void EventSelectInit () {
	Winsys.ShowCursor (!param.ice_cursor);    
	EventList = Events.EventList;
	curr_event = 0;
	last_event = Events.numEvents - 1;
	CupList = Events.CupList;
	curr_cup = 0;
	last_cup = EventList[curr_event].num_cups - 1;
	curr_focus = 1;

	framewidth = 500 * param.scale;
	frameheight = 50 * param.scale;
	area = AutoAreaN (30, 80, framewidth);
	frametop1 = AutoYPosN (35);
	frametop2 = AutoYPosN (50);

	ResetWidgets ();
	AddArrow (area.right+8, frametop1, 0, 0);
	AddArrow (area.right+8, frametop1+18, 1, 0);
	AddArrow (area.right+8, frametop2, 0, 1);
	AddArrow (area.right+8, frametop2+18, 1, 1);

	int siz = FT.AutoSizeN (5);

	double len = FT.GetTextWidth (Trans.Text(9));
	AddTextButton (Trans.Text(9), area.right-len-50, AutoYPosN (70), 2, siz);
	AddTextButton (Trans.Text(8), area.left+50, AutoYPosN (70), 3, siz);

	Events.MakeUnlockList (Players.GetCurrUnlocked());
	Music.Play (param.menu_music, -1);
	g_game.loopdelay = 20;
}
Exemple #2
0
void RegistInit (void) {  
	Winsys.ShowCursor (!param.ice_cursor);    
	init_ui_snow (); 
	Music.Play (param.menu_music, -1);

	scale = param.scale;
	framewidth = (int)(scale * 280);
	frameheight = (int)(scale * 50);
	arrowwidth = 50;
	sumwidth = framewidth * 2 + arrowwidth * 2;
	area = AutoAreaN (30, 80, sumwidth);
	texsize = 128 * scale;

	ResetWidgets ();
	AddArrow (area.left + framewidth + 8, area.top, 0, 0);
	AddArrow (area.left + framewidth + 8, area.top + 18, 1, 0);
	AddArrow (area.left + framewidth * 2 + arrowwidth + 8, area.top, 0, 1);
	AddArrow (area.left + framewidth * 2 + arrowwidth + 8, area.top + 18, 1, 1);
	int siz = FT.AutoSizeN (5);
	AddTextButton ("Enter", CENTER, AutoYPosN (62), 2, siz);
	AddTextButton ("Register a new player", CENTER, AutoYPosN (70), 3, siz);

	curr_focus = 0;
	g_game.loopdelay = 10;
	CharList = Char.CharList;
	last_character = Char.numCharacters - 1;
	last_player = Players.numPlayers - 1;
	if (g_game.prev_mode == NEWPLAYER && old_last != last_player) {
		curr_player = last_player; 
	} else curr_player = g_game.start_player;
}
void GameConfigInit (void) {
	Winsys.ShowCursor (!param.ice_cursor);    
	Winsys.KeyRepeat (true);
	init_ui_snow (); 

	LangList = Trans.languages;
	lastLang = Trans.numLanguages - 1;

	SDL_Surface *surf = 0;
	surf = SDL_GetVideoSurface ();

	for (int i=0; i<NUM_RESOLUTIONS; i++) res_names[i] = Winsys.GetResName (i);
 
	paramchanged = false;

	// read the start params:
	curr_res = param.res_type;
	prev_res = param.res_type;
	curr_fullscreen = param.fullscreen;
	prev_fullscreen = param.fullscreen;
	curr_mus_vol = param.music_volume;
	curr_sound_vol = param.sound_volume;
	curr_detail_level = param.perf_level;
	curr_language = param.language;
	if (curr_language > lastLang) curr_language = lastLang;

	framewidth = 550 * param.scale;
	frameheight = 50 * param.scale;
	area = AutoAreaN (30, 80, framewidth);
	FT.AutoSizeN (4);
	dd = FT.AutoDistanceN (3);
	if (dd < 36) dd = 36;
	rightpos = area.right -48;

	ResetWidgets ();
	AddCheckbox (area.left, area.top, 0, framewidth-16, Trans.Text(31));
	AddArrow (rightpos, area.top+dd*1, 0, 1);
	AddArrow (rightpos, area.top+dd*1+18, 1, 1);
	AddArrow (rightpos, area.top+dd*2, 0, 2);
	AddArrow (rightpos, area.top+dd*2+18, 1, 2);
	AddArrow (rightpos, area.top+dd*3, 0, 3);
	AddArrow (rightpos, area.top+dd*3+18, 1, 3);
	AddArrow (rightpos, area.top+dd*4, 0, 4);
	AddArrow (rightpos, area.top+dd*4+18, 1, 4);
	AddArrow (rightpos, area.top+dd*5, 0, 5);
	AddArrow (rightpos, area.top+dd*5+18, 1, 5);	

	int siz = FT.AutoSizeN (5);
	AddTextButton (Trans.Text(28), area.left+50, AutoYPosN (80), 6, siz);
	double len = FT.GetTextWidth (Trans.Text(8));
	AddTextButton (Trans.Text(15), area.right-len-50, AutoYPosN (80), 7, siz);

	curr_focus = 0;
	Music.Play (param.config_music, -1);
}
Exemple #4
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void DebugLineSystem::AddRigidBodyVelocities( HOBJECT hObject, float flMagnitudeScalar, const DebugLine::Color & color, uint8 nAlpha )
{
	//get our physics simulation interface
	ILTPhysicsSim* pPhysicsSim = g_pLTBase->PhysicsSim();

	uint32 nNumBodies = 0;
	if (pPhysicsSim->GetNumModelRigidBodies(hObject, nNumBodies) != LT_OK)
		return;

	// Draw the velocity of each of the rigid bodies
	HPHYSICSRIGIDBODY hBestRigidBody = INVALID_PHYSICS_RIGID_BODY;
	for (uint32 nCurrentBody = 0; nCurrentBody < nNumBodies; nCurrentBody++)
	{
		HPHYSICSRIGIDBODY hRigidBody;
		if (pPhysicsSim->GetModelRigidBody(hObject, nCurrentBody, hRigidBody) != LT_OK)
			continue;

		LTRigidTransform tRigidBody;
		if (pPhysicsSim->GetRigidBodyTransform(hRigidBody, tRigidBody) != LT_OK)
			continue;

		LTVector vVelocity;
		if (pPhysicsSim->GetRigidBodyVelocity(hRigidBody, vVelocity) != LT_OK)
			continue;

		AddArrow(tRigidBody.m_vPos, tRigidBody.m_vPos + (vVelocity * flMagnitudeScalar) );

		pPhysicsSim->ReleaseRigidBody(hRigidBody);
	}
}
Exemple #5
0
void DebugLineSystem::AddOrientation( const LTVector& vCenter, const LTRotation& rRot, float fLength, uint8 nAlpha)
{
	AddArrow(vCenter, vCenter + rRot.Right() * fLength, Color::Red, nAlpha);
	AddArrow(vCenter, vCenter + rRot.Up() * fLength, Color::Green, nAlpha);
	AddArrow(vCenter, vCenter + rRot.Forward() * fLength, Color::Blue, nAlpha);
}