Exemple #1
0
BDM& BDM::operator=( const BlockDistMatrix<T,STAR,MC>& A )
{ 
    DEBUG_ONLY(CSE cse("[MD,STAR] = [STAR,MC]"))
    // TODO: More efficient implementation?
    BlockDistMatrix<T,STAR,STAR> A_STAR_STAR(A);
    *this = A_STAR_STAR;
    return *this;
}
Exemple #2
0
BDM& BDM::operator=( const DistMatrix<T,STAR,MD,BLOCK>& A )
{
    DEBUG_ONLY(CSE cse("[MR,MC] = [STAR,MD]"))
    // TODO: More efficient implementation?
    DistMatrix<T,STAR,STAR,BLOCK> A_STAR_STAR( A );
    *this = A_STAR_STAR;
    return *this;
}
Exemple #3
0
DM& DM::operator=( const DistMatrix<T,STAR,MC>& A )
{
    DEBUG_ONLY(CallStackEntry cse("[MD,STAR] = [STAR,MC]"))
    // TODO: More efficient implementation?
    DistMatrix<T,STAR,STAR> A_STAR_STAR( A );
    *this = A_STAR_STAR;
    return *this;
}
Exemple #4
0
DM& DM::operator=( const DistMatrix<T,STAR,MD>& A )
{ 
    DEBUG_ONLY(CSE cse("[STAR,VR] = [STAR,MD]"))
    // TODO: Optimize this later if important
    DistMatrix<T,STAR,STAR> A_STAR_STAR( A );
    *this = A_STAR_STAR;
    return *this;
}
Exemple #5
0
BDM& BDM::operator=( const BlockDistMatrix<T,STAR,MD>& A )
{
    DEBUG_ONLY(CallStackEntry cse("[VC,STAR] = [STAR,MD]"))
    // TODO: More efficient implementation?
    BlockDistMatrix<T,STAR,STAR> A_STAR_STAR( A );
    *this = A_STAR_STAR;
    return *this;
}
Exemple #6
0
DM& DM::operator=( const DistMatrix<T,VC,STAR>& A )
{
    DEBUG_ONLY(CSE cse("[MD,STAR] = [VC,STAR]"))
    // TODO: More efficient implementation?
    DistMatrix<T,STAR,STAR> A_STAR_STAR( A );
    *this = A_STAR_STAR;
    return *this;
}
Exemple #7
0
DM& DM::operator=( const DistMatrix<T,MD,STAR>& A )
{
    DEBUG_ONLY(CallStackEntry cse("[STAR,VC] = [MD,STAR]"))
    // TODO: Optimize this later if important
    DistMatrix<T,STAR,STAR> A_STAR_STAR( A );
    *this = A_STAR_STAR;
    return *this;
}
Exemple #8
0
BDM& BDM::operator=( const DistMatrix<T,MD,STAR,BLOCK_CYCLIC>& A )
{
    DEBUG_ONLY(CSE cse("[STAR,VR] = [MD,STAR]"))
    // TODO: More efficient implementation?
    DistMatrix<T,STAR,STAR,BLOCK_CYCLIC> A_STAR_STAR( A );
    *this = A_STAR_STAR;
    return *this;
}