void draw_scene_channel(View2D *v2d, bDopeSheet *ads, Scene *sce, float ypos) { DLRBT_Tree keys, blocks; BLI_dlrbTree_init(&keys); BLI_dlrbTree_init(&blocks); scene_to_keylist(ads, sce, &keys, &blocks); BLI_dlrbTree_linkedlist_sync(&keys); BLI_dlrbTree_linkedlist_sync(&blocks); draw_keylist(v2d, &keys, &blocks, ypos, 0); BLI_dlrbTree_free(&keys); BLI_dlrbTree_free(&blocks); }
void draw_object_channel(View2D *v2d, bDopeSheet *ads, Object *ob, float ypos) { DLRBT_Tree keys, blocks; BLI_dlrbTree_init(&keys); BLI_dlrbTree_init(&blocks); ob_to_keylist(ads, ob, &keys, &blocks); BLI_dlrbTree_linkedlist_sync(&keys); BLI_dlrbTree_linkedlist_sync(&blocks); draw_keylist(v2d, &keys, &blocks, ypos, 0); BLI_dlrbTree_free(&keys); BLI_dlrbTree_free(&blocks); }
void draw_summary_channel(View2D *v2d, bAnimContext *ac, float ypos) { DLRBT_Tree keys, blocks; BLI_dlrbTree_init(&keys); BLI_dlrbTree_init(&blocks); summary_to_keylist(ac, &keys, &blocks); BLI_dlrbTree_linkedlist_sync(&keys); BLI_dlrbTree_linkedlist_sync(&blocks); draw_keylist(v2d, &keys, &blocks, ypos, 0); BLI_dlrbTree_free(&keys); BLI_dlrbTree_free(&blocks); }
/* helper for time_draw_keyframes() */ static void time_draw_idblock_keyframes(View2D *v2d, ID *id, short onlysel) { bDopeSheet ads = {NULL}; DLRBT_Tree keys; ActKeyColumn *ak; float fac1 = (GS(id->name) == ID_GD) ? 0.8f : 0.6f; /* draw GPencil keys taller, to help distinguish them */ float fac2 = 1.0f - fac1; float ymin = v2d->tot.ymin; float ymax = v2d->tot.ymax * fac1 + ymin * fac2; /* init binarytree-list for getting keyframes */ BLI_dlrbTree_init(&keys); /* init dopesheet settings */ if (onlysel) ads.filterflag |= ADS_FILTER_ONLYSEL; /* populate tree with keyframe nodes */ switch (GS(id->name)) { case ID_SCE: scene_to_keylist(&ads, (Scene *)id, &keys, NULL); break; case ID_OB: ob_to_keylist(&ads, (Object *)id, &keys, NULL); break; case ID_GD: gpencil_to_keylist(&ads, (bGPdata *)id, &keys); break; case ID_CF: cachefile_to_keylist(&ads, (CacheFile *)id, &keys, NULL); break; default: break; } /* build linked-list for searching */ BLI_dlrbTree_linkedlist_sync(&keys); /* start drawing keyframes * - we use the binary-search capabilities of the tree to only start from * the first visible keyframe (last one can then be easily checked) * - draw within a single GL block to be faster */ glBegin(GL_LINES); for (ak = time_cfra_find_ak(keys.root, v2d->cur.xmin); (ak) && (ak->cfra <= v2d->cur.xmax); ak = ak->next) { glVertex2f(ak->cfra, ymin); glVertex2f(ak->cfra, ymax); } glEnd(); // GL_LINES /* free temp stuff */ BLI_dlrbTree_free(&keys); }
void draw_action_channel(View2D *v2d, AnimData *adt, bAction *act, float ypos) { DLRBT_Tree keys, blocks; short locked = (act && act->id.lib != NULL); BLI_dlrbTree_init(&keys); BLI_dlrbTree_init(&blocks); action_to_keylist(adt, act, &keys, &blocks); BLI_dlrbTree_linkedlist_sync(&keys); BLI_dlrbTree_linkedlist_sync(&blocks); draw_keylist(v2d, &keys, &blocks, ypos, locked); BLI_dlrbTree_free(&keys); BLI_dlrbTree_free(&blocks); }
void draw_action_channel(View2D *v2d, AnimData *adt, bAction *act, float ypos, float yscale_fac) { DLRBT_Tree keys, blocks; bool locked = (act && ID_IS_LINKED(act)); BLI_dlrbTree_init(&keys); BLI_dlrbTree_init(&blocks); action_to_keylist(adt, act, &keys, &blocks); BLI_dlrbTree_linkedlist_sync(&keys); BLI_dlrbTree_linkedlist_sync(&blocks); draw_keylist(v2d, &keys, &blocks, ypos, yscale_fac, locked); BLI_dlrbTree_free(&keys); BLI_dlrbTree_free(&blocks); }
void draw_agroup_channel(View2D *v2d, AnimData *adt, bActionGroup *agrp, float ypos, float yscale_fac) { DLRBT_Tree keys, blocks; bool locked = (agrp->flag & AGRP_PROTECTED) || ((adt && adt->action) && ID_IS_LINKED(adt->action)); BLI_dlrbTree_init(&keys); BLI_dlrbTree_init(&blocks); agroup_to_keylist(adt, agrp, &keys, &blocks); BLI_dlrbTree_linkedlist_sync(&keys); BLI_dlrbTree_linkedlist_sync(&blocks); draw_keylist(v2d, &keys, &blocks, ypos, yscale_fac, locked); BLI_dlrbTree_free(&keys); BLI_dlrbTree_free(&blocks); }
void draw_agroup_channel(View2D *v2d, AnimData *adt, bActionGroup *agrp, float ypos) { DLRBT_Tree keys, blocks; short locked = (agrp->flag & AGRP_PROTECTED) || ((adt && adt->action) && (adt->action->id.lib)); BLI_dlrbTree_init(&keys); BLI_dlrbTree_init(&blocks); agroup_to_keylist(adt, agrp, &keys, &blocks); BLI_dlrbTree_linkedlist_sync(&keys); BLI_dlrbTree_linkedlist_sync(&blocks); draw_keylist(v2d, &keys, &blocks, ypos, locked); BLI_dlrbTree_free(&keys); BLI_dlrbTree_free(&blocks); }
void draw_fcurve_channel(View2D *v2d, AnimData *adt, FCurve *fcu, float ypos, float yscale_fac) { DLRBT_Tree keys, blocks; bool locked = (fcu->flag & FCURVE_PROTECTED) || ((fcu->grp) && (fcu->grp->flag & AGRP_PROTECTED)) || ((adt && adt->action) && ID_IS_LINKED_DATABLOCK(adt->action)); BLI_dlrbTree_init(&keys); BLI_dlrbTree_init(&blocks); fcurve_to_keylist(adt, fcu, &keys, &blocks); BLI_dlrbTree_linkedlist_sync(&keys); BLI_dlrbTree_linkedlist_sync(&blocks); draw_keylist(v2d, &keys, &blocks, ypos, yscale_fac, locked); BLI_dlrbTree_free(&keys); BLI_dlrbTree_free(&blocks); }
void draw_fcurve_channel(View2D *v2d, AnimData *adt, FCurve *fcu, float ypos) { DLRBT_Tree keys, blocks; short locked = (fcu->flag & FCURVE_PROTECTED) || ((fcu->grp) && (fcu->grp->flag & AGRP_PROTECTED)) || ((adt && adt->action) && (adt->action->id.lib)); BLI_dlrbTree_init(&keys); BLI_dlrbTree_init(&blocks); fcurve_to_keylist(adt, fcu, &keys, &blocks); BLI_dlrbTree_linkedlist_sync(&keys); BLI_dlrbTree_linkedlist_sync(&blocks); draw_keylist(v2d, &keys, &blocks, ypos, locked); BLI_dlrbTree_free(&keys); BLI_dlrbTree_free(&blocks); }
void draw_masklay_channel(View2D *v2d, bDopeSheet *ads, MaskLayer *masklay, float ypos) { DLRBT_Tree keys; BLI_dlrbTree_init(&keys); mask_to_keylist(ads, masklay, &keys); BLI_dlrbTree_linkedlist_sync(&keys); draw_keylist(v2d, &keys, NULL, ypos, (masklay->flag & MASK_LAYERFLAG_LOCKED)); BLI_dlrbTree_free(&keys); }
void draw_gpl_channel(View2D *v2d, bDopeSheet *ads, bGPDlayer *gpl, float ypos) { DLRBT_Tree keys; BLI_dlrbTree_init(&keys); gpl_to_keylist(ads, gpl, &keys); BLI_dlrbTree_linkedlist_sync(&keys); draw_keylist(v2d, &keys, NULL, ypos, (gpl->flag & GP_LAYER_LOCKED)); BLI_dlrbTree_free(&keys); }
void draw_gpencil_channel(View2D *v2d, bDopeSheet *ads, bGPdata *gpd, float ypos) { DLRBT_Tree keys; BLI_dlrbTree_init(&keys); gpencil_to_keylist(ads, gpd, &keys); BLI_dlrbTree_linkedlist_sync(&keys); draw_keylist(v2d, &keys, NULL, ypos, 0); BLI_dlrbTree_free(&keys); }
/* draw the keyframes in the specified Action */ static void nla_action_draw_keyframes(AnimData *adt, bAction *act, View2D *v2d, float y, float ymin, float ymax) { DLRBT_Tree keys; ActKeyColumn *ak; float xscale, f1, f2; float color[4]; /* get a list of the keyframes with NLA-scaling applied */ BLI_dlrbTree_init(&keys); action_to_keylist(adt, act, &keys, NULL); BLI_dlrbTree_linkedlist_sync(&keys); if (ELEM(NULL, act, keys.first)) return; /* draw a darkened region behind the strips * - get and reset the background color, this time without the alpha to stand out better * (amplified alpha is used instead) */ nla_action_get_color(adt, act, color); color[3] *= 2.5f; glColor4fv(color); /* - draw a rect from the first to the last frame (no extra overlaps for now) * that is slightly stumpier than the track background (hardcoded 2-units here) */ f1 = ((ActKeyColumn *)keys.first)->cfra; f2 = ((ActKeyColumn *)keys.last)->cfra; glRectf(f1, ymin + 2, f2, ymax - 2); /* get View2D scaling factor */ UI_view2d_scale_get(v2d, &xscale, NULL); /* for now, color is hardcoded to be black */ glColor3f(0.0f, 0.0f, 0.0f); /* just draw each keyframe as a simple dot (regardless of the selection status) * - size is 3.0f which is smaller than the editable keyframes, so that there is a distinction */ for (ak = keys.first; ak; ak = ak->next) draw_keyframe_shape(ak->cfra, y, xscale, 3.0f, 0, ak->key_type, KEYFRAME_SHAPE_FRAME, 1.0f); /* free icons */ BLI_dlrbTree_free(&keys); }
/* Draw the given motion path for an Object or a Bone * - assumes that the viewport has already been initialized properly * i.e. draw_motion_paths_init() has been called */ void draw_motion_path_instance(Scene *scene, Object *ob, bPoseChannel *pchan, bAnimVizSettings *avs, bMotionPath *mpath) { //RegionView3D *rv3d = ar->regiondata; bMotionPathVert *mpv, *mpv_start; int i, stepsize = avs->path_step; int sfra, efra, sind, len; /* get frame ranges */ if (avs->path_type == MOTIONPATH_TYPE_ACFRA) { /* With "Around Current", we only choose frames from around * the current frame to draw. */ sfra = CFRA - avs->path_bc; efra = CFRA + avs->path_ac; } else { /* Use the current display range */ sfra = avs->path_sf; efra = avs->path_ef; } /* no matter what, we can only show what is in the cache and no more * - abort if whole range is past ends of path * - otherwise clamp endpoints to extents of path */ if (sfra < mpath->start_frame) { /* start clamp */ sfra = mpath->start_frame; } if (efra > mpath->end_frame) { /* end clamp */ efra = mpath->end_frame; } if ((sfra > mpath->end_frame) || (efra < mpath->start_frame)) { /* whole path is out of bounds */ return; } len = efra - sfra; if ((len <= 0) || (mpath->points == NULL)) { return; } /* get pointers to parts of path */ sind = sfra - mpath->start_frame; mpv_start = (mpath->points + sind); /* draw curve-line of path */ glShadeModel(GL_SMOOTH); glBegin(GL_LINE_STRIP); for (i = 0, mpv = mpv_start; i < len; i++, mpv++) { short sel = (pchan) ? (pchan->bone->flag & BONE_SELECTED) : (ob->flag & SELECT); float intensity; /* how faint */ int frame = sfra + i; int blend_base = (abs(frame - CFRA) == 1) ? TH_CFRAME : TH_BACK; /* "bleed" cframe color to ease color blending */ /* set color * - more intense for active/selected bones, less intense for unselected bones * - black for before current frame, green for current frame, blue for after current frame * - intensity decreases as distance from current frame increases */ #define SET_INTENSITY(A, B, C, min, max) (((1.0f - ((C - B) / (C - A))) * (max - min)) + min) if (frame < CFRA) { /* black - before cfra */ if (sel) { /* intensity = 0.5f; */ intensity = SET_INTENSITY(sfra, i, CFRA, 0.25f, 0.75f); } else { /* intensity = 0.8f; */ intensity = SET_INTENSITY(sfra, i, CFRA, 0.68f, 0.92f); } UI_ThemeColorBlend(TH_WIRE, blend_base, intensity); } else if (frame > CFRA) { /* blue - after cfra */ if (sel) { /* intensity = 0.5f; */ intensity = SET_INTENSITY(CFRA, i, efra, 0.25f, 0.75f); } else { /* intensity = 0.8f; */ intensity = SET_INTENSITY(CFRA, i, efra, 0.68f, 0.92f); } UI_ThemeColorBlend(TH_BONE_POSE, blend_base, intensity); } else { /* green - on cfra */ if (sel) { intensity = 0.5f; } else { intensity = 0.99f; } UI_ThemeColorBlendShade(TH_CFRAME, TH_BACK, intensity, 10); } #undef SET_INTENSITY /* draw a vertex with this color */ glVertex3fv(mpv->co); } glEnd(); glShadeModel(GL_FLAT); glPointSize(1.0); /* draw little black point at each frame * NOTE: this is not really visible/noticeable */ glBegin(GL_POINTS); for (i = 0, mpv = mpv_start; i < len; i++, mpv++) glVertex3fv(mpv->co); glEnd(); /* Draw little white dots at each framestep value */ UI_ThemeColor(TH_TEXT_HI); glBegin(GL_POINTS); for (i = 0, mpv = mpv_start; i < len; i += stepsize, mpv += stepsize) glVertex3fv(mpv->co); glEnd(); /* Draw big green dot where the current frame is * NOTE: this is only done when keyframes are shown, since this adds similar types of clutter */ if ((avs->path_viewflag & MOTIONPATH_VIEW_KFRAS) && (sfra < CFRA) && (CFRA <= efra)) { UI_ThemeColor(TH_CFRAME); glPointSize(6.0f); glBegin(GL_POINTS); mpv = mpv_start + (CFRA - sfra); glVertex3fv(mpv->co); glEnd(); UI_ThemeColor(TH_TEXT_HI); } /* XXX, this isn't up to date but probably should be kept so. */ invert_m4_m4(ob->imat, ob->obmat); /* Draw frame numbers at each framestep value */ if (avs->path_viewflag & MOTIONPATH_VIEW_FNUMS) { unsigned char col[4]; UI_GetThemeColor3ubv(TH_TEXT_HI, col); col[3] = 255; for (i = 0, mpv = mpv_start; i < len; i += stepsize, mpv += stepsize) { int frame = sfra + i; char numstr[32]; size_t numstr_len; float co[3]; /* only draw framenum if several consecutive highlighted points don't occur on same point */ if (i == 0) { numstr_len = sprintf(numstr, " %d", frame); mul_v3_m4v3(co, ob->imat, mpv->co); view3d_cached_text_draw_add(co, numstr, numstr_len, 0, V3D_CACHE_TEXT_WORLDSPACE | V3D_CACHE_TEXT_ASCII, col); } else if ((i >= stepsize) && (i < len - stepsize)) { bMotionPathVert *mpvP = (mpv - stepsize); bMotionPathVert *mpvN = (mpv + stepsize); if ((equals_v3v3(mpv->co, mpvP->co) == 0) || (equals_v3v3(mpv->co, mpvN->co) == 0)) { numstr_len = sprintf(numstr, " %d", frame); mul_v3_m4v3(co, ob->imat, mpv->co); view3d_cached_text_draw_add(co, numstr, numstr_len, 0, V3D_CACHE_TEXT_WORLDSPACE | V3D_CACHE_TEXT_ASCII, col); } } } } /* Keyframes - dots and numbers */ if (avs->path_viewflag & MOTIONPATH_VIEW_KFRAS) { unsigned char col[4]; AnimData *adt = BKE_animdata_from_id(&ob->id); DLRBT_Tree keys; /* build list of all keyframes in active action for object or pchan */ BLI_dlrbTree_init(&keys); if (adt) { /* it is assumed that keyframes for bones are all grouped in a single group * unless an option is set to always use the whole action */ if ((pchan) && (avs->path_viewflag & MOTIONPATH_VIEW_KFACT) == 0) { bActionGroup *agrp = BKE_action_group_find_name(adt->action, pchan->name); if (agrp) { agroup_to_keylist(adt, agrp, &keys, NULL); BLI_dlrbTree_linkedlist_sync(&keys); } } else { action_to_keylist(adt, adt->action, &keys, NULL); BLI_dlrbTree_linkedlist_sync(&keys); } } /* Draw slightly-larger yellow dots at each keyframe */ UI_GetThemeColor3ubv(TH_VERTEX_SELECT, col); col[3] = 255; glPointSize(4.0f); glColor3ubv(col); glBegin(GL_POINTS); for (i = 0, mpv = mpv_start; i < len; i++, mpv++) { int frame = sfra + i; float mframe = (float)(frame); if (BLI_dlrbTree_search_exact(&keys, compare_ak_cfraPtr, &mframe)) glVertex3fv(mpv->co); } glEnd(); /* Draw frame numbers of keyframes */ if (avs->path_viewflag & MOTIONPATH_VIEW_KFNOS) { float co[3]; for (i = 0, mpv = mpv_start; i < len; i++, mpv++) { float mframe = (float)(sfra + i); if (BLI_dlrbTree_search_exact(&keys, compare_ak_cfraPtr, &mframe)) { char numstr[32]; size_t numstr_len; numstr_len = sprintf(numstr, " %d", (sfra + i)); mul_v3_m4v3(co, ob->imat, mpv->co); view3d_cached_text_draw_add(co, numstr, numstr_len, 0, V3D_CACHE_TEXT_WORLDSPACE | V3D_CACHE_TEXT_ASCII, col); } } } BLI_dlrbTree_free(&keys); } }
static bool find_prev_next_keyframes(struct bContext *C, int *nextfra, int *prevfra) { Scene *scene = CTX_data_scene(C); Object *ob = CTX_data_active_object(C); bGPdata *gpd = CTX_data_gpencil_data(C); Mask *mask = CTX_data_edit_mask(C); bDopeSheet ads = {NULL}; DLRBT_Tree keys; ActKeyColumn *aknext, *akprev; float cfranext, cfraprev; bool donenext = false, doneprev = false; int nextcount = 0, prevcount = 0; cfranext = cfraprev = (float)(CFRA); /* init binarytree-list for getting keyframes */ BLI_dlrbTree_init(&keys); /* seed up dummy dopesheet context with flags to perform necessary filtering */ if ((scene->flag & SCE_KEYS_NO_SELONLY) == 0) { /* only selected channels are included */ ads.filterflag |= ADS_FILTER_ONLYSEL; } /* populate tree with keyframe nodes */ scene_to_keylist(&ads, scene, &keys, NULL); if (ob) ob_to_keylist(&ads, ob, &keys, NULL); gpencil_to_keylist(&ads, gpd, &keys); if (mask) { MaskLayer *masklay = BKE_mask_layer_active(mask); mask_to_keylist(&ads, masklay, &keys); } /* build linked-list for searching */ BLI_dlrbTree_linkedlist_sync(&keys); /* find matching keyframe in the right direction */ do { aknext = (ActKeyColumn *)BLI_dlrbTree_search_next(&keys, compare_ak_cfraPtr, &cfranext); if (aknext) { if (CFRA == (int)aknext->cfra) { /* make this the new starting point for the search and ignore */ cfranext = aknext->cfra; } else { /* this changes the frame, so set the frame and we're done */ if (++nextcount == U.view_frame_keyframes) donenext = true; } cfranext = aknext->cfra; } } while ((aknext != NULL) && (donenext == false)); do { akprev = (ActKeyColumn *)BLI_dlrbTree_search_prev(&keys, compare_ak_cfraPtr, &cfraprev); if (akprev) { if (CFRA == (int)akprev->cfra) { /* make this the new starting point for the search */ } else { /* this changes the frame, so set the frame and we're done */ if (++prevcount == U.view_frame_keyframes) doneprev = true; } cfraprev = akprev->cfra; } } while ((akprev != NULL) && (doneprev == false)); /* free temp stuff */ BLI_dlrbTree_free(&keys); /* any success? */ if (doneprev || donenext) { if (doneprev) *prevfra = cfraprev; else *prevfra = CFRA - (cfranext - CFRA); if (donenext) *nextfra = cfranext; else *nextfra = CFRA + (CFRA - cfraprev); return true; } return false; }
/* get frame on which the "hold" for the bone ends * XXX: this may not really work that well if a bone moves on some channels and not others * if this happens to be a major issue, scrap this, and just make this happen * independently per F-Curve */ static float pose_propagate_get_boneHoldEndFrame(Object *ob, tPChanFCurveLink *pfl, float startFrame) { DLRBT_Tree keys, blocks; ActKeyBlock *ab; AnimData *adt = ob->adt; LinkData *ld; float endFrame = startFrame; /* set up optimized data-structures for searching for relevant keyframes + holds */ BLI_dlrbTree_init(&keys); BLI_dlrbTree_init(&blocks); for (ld = pfl->fcurves.first; ld; ld = ld->next) { FCurve *fcu = (FCurve *)ld->data; fcurve_to_keylist(adt, fcu, &keys, &blocks); } BLI_dlrbTree_linkedlist_sync(&keys); BLI_dlrbTree_linkedlist_sync(&blocks); /* find the long keyframe (i.e. hold), and hence obtain the endFrame value * - the best case would be one that starts on the frame itself */ ab = (ActKeyBlock *)BLI_dlrbTree_search_exact(&blocks, compare_ab_cfraPtr, &startFrame); if (actkeyblock_is_valid(ab, &keys) == 0) { /* There are only two cases for no-exact match: * 1) the current frame is just before another key but not on a key itself * 2) the current frame is on a key, but that key doesn't link to the next * * If we've got the first case, then we can search for another block, * otherwise forget it, as we'd be overwriting some valid data. */ if (BLI_dlrbTree_search_exact(&keys, compare_ak_cfraPtr, &startFrame) == NULL) { /* we've got case 1, so try the one after */ ab = (ActKeyBlock *)BLI_dlrbTree_search_next(&blocks, compare_ab_cfraPtr, &startFrame); if (actkeyblock_is_valid(ab, &keys) == 0) { /* try the block before this frame then as last resort */ ab = (ActKeyBlock *)BLI_dlrbTree_search_prev(&blocks, compare_ab_cfraPtr, &startFrame); /* whatever happens, stop searching now... */ if (actkeyblock_is_valid(ab, &keys) == 0) { /* restrict range to just the frame itself * i.e. everything is in motion, so no holds to safely overwrite */ ab = NULL; } } } else { /* we've got case 2 - set ab to NULL just in case, since we shouldn't do anything in this case */ ab = NULL; } } /* check if we can go any further than we've already gone */ if (ab) { /* go to next if it is also valid and meets "extension" criteria */ while (ab->next) { ActKeyBlock *abn = (ActKeyBlock *)ab->next; /* must be valid */ if (actkeyblock_is_valid(abn, &keys) == 0) break; /* should start on the same frame that the last ended on */ if (ab->end != abn->start) break; /* should have the same number of curves */ if (ab->totcurve != abn->totcurve) break; /* should have the same value * XXX: this may be a bit fuzzy on larger data sets, so be careful */ if (ab->val != abn->val) break; /* we can extend the bounds to the end of this "next" block now */ ab = abn; } /* end frame can now take the value of the end of the block */ endFrame = ab->end; } /* free temp memory */ BLI_dlrbTree_free(&keys); BLI_dlrbTree_free(&blocks); /* return the end frame we've found */ return endFrame; }
/* This tool automagically generates/validates poselib data so that it corresponds to the data * in the action. This is for use in making existing actions usable as poselibs. */ static int poselib_sanitise_exec (bContext *C, wmOperator *op) { Object *ob = get_poselib_object(C); bAction *act = (ob)? ob->poselib : NULL; DLRBT_Tree keys; ActKeyColumn *ak; TimeMarker *marker, *markern; /* validate action */ if (act == NULL) { BKE_report(op->reports, RPT_WARNING, "No Action to validate"); return OPERATOR_CANCELLED; } /* determine which frames have keys */ BLI_dlrbTree_init(&keys); action_to_keylist(NULL, act, &keys, NULL); BLI_dlrbTree_linkedlist_sync(&keys); /* for each key, make sure there is a corresponding pose */ for (ak= keys.first; ak; ak= ak->next) { /* check if any pose matches this */ // TODO: don't go looking through the list like this every time... for (marker= act->markers.first; marker; marker= marker->next) { if (IS_EQ(marker->frame, (double)ak->cfra)) { marker->flag = -1; break; } } /* add new if none found */ if (marker == NULL) { /* add pose to poselib */ marker= MEM_callocN(sizeof(TimeMarker), "ActionMarker"); BLI_strncpy(marker->name, "Pose", sizeof(marker->name)); marker->frame= (int)ak->cfra; marker->flag= -1; BLI_addtail(&act->markers, marker); } } /* remove all untagged poses (unused), and remove all tags */ for (marker= act->markers.first; marker; marker= markern) { markern= marker->next; if (marker->flag != -1) BLI_freelinkN(&act->markers, marker); else marker->flag = 0; } /* free temp memory */ BLI_dlrbTree_free(&keys); /* send notifiers for this - using keyframe editing notifiers, since action * may be being shown in anim editors as active action */ WM_event_add_notifier(C, NC_ANIMATION|ND_KEYFRAME|NA_EDITED, NULL); return OPERATOR_FINISHED; }
/* common code for invoke() methods */ static int pose_slide_invoke_common(bContext *C, wmOperator *op, tPoseSlideOp *pso) { tPChanFCurveLink *pfl; AnimData *adt = pso->ob->adt; wmWindow *win = CTX_wm_window(C); /* for each link, add all its keyframes to the search tree */ for (pfl = pso->pfLinks.first; pfl; pfl = pfl->next) { LinkData *ld; /* do this for each F-Curve */ for (ld = pfl->fcurves.first; ld; ld = ld->next) { FCurve *fcu = (FCurve *)ld->data; fcurve_to_keylist(adt, fcu, &pso->keys, NULL); } } /* consolidate these keyframes, and figure out the nearest ones */ BLI_dlrbTree_linkedlist_sync(&pso->keys); /* cancel if no keyframes found... */ if (pso->keys.root) { ActKeyColumn *ak; float cframe = (float)pso->cframe; /* firstly, check if the current frame is a keyframe... */ ak = (ActKeyColumn *)BLI_dlrbTree_search_exact(&pso->keys, compare_ak_cfraPtr, &cframe); if (ak == NULL) { /* current frame is not a keyframe, so search */ ActKeyColumn *pk = (ActKeyColumn *)BLI_dlrbTree_search_prev(&pso->keys, compare_ak_cfraPtr, &cframe); ActKeyColumn *nk = (ActKeyColumn *)BLI_dlrbTree_search_next(&pso->keys, compare_ak_cfraPtr, &cframe); /* new set the frames */ /* prev frame */ pso->prevFrame = (pk) ? (pk->cfra) : (pso->cframe - 1); RNA_int_set(op->ptr, "prev_frame", pso->prevFrame); /* next frame */ pso->nextFrame = (nk) ? (nk->cfra) : (pso->cframe + 1); RNA_int_set(op->ptr, "next_frame", pso->nextFrame); } else { /* current frame itself is a keyframe, so just take keyframes on either side */ /* prev frame */ pso->prevFrame = (ak->prev) ? (ak->prev->cfra) : (pso->cframe - 1); RNA_int_set(op->ptr, "prev_frame", pso->prevFrame); /* next frame */ pso->nextFrame = (ak->next) ? (ak->next->cfra) : (pso->cframe + 1); RNA_int_set(op->ptr, "next_frame", pso->nextFrame); } } else { BKE_report(op->reports, RPT_ERROR, "No keyframes to slide between"); pose_slide_exit(op); return OPERATOR_CANCELLED; } /* initial apply for operator... */ /* TODO: need to calculate percentage for initial round too... */ pose_slide_apply(C, pso); /* depsgraph updates + redraws */ pose_slide_refresh(C, pso); /* set cursor to indicate modal */ WM_cursor_modal_set(win, BC_EW_SCROLLCURSOR); /* header print */ pose_slide_draw_status(pso); /* add a modal handler for this operator */ WM_event_add_modal_handler(C, op); return OPERATOR_RUNNING_MODAL; }