Exemple #1
0
ACPI_STATUS
AcpiGetSystemInfo (
    ACPI_BUFFER             *OutBuffer)
{
    ACPI_SYSTEM_INFO        *InfoPtr;
    ACPI_STATUS             Status;


    ACPI_FUNCTION_TRACE (AcpiGetSystemInfo);


    /* Parameter validation */

    Status = AcpiUtValidateBuffer (OutBuffer);
    if (ACPI_FAILURE (Status))
    {
        return_ACPI_STATUS (Status);
    }

    /* Validate/Allocate/Clear caller buffer */

    Status = AcpiUtInitializeBuffer (OutBuffer, sizeof (ACPI_SYSTEM_INFO));
    if (ACPI_FAILURE (Status))
    {
        return_ACPI_STATUS (Status);
    }

    /*
     * Populate the return buffer
     */
    InfoPtr = (ACPI_SYSTEM_INFO *) OutBuffer->Pointer;
    InfoPtr->AcpiCaVersion = ACPI_CA_VERSION;

    /* System flags (ACPI capabilities) */

    InfoPtr->Flags = ACPI_SYS_MODE_ACPI;

    /* Timer resolution - 24 or 32 bits  */

    if (AcpiGbl_FADT.Flags & ACPI_FADT_32BIT_TIMER)
    {
        InfoPtr->TimerResolution = 24;
    }
    else
    {
        InfoPtr->TimerResolution = 32;
    }

    /* Clear the reserved fields */

    InfoPtr->Reserved1 = 0;
    InfoPtr->Reserved2 = 0;

    /* Current debug levels */

    InfoPtr->DebugLayer = AcpiDbgLayer;
    InfoPtr->DebugLevel = AcpiDbgLevel;

    return_ACPI_STATUS (AE_OK);
}
Exemple #2
0
static ACPI_STATUS
AcpiRsValidateParameters (
    ACPI_HANDLE             DeviceHandle,
    ACPI_BUFFER             *Buffer,
    ACPI_NAMESPACE_NODE     **ReturnNode)
{
    ACPI_STATUS             Status;
    ACPI_NAMESPACE_NODE     *Node;


    ACPI_FUNCTION_TRACE (RsValidateParameters);


    /*
     * Must have a valid handle to an ACPI device
     */
    if (!DeviceHandle)
    {
        return_ACPI_STATUS (AE_BAD_PARAMETER);
    }

    Node = AcpiNsValidateHandle (DeviceHandle);
    if (!Node)
    {
        return_ACPI_STATUS (AE_BAD_PARAMETER);
    }

    if (Node->Type != ACPI_TYPE_DEVICE)
    {
        return_ACPI_STATUS (AE_TYPE);
    }

    /*
     * Validate the user buffer object
     *
     * if there is a non-zero buffer length we also need a valid pointer in
     * the buffer. If it's a zero buffer length, we'll be returning the
     * needed buffer size (later), so keep going.
     */
    Status = AcpiUtValidateBuffer (Buffer);
    if (ACPI_FAILURE (Status))
    {
        return_ACPI_STATUS (Status);
    }

    *ReturnNode = Node;
    return_ACPI_STATUS (AE_OK);
}
Exemple #3
0
ACPI_STATUS
AcpiGetObjectInfo (
    ACPI_HANDLE             Handle,
    ACPI_BUFFER             *Buffer)
{
    ACPI_STATUS             Status;
    ACPI_NAMESPACE_NODE     *Node;
    ACPI_DEVICE_INFO        *Info;
    ACPI_DEVICE_INFO        *ReturnInfo;
    ACPI_COMPATIBLE_ID_LIST *CidList = NULL;
    ACPI_SIZE               Size;


    /* Parameter validation */

    if (!Handle || !Buffer)
    {
        return (AE_BAD_PARAMETER);
    }

    Status = AcpiUtValidateBuffer (Buffer);
    if (ACPI_FAILURE (Status))
    {
        return (Status);
    }

    Info = ACPI_ALLOCATE_ZEROED (sizeof (ACPI_DEVICE_INFO));
    if (!Info)
    {
        return (AE_NO_MEMORY);
    }

    Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
    if (ACPI_FAILURE (Status))
    {
        goto Cleanup;
    }

    Node = AcpiNsMapHandleToNode (Handle);
    if (!Node)
    {
        (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
        goto Cleanup;
    }

    /* Init return structure */

    Size = sizeof (ACPI_DEVICE_INFO);

    Info->Type  = Node->Type;
    Info->Name  = Node->Name.Integer;
    Info->Valid = 0;

    Status = AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
    if (ACPI_FAILURE (Status))
    {
        goto Cleanup;
    }

    /* If not a device, we are all done */

    if (Info->Type == ACPI_TYPE_DEVICE)
    {
        /*
         * Get extra info for ACPI Devices objects only:
         * Run the Device _HID, _UID, _CID, _STA, _ADR and _SxD methods.
         *
         * Note: none of these methods are required, so they may or may
         * not be present for this device.  The Info->Valid bitfield is used
         * to indicate which methods were found and ran successfully.
         */

        /* Execute the Device._HID method */

        Status = AcpiUtExecute_HID (Node, &Info->HardwareId);
        if (ACPI_SUCCESS (Status))
        {
            Info->Valid |= ACPI_VALID_HID;
        }

        /* Execute the Device._UID method */

        Status = AcpiUtExecute_UID (Node, &Info->UniqueId);
        if (ACPI_SUCCESS (Status))
        {
            Info->Valid |= ACPI_VALID_UID;
        }

        /* Execute the Device._CID method */

        Status = AcpiUtExecute_CID (Node, &CidList);
        if (ACPI_SUCCESS (Status))
        {
            Size += CidList->Size;
            Info->Valid |= ACPI_VALID_CID;
        }

        /* Execute the Device._STA method */

        Status = AcpiUtExecute_STA (Node, &Info->CurrentStatus);
        if (ACPI_SUCCESS (Status))
        {
            Info->Valid |= ACPI_VALID_STA;
        }

        /* Execute the Device._ADR method */

        Status = AcpiUtEvaluateNumericObject (METHOD_NAME__ADR, Node,
                        &Info->Address);
        if (ACPI_SUCCESS (Status))
        {
            Info->Valid |= ACPI_VALID_ADR;
        }

        /* Execute the Device._SxD methods */

        Status = AcpiUtExecute_Sxds (Node, Info->HighestDstates);
        if (ACPI_SUCCESS (Status))
        {
            Info->Valid |= ACPI_VALID_SXDS;
        }
    }

    /* Validate/Allocate/Clear caller buffer */

    Status = AcpiUtInitializeBuffer (Buffer, Size);
    if (ACPI_FAILURE (Status))
    {
        goto Cleanup;
    }

    /* Populate the return buffer */

    ReturnInfo = Buffer->Pointer;
    ACPI_MEMCPY (ReturnInfo, Info, sizeof (ACPI_DEVICE_INFO));

    if (CidList)
    {
        ACPI_MEMCPY (&ReturnInfo->CompatibilityId, CidList, CidList->Size);
    }


Cleanup:
    ACPI_FREE (Info);
    if (CidList)
    {
        ACPI_FREE (CidList);
    }
    return (Status);
}
Exemple #4
0
ACPI_STATUS
AcpiGetName (
    ACPI_HANDLE             Handle,
    UINT32                  NameType,
    ACPI_BUFFER             *Buffer)
{
    ACPI_STATUS             Status;
    ACPI_NAMESPACE_NODE     *Node;


    /* Parameter validation */

    if (NameType > ACPI_NAME_TYPE_MAX)
    {
        return (AE_BAD_PARAMETER);
    }

    Status = AcpiUtValidateBuffer (Buffer);
    if (ACPI_FAILURE (Status))
    {
        return (Status);
    }

    if (NameType == ACPI_FULL_PATHNAME)
    {
        /* Get the full pathname (From the namespace root) */

        Status = AcpiNsHandleToPathname (Handle, Buffer);
        return (Status);
    }

    /*
     * Wants the single segment ACPI name.
     * Validate handle and convert to a namespace Node
     */
    Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
    if (ACPI_FAILURE (Status))
    {
        return (Status);
    }

    Node = AcpiNsMapHandleToNode (Handle);
    if (!Node)
    {
        Status = AE_BAD_PARAMETER;
        goto UnlockAndExit;
    }

    /* Validate/Allocate/Clear caller buffer */

    Status = AcpiUtInitializeBuffer (Buffer, ACPI_PATH_SEGMENT_LENGTH);
    if (ACPI_FAILURE (Status))
    {
        goto UnlockAndExit;
    }

    /* Just copy the ACPI name from the Node and zero terminate it */

    ACPI_STRNCPY (Buffer->Pointer, AcpiUtGetNodeName (Node),
                ACPI_NAME_SIZE);
    ((char *) Buffer->Pointer) [ACPI_NAME_SIZE] = 0;
    Status = AE_OK;


UnlockAndExit:

    (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
    return (Status);
}
Exemple #5
0
ACPI_STATUS
AcpiGetTable (
    ACPI_TABLE_TYPE         TableType,
    UINT32                  Instance,
    ACPI_BUFFER             *RetBuffer)
{
    ACPI_TABLE_HEADER       *TblPtr;
    ACPI_STATUS             Status;
    ACPI_SIZE               TableLength;


    ACPI_FUNCTION_TRACE ("AcpiGetTable");


    /* Parameter validation */

    if (Instance == 0)
    {
        return_ACPI_STATUS (AE_BAD_PARAMETER);
    }

    Status = AcpiUtValidateBuffer (RetBuffer);
    if (ACPI_FAILURE (Status))
    {
        return_ACPI_STATUS (Status);
    }

    /* Check the table type and instance */

    if ((TableType > ACPI_TABLE_MAX)    ||
        (ACPI_IS_SINGLE_TABLE (AcpiGbl_AcpiTableData[TableType].Flags) &&
         Instance > 1))
    {
        return_ACPI_STATUS (AE_BAD_PARAMETER);
    }


    /* Get a pointer to the entire table */

    Status = AcpiTbGetTablePtr (TableType, Instance, &TblPtr);
    if (ACPI_FAILURE (Status))
    {
        return_ACPI_STATUS (Status);
    }

    /*
     * AcpiTbGetTablePtr will return a NULL pointer if the
     * table is not loaded.
     */
    if (TblPtr == NULL)
    {
        return_ACPI_STATUS (AE_NOT_EXIST);
    }

    /* Get the table length */

    if (TableType == ACPI_TABLE_RSDP)
    {
        /*
         *  RSD PTR is the only "table" without a header
         */
        TableLength = sizeof (RSDP_DESCRIPTOR);
    }
    else
    {
        TableLength = (ACPI_SIZE) TblPtr->Length;
    }

    /* Validate/Allocate/Clear caller buffer */

    Status = AcpiUtInitializeBuffer (RetBuffer, TableLength);
    if (ACPI_FAILURE (Status))
    {
        return_ACPI_STATUS (Status);
    }

    /* Copy the table to the buffer */

    ACPI_MEMCPY ((void *) RetBuffer->Pointer, (void *) TblPtr, TableLength);
    return_ACPI_STATUS (AE_OK);
}