static void *OneVehicle(void *cardirect) { direction direct = (direction)cardirect; ArriveBridge(direct); OnBridge(direct); ExitBridge(direct); return NULL; }
void OneVehicle(int direc, int prio) { ArriveBridge(direc,prio); CrossBridge(direc,prio); printf("%s %d %s %d\n","CROSSED Origin =",direc,"Priority =",prio); ExitBridge(direc,prio); }
void * Train ( void *arguments ) { TrainInfo *train = (TrainInfo *)arguments; /* Sleep to simulate different arrival times */ usleep (train->length*SLEEP_MULTIPLE); ArriveBridge (train); CrossBridge (train); LeaveBridge (train); free (train); return NULL; }
/* * This function is started for each thread created by the * main thread. Each thread is given a TrainInfo structure * that specifies information about the train the individual * thread is supposed to simulate. */ void * Train ( void *arguments ) { TrainInfo *train = (TrainInfo *)arguments; /* Sleep to simulate different arrival times */ usleep (train->length*SLEEP_MULTIPLE); ArriveBridge (train); CrossBridge (train); LeaveBridge (train); /* I decided that the paramter structure would be malloc'd * in the main thread, but the individual threads are responsible * for freeing the memory. * * This way I didn't have to keep an array of parameter pointers * in the main thread. */ free (train); return NULL; }