KDvoid Level1Scene::generateMap ( KDvoid )
{
	AddBalls	  ( ccp ( 20.0f, 10.0f ) );
	AddBalls	  ( ccp ( 20.0f, 30.0f ) );
	AddBalls	  ( ccp ( 20.0f, 50.0f ) );
	AddBalls	  ( ccp ( 20.0f, 70.0f ) );
	AddTomatos	  ( ccp ( 20.0f, 90.0f ) );
	AddDarts	  ( ccp ( 20.0f, 110.0f) );

	AddRocks      ( ccp ( 630.0f, 0.0f ) );
	AddRocks      ( ccp ( 550.0f, 0.0f ) );
	AddLongRocks  ( ccp ( 550.0f, 42.0f) );
	AddBallons    ( ccp ( 590.0f, 0.0f ) );

	AddWoods	  ( ccp ( 675.0f, 0.0f ) );
	AddWoods	  ( ccp ( 675.0f, 42.0f) );
	AddClownHeads ( ccp ( 720.0f, 0.0f ) );
	AddWoods	  ( ccp ( 750.0f, 0.0f ) );
	AddWoods	  ( ccp ( 750.0f, 42.0f) );
	AddLongWoods  ( ccp ( 675.0f, 84.0f) );

	AddRocks	  ( ccp ( 800.0f, 0.0f ) );

	AddClowns	  ( ccp ( 870.0f, 0.0f ) );
}
// Post Update
update_status ModuleSceneIntro::PostUpdate()
{
	AddBalls();

	//Deleting dead balls
	DeleteDeadBalls();

	//Activating/deactivating activable bodies
	ManageActivableBodies();

	return UPDATE_CONTINUE;
}