static int tree_element_active_sequence_dup(Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tselem), int set) { Sequence *seq, *p; Editing *ed = BKE_sequencer_editing_get(scene, FALSE); seq = (Sequence *)te->directdata; if (set == 0) { if (seq->flag & SELECT) return(1); return(0); } // XXX select_single_seq(seq, 1); p = ed->seqbasep->first; while (p) { if ((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) { p = p->next; continue; } // if (!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name)) // XXX select_single_seq(p, 0); p = p->next; } return(0); }
static int tree_element_active_sequence(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tselem), int set) { Sequence *seq = (Sequence *) te->directdata; Editing *ed = BKE_sequencer_editing_get(scene, FALSE); if (set) { /* only check on setting */ if (BLI_findindex(ed->seqbasep, seq) != -1) { if (set == 2) { BKE_sequencer_active_set(scene, NULL); } ED_sequencer_deselect_all(scene); if (set == 2 && seq->flag & SELECT) { seq->flag &= ~SELECT; } else { seq->flag |= SELECT; BKE_sequencer_active_set(scene, seq); } } WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER | NA_SELECTED, scene); } else { if (ed->act_seq == seq && seq->flag & SELECT) { return 1; } } return(0); }
static void sequence_cb(int event, TreeElement *te, TreeStoreElem *tselem, void *scene_ptr) { Sequence *seq = (Sequence *)te->directdata; if (event == 1) { Scene *scene = (Scene *)scene_ptr; Editing *ed = BKE_sequencer_editing_get(scene, false); if (BLI_findindex(ed->seqbasep, seq) != -1) { ED_sequencer_select_sequence_single(scene, seq, true); } } (void)tselem; }
static int strip_modifier_active_poll(bContext *C) { Scene *scene = CTX_data_scene(C); Editing *ed = BKE_sequencer_editing_get(scene, false); if (ed) { Sequence *seq = BKE_sequencer_active_get(scene); if (seq) return BKE_sequence_supports_modifiers(seq); } return false; }
/* (de)select operator */ static int sequencer_de_select_all_exec(bContext *C, wmOperator *op) { int action = RNA_enum_get(op->ptr, "action"); Scene *scene = CTX_data_scene(C); Editing *ed = BKE_sequencer_editing_get(scene, FALSE); Sequence *seq; if (action == SEL_TOGGLE) { action = SEL_SELECT; for (seq = ed->seqbasep->first; seq; seq = seq->next) { if (seq->flag & SEQ_ALLSEL) { action = SEL_DESELECT; break; } } } for (seq = ed->seqbasep->first; seq; seq = seq->next) { switch (action) { case SEL_SELECT: seq->flag &= ~(SEQ_LEFTSEL + SEQ_RIGHTSEL); seq->flag |= SELECT; break; case SEL_DESELECT: seq->flag &= ~SEQ_ALLSEL; break; case SEL_INVERT: if (seq->flag & SEQ_ALLSEL) { seq->flag &= ~SEQ_ALLSEL; } else { seq->flag &= ~(SEQ_LEFTSEL + SEQ_RIGHTSEL); seq->flag |= SELECT; } break; } } WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER | NA_SELECTED, scene); return OPERATOR_FINISHED; }
/* (de)select operator */ static int sequencer_select_inverse_exec(bContext *C, wmOperator *UNUSED(op)) { Scene *scene = CTX_data_scene(C); Editing *ed = BKE_sequencer_editing_get(scene, FALSE); Sequence *seq; for (seq = ed->seqbasep->first; seq; seq = seq->next) { if (seq->flag & SELECT) { seq->flag &= ~SEQ_ALLSEL; } else { seq->flag &= ~(SEQ_LEFTSEL + SEQ_RIGHTSEL); seq->flag |= SELECT; } } WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER | NA_SELECTED, scene); return OPERATOR_FINISHED; }
void ED_sequencer_select_sequence_single(Scene *scene, Sequence *seq, bool deselect_all) { Editing *ed = BKE_sequencer_editing_get(scene, FALSE); if (deselect_all) ED_sequencer_deselect_all(scene); BKE_sequencer_active_set(scene, seq); if ((seq->type == SEQ_TYPE_IMAGE) || (seq->type == SEQ_TYPE_MOVIE)) { if (seq->strip) BLI_strncpy(ed->act_imagedir, seq->strip->dir, FILE_MAXDIR); } else if (seq->type == SEQ_TYPE_SOUND_RAM) { if (seq->strip) BLI_strncpy(ed->act_sounddir, seq->strip->dir, FILE_MAXDIR); } seq->flag |= SELECT; recurs_sel_seq(seq); }
static void seq_draw_sfra_efra(Scene *scene, View2D *v2d) { const Editing *ed = BKE_sequencer_editing_get(scene, false); const int frame_sta = PSFRA; const int frame_end = PEFRA + 1; glEnable(GL_BLEND); /* draw darkened area outside of active timeline * frame range used is preview range or scene range */ UI_ThemeColorShadeAlpha(TH_BACK, -25, -100); if (frame_sta < frame_end) { glRectf(v2d->cur.xmin, v2d->cur.ymin, (float)frame_sta, v2d->cur.ymax); glRectf((float)frame_end, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax); } else { glRectf(v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax); } UI_ThemeColorShade(TH_BACK, -60); /* thin lines where the actual frames are */ fdrawline(frame_sta, v2d->cur.ymin, frame_sta, v2d->cur.ymax); fdrawline(frame_end, v2d->cur.ymin, frame_end, v2d->cur.ymax); if (ed && !BLI_listbase_is_empty(&ed->metastack)) { MetaStack *ms = ed->metastack.last; glColor4ub(255, 255, 255, 8); glRectf(ms->disp_range[0], v2d->cur.ymin, ms->disp_range[1], v2d->cur.ymax); UI_ThemeColorShade(TH_BACK, -40); fdrawline(ms->disp_range[0], v2d->cur.ymin, ms->disp_range[0], v2d->cur.ymax); fdrawline(ms->disp_range[1], v2d->cur.ymin, ms->disp_range[1], v2d->cur.ymax); } glDisable(GL_BLEND); }
static int sequencer_select_invoke(bContext *C, wmOperator *op, const wmEvent *event) { View2D *v2d = UI_view2d_fromcontext(C); Scene *scene = CTX_data_scene(C); Editing *ed = BKE_sequencer_editing_get(scene, FALSE); const bool extend = RNA_boolean_get(op->ptr, "extend"); const bool linked_handle = RNA_boolean_get(op->ptr, "linked_handle"); const bool linked_time = RNA_boolean_get(op->ptr, "linked_time"); bool left_right = RNA_boolean_get(op->ptr, "left_right"); Sequence *seq, *neighbor, *act_orig; int hand, sel_side; TimeMarker *marker; if (ed == NULL) return OPERATOR_CANCELLED; marker = find_nearest_marker(SCE_MARKERS, 1); //XXX - dummy function for now seq = find_nearest_seq(scene, v2d, &hand, event->mval); // XXX - not nice, Ctrl+RMB needs to do left_right only when not over a strip if (seq && linked_time && left_right) left_right = FALSE; if (marker) { int oldflag; /* select timeline marker */ if (extend) { oldflag = marker->flag; if (oldflag & SELECT) marker->flag &= ~SELECT; else marker->flag |= SELECT; } else { /* deselect_markers(0, 0); */ /* XXX, in 2.4x, seq selection used to deselect all, need to re-thnik this for 2.5 */ marker->flag |= SELECT; } } else if (left_right) { /* use different logic for this */ float x; ED_sequencer_deselect_all(scene); UI_view2d_region_to_view(v2d, event->mval[0], event->mval[1], &x, NULL); SEQP_BEGIN (ed, seq) { if (x < CFRA) { if (seq->enddisp < CFRA) { seq->flag |= SELECT; recurs_sel_seq(seq); } } else { if (seq->startdisp > CFRA) { seq->flag |= SELECT; recurs_sel_seq(seq); } } } SEQ_END { SpaceSeq *sseq = CTX_wm_space_seq(C); if (sseq && sseq->flag & SEQ_MARKER_TRANS) { TimeMarker *tmarker; for (tmarker = scene->markers.first; tmarker; tmarker = tmarker->next) { if (((x < CFRA) && tmarker->frame < CFRA) || ((x >= CFRA) && tmarker->frame >= CFRA)) { tmarker->flag |= SELECT; } else { tmarker->flag &= ~SELECT; } } } } } else {
static int sample_poll(bContext *C) { SpaceSeq *sseq = CTX_wm_space_seq(C); return sseq && BKE_sequencer_editing_get(CTX_data_scene(C), false) != NULL; }
/* perform syncing updates for F-Curves */ static void animchan_sync_fcurve(bAnimContext *ac, bAnimListElem *ale, FCurve **active_fcurve) { FCurve *fcu = (FCurve *)ale->data; ID *owner_id = ale->id; /* major priority is selection status, so refer to the checks done in anim_filter.c * skip_fcurve_selected_data() for reference about what's going on here... */ if (ELEM(NULL, fcu, fcu->rna_path, owner_id)) return; if (GS(owner_id->name) == ID_OB) { Object *ob = (Object *)owner_id; /* only affect if F-Curve involves pose.bones */ if ((fcu->rna_path) && strstr(fcu->rna_path, "pose.bones")) { bArmature *arm = (bArmature *)ob->data; bPoseChannel *pchan; char *bone_name; /* get bone-name, and check if this bone is selected */ bone_name = BLI_str_quoted_substrN(fcu->rna_path, "pose.bones["); pchan = BKE_pose_channel_find_name(ob->pose, bone_name); if (bone_name) MEM_freeN(bone_name); /* F-Curve selection depends on whether the bone is selected */ if ((pchan) && (pchan->bone)) { /* F-Curve selection */ if (pchan->bone->flag & BONE_SELECTED) fcu->flag |= FCURVE_SELECTED; else fcu->flag &= ~FCURVE_SELECTED; /* Active F-Curve - it should be the first one for this bone on the * active object to be considered as active */ if ((ob == ac->obact) && (pchan->bone == arm->act_bone)) { /* if no previous F-Curve has active flag, then we're the first and only one to get it */ if (*active_fcurve == NULL) { fcu->flag |= FCURVE_ACTIVE; *active_fcurve = fcu; } else { /* someone else has already taken it - set as not active */ fcu->flag &= ~FCURVE_ACTIVE; } } else { /* this can't possibly be active now */ fcu->flag &= ~FCURVE_ACTIVE; } } } } else if (GS(owner_id->name) == ID_SCE) { Scene *scene = (Scene *)owner_id; /* only affect if F-Curve involves sequence_editor.sequences */ if ((fcu->rna_path) && strstr(fcu->rna_path, "sequences_all")) { Editing *ed = BKE_sequencer_editing_get(scene, false); Sequence *seq; char *seq_name; /* get strip name, and check if this strip is selected */ seq_name = BLI_str_quoted_substrN(fcu->rna_path, "sequences_all["); seq = BKE_sequence_get_by_name(ed->seqbasep, seq_name, false); if (seq_name) MEM_freeN(seq_name); /* update selection status */ if (seq) { if (seq->flag & SELECT) fcu->flag |= FCURVE_SELECTED; else fcu->flag &= ~FCURVE_SELECTED; } } } else if (GS(owner_id->name) == ID_NT) { bNodeTree *ntree = (bNodeTree *)owner_id; /* check for selected nodes */ if ((fcu->rna_path) && strstr(fcu->rna_path, "nodes")) { bNode *node; char *node_name; /* get strip name, and check if this strip is selected */ node_name = BLI_str_quoted_substrN(fcu->rna_path, "nodes["); node = nodeFindNodebyName(ntree, node_name); if (node_name) MEM_freeN(node_name); /* update selection/active status */ if (node) { /* update selection status */ if (node->flag & NODE_SELECT) fcu->flag |= FCURVE_SELECTED; else fcu->flag &= ~FCURVE_SELECTED; /* update active status */ /* XXX: this may interfere with setting bones as active if both exist at once; * then again, if that's the case, production setups aren't likely to be animating * nodes while working with bones? */ if (node->flag & NODE_ACTIVE) { if (*active_fcurve == NULL) { fcu->flag |= FCURVE_ACTIVE; *active_fcurve = fcu; } else { fcu->flag &= ~FCURVE_ACTIVE; } } else { fcu->flag &= ~FCURVE_ACTIVE; } } } } }
/* Draw Timeline/Strip Editor Mode for Sequencer */ void draw_timeline_seq(const bContext *C, ARegion *ar) { Scene *scene = CTX_data_scene(C); Editing *ed = BKE_sequencer_editing_get(scene, FALSE); SpaceSeq *sseq = CTX_wm_space_seq(C); View2D *v2d = &ar->v2d; View2DScrollers *scrollers; short unit = 0, flag = 0; float col[3]; /* clear and setup matrix */ UI_GetThemeColor3fv(TH_BACK, col); if (ed && ed->metastack.first) glClearColor(col[0], col[1], col[2] - 0.1f, 0.0f); else glClearColor(col[0], col[1], col[2], 0.0f); glClear(GL_COLOR_BUFFER_BIT); UI_view2d_view_ortho(v2d); /* calculate extents of sequencer strips/data * NOTE: needed for the scrollers later */ boundbox_seq(scene, &v2d->tot); /* draw backdrop */ draw_seq_backdrop(v2d); /* regular grid-pattern over the rest of the view (i.e. 25-frame grid lines) */ // NOTE: the gridlines are currently spaced every 25 frames, which is only fine for 25 fps, but maybe not for 30... UI_view2d_constant_grid_draw(v2d); ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW); seq_draw_sfra_efra(scene, v2d); /* sequence strips (if there is data available to be drawn) */ if (ed) { /* draw the data */ draw_seq_strips(C, ed, ar); /* text draw cached (for sequence names), in pixelspace now */ UI_view2d_text_cache_draw(ar); } /* current frame */ UI_view2d_view_ortho(v2d); if ((sseq->flag & SEQ_DRAWFRAMES) == 0) flag |= DRAWCFRA_UNIT_SECONDS; if ((sseq->flag & SEQ_NO_DRAW_CFRANUM) == 0) flag |= DRAWCFRA_SHOW_NUMBOX; ANIM_draw_cfra(C, v2d, flag); /* markers */ UI_view2d_view_orthoSpecial(ar, v2d, 1); draw_markers_time(C, DRAW_MARKERS_LINES); /* preview range */ UI_view2d_view_ortho(v2d); ANIM_draw_previewrange(C, v2d, 1); /* overlap playhead */ if (scene->ed && scene->ed->over_flag & SEQ_EDIT_OVERLAY_SHOW) { int cfra_over = (scene->ed->over_flag & SEQ_EDIT_OVERLAY_ABS) ? scene->ed->over_cfra : scene->r.cfra + scene->ed->over_ofs; glColor3f(0.2, 0.2, 0.2); // glRectf(cfra_over, v2d->cur.ymin, scene->ed->over_ofs + scene->r.cfra + 1, v2d->cur.ymax); glBegin(GL_LINES); glVertex2f(cfra_over, v2d->cur.ymin); glVertex2f(cfra_over, v2d->cur.ymax); glEnd(); } /* callback */ ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW); /* reset view matrix */ UI_view2d_view_restore(C); /* scrollers */ unit = (sseq->flag & SEQ_DRAWFRAMES) ? V2D_UNIT_FRAMES : V2D_UNIT_SECONDSSEQ; scrollers = UI_view2d_scrollers_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_UNIT_VALUES, V2D_GRID_CLAMP); UI_view2d_scrollers_draw(C, v2d, scrollers); UI_view2d_scrollers_free(scrollers); }
int ed_screen_context(const bContext *C, const char *member, bContextDataResult *result) { bScreen *sc = CTX_wm_screen(C); Scene *scene = sc->scene; Base *base; unsigned int lay = scene->lay; #if 0 /* Using the context breaks adding objects in the UI. Need to find out why - campbell */ Object *obact = CTX_data_active_object(C); Object *obedit = CTX_data_edit_object(C); base = CTX_data_active_base(C); #else Object *obedit = scene->obedit; Object *obact = OBACT; base = BASACT; #endif if (CTX_data_dir(member)) { CTX_data_dir_set(result, screen_context_dir); return 1; } else if (CTX_data_equals(member, "scene")) { CTX_data_id_pointer_set(result, &scene->id); return 1; } else if (CTX_data_equals(member, "visible_objects") || CTX_data_equals(member, "visible_bases")) { int visible_objects = CTX_data_equals(member, "visible_objects"); for (base = scene->base.first; base; base = base->next) { if (((base->object->restrictflag & OB_RESTRICT_VIEW) == 0) && (base->lay & scene->lay)) { if (visible_objects) CTX_data_id_list_add(result, &base->object->id); else CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base); } } CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION); return 1; } else if (CTX_data_equals(member, "selectable_objects") || CTX_data_equals(member, "selectable_bases")) { int selectable_objects = CTX_data_equals(member, "selectable_objects"); for (base = scene->base.first; base; base = base->next) { if (base->lay & lay) { if ((base->object->restrictflag & OB_RESTRICT_VIEW) == 0 && (base->object->restrictflag & OB_RESTRICT_SELECT) == 0) { if (selectable_objects) CTX_data_id_list_add(result, &base->object->id); else CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base); } } } CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION); return 1; } else if (CTX_data_equals(member, "selected_objects") || CTX_data_equals(member, "selected_bases")) { int selected_objects = CTX_data_equals(member, "selected_objects"); for (base = scene->base.first; base; base = base->next) { if ((base->flag & SELECT) && (base->lay & scene->lay)) { if (selected_objects) CTX_data_id_list_add(result, &base->object->id); else CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base); } } CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION); return 1; } else if (CTX_data_equals(member, "selected_editable_objects") || CTX_data_equals(member, "selected_editable_bases")) { int selected_editable_objects = CTX_data_equals(member, "selected_editable_objects"); for (base = scene->base.first; base; base = base->next) { if ((base->flag & SELECT) && (base->lay & scene->lay)) { if ((base->object->restrictflag & OB_RESTRICT_VIEW) == 0) { if (0 == BKE_object_is_libdata(base->object)) { if (selected_editable_objects) CTX_data_id_list_add(result, &base->object->id); else CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base); } } } } CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION); return 1; } else if (CTX_data_equals(member, "visible_bones") || CTX_data_equals(member, "editable_bones")) { bArmature *arm = (obedit && obedit->type == OB_ARMATURE) ? obedit->data : NULL; EditBone *ebone, *flipbone = NULL; int editable_bones = CTX_data_equals(member, "editable_bones"); if (arm && arm->edbo) { /* Attention: X-Axis Mirroring is also handled here... */ for (ebone = arm->edbo->first; ebone; ebone = ebone->next) { /* first and foremost, bone must be visible and selected */ if (EBONE_VISIBLE(arm, ebone)) { /* Get 'x-axis mirror equivalent' bone if the X-Axis Mirroring option is enabled * so that most users of this data don't need to explicitly check for it themselves. * * We need to make sure that these mirrored copies are not selected, otherwise some * bones will be operated on twice. */ if (arm->flag & ARM_MIRROR_EDIT) flipbone = ED_armature_bone_get_mirrored(arm->edbo, ebone); /* if we're filtering for editable too, use the check for that instead, as it has selection check too */ if (editable_bones) { /* only selected + editable */ if (EBONE_EDITABLE(ebone)) { CTX_data_list_add(result, &arm->id, &RNA_EditBone, ebone); if ((flipbone) && !(flipbone->flag & BONE_SELECTED)) CTX_data_list_add(result, &arm->id, &RNA_EditBone, flipbone); } } else { /* only include bones if visible */ CTX_data_list_add(result, &arm->id, &RNA_EditBone, ebone); if ((flipbone) && EBONE_VISIBLE(arm, flipbone) == 0) CTX_data_list_add(result, &arm->id, &RNA_EditBone, flipbone); } } } CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION); return 1; } } else if (CTX_data_equals(member, "selected_bones") || CTX_data_equals(member, "selected_editable_bones")) { bArmature *arm = (obedit && obedit->type == OB_ARMATURE) ? obedit->data : NULL; EditBone *ebone, *flipbone = NULL; int selected_editable_bones = CTX_data_equals(member, "selected_editable_bones"); if (arm && arm->edbo) { /* Attention: X-Axis Mirroring is also handled here... */ for (ebone = arm->edbo->first; ebone; ebone = ebone->next) { /* first and foremost, bone must be visible and selected */ if (EBONE_VISIBLE(arm, ebone) && (ebone->flag & BONE_SELECTED)) { /* Get 'x-axis mirror equivalent' bone if the X-Axis Mirroring option is enabled * so that most users of this data don't need to explicitly check for it themselves. * * We need to make sure that these mirrored copies are not selected, otherwise some * bones will be operated on twice. */ if (arm->flag & ARM_MIRROR_EDIT) flipbone = ED_armature_bone_get_mirrored(arm->edbo, ebone); /* if we're filtering for editable too, use the check for that instead, as it has selection check too */ if (selected_editable_bones) { /* only selected + editable */ if (EBONE_EDITABLE(ebone)) { CTX_data_list_add(result, &arm->id, &RNA_EditBone, ebone); if ((flipbone) && !(flipbone->flag & BONE_SELECTED)) CTX_data_list_add(result, &arm->id, &RNA_EditBone, flipbone); } } else { /* only include bones if selected */ CTX_data_list_add(result, &arm->id, &RNA_EditBone, ebone); if ((flipbone) && !(flipbone->flag & BONE_SELECTED)) CTX_data_list_add(result, &arm->id, &RNA_EditBone, flipbone); } } } CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION); return 1; } } else if (CTX_data_equals(member, "visible_pose_bones")) { Object *obpose = BKE_object_pose_armature_get(obact); bArmature *arm = (obpose) ? obpose->data : NULL; bPoseChannel *pchan; if (obpose && obpose->pose && arm) { for (pchan = obpose->pose->chanbase.first; pchan; pchan = pchan->next) { /* ensure that PoseChannel is on visible layer and is not hidden in PoseMode */ if (PBONE_VISIBLE(arm, pchan->bone)) { CTX_data_list_add(result, &obpose->id, &RNA_PoseBone, pchan); } } CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION); return 1; } } else if (CTX_data_equals(member, "selected_pose_bones")) { Object *obpose = BKE_object_pose_armature_get(obact); bArmature *arm = (obpose) ? obpose->data : NULL; bPoseChannel *pchan; if (obpose && obpose->pose && arm) { for (pchan = obpose->pose->chanbase.first; pchan; pchan = pchan->next) { /* ensure that PoseChannel is on visible layer and is not hidden in PoseMode */ if (PBONE_VISIBLE(arm, pchan->bone)) { if (pchan->bone->flag & BONE_SELECTED) CTX_data_list_add(result, &obpose->id, &RNA_PoseBone, pchan); } } CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION); return 1; } } else if (CTX_data_equals(member, "active_bone")) { if (obact && obact->type == OB_ARMATURE) { bArmature *arm = obact->data; if (arm->edbo) { if (arm->act_edbone) { CTX_data_pointer_set(result, &arm->id, &RNA_EditBone, arm->act_edbone); return 1; } } else { if (arm->act_bone) { CTX_data_pointer_set(result, &arm->id, &RNA_Bone, arm->act_bone); return 1; } } } } else if (CTX_data_equals(member, "active_pose_bone")) { bPoseChannel *pchan; Object *obpose = BKE_object_pose_armature_get(obact); pchan = BKE_pose_channel_active(obpose); if (pchan) { CTX_data_pointer_set(result, &obpose->id, &RNA_PoseBone, pchan); return 1; } } else if (CTX_data_equals(member, "active_base")) { if (base) CTX_data_pointer_set(result, &scene->id, &RNA_ObjectBase, base); return 1; } else if (CTX_data_equals(member, "active_object")) { if (obact) CTX_data_id_pointer_set(result, &obact->id); return 1; } else if (CTX_data_equals(member, "object")) { if (obact) CTX_data_id_pointer_set(result, &obact->id); return 1; } else if (CTX_data_equals(member, "edit_object")) { /* convenience for now, 1 object per scene in editmode */ if (obedit) CTX_data_id_pointer_set(result, &obedit->id); return 1; } else if (CTX_data_equals(member, "sculpt_object")) { if (obact && (obact->mode & OB_MODE_SCULPT)) CTX_data_id_pointer_set(result, &obact->id); return 1; } else if (CTX_data_equals(member, "vertex_paint_object")) { if (obact && (obact->mode & OB_MODE_VERTEX_PAINT)) CTX_data_id_pointer_set(result, &obact->id); return 1; } else if (CTX_data_equals(member, "weight_paint_object")) { if (obact && (obact->mode & OB_MODE_WEIGHT_PAINT)) CTX_data_id_pointer_set(result, &obact->id); return 1; } else if (CTX_data_equals(member, "image_paint_object")) { if (obact && (obact->mode & OB_MODE_TEXTURE_PAINT)) CTX_data_id_pointer_set(result, &obact->id); return 1; } else if (CTX_data_equals(member, "particle_edit_object")) { if (obact && (obact->mode & OB_MODE_PARTICLE_EDIT)) CTX_data_id_pointer_set(result, &obact->id); return 1; } else if (CTX_data_equals(member, "sequences")) { Editing *ed = BKE_sequencer_editing_get(scene, FALSE); if (ed) { Sequence *seq; for (seq = ed->seqbasep->first; seq; seq = seq->next) { CTX_data_list_add(result, &scene->id, &RNA_Sequence, seq); } CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION); return 1; } } else if (CTX_data_equals(member, "selected_sequences")) { Editing *ed = BKE_sequencer_editing_get(scene, FALSE); if (ed) { Sequence *seq; for (seq = ed->seqbasep->first; seq; seq = seq->next) { if (seq->flag & SELECT) { CTX_data_list_add(result, &scene->id, &RNA_Sequence, seq); } } CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION); return 1; } } else if (CTX_data_equals(member, "selected_editable_sequences")) { Editing *ed = BKE_sequencer_editing_get(scene, FALSE); if (ed) { Sequence *seq; for (seq = ed->seqbasep->first; seq; seq = seq->next) { if (seq->flag & SELECT && !(seq->flag & SEQ_LOCK)) { CTX_data_list_add(result, &scene->id, &RNA_Sequence, seq); } } CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION); return 1; } } else if (CTX_data_equals(member, "active_operator")) { wmOperator *op = NULL; SpaceFile *sfile = CTX_wm_space_file(C); if (sfile) { op = sfile->op; } else if ((op = uiContextActiveOperator(C))) { /* do nothign */ } else { /* note, this checks poll, could be a problem, but this also * happens for the toolbar */ op = WM_operator_last_redo(C); } /* TODO, get the operator from popup's */ if (op && op->ptr) { CTX_data_pointer_set(result, NULL, &RNA_Operator, op); return 1; } } else { return 0; /* not found */ } return -1; /* found but not available */ }
int ed_screen_context(const bContext *C, const char *member, bContextDataResult *result) { bScreen *sc = CTX_wm_screen(C); ScrArea *sa = CTX_wm_area(C); Scene *scene = sc->scene; Base *base; #if 0 /* Using the context breaks adding objects in the UI. Need to find out why - campbell */ Object *obact = CTX_data_active_object(C); Object *obedit = CTX_data_edit_object(C); base = CTX_data_active_base(C); #else Object *obedit = scene->obedit; Object *obact = OBACT; base = BASACT; #endif if (CTX_data_dir(member)) { CTX_data_dir_set(result, screen_context_dir); return 1; } else if (CTX_data_equals(member, "scene")) { CTX_data_id_pointer_set(result, &scene->id); return 1; } else if (CTX_data_equals(member, "visible_objects") || CTX_data_equals(member, "visible_bases")) { const unsigned int lay = context_layers(sc, scene, sa); int visible_objects = CTX_data_equals(member, "visible_objects"); for (base = scene->base.first; base; base = base->next) { if (((base->object->restrictflag & OB_RESTRICT_VIEW) == 0) && (base->lay & lay)) { if (visible_objects) CTX_data_id_list_add(result, &base->object->id); else CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base); } } CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION); return 1; } else if (CTX_data_equals(member, "selectable_objects") || CTX_data_equals(member, "selectable_bases")) { const unsigned int lay = context_layers(sc, scene, sa); int selectable_objects = CTX_data_equals(member, "selectable_objects"); for (base = scene->base.first; base; base = base->next) { if (base->lay & lay) { if ((base->object->restrictflag & OB_RESTRICT_VIEW) == 0 && (base->object->restrictflag & OB_RESTRICT_SELECT) == 0) { if (selectable_objects) CTX_data_id_list_add(result, &base->object->id); else CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base); } } } CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION); return 1; } else if (CTX_data_equals(member, "selected_objects") || CTX_data_equals(member, "selected_bases")) { const unsigned int lay = context_layers(sc, scene, sa); int selected_objects = CTX_data_equals(member, "selected_objects"); for (base = scene->base.first; base; base = base->next) { if ((base->flag & SELECT) && (base->lay & lay)) { if (selected_objects) CTX_data_id_list_add(result, &base->object->id); else CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base); } } CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION); return 1; } else if (CTX_data_equals(member, "selected_editable_objects") || CTX_data_equals(member, "selected_editable_bases")) { const unsigned int lay = context_layers(sc, scene, sa); int selected_editable_objects = CTX_data_equals(member, "selected_editable_objects"); for (base = scene->base.first; base; base = base->next) { if ((base->flag & SELECT) && (base->lay & lay)) { if ((base->object->restrictflag & OB_RESTRICT_VIEW) == 0) { if (0 == BKE_object_is_libdata(base->object)) { if (selected_editable_objects) CTX_data_id_list_add(result, &base->object->id); else CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base); } } } } CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION); return 1; } else if (CTX_data_equals(member, "editable_objects") || CTX_data_equals(member, "editable_bases")) { const unsigned int lay = context_layers(sc, scene, sa); int editable_objects = CTX_data_equals(member, "editable_objects"); /* Visible + Editable, but not necessarily selected */ for (base = scene->base.first; base; base = base->next) { if (((base->object->restrictflag & OB_RESTRICT_VIEW) == 0) && (base->lay & lay)) { if (0 == BKE_object_is_libdata(base->object)) { if (editable_objects) CTX_data_id_list_add(result, &base->object->id); else CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base); } } } CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION); return 1; } else if (CTX_data_equals(member, "visible_bones") || CTX_data_equals(member, "editable_bones")) { bArmature *arm = (obedit && obedit->type == OB_ARMATURE) ? obedit->data : NULL; EditBone *ebone, *flipbone = NULL; int editable_bones = CTX_data_equals(member, "editable_bones"); if (arm && arm->edbo) { /* Attention: X-Axis Mirroring is also handled here... */ for (ebone = arm->edbo->first; ebone; ebone = ebone->next) { /* first and foremost, bone must be visible and selected */ if (EBONE_VISIBLE(arm, ebone)) { /* Get 'x-axis mirror equivalent' bone if the X-Axis Mirroring option is enabled * so that most users of this data don't need to explicitly check for it themselves. * * We need to make sure that these mirrored copies are not selected, otherwise some * bones will be operated on twice. */ if (arm->flag & ARM_MIRROR_EDIT) flipbone = ED_armature_bone_get_mirrored(arm->edbo, ebone); /* if we're filtering for editable too, use the check for that instead, as it has selection check too */ if (editable_bones) { /* only selected + editable */ if (EBONE_EDITABLE(ebone)) { CTX_data_list_add(result, &arm->id, &RNA_EditBone, ebone); if ((flipbone) && !(flipbone->flag & BONE_SELECTED)) CTX_data_list_add(result, &arm->id, &RNA_EditBone, flipbone); } } else { /* only include bones if visible */ CTX_data_list_add(result, &arm->id, &RNA_EditBone, ebone); if ((flipbone) && EBONE_VISIBLE(arm, flipbone) == 0) CTX_data_list_add(result, &arm->id, &RNA_EditBone, flipbone); } } } CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION); return 1; } } else if (CTX_data_equals(member, "selected_bones") || CTX_data_equals(member, "selected_editable_bones")) { bArmature *arm = (obedit && obedit->type == OB_ARMATURE) ? obedit->data : NULL; EditBone *ebone, *flipbone = NULL; int selected_editable_bones = CTX_data_equals(member, "selected_editable_bones"); if (arm && arm->edbo) { /* Attention: X-Axis Mirroring is also handled here... */ for (ebone = arm->edbo->first; ebone; ebone = ebone->next) { /* first and foremost, bone must be visible and selected */ if (EBONE_VISIBLE(arm, ebone) && (ebone->flag & BONE_SELECTED)) { /* Get 'x-axis mirror equivalent' bone if the X-Axis Mirroring option is enabled * so that most users of this data don't need to explicitly check for it themselves. * * We need to make sure that these mirrored copies are not selected, otherwise some * bones will be operated on twice. */ if (arm->flag & ARM_MIRROR_EDIT) flipbone = ED_armature_bone_get_mirrored(arm->edbo, ebone); /* if we're filtering for editable too, use the check for that instead, as it has selection check too */ if (selected_editable_bones) { /* only selected + editable */ if (EBONE_EDITABLE(ebone)) { CTX_data_list_add(result, &arm->id, &RNA_EditBone, ebone); if ((flipbone) && !(flipbone->flag & BONE_SELECTED)) CTX_data_list_add(result, &arm->id, &RNA_EditBone, flipbone); } } else { /* only include bones if selected */ CTX_data_list_add(result, &arm->id, &RNA_EditBone, ebone); if ((flipbone) && !(flipbone->flag & BONE_SELECTED)) CTX_data_list_add(result, &arm->id, &RNA_EditBone, flipbone); } } } CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION); return 1; } } else if (CTX_data_equals(member, "visible_pose_bones")) { Object *obpose = BKE_object_pose_armature_get(obact); bArmature *arm = (obpose) ? obpose->data : NULL; bPoseChannel *pchan; if (obpose && obpose->pose && arm) { for (pchan = obpose->pose->chanbase.first; pchan; pchan = pchan->next) { /* ensure that PoseChannel is on visible layer and is not hidden in PoseMode */ if (PBONE_VISIBLE(arm, pchan->bone)) { CTX_data_list_add(result, &obpose->id, &RNA_PoseBone, pchan); } } CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION); return 1; } } else if (CTX_data_equals(member, "selected_pose_bones")) { Object *obpose = BKE_object_pose_armature_get(obact); bArmature *arm = (obpose) ? obpose->data : NULL; bPoseChannel *pchan; if (obpose && obpose->pose && arm) { for (pchan = obpose->pose->chanbase.first; pchan; pchan = pchan->next) { /* ensure that PoseChannel is on visible layer and is not hidden in PoseMode */ if (PBONE_VISIBLE(arm, pchan->bone)) { if (pchan->bone->flag & BONE_SELECTED) CTX_data_list_add(result, &obpose->id, &RNA_PoseBone, pchan); } } CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION); return 1; } } else if (CTX_data_equals(member, "active_bone")) { if (obact && obact->type == OB_ARMATURE) { bArmature *arm = obact->data; if (arm->edbo) { if (arm->act_edbone) { CTX_data_pointer_set(result, &arm->id, &RNA_EditBone, arm->act_edbone); return 1; } } else { if (arm->act_bone) { CTX_data_pointer_set(result, &arm->id, &RNA_Bone, arm->act_bone); return 1; } } } } else if (CTX_data_equals(member, "active_pose_bone")) { bPoseChannel *pchan; Object *obpose = BKE_object_pose_armature_get(obact); pchan = BKE_pose_channel_active(obpose); if (pchan) { CTX_data_pointer_set(result, &obpose->id, &RNA_PoseBone, pchan); return 1; } } else if (CTX_data_equals(member, "active_base")) { if (base) CTX_data_pointer_set(result, &scene->id, &RNA_ObjectBase, base); return 1; } else if (CTX_data_equals(member, "active_object")) { if (obact) CTX_data_id_pointer_set(result, &obact->id); return 1; } else if (CTX_data_equals(member, "object")) { if (obact) CTX_data_id_pointer_set(result, &obact->id); return 1; } else if (CTX_data_equals(member, "edit_object")) { /* convenience for now, 1 object per scene in editmode */ if (obedit) CTX_data_id_pointer_set(result, &obedit->id); return 1; } else if (CTX_data_equals(member, "sculpt_object")) { if (obact && (obact->mode & OB_MODE_SCULPT)) CTX_data_id_pointer_set(result, &obact->id); return 1; } else if (CTX_data_equals(member, "vertex_paint_object")) { if (obact && (obact->mode & OB_MODE_VERTEX_PAINT)) CTX_data_id_pointer_set(result, &obact->id); return 1; } else if (CTX_data_equals(member, "weight_paint_object")) { if (obact && (obact->mode & OB_MODE_WEIGHT_PAINT)) CTX_data_id_pointer_set(result, &obact->id); return 1; } else if (CTX_data_equals(member, "image_paint_object")) { if (obact && (obact->mode & OB_MODE_TEXTURE_PAINT)) CTX_data_id_pointer_set(result, &obact->id); return 1; } else if (CTX_data_equals(member, "particle_edit_object")) { if (obact && (obact->mode & OB_MODE_PARTICLE_EDIT)) CTX_data_id_pointer_set(result, &obact->id); return 1; } else if (CTX_data_equals(member, "sequences")) { Editing *ed = BKE_sequencer_editing_get(scene, false); if (ed) { Sequence *seq; for (seq = ed->seqbasep->first; seq; seq = seq->next) { CTX_data_list_add(result, &scene->id, &RNA_Sequence, seq); } CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION); return 1; } } else if (CTX_data_equals(member, "selected_sequences")) { Editing *ed = BKE_sequencer_editing_get(scene, false); if (ed) { Sequence *seq; for (seq = ed->seqbasep->first; seq; seq = seq->next) { if (seq->flag & SELECT) { CTX_data_list_add(result, &scene->id, &RNA_Sequence, seq); } } CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION); return 1; } } else if (CTX_data_equals(member, "selected_editable_sequences")) { Editing *ed = BKE_sequencer_editing_get(scene, false); if (ed) { Sequence *seq; for (seq = ed->seqbasep->first; seq; seq = seq->next) { if (seq->flag & SELECT && !(seq->flag & SEQ_LOCK)) { CTX_data_list_add(result, &scene->id, &RNA_Sequence, seq); } } CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION); return 1; } } else if (CTX_data_equals(member, "gpencil_data")) { /* FIXME: for some reason, CTX_data_active_object(C) returns NULL when called from these situations * (as outlined above - see Campbell's #ifdefs). That causes the get_active function to fail when * called from context. For that reason, we end up using an alternative where we pass everything in! */ bGPdata *gpd = ED_gpencil_data_get_active_direct((ID *)sc, scene, sa, obact); if (gpd) { CTX_data_id_pointer_set(result, &gpd->id); return 1; } } else if (CTX_data_equals(member, "gpencil_data_owner")) { /* pointer to which data/datablock owns the reference to the Grease Pencil data being used (as gpencil_data) * XXX: see comment for gpencil_data case... */ bGPdata **gpd_ptr = NULL; PointerRNA ptr; /* get pointer to Grease Pencil Data */ gpd_ptr = ED_gpencil_data_get_pointers_direct((ID *)sc, scene, sa, obact, &ptr); if (gpd_ptr) { CTX_data_pointer_set(result, ptr.id.data, ptr.type, ptr.data); return 1; } } else if (CTX_data_equals(member, "active_gpencil_layer")) { /* XXX: see comment for gpencil_data case... */ bGPdata *gpd = ED_gpencil_data_get_active_direct((ID *)sc, scene, sa, obact); if (gpd) { bGPDlayer *gpl = gpencil_layer_getactive(gpd); if (gpl) { CTX_data_pointer_set(result, &gpd->id, &RNA_GPencilLayer, gpl); return 1; } } } else if (CTX_data_equals(member, "active_gpencil_frame")) { /* XXX: see comment for gpencil_data case... */ bGPdata *gpd = ED_gpencil_data_get_active_direct((ID *)sc, scene, sa, obact); if (gpd) { bGPDlayer *gpl = gpencil_layer_getactive(gpd); if (gpl) { CTX_data_pointer_set(result, &gpd->id, &RNA_GPencilLayer, gpl->actframe); return 1; } } } else if (CTX_data_equals(member, "visible_gpencil_layers")) { /* XXX: see comment for gpencil_data case... */ bGPdata *gpd = ED_gpencil_data_get_active_direct((ID *)sc, scene, sa, obact); if (gpd) { bGPDlayer *gpl; for (gpl = gpd->layers.first; gpl; gpl = gpl->next) { if ((gpl->flag & GP_LAYER_HIDE) == 0) { CTX_data_list_add(result, &gpd->id, &RNA_GPencilLayer, gpl); } } CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION); return 1; } } else if (CTX_data_equals(member, "editable_gpencil_layers")) { /* XXX: see comment for gpencil_data case... */ bGPdata *gpd = ED_gpencil_data_get_active_direct((ID *)sc, scene, sa, obact); if (gpd) { bGPDlayer *gpl; for (gpl = gpd->layers.first; gpl; gpl = gpl->next) { if (gpencil_layer_is_editable(gpl)) { CTX_data_list_add(result, &gpd->id, &RNA_GPencilLayer, gpl); } } CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION); return 1; } } else if (CTX_data_equals(member, "editable_gpencil_strokes")) { /* XXX: see comment for gpencil_data case... */ bGPdata *gpd = ED_gpencil_data_get_active_direct((ID *)sc, scene, sa, obact); if (gpd) { bGPDlayer *gpl; for (gpl = gpd->layers.first; gpl; gpl = gpl->next) { if (gpencil_layer_is_editable(gpl) && (gpl->actframe)) { bGPDframe *gpf = gpl->actframe; bGPDstroke *gps; for (gps = gpf->strokes.first; gps; gps = gps->next) { if (ED_gpencil_stroke_can_use_direct(sa, gps)) { CTX_data_list_add(result, &gpd->id, &RNA_GPencilStroke, gps); } } } } CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION); return 1; } } else if (CTX_data_equals(member, "active_operator")) { wmOperator *op = NULL; SpaceFile *sfile = CTX_wm_space_file(C); if (sfile) { op = sfile->op; } else if ((op = UI_context_active_operator_get(C))) { /* do nothing */ } else { /* note, this checks poll, could be a problem, but this also * happens for the toolbar */ op = WM_operator_last_redo(C); } /* TODO, get the operator from popup's */ if (op && op->ptr) { CTX_data_pointer_set(result, NULL, &RNA_Operator, op); return 1; } } else { return 0; /* not found */ } return -1; /* found but not available */ }
static int sample_poll(bContext *C) { return BKE_sequencer_editing_get(CTX_data_scene(C), FALSE) != NULL; }