KDvoid Level1Scene::generateMap ( KDvoid ) { AddBalls ( ccp ( 20.0f, 10.0f ) ); AddBalls ( ccp ( 20.0f, 30.0f ) ); AddBalls ( ccp ( 20.0f, 50.0f ) ); AddBalls ( ccp ( 20.0f, 70.0f ) ); AddTomatos ( ccp ( 20.0f, 90.0f ) ); AddDarts ( ccp ( 20.0f, 110.0f) ); AddRocks ( ccp ( 630.0f, 0.0f ) ); AddRocks ( ccp ( 550.0f, 0.0f ) ); AddLongRocks ( ccp ( 550.0f, 42.0f) ); AddBallons ( ccp ( 590.0f, 0.0f ) ); AddWoods ( ccp ( 675.0f, 0.0f ) ); AddWoods ( ccp ( 675.0f, 42.0f) ); AddClownHeads ( ccp ( 720.0f, 0.0f ) ); AddWoods ( ccp ( 750.0f, 0.0f ) ); AddWoods ( ccp ( 750.0f, 42.0f) ); AddLongWoods ( ccp ( 675.0f, 84.0f) ); AddRocks ( ccp ( 800.0f, 0.0f ) ); AddClowns ( ccp ( 870.0f, 0.0f ) ); }
// Post Update update_status ModuleSceneIntro::PostUpdate() { AddBalls(); //Deleting dead balls DeleteDeadBalls(); //Activating/deactivating activable bodies ManageActivableBodies(); return UPDATE_CONTINUE; }