifiers! * * If the automatically determined sampling frequency is likely to cause an infinite * loop (i.e. too close to 0), then clamp it to a determined "safe" value. The value * chosen here is just the coarsest value which still looks reasonable... */ /* grid->dx represents the number of 'frames' between gridlines, but we divide by U.v2d_min_gridsize to get pixels-steps */ /* TODO: perhaps we should have 1.0 frames as upper limit so that curves don't get too distorted? */ samplefreq = dx / (U.v2d_min_gridsize * U.pixelsize); if (sipo->flag & SIPO_BEAUTYDRAW_OFF) { /* Low Precision = coarse lower-bound clamping * * Although the "Beauty Draw" flag was originally for AA'd * line drawing, the sampling rate here has a much greater * impact on performance (e.g. for T40372)! * * This one still amounts to 10 sample-frames for each 1-frame interval * which should be quite a decent approximation in many situations. */ if (samplefreq < 0.1f) samplefreq = 0.1f; } else { /* "Higher Precision" but slower - especially on larger windows (e.g. T40372) */ if (samplefreq < 0.00001f) samplefreq = 0.00001f; } /* the start/end times are simply the horizontal extents of the 'cur' rect */ stime = v2d->cur.xmin; etime = v2d->cur.xmax + samplefreq; /* + samplefreq here so that last item gets included... */ /* at each sampling interval, add a new vertex * - apply the unit correction factor to the calculated values so that * the displayed values appear correctly in the viewport */ glBegin(GL_LINE_STRIP); n = (etime - stime) / samplefreq + 0.5f; for (i = 0; i <= n; i++) { float ctime = stime + i * samplefreq; glVertex2f(ctime, (evaluate_fcurve(fcu, ctime) + offset) * unitFac); } glEnd(); /* restore driver */ fcu->driver = driver; }