Exemple #1
0
void SceneScriptCT01::PlayerWalkedOut() {
	Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
	if (Game_Flag_Query(kFlagCT01toCT12)) {
		Ambient_Sounds_Remove_Looping_Sound(55, true);
		Ambient_Sounds_Remove_Looping_Sound(56, true);
	} else {
		Ambient_Sounds_Remove_All_Looping_Sounds(1);
	}
	Music_Stop(5);
	if (!Game_Flag_Query(kFlagMcCoyInChinaTown) && Global_Variable_Query(kVariableChapter) == 1) {
		Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
		Ambient_Sounds_Remove_All_Looping_Sounds(1);
		Outtake_Play(kOuttakeTowards3, true, -1);
	}
}
Exemple #2
0
void SceneScriptUG16::SceneFrameAdvanced(int frame) {
	if (frame == 132) {
		Ambient_Sounds_Remove_Looping_Sound(516, true);
	}
}