void GuiSound::Resume() { if(voice < 0) return; switch(type) { case SOUND_PCM: ASND_PauseVoice(voice, 0); break; case SOUND_OGG: PauseOgg(0); break; } }
void GuiSound::Pause() { #ifndef NO_SOUND if (voice < 0) return; switch (type) { case SOUND_PCM: ASND_PauseVoice(voice, 1); break; case SOUND_OGG: PauseOgg(1); break; } #endif }