Exemple #1
0
void modifier_init_texture(Scene *scene, Tex *tex)
{
	if (!tex)
		return;

	if (tex->ima && BKE_image_is_animated(tex->ima)) {
		BKE_image_user_frame_calc(&tex->iuser, scene->r.cfra, 0);
	}
}
static void rna_Image_unpack(Image *image, ReportList *reports, int method)
{
	if (!image->packedfile) {
		BKE_report(reports, RPT_ERROR, "Image not packed");
	}
	else if (BKE_image_is_animated(image)) {
		BKE_report(reports, RPT_ERROR, "Unpacking movies or image sequences not supported");
		return;
	}
	else {
		/* reports its own error on failure */
		unpackImage(reports, image, method);
	}
}
Exemple #3
0
/* ------------------------------------------------------------------------- */
bool BKE_texture_dependsOnTime(const struct Tex *texture)
{
	if (texture->ima && BKE_image_is_animated(texture->ima)) {
		return 1;
	}
	else if (texture->adt) {
		/* assume anything in adt means the texture is animated */
		return 1;
	}
	else if (texture->type == TEX_NOISE) {
		/* noise always varies with time */
		return 1;
	}
	return 0;
}
/* tags nodes that have animation capabilities */
int ntreeCompositTagAnimated(bNodeTree *ntree)
{
	bNode *node;
	int tagged = 0;

	if (ntree == NULL) return 0;

	for (node = ntree->nodes.first; node; node = node->next) {

		tagged = node_animation_properties(ntree, node);

		/* otherwise always tag these node types */
		if (node->type == CMP_NODE_IMAGE) {
			Image *ima = (Image *)node->id;
			if (ima && BKE_image_is_animated(ima)) {
				nodeUpdate(ntree, node);
				tagged = 1;
			}
		}
		else if (node->type == CMP_NODE_TIME) {
			nodeUpdate(ntree, node);
			tagged = 1;
		}
		/* here was tag render layer, but this is called after a render, so re-composites fail */
		else if (node->type == NODE_GROUP) {
			if (ntreeCompositTagAnimated((bNodeTree *)node->id)) {
				nodeUpdate(ntree, node);
			}
		}
		else if (ELEM(node->type, CMP_NODE_MOVIECLIP, CMP_NODE_TRANSFORM)) {
			nodeUpdate(ntree, node);
			tagged = 1;
		}
		else if (node->type == CMP_NODE_MASK) {
			nodeUpdate(ntree, node);
			tagged = 1;
		}
	}

	return tagged;
}
Exemple #5
0
/* no libraries for now */
void packAll(Main *bmain, ReportList *reports, bool verbose)
{
	Image *ima;
	VFont *vfont;
	bSound *sound;
	int tot = 0;
	
	for (ima = bmain->image.first; ima; ima = ima->id.next) {
		if (BKE_image_has_packedfile(ima) == false && ima->id.lib == NULL) {
			if (ima->source == IMA_SRC_FILE) {
				BKE_image_packfiles(reports, ima, ID_BLEND_PATH(bmain, &ima->id));
				tot ++;
			}
			else if (BKE_image_is_animated(ima) && verbose) {
				BKE_reportf(reports, RPT_WARNING, "Image '%s' skipped, movies and image sequences not supported",
				            ima->id.name + 2);
			}
		}
	}

	for (vfont = bmain->vfont.first; vfont; vfont = vfont->id.next) {
		if (vfont->packedfile == NULL && vfont->id.lib == NULL && BKE_vfont_is_builtin(vfont) == false) {
			vfont->packedfile = newPackedFile(reports, vfont->name, bmain->name);
			tot ++;
		}
	}

	for (sound = bmain->sound.first; sound; sound = sound->id.next) {
		if (sound->packedfile == NULL && sound->id.lib == NULL) {
			sound->packedfile = newPackedFile(reports, sound->name, bmain->name);
			tot++;
		}
	}
	
	if (tot > 0)
		BKE_reportf(reports, RPT_INFO, "Packed %d files", tot);
	else if (verbose)
		BKE_report(reports, RPT_INFO, "No new files have been packed");


}
Exemple #6
0
void BKE_object_handle_data_update(EvaluationContext *eval_ctx,
                                   Scene *scene,
                                   Object *ob)
{
	ID *data_id = (ID *)ob->data;
	AnimData *adt = BKE_animdata_from_id(data_id);
	Key *key;
	float ctime = BKE_scene_frame_get(scene);

	if (G.debug & G_DEBUG_DEPSGRAPH)
		printf("recalcdata %s\n", ob->id.name + 2);

	/* TODO(sergey): Only used by legacy depsgraph. */
	if (adt) {
		/* evaluate drivers - datalevel */
		/* XXX: for mesh types, should we push this to derivedmesh instead? */
		BKE_animsys_evaluate_animdata(scene, data_id, adt, ctime, ADT_RECALC_DRIVERS);
	}

	/* TODO(sergey): Only used by legacy depsgraph. */
	key = BKE_key_from_object(ob);
	if (key && key->block.first) {
		if (!(ob->shapeflag & OB_SHAPE_LOCK))
			BKE_animsys_evaluate_animdata(scene, &key->id, key->adt, ctime, ADT_RECALC_DRIVERS);
	}

	/* includes all keys and modifiers */
	switch (ob->type) {
		case OB_MESH:
		{
			BMEditMesh *em = (ob == scene->obedit) ? BKE_editmesh_from_object(ob) : NULL;
			uint64_t data_mask = scene->customdata_mask | CD_MASK_BAREMESH;
#ifdef WITH_FREESTYLE
			/* make sure Freestyle edge/face marks appear in DM for render (see T40315) */
			if (eval_ctx->mode != DAG_EVAL_VIEWPORT) {
				data_mask |= CD_MASK_FREESTYLE_EDGE | CD_MASK_FREESTYLE_FACE;
			}
#endif
			if (em) {
				makeDerivedMesh(scene, ob, em,  data_mask, false); /* was CD_MASK_BAREMESH */
			}
			else {
				makeDerivedMesh(scene, ob, NULL, data_mask, false);
			}
			break;
		}
		case OB_ARMATURE:
			if (ob->id.lib && ob->proxy_from) {
				if (BKE_pose_copy_result(ob->pose, ob->proxy_from->pose) == false) {
					printf("Proxy copy error, lib Object: %s proxy Object: %s\n",
					       ob->id.name + 2, ob->proxy_from->id.name + 2);
				}
			}
			else {
				BKE_pose_where_is(scene, ob);
			}
			break;

		case OB_MBALL:
			BKE_displist_make_mball(eval_ctx, scene, ob);
			break;

		case OB_CURVE:
		case OB_SURF:
		case OB_FONT:
			BKE_displist_make_curveTypes(scene, ob, 0);
			break;

		case OB_LATTICE:
			BKE_lattice_modifiers_calc(scene, ob);
			break;

		case OB_EMPTY:
			if (ob->empty_drawtype == OB_EMPTY_IMAGE && ob->data)
				if (BKE_image_is_animated(ob->data))
					BKE_image_user_check_frame_calc(ob->iuser, (int)ctime, 0);
			break;
	}

	/* related materials */
	/* XXX: without depsgraph tagging, this will always need to be run, which will be slow!
	 * However, not doing anything (or trying to hack around this lack) is not an option
	 * anymore, especially due to Cycles [#31834]
	 */
	if (ob->totcol) {
		int a;
		if (ob->totcol != 0) {
			BLI_mutex_lock(&material_lock);
			for (a = 1; a <= ob->totcol; a++) {
				Material *ma = give_current_material(ob, a);
				if (ma) {
					/* recursively update drivers for this material */
					material_drivers_update(scene, ma, ctime);
				}
			}
			BLI_mutex_unlock(&material_lock);
		}
	}
	else if (ob->type == OB_LAMP)
		lamp_drivers_update(scene, ob->data, ctime);

	/* particles */
	if (ob != scene->obedit && ob->particlesystem.first) {
		ParticleSystem *tpsys, *psys;
		DerivedMesh *dm;
		ob->transflag &= ~OB_DUPLIPARTS;
		psys = ob->particlesystem.first;
		while (psys) {
			/* ensure this update always happens even if psys is disabled */
			if (psys->recalc & PSYS_RECALC_TYPE) {
				psys_changed_type(ob, psys);
			}

			if (psys_check_enabled(ob, psys)) {
				/* check use of dupli objects here */
				if (psys->part && (psys->part->draw_as == PART_DRAW_REND || eval_ctx->mode == DAG_EVAL_RENDER) &&
				    ((psys->part->ren_as == PART_DRAW_OB && psys->part->dup_ob) ||
				     (psys->part->ren_as == PART_DRAW_GR && psys->part->dup_group)))
				{
					ob->transflag |= OB_DUPLIPARTS;
				}

				particle_system_update(scene, ob, psys);
				psys = psys->next;
			}
			else if (psys->flag & PSYS_DELETE) {
				tpsys = psys->next;
				BLI_remlink(&ob->particlesystem, psys);
				psys_free(ob, psys);
				psys = tpsys;
			}
			else
				psys = psys->next;
		}

		if (eval_ctx->mode == DAG_EVAL_RENDER && ob->transflag & OB_DUPLIPARTS) {
			/* this is to make sure we get render level duplis in groups:
			 * the derivedmesh must be created before init_render_mesh,
			 * since object_duplilist does dupliparticles before that */
			CustomDataMask data_mask = CD_MASK_BAREMESH | CD_MASK_MFACE | CD_MASK_MTFACE | CD_MASK_MCOL;
			dm = mesh_create_derived_render(scene, ob, data_mask);
			dm->release(dm);

			for (psys = ob->particlesystem.first; psys; psys = psys->next)
				psys_get_modifier(ob, psys)->flag &= ~eParticleSystemFlag_psys_updated;
		}
	}

	/* quick cache removed */
}