Exemple #1
0
void paintface_reveal(bContext *C, Object *ob, const bool select)
{
  Mesh *me;
  MPoly *mpoly;
  int a;

  me = BKE_mesh_from_object(ob);
  if (me == NULL || me->totpoly == 0) {
    return;
  }

  mpoly = me->mpoly;
  a = me->totpoly;
  while (a--) {
    if (mpoly->flag & ME_HIDE) {
      SET_FLAG_FROM_TEST(mpoly->flag, select, ME_FACE_SEL);
      mpoly->flag &= ~ME_HIDE;
    }
    mpoly++;
  }

  BKE_mesh_flush_hidden_from_polys(me);

  paintface_flush_flags(C, ob, SELECT | ME_HIDE);
}
Exemple #2
0
void paintvert_select_ungrouped(Object *ob, bool extend, bool flush_flags)
{
  Mesh *me = BKE_mesh_from_object(ob);
  MVert *mv;
  MDeformVert *dv;
  int a, tot;

  if (me == NULL || me->dvert == NULL) {
    return;
  }

  if (!extend) {
    paintvert_deselect_all_visible(ob, SEL_DESELECT, false);
  }

  dv = me->dvert;
  tot = me->totvert;

  for (a = 0, mv = me->mvert; a < tot; a++, mv++, dv++) {
    if ((mv->flag & ME_HIDE) == 0) {
      if (dv->dw == NULL) {
        /* if null weight then not grouped */
        mv->flag |= SELECT;
      }
    }
  }

  if (flush_flags) {
    paintvert_flush_flags(ob);
  }
}
Exemple #3
0
bool paintface_deselect_all_visible(bContext *C, Object *ob, int action, bool flush_flags)
{
  Mesh *me;
  MPoly *mpoly;
  int a;

  me = BKE_mesh_from_object(ob);
  if (me == NULL) {
    return false;
  }

  if (action == SEL_TOGGLE) {
    action = SEL_SELECT;

    mpoly = me->mpoly;
    a = me->totpoly;
    while (a--) {
      if ((mpoly->flag & ME_HIDE) == 0 && mpoly->flag & ME_FACE_SEL) {
        action = SEL_DESELECT;
        break;
      }
      mpoly++;
    }
  }

  bool changed = false;

  mpoly = me->mpoly;
  a = me->totpoly;
  while (a--) {
    if ((mpoly->flag & ME_HIDE) == 0) {
      switch (action) {
        case SEL_SELECT:
          if ((mpoly->flag & ME_FACE_SEL) == 0) {
            mpoly->flag |= ME_FACE_SEL;
            changed = true;
          }
          break;
        case SEL_DESELECT:
          if ((mpoly->flag & ME_FACE_SEL) != 0) {
            mpoly->flag &= ~ME_FACE_SEL;
            changed = true;
          }
          break;
        case SEL_INVERT:
          mpoly->flag ^= ME_FACE_SEL;
          changed = true;
          break;
      }
    }
    mpoly++;
  }

  if (changed) {
    if (flush_flags) {
      paintface_flush_flags(C, ob, SELECT);
    }
  }
  return changed;
}
Exemple #4
0
bool paintface_minmax(Object *ob, float r_min[3], float r_max[3])
{
	const Mesh *me;
	const MPoly *mp;
	const MLoop *ml;
	const MVert *mvert;
	int a, b;
	bool ok = false;
	float vec[3], bmat[3][3];

	me = BKE_mesh_from_object(ob);
	if (!me || !me->mloopuv) {
		return ok;
	}
	
	copy_m3_m4(bmat, ob->obmat);

	mvert = me->mvert;
	mp = me->mpoly;
	for (a = me->totpoly; a > 0; a--, mp++) {
		if (mp->flag & ME_HIDE || !(mp->flag & ME_FACE_SEL))
			continue;

		ml = me->mloop + mp->totloop;
		for (b = 0; b < mp->totloop; b++, ml++) {
			mul_v3_m3v3(vec, bmat, mvert[ml->v].co);
			add_v3_v3v3(vec, vec, ob->obmat[3]);
			minmax_v3v3_v3(r_min, r_max, vec);
		}

		ok = true;
	}

	return ok;
}
Exemple #5
0
void paintface_hide(bContext *C, Object *ob, const bool unselected)
{
  Mesh *me;
  MPoly *mpoly;
  int a;

  me = BKE_mesh_from_object(ob);
  if (me == NULL || me->totpoly == 0) {
    return;
  }

  mpoly = me->mpoly;
  a = me->totpoly;
  while (a--) {
    if ((mpoly->flag & ME_HIDE) == 0) {
      if (((mpoly->flag & ME_FACE_SEL) == 0) == unselected) {
        mpoly->flag |= ME_HIDE;
      }
    }

    if (mpoly->flag & ME_HIDE) {
      mpoly->flag &= ~ME_FACE_SEL;
    }

    mpoly++;
  }

  BKE_mesh_flush_hidden_from_polys(me);

  paintface_flush_flags(C, ob, SELECT | ME_HIDE);
}
Exemple #6
0
/*  note: if the caller passes false to flush_flags, then they will need to run paintvert_flush_flags(ob) themselves */
void paintvert_deselect_all_visible(Object *ob, int action, bool flush_flags)
{
	Mesh *me;
	MVert *mvert;
	int a;

	me = BKE_mesh_from_object(ob);
	if (me == NULL) return;
	
	if (action == SEL_TOGGLE) {
		action = SEL_SELECT;

		mvert = me->mvert;
		a = me->totvert;
		while (a--) {
			if ((mvert->flag & ME_HIDE) == 0 && mvert->flag & SELECT) {
				action = SEL_DESELECT;
				break;
			}
			mvert++;
		}
	}

	mvert = me->mvert;
	a = me->totvert;
	while (a--) {
		if ((mvert->flag & ME_HIDE) == 0) {
			switch (action) {
				case SEL_SELECT:
					mvert->flag |= SELECT;
					break;
				case SEL_DESELECT:
					mvert->flag &= ~SELECT;
					break;
				case SEL_INVERT:
					mvert->flag ^= SELECT;
					break;
			}
		}
		mvert++;
	}

	/* handle mselect */
	if (action == SEL_SELECT) {
		/* pass */
	}
	else if (ELEM(action, SEL_DESELECT, SEL_INVERT)) {
		BKE_mesh_mselect_clear(me);
	}
	else {
		BKE_mesh_mselect_validate(me);
	}

	if (flush_flags) {
		paintvert_flush_flags(ob);
	}
}
Exemple #7
0
bool paintface_mouse_select(
    struct bContext *C, Object *ob, const int mval[2], bool extend, bool deselect, bool toggle)
{
  Mesh *me;
  MPoly *mpoly_sel;
  uint index;

  /* Get the face under the cursor */
  me = BKE_mesh_from_object(ob);

  if (!ED_mesh_pick_face(C, ob, mval, ED_MESH_PICK_DEFAULT_FACE_DIST, &index)) {
    return false;
  }

  if (index >= me->totpoly) {
    return false;
  }

  mpoly_sel = me->mpoly + index;
  if (mpoly_sel->flag & ME_HIDE) {
    return false;
  }

  /* clear flags */
  if (!extend && !deselect && !toggle) {
    paintface_deselect_all_visible(C, ob, SEL_DESELECT, false);
  }

  me->act_face = (int)index;

  if (extend) {
    mpoly_sel->flag |= ME_FACE_SEL;
  }
  else if (deselect) {
    mpoly_sel->flag &= ~ME_FACE_SEL;
  }
  else if (toggle) {
    if (mpoly_sel->flag & ME_FACE_SEL) {
      mpoly_sel->flag &= ~ME_FACE_SEL;
    }
    else {
      mpoly_sel->flag |= ME_FACE_SEL;
    }
  }
  else {
    mpoly_sel->flag |= ME_FACE_SEL;
  }

  /* image window redraw */

  paintface_flush_flags(C, ob, SELECT);
  ED_region_tag_redraw(CTX_wm_region(C));  // XXX - should redraw all 3D views
  return true;
}
Exemple #8
0
bool paintface_mouse_select(struct bContext *C, Object *ob, const int mval[2], bool extend, bool deselect, bool toggle)
{
	Mesh *me;
	MPoly *mpoly, *mpoly_sel;
	unsigned int a, index;
	
	/* Get the face under the cursor */
	me = BKE_mesh_from_object(ob);

	if (!ED_mesh_pick_face(C, ob, mval, &index, ED_MESH_PICK_DEFAULT_FACE_SIZE))
		return false;
	
	if (index >= me->totpoly)
		return false;

	mpoly_sel = me->mpoly + index;
	if (mpoly_sel->flag & ME_HIDE) return false;
	
	/* clear flags */
	mpoly = me->mpoly;
	a = me->totpoly;
	if (!extend && !deselect && !toggle) {
		while (a--) {
			mpoly->flag &= ~ME_FACE_SEL;
			mpoly++;
		}
	}
	
	me->act_face = (int)index;

	if (extend) {
		mpoly_sel->flag |= ME_FACE_SEL;
	}
	else if (deselect) {
		mpoly_sel->flag &= ~ME_FACE_SEL;
	}
	else if (toggle) {
		if (mpoly_sel->flag & ME_FACE_SEL)
			mpoly_sel->flag &= ~ME_FACE_SEL;
		else
			mpoly_sel->flag |= ME_FACE_SEL;
	}
	else {
		mpoly_sel->flag |= ME_FACE_SEL;
	}
	
	/* image window redraw */
	
	paintface_flush_flags(ob, SELECT);
	WM_event_add_notifier(C, NC_GEOM | ND_SELECT, ob->data);
	ED_region_tag_redraw(CTX_wm_region(C)); // XXX - should redraw all 3D views
	return true;
}
Exemple #9
0
/* copy the face flags, most importantly selection from the mesh to the final derived mesh,
 * use in object mode when selecting faces (while painting) */
void paintface_flush_flags(Object *ob, short flag)
{
	Mesh *me = BKE_mesh_from_object(ob);
	DerivedMesh *dm = ob->derivedFinal;
	MPoly *polys, *mp_orig;
	const int *index_array = NULL;
	int totpoly;
	int i;
	
	BLI_assert((flag & ~(SELECT | ME_HIDE)) == 0);

	if (me == NULL)
		return;

	/* note, call #BKE_mesh_flush_hidden_from_verts_ex first when changing hidden flags */

	/* we could call this directly in all areas that change selection,
	 * since this could become slow for realtime updates (circle-select for eg) */
	if (flag & SELECT) {
		BKE_mesh_flush_select_from_polys(me);
	}

	if (dm == NULL)
		return;

	/* Mesh polys => Final derived polys */

	if ((index_array = CustomData_get_layer(&dm->polyData, CD_ORIGINDEX))) {
		polys = dm->getPolyArray(dm);
		totpoly = dm->getNumPolys(dm);

		/* loop over final derived polys */
		for (i = 0; i < totpoly; i++) {
			if (index_array[i] != ORIGINDEX_NONE) {
				/* Copy flags onto the final derived poly from the original mesh poly */
				mp_orig = me->mpoly + index_array[i];
				polys[i].flag = mp_orig->flag;

			}
		}
	}

	if (flag & ME_HIDE) {
		/* draw-object caches hidden faces, force re-generation T46867 */
		GPU_drawobject_free(dm);
	}
}
Exemple #10
0
void paintface_deselect_all_visible(Object *ob, int action, bool flush_flags)
{
	Mesh *me;
	MPoly *mpoly;
	int a;

	me = BKE_mesh_from_object(ob);
	if (me == NULL) return;
	
	if (action == SEL_TOGGLE) {
		action = SEL_SELECT;

		mpoly = me->mpoly;
		a = me->totpoly;
		while (a--) {
			if ((mpoly->flag & ME_HIDE) == 0 && mpoly->flag & ME_FACE_SEL) {
				action = SEL_DESELECT;
				break;
			}
			mpoly++;
		}
	}

	mpoly = me->mpoly;
	a = me->totpoly;
	while (a--) {
		if ((mpoly->flag & ME_HIDE) == 0) {
			switch (action) {
				case SEL_SELECT:
					mpoly->flag |= ME_FACE_SEL;
					break;
				case SEL_DESELECT:
					mpoly->flag &= ~ME_FACE_SEL;
					break;
				case SEL_INVERT:
					mpoly->flag ^= ME_FACE_SEL;
					break;
			}
		}
		mpoly++;
	}

	if (flush_flags) {
		paintface_flush_flags(ob, SELECT);
	}
}
Exemple #11
0
/*  (similar to void paintface_flush_flags(Object *ob))
 * copy the vertex flags, most importantly selection from the mesh to the final derived mesh,
 * use in object mode when selecting vertices (while painting) */
void paintvert_flush_flags(Object *ob)
{
  Mesh *me = BKE_mesh_from_object(ob);
  Mesh *me_eval = ob->runtime.mesh_eval;
  MVert *mvert_eval, *mv;
  const int *index_array = NULL;
  int totvert;
  int i;

  if (me == NULL) {
    return;
  }

  /* we could call this directly in all areas that change selection,
   * since this could become slow for realtime updates (circle-select for eg) */
  BKE_mesh_flush_select_from_verts(me);

  if (me_eval == NULL) {
    return;
  }

  index_array = CustomData_get_layer(&me_eval->vdata, CD_ORIGINDEX);

  mvert_eval = me_eval->mvert;
  totvert = me_eval->totvert;

  mv = mvert_eval;

  if (index_array) {
    int orig_index;
    for (i = 0; i < totvert; i++, mv++) {
      orig_index = index_array[i];
      if (orig_index != ORIGINDEX_NONE) {
        mv->flag = me->mvert[index_array[i]].flag;
      }
    }
  }
  else {
    for (i = 0; i < totvert; i++, mv++) {
      mv->flag = me->mvert[i].flag;
    }
  }

  BKE_mesh_batch_cache_dirty_tag(me, BKE_MESH_BATCH_DIRTY_ALL);
}
Exemple #12
0
void paintface_select_linked(bContext *C, Object *ob, const int mval[2], const bool select)
{
	Mesh *me;
	unsigned int index = (unsigned int)-1;

	me = BKE_mesh_from_object(ob);
	if (me == NULL || me->totpoly == 0) return;

	if (mval) {
		if (!ED_mesh_pick_face(C, ob, mval, &index, ED_MESH_PICK_DEFAULT_FACE_SIZE)) {
			return;
		}
	}

	select_linked_tfaces_with_seams(me, index, select);

	paintface_flush_flags(ob, SELECT);
}
Exemple #13
0
/*  (similar to void paintface_flush_flags(Object *ob))
 * copy the vertex flags, most importantly selection from the mesh to the final derived mesh,
 * use in object mode when selecting vertices (while painting) */
void paintvert_flush_flags(Object *ob)
{
	Mesh *me = BKE_mesh_from_object(ob);
	DerivedMesh *dm = ob->derivedFinal;
	MVert *dm_mvert, *dm_mv;
	const int *index_array = NULL;
	int totvert;
	int i;

	if (me == NULL)
		return;

	/* we could call this directly in all areas that change selection,
	 * since this could become slow for realtime updates (circle-select for eg) */
	BKE_mesh_flush_select_from_verts(me);

	if (dm == NULL)
		return;

	index_array = dm->getVertDataArray(dm, CD_ORIGINDEX);

	dm_mvert = dm->getVertArray(dm);
	totvert = dm->getNumVerts(dm);

	dm_mv = dm_mvert;

	if (index_array) {
		int orig_index;
		for (i = 0; i < totvert; i++, dm_mv++) {
			orig_index = index_array[i];
			if (orig_index != ORIGINDEX_NONE) {
				dm_mv->flag = me->mvert[index_array[i]].flag;
			}
		}
	}
	else {
		for (i = 0; i < totvert; i++, dm_mv++) {
			dm_mv->flag = me->mvert[i].flag;
		}
	}
}
Exemple #14
0
/* copy the face flags, most importantly selection from the mesh to the final derived mesh,
 * use in object mode when selecting faces (while painting) */
void paintface_flush_flags(struct bContext *C, Object *ob, short flag)
{
  Mesh *me = BKE_mesh_from_object(ob);
  MPoly *polys, *mp_orig;
  const int *index_array = NULL;
  int totpoly;
  int i;

  BLI_assert((flag & ~(SELECT | ME_HIDE)) == 0);

  if (me == NULL) {
    return;
  }

  /* note, call #BKE_mesh_flush_hidden_from_verts_ex first when changing hidden flags */

  /* we could call this directly in all areas that change selection,
   * since this could become slow for realtime updates (circle-select for eg) */
  if (flag & SELECT) {
    BKE_mesh_flush_select_from_polys(me);
  }

  Depsgraph *depsgraph = CTX_data_depsgraph(C);
  Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);

  if (ob_eval == NULL) {
    return;
  }

  Mesh *me_orig = ob_eval->runtime.mesh_orig;
  Mesh *me_eval = ob_eval->runtime.mesh_eval;
  bool updated = false;

  if (me_orig != NULL && me_eval != NULL && me_orig->totpoly == me->totpoly) {
    /* Update the COW copy of the mesh. */
    for (i = 0; i < me->totpoly; i++) {
      me_orig->mpoly[i].flag = me->mpoly[i].flag;
    }

    /* If the mesh has only deform modifiers, the evaluated mesh shares arrays. */
    if (me_eval->mpoly == me_orig->mpoly) {
      updated = true;
    }
    /* Mesh polys => Final derived polys */
    else if ((index_array = CustomData_get_layer(&me_eval->pdata, CD_ORIGINDEX))) {
      polys = me_eval->mpoly;
      totpoly = me_eval->totpoly;

      /* loop over final derived polys */
      for (i = 0; i < totpoly; i++) {
        if (index_array[i] != ORIGINDEX_NONE) {
          /* Copy flags onto the final derived poly from the original mesh poly */
          mp_orig = me->mpoly + index_array[i];
          polys[i].flag = mp_orig->flag;
        }
      }

      updated = true;
    }
  }

  if (updated) {
    if (flag & ME_HIDE) {
      BKE_mesh_batch_cache_dirty_tag(me_eval, BKE_MESH_BATCH_DIRTY_ALL);
    }
    else {
      BKE_mesh_batch_cache_dirty_tag(me_eval, BKE_MESH_BATCH_DIRTY_SELECT_PAINT);
    }

    DEG_id_tag_update(ob->data, ID_RECALC_SELECT);
  }
  else {
    DEG_id_tag_update(ob->data, ID_RECALC_COPY_ON_WRITE | ID_RECALC_SELECT);
  }

  WM_event_add_notifier(C, NC_GEOM | ND_SELECT, ob->data);
}
Exemple #15
0
int do_paintface_box_select(ViewContext *vc, rcti *rect, bool select, bool extend)
{
	Object *ob = vc->obact;
	Mesh *me;
	MPoly *mpoly;
	struct ImBuf *ibuf;
	unsigned int *rt;
	char *selar;
	int a, index;
	const int size[2] = {
	    BLI_rcti_size_x(rect) + 1,
	    BLI_rcti_size_y(rect) + 1};
	
	me = BKE_mesh_from_object(ob);

	if ((me == NULL) || (me->totpoly == 0) || (size[0] * size[1] <= 0)) {
		return OPERATOR_CANCELLED;
	}

	selar = MEM_callocN(me->totpoly + 1, "selar");

	if (extend == false && select) {
		paintface_deselect_all_visible(vc->obact, SEL_DESELECT, false);

		mpoly = me->mpoly;
		for (a = 1; a <= me->totpoly; a++, mpoly++) {
			if ((mpoly->flag & ME_HIDE) == 0)
				mpoly->flag &= ~ME_FACE_SEL;
		}
	}

	ED_view3d_backbuf_validate(vc);

	ibuf = IMB_allocImBuf(size[0], size[1], 32, IB_rect);
	rt = ibuf->rect;
	view3d_opengl_read_pixels(vc->ar, rect->xmin, rect->ymin, size[0], size[1], GL_RGBA, GL_UNSIGNED_BYTE,  ibuf->rect);
	if (ENDIAN_ORDER == B_ENDIAN) {
		IMB_convert_rgba_to_abgr(ibuf);
	}
	GPU_select_to_index_array(ibuf->rect, size[0] * size[1]);

	a = size[0] * size[1];
	while (a--) {
		if (*rt) {
			index = *rt;
			if (index <= me->totpoly) {
				selar[index] = 1;
			}
		}
		rt++;
	}

	mpoly = me->mpoly;
	for (a = 1; a <= me->totpoly; a++, mpoly++) {
		if (selar[a]) {
			if (mpoly->flag & ME_HIDE) {
				/* pass */
			}
			else {
				if (select) mpoly->flag |= ME_FACE_SEL;
				else mpoly->flag &= ~ME_FACE_SEL;
			}
		}
	}

	IMB_freeImBuf(ibuf);
	MEM_freeN(selar);

#ifdef __APPLE__	
	glReadBuffer(GL_BACK);
#endif

	paintface_flush_flags(vc->obact, SELECT);

	return OPERATOR_FINISHED;
}