void RealTier_removePointsBelow (RealTier me, double level) { for (long ipoint = my points.size; ipoint > 0; ipoint --) { RealPoint point = my points.at [ipoint]; if (point -> value < level) { AnyTier_removePoint (me->asAnyTier(), ipoint); } } }
void RealTier_removePointsBelow (RealTier me, double level) { for (long ipoint = my numberOfPoints (); ipoint > 0; ipoint --) { RealPoint point = my point (ipoint); if (point -> value < level) { AnyTier_removePoint (me, ipoint); } } }