void CurrentTorchIconGui::updateInput() { if(player.torch) { if(m_rect.contains(Vec2f(DANAEMouse))) { eMouseState = MOUSE_IN_TORCH_ICON; cursorSetInteraction(); if(!DRAGINTER && !PLAYER_MOUSELOOK_ON && DRAGGING) { Entity * io = player.torch; player.torch->show = SHOW_FLAG_IN_SCENE; ARX_SOUND_PlaySFX(SND_TORCH_END); ARX_SOUND_Stop(SND_TORCH_LOOP); player.torch = NULL; lightHandleGet(torchLightHandle)->exist = 0; io->ignition = 1; Set_DragInter(io); } else { if(eeMouseDoubleClick1() && !COMBINE) { COMBINE = player.torch; } if(eeMouseUp2()) { ARX_PLAYER_ClickedOnTorch(player.torch); TRUE_PLAYER_MOUSELOOK_ON = false; } } } } }
void DouseSpell::Launch() { m_duration = ArxDurationMs(500); Vec3f target; if(m_hand_group != ActionPoint()) { target = m_hand_pos; } else { target = m_caster_pos; target.y -= 50.f; } float fPerimeter = 400.f + m_level * 30.f; CheckForIgnition(Sphere(target, fPerimeter), 0, 1); for(size_t ii = 0; ii < g_staticLightsMax; ii++) { EERIE_LIGHT * light = g_staticLights[ii]; if(!light || !(light->extras & EXTRAS_EXTINGUISHABLE)) { continue; } if(!(light->extras & EXTRAS_SEMIDYNAMIC) && !(light->extras & EXTRAS_SPAWNFIRE) && !(light->extras & EXTRAS_SPAWNSMOKE)) { continue; } if(!light->m_ignitionStatus) { continue; } if(!fartherThan(target, light->pos, fPerimeter)) { m_lights.push_back(ii); } } if(player.torch && closerThan(target, player.pos, fPerimeter)) { ARX_PLAYER_ClickedOnTorch(player.torch); } for(size_t k = 0; k < MAX_SPELLS; k++) { SpellBase * spell = spells[SpellHandle(k)]; if(!spell) { continue; } switch(spell->m_type) { case SPELL_FIREBALL: { Vec3f pos = spell->getPosition(); float radius = std::max(m_level * 2.f, 12.f); if(closerThan(target, pos, fPerimeter + radius)) { spell->m_level -= m_level; if(spell->m_level < 1) { spells.endSpell(spell); } } break; } case SPELL_FIRE_FIELD: { Vec3f pos = spell->getPosition(); if(closerThan(target, pos, fPerimeter + 200)) { spell->m_level -= m_level; if(spell->m_level < 1) { spells.endSpell(spell); } } break; } default: break; } } }
void DouseSpell::Launch() { m_duration = 500; Vec3f target; if(m_hand_group >= 0) { target = m_hand_pos; } else { target = m_caster_pos; target.y -= 50.f; } float fPerimeter = 400.f + m_level * 30.f; CheckForIgnition(target, fPerimeter, 0, 1); for(size_t ii = 0; ii < MAX_LIGHTS; ii++) { EERIE_LIGHT * light = GLight[ii]; if(!light || !(light->extras & EXTRAS_EXTINGUISHABLE)) { continue; } if(!(light->extras & EXTRAS_SEMIDYNAMIC) && !(light->extras & EXTRAS_SPAWNFIRE) && !(light->extras & EXTRAS_SPAWNSMOKE)) { continue; } if(!light->m_ignitionStatus) { continue; } if(!fartherThan(target, light->pos, fPerimeter)) { T_LINKLIGHTTOFX entry; entry.iLightNum = ii; entry.poslight = light->pos; m_lights.push_back(entry); } } if(player.torch && closerThan(target, player.pos, fPerimeter)) { ARX_PLAYER_ClickedOnTorch(player.torch); } for(size_t k = 0; k < MAX_SPELLS; k++) { SpellBase * spell = spells[SpellHandle(k)]; if(!spell) { continue; } switch(spell->m_type) { case SPELL_FIREBALL: { CSpellFx * pCSpellFX = spell->m_pSpellFx; if(pCSpellFX) { CFireBall * pCF = (CFireBall *)pCSpellFX; float radius = std::max(m_level * 2.f, 12.f); if(closerThan(target, pCF->eCurPos, fPerimeter + radius)) { spell->m_level -= m_level; if(spell->m_level < 1) { spells.endSpell(spell); } } } break; } case SPELL_FIRE_FIELD: { Vec3f pos; if(GetSpellPosition(&pos, spell)) { if(closerThan(target, pos, fPerimeter + 200)) { spell->m_level -= m_level; if(spell->m_level < 1) { spells.endSpell(spell); } } } break; } default: break; } } }