Exemple #1
0
void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes ){
	int j;
	brush_t         *b;
	bspBrush_t      *db;
	bspBrushSide_t  *cp;


	/* set initial brush */
	if ( firstBrush != NULL ) {
		*firstBrush = numBSPBrushes;
	}
	if ( numBrushes != NULL ) {
		*numBrushes = 0;
	}

	/* walk list of brushes */
	for ( b = brushes; b != NULL; b = b->next )
	{
		/* check limits */
		AUTOEXPAND_BY_REALLOC_BSP( Brushes, 1024 );

		/* get bsp brush */
		b->outputNum = numBSPBrushes;
		db = &bspBrushes[ numBSPBrushes ];
		numBSPBrushes++;
		if ( numBrushes != NULL ) {
			( *numBrushes )++;
		}

		db->shaderNum = EmitShader( b->contentShader->shader, &b->contentShader->contentFlags, &b->contentShader->surfaceFlags );
		db->firstSide = numBSPBrushSides;

		/* walk sides */
		db->numSides = 0;
		for ( j = 0; j < b->numsides; j++ )
		{
			/* set output number to bogus initially */
			b->sides[ j ].outputNum = -1;

			/* check count */
			AUTOEXPAND_BY_REALLOC_BSP( BrushSides, 1024 );

			/* emit side */
			b->sides[ j ].outputNum = numBSPBrushSides;
			cp = &bspBrushSides[ numBSPBrushSides ];
			db->numSides++;
			numBSPBrushSides++;
			cp->planeNum = b->sides[ j ].planenum;

			/* emit shader */
			if ( b->sides[ j ].shaderInfo ) {
				cp->shaderNum = EmitShader( b->sides[ j ].shaderInfo->shader, &b->sides[ j ].shaderInfo->contentFlags, &b->sides[ j ].shaderInfo->surfaceFlags );
			}
			else{
				cp->shaderNum = EmitShader( NULL, NULL, NULL );
			}
		}
	}
}
Exemple #2
0
void EmitLeaf(node_t * node)
{
	bspLeaf_t      *leaf_p;
	brush_t        *b;
	drawSurfRef_t  *dsr;


	/* check limits */
	if(numBSPLeafs >= MAX_MAP_LEAFS)
		Error("MAX_MAP_LEAFS");

	leaf_p = &bspLeafs[numBSPLeafs];
	numBSPLeafs++;

	leaf_p->cluster = node->cluster;
	leaf_p->area = node->area;

	/* emit bounding box */
	VectorCopy(node->mins, leaf_p->mins);
	VectorCopy(node->maxs, leaf_p->maxs);

	/* emit leaf brushes */
	leaf_p->firstBSPLeafBrush = numBSPLeafBrushes;
	for(b = node->brushlist; b; b = b->next)
	{
		/* something is corrupting brushes */
		if((size_t) b < 256)
		{
			Sys_Printf("WARNING: Node brush list corrupted (0x%p)\n", b);
			break;
		}
		//% if( b->guard != 0xDEADBEEF )
		//%     Sys_Printf( "Brush %6d: 0x%08X Guard: 0x%08X Next: 0x%08X Original: 0x%08X Sides: %d\n", b->brushNum, b, b, b->next, b->original, b->numsides );

		AUTOEXPAND_BY_REALLOC_BSP(LeafBrushes, 1024);
		bspLeafBrushes[numBSPLeafBrushes] = b->original->outputNum;
		numBSPLeafBrushes++;
	}

	leaf_p->numBSPLeafBrushes = numBSPLeafBrushes - leaf_p->firstBSPLeafBrush;

	/* emit leaf surfaces */
	if(node->opaque)
		return;

	/* add the drawSurfRef_t drawsurfs */
	leaf_p->firstBSPLeafSurface = numBSPLeafSurfaces;
	for(dsr = node->drawSurfReferences; dsr; dsr = dsr->nextRef)
	{
		AUTOEXPAND_BY_REALLOC_BSP(LeafSurfaces, 1024);
		bspLeafSurfaces[numBSPLeafSurfaces] = dsr->outputNum;
		numBSPLeafSurfaces++;
	}

	leaf_p->numBSPLeafSurfaces = numBSPLeafSurfaces - leaf_p->firstBSPLeafSurface;
}
Exemple #3
0
int EmitShader( const char *shader, int *contentFlags, int *surfaceFlags ){
	int i;
	shaderInfo_t    *si;


	/* handle special cases */
	if ( shader == NULL ) {
		shader = "noshader";
	}

	/* try to find an existing shader */
	for ( i = 0; i < numBSPShaders; i++ )
	{
		/* ydnar: handle custom surface/content flags */
		if ( surfaceFlags != NULL && bspShaders[ i ].surfaceFlags != *surfaceFlags ) {
			continue;
		}
		if ( contentFlags != NULL && bspShaders[ i ].contentFlags != *contentFlags ) {
			continue;
		}

		/* compare name */
		if ( !Q_stricmp( shader, bspShaders[ i ].shader ) ) {
			return i;
		}
	}

	// i == numBSPShaders

	/* get shaderinfo */
	si = ShaderInfoForShader( shader );

	/* emit a new shader */
	AUTOEXPAND_BY_REALLOC_BSP( Shaders, 1024 );

	numBSPShaders++;
	strcpy( bspShaders[ i ].shader, shader );
	bspShaders[ i ].surfaceFlags = si->surfaceFlags;
	bspShaders[ i ].contentFlags = si->contentFlags;

	/* handle custom content/surface flags */
	if ( surfaceFlags != NULL ) {
		bspShaders[ i ].surfaceFlags = *surfaceFlags;
	}
	if ( contentFlags != NULL ) {
		bspShaders[ i ].contentFlags = *contentFlags;
	}

	/* recursively emit any damage shaders */
	if ( si->damageShader != NULL && si->damageShader[ 0 ] != '\0' ) {
		Sys_FPrintf( SYS_VRB, "Shader %s has damage shader %s\n", si->shader, si->damageShader );
		EmitShader( si->damageShader, NULL, NULL );
	}

	/* return it */
	return i;
}
Exemple #4
0
void BeginModel(void)
{
	bspModel_t     *mod;

	/* test limits */
	AUTOEXPAND_BY_REALLOC_BSP(Models, 256);

	/* get model and entity */
	mod = &bspModels[numBSPModels];

	/* set firsts */
	mod->firstBSPSurface = numBSPDrawSurfaces;
	mod->firstBSPBrush = numBSPBrushes;
}
Exemple #5
0
int EmitDrawNode_r(node_t * node)
{
	bspNode_t      *n;
	int             i, n0;


	/* check for leafnode */
	if(node->planenum == PLANENUM_LEAF)
	{
		EmitLeaf(node);
		return -numBSPLeafs;
	}

	/* emit a node */
	AUTOEXPAND_BY_REALLOC_BSP(Nodes, 1024);
	n0 = numBSPNodes;
	n = &bspNodes[n0];
	numBSPNodes++;

	VectorCopy(node->mins, n->mins);
	VectorCopy(node->maxs, n->maxs);

	if(node->planenum & 1)
		Error("WriteDrawNodes_r: odd planenum");
	n->planeNum = node->planenum;

	//
	// recursively output the other nodes
	//
	for(i = 0; i < 2; i++)
	{
		if(node->children[i]->planenum == PLANENUM_LEAF)
		{
			n->children[i] = -(numBSPLeafs + 1);
			EmitLeaf(node->children[i]);
		}
		else
		{
			n->children[i] = numBSPNodes;
			EmitDrawNode_r(node->children[i]);
			// n may have become invalid here, so...
			n = &bspNodes[n0];
		}
	}

	return n - bspNodes;
}
Exemple #6
0
void EmitPlanes( void ){
	int i;
	bspPlane_t  *bp;
	plane_t     *mp;


	/* walk plane list */
	mp = mapplanes;
	for ( i = 0; i < nummapplanes; i++, mp++ )
	{
		AUTOEXPAND_BY_REALLOC_BSP( Planes, 1024 );
		bp = &bspPlanes[ numBSPPlanes ];
		VectorCopy( mp->normal, bp->normal );
		bp->dist = mp->dist;
		numBSPPlanes++;
	}

	/* emit some statistics */
	Sys_FPrintf( SYS_VRB, "%9d BSP planes\n", numBSPPlanes );
}
Exemple #7
0
void BeginBSPFile( void ){
	/* these values may actually be initialized if the file existed when loaded, so clear them explicitly */
	numBSPModels = 0;
	numBSPNodes = 0;
	numBSPBrushSides = 0;
	numBSPLeafSurfaces = 0;
	numBSPLeafBrushes = 0;

	/* leave leaf 0 as an error, because leafs are referenced as negative number nodes */
	numBSPLeafs = 1;


	/* ydnar: gs mods: set the first 6 drawindexes to 0 1 2 2 1 3 for triangles and quads */
	numBSPDrawIndexes = 6;
	AUTOEXPAND_BY_REALLOC_BSP( DrawIndexes, 1024 );
	bspDrawIndexes[ 0 ] = 0;
	bspDrawIndexes[ 1 ] = 1;
	bspDrawIndexes[ 2 ] = 2;
	bspDrawIndexes[ 3 ] = 0;
	bspDrawIndexes[ 4 ] = 2;
	bspDrawIndexes[ 5 ] = 3;
}
Exemple #8
0
void BeginModel( void ){
	bspModel_t  *mod;
	brush_t     *b;
	entity_t    *e;
	vec3_t mins, maxs;
	vec3_t lgMins, lgMaxs;          /* ydnar: lightgrid mins/maxs */
	parseMesh_t *p;
	int i;


	/* test limits */
	AUTOEXPAND_BY_REALLOC_BSP( Models, 256 );

	/* get model and entity */
	mod = &bspModels[ numBSPModels ];
	e = &entities[ mapEntityNum ];

	/* ydnar: lightgrid mins/maxs */
	ClearBounds( lgMins, lgMaxs );

	/* bound the brushes */
	ClearBounds( mins, maxs );
	for ( b = e->brushes; b; b = b->next )
	{
		/* ignore non-real brushes (origin, etc) */
		if ( b->numsides == 0 ) {
			continue;
		}
		AddPointToBounds( b->mins, mins, maxs );
		AddPointToBounds( b->maxs, mins, maxs );

		/* ydnar: lightgrid bounds */
		if ( b->compileFlags & C_LIGHTGRID ) {
			AddPointToBounds( b->mins, lgMins, lgMaxs );
			AddPointToBounds( b->maxs, lgMins, lgMaxs );
		}
	}

	/* bound patches */
	for ( p = e->patches; p; p = p->next )
	{
		for ( i = 0; i < ( p->mesh.width * p->mesh.height ); i++ )
			AddPointToBounds( p->mesh.verts[i].xyz, mins, maxs );
	}

	/* ydnar: lightgrid mins/maxs */
	if ( lgMins[ 0 ] < 99999 ) {
		/* use lightgrid bounds */
		VectorCopy( lgMins, mod->mins );
		VectorCopy( lgMaxs, mod->maxs );
	}
	else
	{
		/* use brush/patch bounds */
		VectorCopy( mins, mod->mins );
		VectorCopy( maxs, mod->maxs );
	}

	/* note size */
	Sys_FPrintf( SYS_VRB, "BSP bounds: { %f %f %f } { %f %f %f }\n", mins[ 0 ], mins[ 1 ], mins[ 2 ], maxs[ 0 ], maxs[ 1 ], maxs[ 2 ] );
	Sys_FPrintf( SYS_VRB, "Lightgrid bounds: { %f %f %f } { %f %f %f }\n", lgMins[ 0 ], lgMins[ 1 ], lgMins[ 2 ], lgMaxs[ 0 ], lgMaxs[ 1 ], lgMaxs[ 2 ] );

	/* set firsts */
	mod->firstBSPSurface = numBSPDrawSurfaces;
	mod->firstBSPBrush = numBSPBrushes;
}