int main() { clock_t start, end; struct timeval t1, t2; double timecost; // start timer gettimeofday(&t1, NULL); int i; Allocate_Memory(); Init(); for(i = 0;i < no_steps;i++) { CalculateFlux(); CalculateFPFM(); CalculateResult(); } Save_Results(); Free(); // stop timer gettimeofday(&t2, NULL); // compute and print time cost in ms timecost = (t2.tv_sec - t1.tv_sec) * 1000.0; // sec to ms timecost += (t2.tv_usec - t1.tv_usec) / 1000.0; // us to ms printf("Code time cost: %f\n", timecost); return 0; }
/** Initializes game object by copying settings from source_game and allocates resources. Does not RESET game state. */ void Game_Engine::Copy_Initialize(Game_Engine* source_game) { //set init flag is_initialized = true; //initialize values common to all derivate objects Initialize_Common(); //copy settings Copy_Settings(source_game); //allocate resources Allocate_Memory(); }
//allocate memory and initialize variables void Game_Engine::Initialize() { //set init flag is_initialized = true; //initialize values common to all derivate objects Initialize_Common(); //initialize settings Init_Settings(); //allocate resources Allocate_Memory(); //reset game state Game_Reset(); }
int main() { R=287.0; gama=1.4; L=2.5; B=0.1; H=1.5; cfl=0.25; // cout<<"\nGive CFL number ...?"; // cin>>cfl; ReadFolder.append("./Data/"); WriteFolder.append("./Data/"); FILE *final = fopen( "./Data/change.dat","w" ); fclose(final); // cout<<"Give number of cells along x-directions ......?"; // cin>>x_cell; // cout<<"Give number of cells along y-directions ......?"; // cin>>y_cell; // cout<<"Give number of cells along z-directions ......?"; // cin>>z_cell; // x_cell=10; // y_cell=3; // z_cell=10; Read_grid_size(); // Read_grid_size_single(); x_cell+=2; y_cell+=2; z_cell+=2; xy_cell=x_cell*y_cell; xyz_cell=x_cell*y_cell*z_cell; // printf("%i\n",x_cell); // printf("%i\n",xy_cell); // printf("%i\n",xyz_cell); Allocate_Memory(); // Calculate_Nodes(); // Calculate_Nodes_Compression_Ramp(); // Calculate_Nodes_Compression_Expansion_Ramp(); // Calculate_Nodes_Convergent_Duct(); Calculate_Nodes_Circular_Arc(); // Calculate_Nodes_Compression_Ramp_exponential_y(); Calculate_cellcenter(); Calculate_facenormal(); Calculate_cellvolume(); cout<<"Enter number of iterations ...?"; cin>>Iteration; // Iteration=3; int k; // Initial_Condition(); Read_grid_double_output (); for (k=0;k<=Iteration;k++) { Iter=k; if((k%1000)==0) { Write_Timestep(); // Write_First_row (); } Boundary_Conditions_wall (); // Boundary_Conditions_subsonic_wall (); Calculate_Mach (); Calculate_Timestep (); Calculate_dt_min (); Calculate_Q (); Calculate_Fluxvectors (); // Calculate_Q_new (); Calculate_Q_new_avg (); Calculate_Primitive (); Calculate_Change (); // Calculate_error (); // Calculate_error_compression (); Extra_Iterations (); } Write_grid_double_output (); // Write_Timestep(); return 0; }
void Game_Engine::Settings_Apply_Changes() { Clear_Memory(); Allocate_Memory(); Game_Reset(); }