void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity) { if (m_IsTagOpen) { if (!m_HasHadBlockEntity) { m_Writer.EndList(); m_Writer.BeginList("TileEntities", TAG_Compound); } } else { m_Writer.BeginList("TileEntities", TAG_Compound); } m_IsTagOpen = true; // Add tile-entity into NBT: switch (a_Entity->GetBlockType()) { case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break; case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break; case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break; case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break; case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break; case E_BLOCK_SIGN_POST: case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break; case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break; case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break; default: { ASSERT(!"Unhandled block entity saved into Anvil"); } } m_HasHadBlockEntity = true; }
void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity) { if (m_IsTagOpen) { if (!m_HasHadBlockEntity) { m_Writer.EndList(); m_Writer.BeginList("TileEntities", TAG_Compound); } } else { m_Writer.BeginList("TileEntities", TAG_Compound); } m_IsTagOpen = true; // Add tile-entity into NBT: switch (a_Entity->GetBlockType()) { case E_BLOCK_BEACON: AddBeaconEntity (reinterpret_cast<cBeaconEntity *> (a_Entity)); break; case E_BLOCK_BREWING_STAND: AddBrewingstandEntity(reinterpret_cast<cBrewingstandEntity *>(a_Entity)); break; case E_BLOCK_CHEST: AddChestEntity (reinterpret_cast<cChestEntity *> (a_Entity), a_Entity->GetBlockType()); break; case E_BLOCK_COMMAND_BLOCK: AddCommandBlockEntity(reinterpret_cast<cCommandBlockEntity *>(a_Entity)); break; case E_BLOCK_DISPENSER: AddDispenserEntity (reinterpret_cast<cDispenserEntity *> (a_Entity)); break; case E_BLOCK_DROPPER: AddDropperEntity (reinterpret_cast<cDropperEntity *> (a_Entity)); break; case E_BLOCK_ENDER_CHEST: /* No data to be saved */ break; case E_BLOCK_FLOWER_POT: AddFlowerPotEntity (reinterpret_cast<cFlowerPotEntity *> (a_Entity)); break; case E_BLOCK_FURNACE: AddFurnaceEntity (reinterpret_cast<cFurnaceEntity *> (a_Entity)); break; case E_BLOCK_HEAD: AddMobHeadEntity (reinterpret_cast<cMobHeadEntity *> (a_Entity)); break; case E_BLOCK_HOPPER: AddHopperEntity (reinterpret_cast<cHopperEntity *> (a_Entity)); break; case E_BLOCK_JUKEBOX: AddJukeboxEntity (reinterpret_cast<cJukeboxEntity *> (a_Entity)); break; case E_BLOCK_LIT_FURNACE: AddFurnaceEntity (reinterpret_cast<cFurnaceEntity *> (a_Entity)); break; case E_BLOCK_MOB_SPAWNER: AddMobSpawnerEntity (reinterpret_cast<cMobSpawnerEntity *> (a_Entity)); break; case E_BLOCK_NOTE_BLOCK: AddNoteEntity (reinterpret_cast<cNoteEntity *> (a_Entity)); break; case E_BLOCK_SIGN_POST: AddSignEntity (reinterpret_cast<cSignEntity *> (a_Entity)); break; case E_BLOCK_TRAPPED_CHEST: AddChestEntity (reinterpret_cast<cChestEntity *> (a_Entity), a_Entity->GetBlockType()); break; case E_BLOCK_WALLSIGN: AddSignEntity (reinterpret_cast<cSignEntity *> (a_Entity)); break; default: { ASSERT(!"Unhandled block entity saved into Anvil"); } } m_HasHadBlockEntity = true; }