Exemple #1
0
/* in case UserDef was read, we re-initialize all, and do versioning */
static void wm_init_userdef(bContext *C, const bool from_memory)
{
	/* versioning is here */
	UI_init_userdef();
	
	MEM_CacheLimiter_set_maximum(((size_t)U.memcachelimit) * 1024 * 1024);
	sound_init(CTX_data_main(C));

	/* needed so loading a file from the command line respects user-pref [#26156] */
	if (U.flag & USER_FILENOUI) G.fileflags |= G_FILE_NO_UI;
	else G.fileflags &= ~G_FILE_NO_UI;

	/* set the python auto-execute setting from user prefs */
	/* enabled by default, unless explicitly enabled in the command line which overrides */
	if ((G.f & G_SCRIPT_OVERRIDE_PREF) == 0) {
		if ((U.flag & USER_SCRIPT_AUTOEXEC_DISABLE) == 0) G.f |=  G_SCRIPT_AUTOEXEC;
		else G.f &= ~G_SCRIPT_AUTOEXEC;
	}

	/* avoid re-saving for every small change to our prefs, allow overrides */
	if (from_memory) {
		UI_init_userdef_factory();
	}

	/* update tempdir from user preferences */
	BLI_init_temporary_dir(U.tempdir);

	BKE_userdef_state();
}
int main(int argc, const char **argv)
#endif
{
	bContext *C = CTX_create();
	SYS_SystemHandle syshandle;

#ifndef WITH_PYTHON_MODULE
	bArgs *ba;
#endif

#ifdef WIN32
	wchar_t **argv_16 = CommandLineToArgvW(GetCommandLineW(), &argc);
	int argci = 0;
	char **argv = MEM_mallocN(argc * sizeof(char *), "argv array");
	for (argci = 0; argci < argc; argci++) {
		argv[argci] = alloc_utf_8_from_16(argv_16[argci], 0);
	}
	LocalFree(argv_16);
#endif

#ifdef WITH_PYTHON_MODULE
#ifdef __APPLE__
	environ = *_NSGetEnviron();
#endif

#undef main
	evil_C = C;
#endif



#ifdef WITH_BINRELOC
	br_init(NULL);
#endif

#ifdef WITH_LIBMV
	libmv_initLogging(argv[0]);
#endif

	setCallbacks();
#if defined(__APPLE__) && !defined(WITH_PYTHON_MODULE)
	/* patch to ignore argument finder gives us (pid?) */
	if (argc == 2 && strncmp(argv[1], "-psn_", 5) == 0) {
		extern int GHOST_HACK_getFirstFile(char buf[]);
		static char firstfilebuf[512];

		argc = 1;

		if (GHOST_HACK_getFirstFile(firstfilebuf)) {
			argc = 2;
			argv[1] = firstfilebuf;
		}
	}

#endif

#ifdef __FreeBSD__
	fpsetmask(0);
#endif

	/* initialize path to executable */
	BLI_init_program_path(argv[0]);

	BLI_threadapi_init();

	initglobals();  /* blender.c */

	IMB_init();
	BKE_images_init();

	BKE_brush_system_init();

	BLI_callback_global_init();

#ifdef WITH_GAMEENGINE
	syshandle = SYS_GetSystem();
#else
	syshandle = 0;
#endif

	/* first test for background */
#ifndef WITH_PYTHON_MODULE
	ba = BLI_argsInit(argc, (const char **)argv); /* skip binary path */
	setupArguments(C, ba, &syshandle);

	BLI_argsParse(ba, 1, NULL, NULL);

	if (use_crash_handler) {
		/* after parsing args */
		signal(SIGSEGV, blender_crash_handler);
	}
#else
	G.factory_startup = true;  /* using preferences or user startup makes no sense for py-as-module */
	(void)syshandle;
#endif

#ifdef WITH_FFMPEG
	IMB_ffmpeg_init();
#endif

	/* after level 1 args, this is so playanim skips RNA init */
	RNA_init();

	RE_engines_init();
	init_nodesystem();
	/* end second init */


#if defined(WITH_PYTHON_MODULE) || defined(WITH_HEADLESS)
	G.background = true; /* python module mode ALWAYS runs in background mode (for now) */
#else
	/* for all platforms, even windos has it! */
	if (G.background) {
		signal(SIGINT, blender_esc);  /* ctrl c out bg render */
	}
#endif

	/* background render uses this font too */
	BKE_vfont_builtin_register(datatoc_bfont_pfb, datatoc_bfont_pfb_size);

	/* Initialize ffmpeg if built in, also needed for bg mode if videos are
	 * rendered via ffmpeg */
	sound_init_once();
	
	init_def_material();

	if (G.background == 0) {
#ifndef WITH_PYTHON_MODULE
		BLI_argsParse(ba, 2, NULL, NULL);
		BLI_argsParse(ba, 3, NULL, NULL);
#endif
		WM_init(C, argc, (const char **)argv);

		/* this is properly initialized with user defs, but this is default */
		/* call after loading the startup.blend so we can read U.tempdir */
		BLI_init_temporary_dir(U.tempdir);

#ifdef WITH_SDL
		BLI_setenv("SDL_VIDEODRIVER", "dummy");
#endif
	}
	else {
#ifndef WITH_PYTHON_MODULE
		BLI_argsParse(ba, 3, NULL, NULL);
#endif

		WM_init(C, argc, (const char **)argv);

		/* don't use user preferences temp dir */
		BLI_init_temporary_dir(NULL);
	}
#ifdef WITH_PYTHON
	/**
	 * NOTE: the U.pythondir string is NULL until WM_init() is executed,
	 * so we provide the BPY_ function below to append the user defined
	 * python-dir to Python's sys.path at this point.  Simply putting
	 * WM_init() before #BPY_python_start() crashes Blender at startup.
	 */

	/* TODO - U.pythondir */
#else
	printf("\n* WARNING * - Blender compiled without Python!\nthis is not intended for typical usage\n\n");
#endif
	
	CTX_py_init_set(C, 1);
	WM_keymap_init(C);

#ifdef WITH_FREESTYLE
	/* initialize Freestyle */
	FRS_initialize();
	FRS_set_context(C);
#endif

	/* OK we are ready for it */
#ifndef WITH_PYTHON_MODULE
	BLI_argsParse(ba, 4, load_file, C);
	
	if (G.background == 0) {
		if (!G.file_loaded)
			if (U.uiflag2 & USER_KEEP_SESSION)
				WM_recover_last_session(C, NULL);
	}

#endif

#ifndef WITH_PYTHON_MODULE
	BLI_argsFree(ba);
#endif

#ifdef WIN32
	while (argci) {
		free(argv[--argci]);
	}
	MEM_freeN(argv);
	argv = NULL;
#endif

#ifdef WITH_PYTHON_MODULE
	return 0; /* keep blender in background mode running */
#endif

	if (G.background) {
		/* actually incorrect, but works for now (ton) */
		WM_exit(C);
	}
	else {
		if (G.fileflags & G_FILE_AUTOPLAY) {
			if (G.f & G_SCRIPT_AUTOEXEC) {
				if (WM_init_game(C)) {
					return 0;
				}
			}
			else {
				if (!(G.f & G_SCRIPT_AUTOEXEC_FAIL_QUIET)) {
					G.f |= G_SCRIPT_AUTOEXEC_FAIL;
					BLI_snprintf(G.autoexec_fail, sizeof(G.autoexec_fail), "Game AutoStart");
				}
			}
		}

		if (!G.file_loaded) {
			WM_init_splash(C);
		}
	}

	WM_main(C);

	return 0;
} /* end of int main(argc, argv)	*/
Exemple #3
0
/* custom_file can be NULL */
int wm_homefile_read(bContext *C, ReportList *reports, bool from_memory, const char *custom_file)
{
	ListBase wmbase;
	char startstr[FILE_MAX];
	char prefstr[FILE_MAX];
	int success = 0;

	/* Indicates whether user prefereneces were really load from memory.
	 *
	 * This is used for versioning code, and for this we can not rely on from_memory
	 * passed via argument. This is because there might be configuration folder
	 * exists but it might not have userpref.blend and in this case we fallback to
	 * reading home file from memory.
	 *
	 * And in this case versioning code is to be run.
	 */
	bool read_userdef_from_memory = true;

	/* options exclude eachother */
	BLI_assert((from_memory && custom_file) == 0);

	BLI_callback_exec(CTX_data_main(C), NULL, BLI_CB_EVT_LOAD_PRE);

	G.relbase_valid = 0;
	if (!from_memory) {
		const char * const cfgdir = BLI_get_folder(BLENDER_USER_CONFIG, NULL);
		if (custom_file) {
			BLI_strncpy(startstr, custom_file, FILE_MAX);

			if (cfgdir) {
				BLI_make_file_string(G.main->name, prefstr, cfgdir, BLENDER_USERPREF_FILE);
			}
			else {
				prefstr[0] = '\0';
			}
		}
		else if (cfgdir) {
			BLI_make_file_string(G.main->name, startstr, cfgdir, BLENDER_STARTUP_FILE);
			BLI_make_file_string(G.main->name, prefstr, cfgdir, BLENDER_USERPREF_FILE);
		}
		else {
			startstr[0] = '\0';
			prefstr[0] = '\0';
			from_memory = 1;
		}
	}
	
	/* prevent loading no UI */
	G.fileflags &= ~G_FILE_NO_UI;
	
	/* put aside screens to match with persistent windows later */
	wm_window_match_init(C, &wmbase);
	
	if (!from_memory) {
		if (BLI_access(startstr, R_OK) == 0) {
			success = (BKE_read_file(C, startstr, NULL) != BKE_READ_FILE_FAIL);
		}
		if (U.themes.first == NULL) {
			if (G.debug & G_DEBUG)
				printf("\nNote: No (valid) '%s' found, fall back to built-in default.\n\n", startstr);
			success = 0;
		}
	}

	if (success == 0 && custom_file && reports) {
		BKE_reportf(reports, RPT_ERROR, "Could not read '%s'", custom_file);
		/*We can not return from here because wm is already reset*/
	}

	if (success == 0) {
		success = BKE_read_file_from_memory(C, datatoc_startup_blend, datatoc_startup_blend_size, NULL, true);
		if (wmbase.first == NULL) wm_clear_default_size(C);
		BLI_init_temporary_dir(U.tempdir);

#ifdef WITH_PYTHON_SECURITY
		/* use alternative setting for security nuts
		 * otherwise we'd need to patch the binary blob - startup.blend.c */
		U.flag |= USER_SCRIPT_AUTOEXEC_DISABLE;
#endif
	}
	
	/* check new prefs only after startup.blend was finished */
	if (!from_memory && BLI_exists(prefstr)) {
		int done = BKE_read_file_userdef(prefstr, NULL);
		if (done) {
			read_userdef_from_memory = false;
			printf("Read new prefs: %s\n", prefstr);
		}
	}
	
	/* prevent buggy files that had G_FILE_RELATIVE_REMAP written out by mistake. Screws up autosaves otherwise
	 * can remove this eventually, only in a 2.53 and older, now its not written */
	G.fileflags &= ~G_FILE_RELATIVE_REMAP;
	
	/* check userdef before open window, keymaps etc */
	wm_init_userdef(C, read_userdef_from_memory);
	
	/* match the read WM with current WM */
	wm_window_match_do(C, &wmbase); 
	WM_check(C); /* opens window(s), checks keymaps */

	G.main->name[0] = '\0';

	/* When loading factory settings, the reset solid OpenGL lights need to be applied. */
	if (!G.background) GPU_default_lights();
	
	/* XXX */
	G.save_over = 0;    // start with save preference untitled.blend
	G.fileflags &= ~G_FILE_AUTOPLAY;    /*  disable autoplay in startup.blend... */

//	refresh_interface_font();
	
//	undo_editmode_clear();
	BKE_reset_undo();
	BKE_write_undo(C, "original");  /* save current state */

	ED_editors_init(C);
	DAG_on_visible_update(CTX_data_main(C), TRUE);

#ifdef WITH_PYTHON
	if (CTX_py_init_get(C)) {
		/* sync addons, these may have changed from the defaults */
		BPY_string_exec(C, "__import__('addon_utils').reset_all()");

		BPY_python_reset(C);
	}
#endif

	/* important to do before NULL'ing the context */
	BLI_callback_exec(CTX_data_main(C), NULL, BLI_CB_EVT_LOAD_POST);

	WM_event_add_notifier(C, NC_WM | ND_FILEREAD, NULL);

	/* in background mode the scene will stay NULL */
	if (!G.background) {
		CTX_wm_window_set(C, NULL); /* exits queues */
	}

	return TRUE;
}