static void DoJoinGame(void *unused1, void *unused2) { execute_context_t *exec; exec = NewExecuteContext(); if (jointype == JOIN_ADDRESS) { AddCmdLineParameter(exec, "-connect %s", connect_address); } else if (jointype == JOIN_AUTO_LAN) { AddCmdLineParameter(exec, "-autojoin"); } // Extra parameters come first, so that they can be used to override // the other parameters. AddExtraParameters(exec); AddIWADParameter(exec); AddWADs(exec); TXT_Shutdown(); M_SaveDefaults(); AddConfigParameters(exec); ExecuteDoom(exec); exit(0); }
static void DoJoinGame(void *unused1, void *unused2) { execute_context_t *exec; if (connect_address == NULL || strlen(connect_address) <= 0) { TXT_MessageBox(NULL, "Please enter a server address\n" "to connect to."); return; } exec = NewExecuteContext(); AddCmdLineParameter(exec, "-connect %s", connect_address); if (gamemission == hexen) { AddCmdLineParameter(exec, "-class %i", character_class); } // Extra parameters come first, so that they can be used to override // the other parameters. AddExtraParameters(exec); AddIWADParameter(exec); AddWADs(exec); TXT_Shutdown(); M_SaveDefaults(); PassThroughArguments(exec); ExecuteDoom(exec); exit(0); }
static void StartGame(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(user_data)) { execute_context_t *exec; exec = NewExecuteContext(); // Extra parameters come first, before all others; this way, // they can override any of the options set in the dialog. AddExtraParameters(exec); AddIWADParameter(exec); AddCmdLineParameter(exec, "-server"); AddCmdLineParameter(exec, "-skill %i", skill + 1); if (nomonsters) { AddCmdLineParameter(exec, "-nomonsters"); } if (fast) { AddCmdLineParameter(exec, "-fast"); } if (respawn) { AddCmdLineParameter(exec, "-respawn"); } if (deathmatch == 1) { AddCmdLineParameter(exec, "-deathmatch"); } else if (deathmatch == 2) { AddCmdLineParameter(exec, "-altdeath"); } if (timer > 0) { AddCmdLineParameter(exec, "-timer %i", timer); } if (warptype == WARP_DOOM1) { // TODO: select IWAD based on warp type AddCmdLineParameter(exec, "-warp %i %i", warpepisode, warpmap); } else if (warptype == WARP_DOOM2) { AddCmdLineParameter(exec, "-warp %i", warpmap); } AddCmdLineParameter(exec, "-port %i", udpport); AddWADs(exec); TXT_Shutdown(); M_SaveDefaults(); AddConfigParameters(exec); ExecuteDoom(exec); exit(0); }
static void StartGame(int multiplayer) { execute_context_t *exec; exec = NewExecuteContext(); // Extra parameters come first, before all others; this way, // they can override any of the options set in the dialog. AddExtraParameters(exec); AddIWADParameter(exec); AddCmdLineParameter(exec, "-skill %i", skill + 1); if (gamemission == hexen) { AddCmdLineParameter(exec, "-class %i", character_class); } if (nomonsters) { AddCmdLineParameter(exec, "-nomonsters"); } if (fast) { AddCmdLineParameter(exec, "-fast"); } if (respawn) { AddCmdLineParameter(exec, "-respawn"); } if (warptype == WARP_ExMy) { // TODO: select IWAD based on warp type AddCmdLineParameter(exec, "-warp %i %i", warpepisode, warpmap); } else if (warptype == WARP_MAPxy) { AddCmdLineParameter(exec, "-warp %i", warpmap); } // Multiplayer-specific options: if (multiplayer) { AddCmdLineParameter(exec, "-server"); AddCmdLineParameter(exec, "-port %i", udpport); if (deathmatch == 1) { AddCmdLineParameter(exec, "-deathmatch"); } else if (deathmatch == 2 || strife_altdeath != 0) { AddCmdLineParameter(exec, "-altdeath"); } if (timer > 0) { AddCmdLineParameter(exec, "-timer %i", timer); } if (privateserver) { AddCmdLineParameter(exec, "-privateserver"); } } AddWADs(exec); TXT_Shutdown(); M_SaveDefaults(); PassThroughArguments(exec); ExecuteDoom(exec); exit(0); }