Exemple #1
0
// moved into a helper function to ensure args is destroyed before
// exit(), which may result in a memory leak.
static void RunGameOrAtlas(int argc, const char* argv[])
{
	CmdLineArgs args(argc, argv);

	g_args = args;

	if (args.Has("version") || args.Has("-version"))
	{
		debug_printf("Pyrogenesis %s\n", engine_version);
		return;
	}

	const bool isVisualReplay = args.Has("replay-visual");
	const bool isNonVisualReplay = args.Has("replay");

	const CStr replayFile =
		isVisualReplay ? args.Get("replay-visual") :
		isNonVisualReplay ? args.Get("replay") : "";

	if (isVisualReplay || isNonVisualReplay)
	{
		if (!FileExists(OsPath(replayFile)))
		{
			debug_printf("ERROR: The requested replay file '%s' does not exist!\n", replayFile.c_str());
			return;
		}
		if (DirectoryExists(OsPath(replayFile)))
		{
			debug_printf("ERROR: The requested replay file '%s' is a directory!\n", replayFile.c_str());
			return;
		}
	}

	// We need to initialize SpiderMonkey and libxml2 in the main thread before
	// any thread uses them. So initialize them here before we might run Atlas.
	ScriptEngine scriptEngine;
	CXeromyces::Startup();

	if (ATLAS_RunIfOnCmdLine(args, false))
	{
		CXeromyces::Terminate();
		return;
	}

	if (isNonVisualReplay)
	{
		if (!args.Has("mod"))
		{
			LOGERROR("At least one mod should be specified! Did you mean to add the argument '-mod=public'?");
			CXeromyces::Terminate();
			return;
		}

		Paths paths(args);
		g_VFS = CreateVfs(20 * MiB);
		g_VFS->Mount(L"cache/", paths.Cache(), VFS_MOUNT_ARCHIVABLE);
		MountMods(paths, GetMods(args, INIT_MODS));

		{
			CReplayPlayer replay;
			replay.Load(replayFile);
			replay.Replay(
				args.Has("serializationtest"),
				args.Has("rejointest") ? args.Get("rejointest").ToInt() : -1,
				args.Has("ooslog"));
		}

		g_VFS.reset();

		CXeromyces::Terminate();
		return;
	}

	// run in archive-building mode if requested
	if (args.Has("archivebuild"))
	{
		Paths paths(args);

		OsPath mod(args.Get("archivebuild"));
		OsPath zip;
		if (args.Has("archivebuild-output"))
			zip = args.Get("archivebuild-output");
		else
			zip = mod.Filename().ChangeExtension(L".zip");

		CArchiveBuilder builder(mod, paths.Cache());

		// Add mods provided on the command line
		// NOTE: We do not handle mods in the user mod path here
		std::vector<CStr> mods = args.GetMultiple("mod");
		for (size_t i = 0; i < mods.size(); ++i)
			builder.AddBaseMod(paths.RData()/"mods"/mods[i]);

		builder.Build(zip, args.Has("archivebuild-compress"));

		CXeromyces::Terminate();
		return;
	}

	const double res = timer_Resolution();
	g_frequencyFilter = CreateFrequencyFilter(res, 30.0);

	// run the game
	int flags = INIT_MODS;
	do
	{
		restart = false;
		quit = false;
		if (!Init(args, flags))
		{
			flags &= ~INIT_MODS;
			Shutdown(SHUTDOWN_FROM_CONFIG);
			continue;
		}
		InitGraphics(args, 0);
		MainControllerInit();
		while (!quit)
			Frame();
		Shutdown(0);
		MainControllerShutdown();
		flags &= ~INIT_MODS;
	} while (restart);

	if (restart_in_atlas)
		ATLAS_RunIfOnCmdLine(args, true);

	CXeromyces::Terminate();
}
Exemple #2
0
// moved into a helper function to ensure args is destroyed before
// exit(), which may result in a memory leak.
static void RunGameOrAtlas(int argc, const char* argv[])
{
	CmdLineArgs args(argc, argv);

	// We need to initialise libxml2 in the main thread before
	// any thread uses it. So initialise it here before we
	// might run Atlas.
	CXeromyces::Startup();

	// run Atlas (if requested via args)
	bool ran_atlas = ATLAS_RunIfOnCmdLine(args, false);
	// Atlas handles the whole init/shutdown/etc sequence by itself;
	// when we get here, it has exited and we're done.
	if(ran_atlas)
		return;

	// run non-visual simulation replay if requested
	if (args.Has("replay"))
	{
		// TODO: Support mods
		Paths paths(args);
		g_VFS = CreateVfs(20 * MiB);
		g_VFS->Mount(L"cache/", paths.Cache(), VFS_MOUNT_ARCHIVABLE);
		g_VFS->Mount(L"", paths.RData()/"mods"/"public", VFS_MOUNT_MUST_EXIST);

		{
			CReplayPlayer replay;
			replay.Load(args.Get("replay"));
			replay.Replay();
		}

		g_VFS.reset();

		CXeromyces::Terminate();
		return;
	}

	// run in archive-building mode if requested
	if (args.Has("archivebuild"))
	{
		Paths paths(args);

		OsPath mod(args.Get("archivebuild"));
		OsPath zip;
		if (args.Has("archivebuild-output"))
			zip = args.Get("archivebuild-output");
		else
			zip = mod.Filename().ChangeExtension(L".zip");

		CArchiveBuilder builder(mod, paths.Cache());
		builder.Build(zip, args.Has("archivebuild-compress"));

		CXeromyces::Terminate();
		return;
	}

	const double res = timer_Resolution();
	g_frequencyFilter = CreateFrequencyFilter(res, 30.0);

	// run the game
	Init(args, 0);
	InitGraphics(args, 0);
	MainControllerInit();
	while(!quit)
		Frame();
	Shutdown(0);
	MainControllerShutdown();

	if (restart_in_atlas)
	{
		ATLAS_RunIfOnCmdLine(args, true);
		return;
	}

	// Shut down libxml2 (done here to match the Startup call)
	CXeromyces::Terminate();
}
Exemple #3
0
// moved into a helper function to ensure args is destroyed before
// exit(), which may result in a memory leak.
static void RunGameOrAtlas(int argc, const char* argv[])
{
	CmdLineArgs args(argc, argv);

	g_args = args;

	// We need to initialise libxml2 in the main thread before
	// any thread uses it. So initialise it here before we
	// might run Atlas.
	CXeromyces::Startup();

	// run Atlas (if requested via args)
	bool ran_atlas = ATLAS_RunIfOnCmdLine(args, false);
	// Atlas handles the whole init/shutdown/etc sequence by itself;
	// when we get here, it has exited and we're done.
	if(ran_atlas)
		return;

	// run non-visual simulation replay if requested
	if (args.Has("replay"))
	{
		std::string replayFile = args.Get("replay");
		if (!FileExists(OsPath(replayFile)))
		{
			debug_printf("ERROR: The requested replay file '%s' does not exist!\n", replayFile.c_str());
			return;
		}
		Paths paths(args);
		g_VFS = CreateVfs(20 * MiB);
		g_VFS->Mount(L"cache/", paths.Cache(), VFS_MOUNT_ARCHIVABLE);
		MountMods(paths, GetMods(args, INIT_MODS));

		{
			CReplayPlayer replay;
			replay.Load(replayFile);
			replay.Replay(args.Has("serializationtest"), args.Has("ooslog"));
		}

		g_VFS.reset();

		CXeromyces::Terminate();
		return;
	}

	// If visual replay file does not exist, quit before starting the renderer
	if (args.Has("replay-visual"))
	{
		std::string replayFile = args.Get("replay-visual");
		if (!FileExists(OsPath(replayFile)))
		{
			debug_printf("ERROR: The requested replay file '%s' does not exist!\n", replayFile.c_str());
			return;
		}
	}

	// run in archive-building mode if requested
	if (args.Has("archivebuild"))
	{
		Paths paths(args);

		OsPath mod(args.Get("archivebuild"));
		OsPath zip;
		if (args.Has("archivebuild-output"))
			zip = args.Get("archivebuild-output");
		else
			zip = mod.Filename().ChangeExtension(L".zip");

		CArchiveBuilder builder(mod, paths.Cache());

		// Add mods provided on the command line
		// NOTE: We do not handle mods in the user mod path here
		std::vector<CStr> mods = args.GetMultiple("mod");
		for (size_t i = 0; i < mods.size(); ++i)
			builder.AddBaseMod(paths.RData()/"mods"/mods[i]);

		builder.Build(zip, args.Has("archivebuild-compress"));

		CXeromyces::Terminate();
		return;
	}

	const double res = timer_Resolution();
	g_frequencyFilter = CreateFrequencyFilter(res, 30.0);

	// run the game
	int flags = INIT_MODS;
	do
	{
		restart = false;
		quit = false;
		if (!Init(args, flags))
		{
			flags &= ~INIT_MODS;
			Shutdown(SHUTDOWN_FROM_CONFIG);
			continue;
		}
		InitGraphics(args, 0);
		MainControllerInit();
		while (!quit)
			Frame();
		Shutdown(0);
		MainControllerShutdown();
		flags &= ~INIT_MODS;
	} while (restart);

	if (restart_in_atlas)
	{
		ATLAS_RunIfOnCmdLine(args, true);
		return;
	}

	// Shut down libxml2 (done here to match the Startup call)
	CXeromyces::Terminate();
}