static int mask_flood_fill_exec(bContext *C, wmOperator *op)
{
	ARegion *ar = CTX_wm_region(C);
	struct Scene *scene = CTX_data_scene(C);
	Object *ob = CTX_data_active_object(C);
	struct MultiresModifierData *mmd = sculpt_multires_active(scene, ob);
	PaintMaskFloodMode mode;
	float value;
	DerivedMesh *dm;
	PBVH *pbvh;
	PBVHNode **nodes;
	int totnode, i;
#ifdef _OPENMP
	Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
#endif

	mode = RNA_enum_get(op->ptr, "mode");
	value = RNA_float_get(op->ptr, "value");

	ED_sculpt_mask_layers_ensure(ob, mmd);

	dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
	pbvh = dm->getPBVH(ob, dm);
	ob->sculpt->pbvh = pbvh;

	BKE_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode);

	sculpt_undo_push_begin("Mask flood fill");

#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
	for (i = 0; i < totnode; i++) {
		PBVHVertexIter vi;

		sculpt_undo_push_node(ob, nodes[i], SCULPT_UNDO_MASK);

		BKE_pbvh_vertex_iter_begin(pbvh, nodes[i], vi, PBVH_ITER_UNIQUE) {
			mask_flood_fill_set_elem(vi.mask, mode, value);
		} BKE_pbvh_vertex_iter_end;
		
		BKE_pbvh_node_mark_redraw(nodes[i]);
		if (BKE_pbvh_type(pbvh) == PBVH_GRIDS)
			multires_mark_as_modified(ob, MULTIRES_COORDS_MODIFIED);
	}
Exemple #2
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static int mask_flood_fill_exec(bContext *C, wmOperator *op)
{
	ARegion *ar = CTX_wm_region(C);
	struct Scene *scene = CTX_data_scene(C);
	Object *ob = CTX_data_active_object(C);
	PaintMaskFloodMode mode;
	float value;
	PBVH *pbvh;
	PBVHNode **nodes;
	int totnode, i;
	bool multires;
	Sculpt *sd = CTX_data_tool_settings(C)->sculpt;

	mode = RNA_enum_get(op->ptr, "mode");
	value = RNA_float_get(op->ptr, "value");

	BKE_sculpt_update_mesh_elements(scene, sd, ob, false, true);
	pbvh = ob->sculpt->pbvh;
	multires = (BKE_pbvh_type(pbvh) == PBVH_GRIDS);

	BKE_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode);

	sculpt_undo_push_begin("Mask flood fill");

#pragma omp parallel for schedule(guided) if ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_OMP_LIMIT)
	for (i = 0; i < totnode; i++) {
		PBVHVertexIter vi;

		sculpt_undo_push_node(ob, nodes[i], SCULPT_UNDO_MASK);

		BKE_pbvh_vertex_iter_begin(pbvh, nodes[i], vi, PBVH_ITER_UNIQUE) {
			mask_flood_fill_set_elem(vi.mask, mode, value);
		} BKE_pbvh_vertex_iter_end;
		
		BKE_pbvh_node_mark_redraw(nodes[i]);
		if (multires)
			BKE_pbvh_node_mark_normals_update(nodes[i]);
	}