Exemple #1
0
/** 
 * Returns a new quad (convex) from the merge of two triangles that share the
 * vertex index v.
 * @param faceI mesh triangle
 * @param faceJ mesh triangle
 * @param v vertex index shared by both triangles
 * @return a new convex quad if the merge is possible
 */
BOP_Face* BOP_Merge::createQuad(BOP_Face3 *faceI, BOP_Face3 *faceJ, BOP_Index v)
{
	BOP_Face *faceK = NULL;

	// Get faces data
	BOP_Index prevI, nextI, prevJ, nextJ;
	faceI->getNeighbours(v,prevI,nextI);
	faceJ->getNeighbours(v,prevJ,nextJ);
	MT_Point3 vertex = m_mesh->getVertex(v)->getPoint();
	MT_Point3 vPrevI = m_mesh->getVertex(prevI)->getPoint();
	MT_Point3 vNextI = m_mesh->getVertex(nextI)->getPoint();
	MT_Point3 vPrevJ = m_mesh->getVertex(prevJ)->getPoint();
	MT_Point3 vNextJ = m_mesh->getVertex(nextJ)->getPoint();

	// Quad test
	if (prevI == nextJ) {
		if (!BOP_collinear(vNextI,vertex,vPrevJ) && !BOP_collinear(vNextI,vPrevI,vPrevJ) &&
			BOP_convex(vertex,vNextI,vPrevI,vPrevJ)) {
				faceK = new BOP_Face4(v,nextI,prevI,prevJ,faceI->getPlane(),faceI->getOriginalFace());
				faceK->setTAG(faceI->getTAG());
		}
	}
	else if (nextI == prevJ) {
		if (!BOP_collinear(vPrevI,vertex,vNextJ) && !BOP_collinear(vPrevI,vNextI,vNextJ) &&
			BOP_convex(vertex,vNextJ,vNextI,vPrevI)) {
				faceK = new BOP_Face4(v,nextJ,nextI,prevI,faceI->getPlane(),faceI->getOriginalFace());
				faceK->setTAG(faceI->getTAG());
			}
	}
	return faceK;
}
Exemple #2
0
/** 
 * Returns a new face (quad or triangle) from the merge of one quad and one 
 * triangle that share the vertex v and come from the same original face.
 * @param faceI mesh quad
 * @param faceJ mesh triangle
 * @param pending vector with pending vertices (required to merge one quad 
 * and one triangle into a new triangle; it supposes to remove two vertexs,
 * v and its neighbour, that will be a new pending vertex if it wasn't)
 * @param v vertex index shared by both faces
 * @return If the merge is possible, a new face without v
 */
BOP_Face* BOP_Merge::mergeFaces(BOP_Face4 *faceI, BOP_Face3 *faceJ, BOP_Indexs &pending, BOP_Index v)
{
	BOP_Face *faceK = NULL;

	// Get faces data
	BOP_Index prevI, nextI, opp, prevJ, nextJ;
	faceI->getNeighbours(v,prevI,nextI,opp);
	faceJ->getNeighbours(v,prevJ,nextJ);
	MT_Point3 vertex = m_mesh->getVertex(v)->getPoint();
	MT_Point3 vOpp = m_mesh->getVertex(opp)->getPoint();
	MT_Point3 vPrevI = m_mesh->getVertex(prevI)->getPoint();
	MT_Point3 vNextI = m_mesh->getVertex(nextI)->getPoint();
	MT_Point3 vPrevJ = m_mesh->getVertex(prevJ)->getPoint();
	MT_Point3 vNextJ = m_mesh->getVertex(nextJ)->getPoint();

	// Merge test
	if (prevI == nextJ) {
		if (BOP_between(vertex,vNextI,vPrevJ)) {
			if (!BOP_collinear(vPrevJ,vPrevI,vOpp) && BOP_convex(vOpp,vPrevI,vPrevJ,vNextI)) {
				// The result is a new quad
				faceK = new BOP_Face4(opp,prevI,prevJ,nextI,faceI->getPlane(),faceI->getOriginalFace());
				faceK->setTAG(faceI->getTAG());
			}
			else if (BOP_between(vPrevI,vPrevJ,vOpp)) {
				// The result is a triangle (only if prevI can be merged)
				if (prevI < m_firstVertex) return NULL; // It can't be merged
				faceK = new BOP_Face3(nextI,opp,prevJ,faceI->getPlane(),faceI->getOriginalFace());
				faceK->setTAG(faceI->getTAG());
				if (!containsIndex(pending, prevI)) pending.push_back(prevI);
			}
		}
	}
	else if (nextI == prevJ) {
		if (BOP_between(vertex,vPrevI,vNextJ)) {
			if (!BOP_collinear(vNextJ,vNextI,vOpp) && BOP_convex(vOpp,vPrevI,vNextJ,vNextI)) {
				// The result is a new quad
				faceK = new BOP_Face4(opp,prevI,nextJ,nextI,faceI->getPlane(),faceI->getOriginalFace());
				faceK->setTAG(faceI->getTAG());
			}
			else if (BOP_between(vNextI,vOpp,vNextJ)) {
				// The result is a triangle (only if nextI can be merged)
				if (nextI < m_firstVertex) return NULL;
				faceK = new BOP_Face3(prevI,nextJ,opp,faceI->getPlane(),faceI->getOriginalFace());
				faceK->setTAG(faceI->getTAG());
				if (!containsIndex(pending, nextI)) pending.push_back(nextI);
			}
		}
	}
	return faceK;
}
Exemple #3
0
/** 
 * Returns a new quad (convex) from the merge of two triangles that share the
 * vertex index v.
 * @param faceI mesh triangle
 * @param faceJ mesh triangle
 * @param v vertex index shared by both triangles
 * @return a new convex quad if the merge is possible
 */
BOP_Face* BOP_Merge2::createQuad(BOP_Face3 *faceI, BOP_Face3 *faceJ)
{
	// Test if both triangles share a vertex index
	BOP_Index v;
	unsigned int i;
	for(i=0;i<3 ;i++) {
		v = faceI->getVertex(i);
		if( faceJ->containsVertex(v) ) break;
	}
	if (i == 3) return NULL;

	BOP_Face *faceK = NULL;

	// Get faces data
	BOP_Index prevI, nextI, prevJ, nextJ;
	faceI->getNeighbours(v,prevI,nextI);
	faceJ->getNeighbours(v,prevJ,nextJ);
	MT_Point3 vertex = m_mesh->getVertex(v)->getPoint();
	MT_Point3 vPrevI = m_mesh->getVertex(prevI)->getPoint();
	MT_Point3 vNextI = m_mesh->getVertex(nextI)->getPoint();
	MT_Point3 vPrevJ = m_mesh->getVertex(prevJ)->getPoint();
	MT_Point3 vNextJ = m_mesh->getVertex(nextJ)->getPoint();

	// Quad test
	if (prevI == nextJ) {
		if (!BOP_collinear(vNextI,vertex,vPrevJ) && !BOP_collinear(vNextI,vPrevI,vPrevJ) &&
			BOP_convex(vertex,vNextI,vPrevI,vPrevJ)) {
				faceK = new BOP_Face4(v,nextI,prevI,prevJ,faceI->getPlane(),faceI->getOriginalFace());
				faceK->setTAG(faceI->getTAG());
				BOP_Index edge;
				m_mesh->getIndexEdge(v,prevI,edge);
				m_mesh->getVertex(v)->removeEdge(edge);
				m_mesh->getVertex(prevI)->removeEdge(edge);
		}
	}
	else if (nextI == prevJ) {
		if (!BOP_collinear(vPrevI,vertex,vNextJ) && !BOP_collinear(vPrevI,vNextI,vNextJ) &&
			BOP_convex(vertex,vNextJ,vNextI,vPrevI)) {
				faceK = new BOP_Face4(v,nextJ,nextI,prevI,faceI->getPlane(),faceI->getOriginalFace());
				faceK->setTAG(faceI->getTAG());
				BOP_Index edge;
				m_mesh->getIndexEdge(v,nextI,edge);
				m_mesh->getVertex(v)->removeEdge(edge);
				m_mesh->getVertex(nextI)->removeEdge(edge);
			}
	}
	return faceK;
}
Exemple #4
0
/**
 * testPlane
 */
void BOP_Mesh::testPlane(BOP_Face *face)
{
	MT_Plane3 plane1(m_vertexs[face->getVertex(0)]->getPoint(), 
					 m_vertexs[face->getVertex(1)]->getPoint(),
					 m_vertexs[face->getVertex(2)]->getPoint());

	if (BOP_orientation(plane1,face->getPlane()) < 0) {	  
		cout << "Test Plane " << face << " v1: ";
		cout << m_vertexs[face->getVertex(0)]->getPoint() << " v2: ";
		cout << m_vertexs[face->getVertex(1)]->getPoint() << " v3: ";
		cout << m_vertexs[face->getVertex(2)]->getPoint() << " plane: ";
		cout << face->getPlane() << endl;
		cout << "Incorrect vertices order!!! plane1: " << plane1 << " (";
		cout << BOP_orientation(plane1,face->getPlane()) << ") " <<  " invert ";
		cout <<  MT_Plane3(m_vertexs[face->getVertex(2)]->getPoint(),
						   m_vertexs[face->getVertex(1)]->getPoint(),
						   m_vertexs[face->getVertex(0)]->getPoint()) << endl;
		if (BOP_collinear(m_vertexs[face->getVertex(0)]->getPoint(),
						  m_vertexs[face->getVertex(1)]->getPoint(),
						  m_vertexs[face->getVertex(2)]->getPoint())) {
			cout << " COLLINEAR!!!" << endl;
		}
		else {
			cout << endl;
		}
	}
}
Exemple #5
0
/**
 * Tests if faces since firstFace have all vertexs non-coincident of colinear, otherwise repairs the mesh.
 * @param mesh mesh that contains the faces, edges and vertices
 * @param firstFace first face index to be tested
 */
void BOP_mergeVertexs(BOP_Mesh *mesh, unsigned int firstFace)
{
	unsigned int numFaces = mesh->getNumFaces();
	for(unsigned int idxFace = firstFace; idxFace < numFaces; idxFace++) {
		BOP_Face *face = mesh->getFace(idxFace);
		if ((face->getTAG() != BROKEN) && (face->getTAG() != PHANTOM)) {
			MT_Point3 vertex1 = mesh->getVertex(face->getVertex(0))->getPoint();
			MT_Point3 vertex2 = mesh->getVertex(face->getVertex(1))->getPoint();
			MT_Point3 vertex3 = mesh->getVertex(face->getVertex(2))->getPoint();
			if (BOP_collinear(vertex1,vertex2,vertex3)) // collinear triangle 
				face->setTAG(PHANTOM);
		}
	}
}
Exemple #6
0
void clean_nonmanifold( BOP_Mesh *m )
{
	return;

	BOP_Edges nme;
	BOP_Edges e = m->getEdges();
	for( BOP_IT_Edges it = e.begin(); it != e.end(); ++it ) {
		BOP_Indexs faces = (*it)->getFaces();
		if( faces.size() & ~2 )
			nme.push_back(*it);
	}
	if (nme.size() == 0) return;
	for( BOP_IT_Edges it = nme.begin(); it != nme.end(); ++it ) {
		if( (*it)->getFaces().size() > 1 ) {
			BOP_Indexs faces = (*it)->getFaces();
			for( BOP_IT_Indexs face = faces.begin(); face != faces.end(); ++face ) {
				MT_Point3 vertex1 = m->getVertex(m->getFace(*face)->getVertex(0))->getPoint();
				MT_Point3 vertex2 = m->getVertex(m->getFace(*face)->getVertex(1))->getPoint();
				MT_Point3 vertex3 = m->getVertex(m->getFace(*face)->getVertex(2))->getPoint();
				if (BOP_collinear(vertex1,vertex2,vertex3)) // collinear triangle
					deleteFace(m,m->getFace(*face));
			}
			continue;
		}
		BOP_Face *oface1 = m->getFace((*it)->getFaces().front());
		BOP_Face *oface2, *tmpface;
		BOP_Index first =(*it)->getVertex1();
		BOP_Index next =(*it)->getVertex2();
		BOP_Index last = first;
		unsigned short facecount = 0;
		bool found = false;
		BOP_Indexs vertList;
#ifdef BOP_DEBUG
		cout << "  first edge is " << (*it) << endl;
#endif
		vertList.push_back(first);
		BOP_Edge *edge;
		while(true) {
			BOP_Vertex *vert = m->getVertex(next);
			BOP_Indexs edges = vert->getEdges();
			edge = NULL;
			for( BOP_IT_Indexs eit = edges.begin(); eit != edges.end(); ++eit) {
				edge = m->getEdge(*eit);
				if( edge->getFaces().size() > 1) {
					edge = NULL;
					continue;
				}
				if( edge->getVertex1() == next && edge->getVertex2() != last ) {
					last = next;
					next = edge->getVertex2();
					break;
				}
				if( edge->getVertex2() == next && edge->getVertex1() != last ) {
					last = next;
					next = edge->getVertex1();
					break;
				}
				edge = NULL;
			}
			if( !edge ) break;
#ifdef BOP_DEBUG
			cout << "   next edge is " << edge << endl;
#endif
			tmpface = m->getFace(edge->getFaces().front());
			if( oface1->getOriginalFace() != tmpface->getOriginalFace() )
				oface2 = tmpface;
			else
				++facecount;
			vertList.push_back(last);
			if( vertList.size() > 3 ) break;
			if( next == first ) {
				found = true;
				break;
			}
		}
		if(found) {
			edge = *it;
#ifdef BOP_DEBUG
			cout << "   --> found a loop" << endl;
#endif
			if( vertList.size() == 3 ) {
				BOP_Face3 *face = (BOP_Face3 *)m->getFace(edge->getFaces().front());
				face->getNeighbours(first,last,next);
			} else if( vertList.size() == 4 ) {
				BOP_Face4 *face = (BOP_Face4 *)m->getFace(edge->getFaces().front());
				face->getNeighbours(first,last,next,last);
			} else {
#ifdef BOP_DEBUG
				cout << "loop has " << vertList.size() << "verts"; 
#endif
				continue;
			}
			if(facecount == 1) oface1 = oface2;
			next = vertList[1];
			last = vertList[2];
			if( edge->getVertex2() == next ) { 
				BOP_Face3 *f = new BOP_Face3(next,first,last,
					oface1->getPlane(),oface1->getOriginalFace());
				m->addFace( f );
#ifdef BOP_DEBUG
				cout << "   face is backward: " << f << endl;
#endif
				
			} else {
				BOP_Face3 *f = new BOP_Face3(last,first,next,
					oface1->getPlane(),oface1->getOriginalFace());
				m->addFace( f );
#ifdef BOP_DEBUG
				cout << "   face is forward: " << f << endl;
#endif
			}
		}
	}
}