void ProcessRawCount( MDF_RAW_SPIKECOUNT *rc) { //PrintRawCount( rc); // Check that the source index is within defined range. If it is not, then ignore it, // and return without further processing if( rc->source_index < 0) { fprintf(stderr,"Source index < 0 !!! This should never happen !!!\n"); return; } if( rc->source_index >= MAX_SPIKE_SOURCES) { fprintf(stderr,"Source index exceeds maximum number of defined spike sources!\n"); return; } // // Aggregate counts from N consecutive raw counts across all active // sources to make a spike count sample // if( IncomingDataBelongsInNextSample( rc->source_index)) GenerateSample(); AddCount( rc); if( EnoughDataForSample()) GenerateSample(); }
void Unit::UpgleWeapon() { auto weapon = m_WeaponQueue.front(); weapon->AddCount(2); weapon->AddDamage(5); weapon->AddSize(0.01f); weapon->AddSpeed(3); weapon->UpdateLabel(); }
void RtzCountdownEvent::AddCount() { AddCount(1); }
// 制限時間の処理 void CStage::TimeUpdate(){ AddCount(); Transition(); }