Exemple #1
0
/**
 * Logic shared between #WM_file_read & #wm_homefile_read,
 * updates to make after reading a file.
 */
static void wm_file_read_post(bContext *C, bool is_startup_file)
{
	bool addons_loaded = false;
	wmWindowManager *wm = CTX_wm_manager(C);

	if (!G.background) {
		/* remove windows which failed to be added via WM_check */
		wm_window_ghostwindows_remove_invalid(C, wm);
	}

	CTX_wm_window_set(C, wm->windows.first);

	ED_editors_init(C);
	DAG_on_visible_update(CTX_data_main(C), true);

#ifdef WITH_PYTHON
	if (is_startup_file) {
		/* possible python hasn't been initialized */
		if (CTX_py_init_get(C)) {
			/* sync addons, these may have changed from the defaults */
			BPY_execute_string(C, "__import__('addon_utils').reset_all()");

			BPY_python_reset(C);
			addons_loaded = true;
		}
	}
	else {
		/* run any texts that were loaded in and flagged as modules */
		BPY_python_reset(C);
		addons_loaded = true;
	}
#else
	UNUSED_VARS(is_startup_file);
#endif  /* WITH_PYTHON */

	WM_operatortype_last_properties_clear_all();

	/* important to do before NULL'ing the context */
	BLI_callback_exec(CTX_data_main(C), NULL, BLI_CB_EVT_VERSION_UPDATE);
	BLI_callback_exec(CTX_data_main(C), NULL, BLI_CB_EVT_LOAD_POST);

	/* would otherwise be handled by event loop */
	if (G.background) {
		Main *bmain = CTX_data_main(C);
		BKE_scene_update_tagged(bmain->eval_ctx, bmain, CTX_data_scene(C));
	}

	WM_event_add_notifier(C, NC_WM | ND_FILEREAD, NULL);

	/* report any errors.
	 * currently disabled if addons aren't yet loaded */
	if (addons_loaded) {
		wm_file_read_report(C);
	}

	if (!G.background) {
		/* in background mode this makes it hard to load
		 * a blend file and do anything since the screen
		 * won't be set to a valid value again */
		CTX_wm_window_set(C, NULL); /* exits queues */
	}

	if (!G.background) {
//		undo_editmode_clear();
		BKE_undo_reset();
		BKE_undo_write(C, "original");  /* save current state */
	}
}
static int load_file(int UNUSED(argc), const char **argv, void *data)
{
	bContext *C = data;

	/* Make the path absolute because its needed for relative linked blends to be found */
	char filename[FILE_MAX];

	/* note, we could skip these, but so far we always tried to load these files */
	if (argv[0][0] == '-') {
		fprintf(stderr, "unknown argument, loading as file: %s\n", argv[0]);
	}

	BLI_strncpy(filename, argv[0], sizeof(filename));
	BLI_path_cwd(filename);

	if (G.background) {
		int retval = BKE_read_file(C, filename, NULL);

		/* we successfully loaded a blend file, get sure that
		 * pointcache works */
		if (retval != BKE_READ_FILE_FAIL) {
			wmWindowManager *wm = CTX_wm_manager(C);

			/* special case, 2.4x files */
			if (wm == NULL && CTX_data_main(C)->wm.first == NULL) {
				extern void wm_add_default(bContext *C);

				/* wm_add_default() needs the screen to be set. */
				CTX_wm_screen_set(C, CTX_data_main(C)->screen.first);
				wm_add_default(C);
			}

			CTX_wm_manager_set(C, NULL); /* remove wm to force check */
			WM_check(C);
			G.relbase_valid = 1;
			if (CTX_wm_manager(C) == NULL) CTX_wm_manager_set(C, wm);  /* reset wm */

			DAG_on_visible_update(CTX_data_main(C), TRUE);
		}
		else {
			/* failed to load file, stop processing arguments */
			return -1;
		}

		/* WM_file_read() runs normally but since we're in background mode do here */
#ifdef WITH_PYTHON
		/* run any texts that were loaded in and flagged as modules */
		BPY_python_reset(C);
#endif

		/* happens for the UI on file reading too (huh? (ton))*/
		// XXX		BKE_reset_undo();
		//			BKE_write_undo("original");	/* save current state */
	}
	else {
		/* we are not running in background mode here, but start blender in UI mode with
		 * a file - this should do everything a 'load file' does */
		ReportList reports;
		BKE_reports_init(&reports, RPT_PRINT);
		WM_file_autoexec_init(filename);
		WM_file_read(C, filename, &reports);
		BKE_reports_clear(&reports);
	}

	G.file_loaded = 1;

	return 0;
}
Exemple #3
0
/* only called once, for startup */
void WM_init(bContext *C, int argc, const char **argv)
{

	if (!G.background) {
		wm_ghost_init(C);   /* note: it assigns C to ghost! */
		wm_init_cursor_data();
	}
	GHOST_CreateSystemPaths();

	BKE_addon_pref_type_init();

	wm_operatortype_init();
	wm_operatortypes_register();

	WM_menutype_init();
	WM_uilisttype_init();

	ED_undosys_type_init();

	BKE_library_callback_free_window_manager_set(wm_close_and_free);   /* library.c */
	BKE_library_callback_free_notifier_reference_set(WM_main_remove_notifier_reference);   /* library.c */
	BKE_library_callback_remap_editor_id_reference_set(WM_main_remap_editor_id_reference);   /* library.c */
	BKE_blender_callback_test_break_set(wm_window_testbreak); /* blender.c */
	BKE_spacedata_callback_id_remap_set(ED_spacedata_id_remap); /* screen.c */
	DAG_editors_update_cb(ED_render_id_flush_update,
	                      ED_render_scene_update,
	                      ED_render_scene_update_pre); /* depsgraph.c */

	ED_spacetypes_init();   /* editors/space_api/spacetype.c */

	ED_file_init();         /* for fsmenu */
	ED_node_init_butfuncs();

	BLF_init(); /* Please update source/gamengine/GamePlayer/GPG_ghost.cpp if you change this */

	BLT_lang_init();
	/* Must call first before doing any .blend file reading, since versionning code may create new IDs... See T57066. */
	BLT_lang_set(NULL);

	/* reports cant be initialized before the wm,
	 * but keep before file reading, since that may report errors */
	wm_init_reports(C);

	/* get the default database, plus a wm */
	wm_homefile_read(C, NULL, G.factory_startup, false, true, NULL, WM_init_state_app_template_get());

	/* Call again to set from userpreferences... */
	BLT_lang_set(NULL);

	if (!G.background) {

#ifdef WITH_INPUT_NDOF
		/* sets 3D mouse deadzone */
		WM_ndof_deadzone_set(U.ndof_deadzone);
#endif

		GPU_init();

		GPU_set_mipmap(G_MAIN, !(U.gameflags & USER_DISABLE_MIPMAP));
		GPU_set_linear_mipmap(true);
		GPU_set_anisotropic(G_MAIN, U.anisotropic_filter);
		GPU_set_gpu_mipmapping(G_MAIN, U.use_gpu_mipmap);

#ifdef WITH_OPENSUBDIV
		BKE_subsurf_osd_init();
#endif

		UI_init();
	}
	else {
		/* Note: Currently only inits icons, which we now want in background mode too
		 * (scripts could use those in background processing...).
		 * In case we do more later, we may need to pass a 'background' flag.
		 * Called from 'UI_init' above */
		BKE_icons_init(1);
	}


	ED_spacemacros_init();

	/* note: there is a bug where python needs initializing before loading the
	 * startup.blend because it may contain PyDrivers. It also needs to be after
	 * initializing space types and other internal data.
	 *
	 * However cant redo this at the moment. Solution is to load python
	 * before wm_homefile_read() or make py-drivers check if python is running.
	 * Will try fix when the crash can be repeated. - campbell. */

#ifdef WITH_PYTHON
	BPY_context_set(C); /* necessary evil */
	BPY_python_start(argc, argv);

	BPY_python_reset(C);
#else
	(void)argc; /* unused */
	(void)argv; /* unused */
#endif

	if (!G.background && !wm_start_with_console)
		GHOST_toggleConsole(3);

	clear_matcopybuf();
	ED_render_clear_mtex_copybuf();

	// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

	wm_history_file_read();

	/* allow a path of "", this is what happens when making a new file */
#if 0
	if (BKE_main_blendfile_path_from_global()[0] == '\0')
		BLI_make_file_string("/", G_MAIN->name, BKE_appdir_folder_default(), "untitled.blend");
#endif

	BLI_strncpy(G.lib, BKE_main_blendfile_path_from_global(), sizeof(G.lib));

#ifdef WITH_COMPOSITOR
	if (1) {
		extern void *COM_linker_hack;
		COM_linker_hack = COM_execute;
	}
#endif

	/* load last session, uses regular file reading so it has to be in end (after init py etc) */
	if (U.uiflag2 & USER_KEEP_SESSION) {
		/* calling WM_recover_last_session(C, NULL) has been moved to creator.c */
		/* that prevents loading both the kept session, and the file on the command line */
	}
	else {
		Main *bmain = CTX_data_main(C);
		/* note, logic here is from wm_file_read_post,
		 * call functions that depend on Python being initialized. */

		/* normally 'wm_homefile_read' will do this,
		 * however python is not initialized when called from this function.
		 *
		 * unlikely any handlers are set but its possible,
		 * note that recovering the last session does its own callbacks. */
		CTX_wm_window_set(C, CTX_wm_manager(C)->windows.first);

		BLI_callback_exec(bmain, NULL, BLI_CB_EVT_VERSION_UPDATE);
		BLI_callback_exec(bmain, NULL, BLI_CB_EVT_LOAD_POST);

		wm_file_read_report(C, bmain);

		if (!G.background) {
			CTX_wm_window_set(C, NULL);
		}
	}
}
Exemple #4
0
/* custom_file can be NULL */
int wm_homefile_read(bContext *C, ReportList *reports, bool from_memory, const char *custom_file)
{
	ListBase wmbase;
	char startstr[FILE_MAX];
	char prefstr[FILE_MAX];
	int success = 0;

	/* Indicates whether user prefereneces were really load from memory.
	 *
	 * This is used for versioning code, and for this we can not rely on from_memory
	 * passed via argument. This is because there might be configuration folder
	 * exists but it might not have userpref.blend and in this case we fallback to
	 * reading home file from memory.
	 *
	 * And in this case versioning code is to be run.
	 */
	bool read_userdef_from_memory = true;

	/* options exclude eachother */
	BLI_assert((from_memory && custom_file) == 0);

	BLI_callback_exec(CTX_data_main(C), NULL, BLI_CB_EVT_LOAD_PRE);

	G.relbase_valid = 0;
	if (!from_memory) {
		const char * const cfgdir = BLI_get_folder(BLENDER_USER_CONFIG, NULL);
		if (custom_file) {
			BLI_strncpy(startstr, custom_file, FILE_MAX);

			if (cfgdir) {
				BLI_make_file_string(G.main->name, prefstr, cfgdir, BLENDER_USERPREF_FILE);
			}
			else {
				prefstr[0] = '\0';
			}
		}
		else if (cfgdir) {
			BLI_make_file_string(G.main->name, startstr, cfgdir, BLENDER_STARTUP_FILE);
			BLI_make_file_string(G.main->name, prefstr, cfgdir, BLENDER_USERPREF_FILE);
		}
		else {
			startstr[0] = '\0';
			prefstr[0] = '\0';
			from_memory = 1;
		}
	}
	
	/* prevent loading no UI */
	G.fileflags &= ~G_FILE_NO_UI;
	
	/* put aside screens to match with persistent windows later */
	wm_window_match_init(C, &wmbase);
	
	if (!from_memory) {
		if (BLI_access(startstr, R_OK) == 0) {
			success = (BKE_read_file(C, startstr, NULL) != BKE_READ_FILE_FAIL);
		}
		if (U.themes.first == NULL) {
			if (G.debug & G_DEBUG)
				printf("\nNote: No (valid) '%s' found, fall back to built-in default.\n\n", startstr);
			success = 0;
		}
	}

	if (success == 0 && custom_file && reports) {
		BKE_reportf(reports, RPT_ERROR, "Could not read '%s'", custom_file);
		/*We can not return from here because wm is already reset*/
	}

	if (success == 0) {
		success = BKE_read_file_from_memory(C, datatoc_startup_blend, datatoc_startup_blend_size, NULL, true);
		if (wmbase.first == NULL) wm_clear_default_size(C);
		BLI_init_temporary_dir(U.tempdir);

#ifdef WITH_PYTHON_SECURITY
		/* use alternative setting for security nuts
		 * otherwise we'd need to patch the binary blob - startup.blend.c */
		U.flag |= USER_SCRIPT_AUTOEXEC_DISABLE;
#endif
	}
	
	/* check new prefs only after startup.blend was finished */
	if (!from_memory && BLI_exists(prefstr)) {
		int done = BKE_read_file_userdef(prefstr, NULL);
		if (done) {
			read_userdef_from_memory = false;
			printf("Read new prefs: %s\n", prefstr);
		}
	}
	
	/* prevent buggy files that had G_FILE_RELATIVE_REMAP written out by mistake. Screws up autosaves otherwise
	 * can remove this eventually, only in a 2.53 and older, now its not written */
	G.fileflags &= ~G_FILE_RELATIVE_REMAP;
	
	/* check userdef before open window, keymaps etc */
	wm_init_userdef(C, read_userdef_from_memory);
	
	/* match the read WM with current WM */
	wm_window_match_do(C, &wmbase); 
	WM_check(C); /* opens window(s), checks keymaps */

	G.main->name[0] = '\0';

	/* When loading factory settings, the reset solid OpenGL lights need to be applied. */
	if (!G.background) GPU_default_lights();
	
	/* XXX */
	G.save_over = 0;    // start with save preference untitled.blend
	G.fileflags &= ~G_FILE_AUTOPLAY;    /*  disable autoplay in startup.blend... */

//	refresh_interface_font();
	
//	undo_editmode_clear();
	BKE_reset_undo();
	BKE_write_undo(C, "original");  /* save current state */

	ED_editors_init(C);
	DAG_on_visible_update(CTX_data_main(C), TRUE);

#ifdef WITH_PYTHON
	if (CTX_py_init_get(C)) {
		/* sync addons, these may have changed from the defaults */
		BPY_string_exec(C, "__import__('addon_utils').reset_all()");

		BPY_python_reset(C);
	}
#endif

	/* important to do before NULL'ing the context */
	BLI_callback_exec(CTX_data_main(C), NULL, BLI_CB_EVT_LOAD_POST);

	WM_event_add_notifier(C, NC_WM | ND_FILEREAD, NULL);

	/* in background mode the scene will stay NULL */
	if (!G.background) {
		CTX_wm_window_set(C, NULL); /* exits queues */
	}

	return TRUE;
}
Exemple #5
0
void WM_file_read(bContext *C, const char *filepath, ReportList *reports)
{
	int retval;

	/* so we can get the error message */
	errno = 0;

	WM_cursor_wait(1);

	BLI_callback_exec(CTX_data_main(C), NULL, BLI_CB_EVT_LOAD_PRE);

	/* first try to append data from exotic file formats... */
	/* it throws error box when file doesn't exist and returns -1 */
	/* note; it should set some error message somewhere... (ton) */
	retval = wm_read_exotic(CTX_data_scene(C), filepath);
	
	/* we didn't succeed, now try to read Blender file */
	if (retval == BKE_READ_EXOTIC_OK_BLEND) {
		int G_f = G.f;
		ListBase wmbase;

		/* assume automated tasks with background, don't write recent file list */
		const int do_history = (G.background == FALSE) && (CTX_wm_manager(C)->op_undo_depth == 0);

		/* put aside screens to match with persistent windows later */
		/* also exit screens and editors */
		wm_window_match_init(C, &wmbase); 
		
		/* confusing this global... */
		G.relbase_valid = 1;
		retval = BKE_read_file(C, filepath, reports);
		/* when loading startup.blend's, we can be left with a blank path */
		if (G.main->name[0]) {
			G.save_over = 1;
		}
		else {
			G.save_over = 0;
			G.relbase_valid = 0;
		}

		/* this flag is initialized by the operator but overwritten on read.
		 * need to re-enable it here else drivers + registered scripts wont work. */
		if (G.f != G_f) {
			const int flags_keep = (G_SCRIPT_AUTOEXEC | G_SCRIPT_OVERRIDE_PREF);
			G.f = (G.f & ~flags_keep) | (G_f & flags_keep);
		}

		/* match the read WM with current WM */
		wm_window_match_do(C, &wmbase);
		WM_check(C); /* opens window(s), checks keymaps */

		if (retval == BKE_READ_FILE_OK_USERPREFS) {
			/* in case a userdef is read from regular .blend */
			wm_init_userdef(C, false);
		}
		
		if (retval != BKE_READ_FILE_FAIL) {
			if (do_history) {
				write_history();
			}
		}


		WM_event_add_notifier(C, NC_WM | ND_FILEREAD, NULL);
//		refresh_interface_font();

		CTX_wm_window_set(C, CTX_wm_manager(C)->windows.first);

		ED_editors_init(C);
		DAG_on_visible_update(CTX_data_main(C), TRUE);

#ifdef WITH_PYTHON
		/* run any texts that were loaded in and flagged as modules */
		BPY_python_reset(C);
#endif

		/* important to do before NULL'ing the context */
		BLI_callback_exec(CTX_data_main(C), NULL, BLI_CB_EVT_LOAD_POST);

		if (!G.background) {
			/* in background mode this makes it hard to load
			 * a blend file and do anything since the screen
			 * won't be set to a valid value again */
			CTX_wm_window_set(C, NULL); /* exits queues */
		}

#if 0
		/* gives popups on windows but not linux, bug in report API
		 * but disable for now to stop users getting annoyed  */
		/* TODO, make this show in header info window */
		{
			Scene *sce;
			for (sce = G.main->scene.first; sce; sce = sce->id.next) {
				if (sce->r.engine[0] &&
				    BLI_findstring(&R_engines, sce->r.engine, offsetof(RenderEngineType, idname)) == NULL)
				{
					BKE_reportf(reports, RPT_ERROR, "Engine '%s' not available for scene '%s' "
					            "(an addon may need to be installed or enabled)",
					            sce->r.engine, sce->id.name + 2);
				}
			}
		}
#endif

		BKE_reset_undo();
		BKE_write_undo(C, "original");  /* save current state */
	}
	else if (retval == BKE_READ_EXOTIC_OK_OTHER)
		BKE_write_undo(C, "Import file");
	else if (retval == BKE_READ_EXOTIC_FAIL_OPEN) {
		BKE_reportf(reports, RPT_ERROR, "Cannot read file '%s': %s", filepath,
		            errno ? strerror(errno) : TIP_("unable to open the file"));
	}
	else if (retval == BKE_READ_EXOTIC_FAIL_FORMAT) {
		BKE_reportf(reports, RPT_ERROR, "File format is not supported in file '%s'", filepath);
	}
	else if (retval == BKE_READ_EXOTIC_FAIL_PATH) {
		BKE_reportf(reports, RPT_ERROR, "File path '%s' invalid", filepath);
	}
	else {
		BKE_reportf(reports, RPT_ERROR, "Unknown error loading '%s'", filepath);
		BLI_assert(!"invalid 'retval'");
	}

	WM_cursor_wait(0);

}
Exemple #6
0
/* only called once, for startup */
void WM_init(bContext *C, int argc, const char **argv)
{
	
	if (!G.background) {
		wm_ghost_init(C);   /* note: it assigns C to ghost! */
		wm_init_cursor_data();
	}
	GHOST_CreateSystemPaths();

	BKE_addon_pref_type_init();

	wm_operatortype_init();
	WM_menutype_init();
	WM_uilisttype_init();

	set_free_windowmanager_cb(wm_close_and_free);   /* library.c */
	set_free_notifier_reference_cb(WM_main_remove_notifier_reference);   /* library.c */
	set_blender_test_break_cb(wm_window_testbreak); /* blender.c */
	DAG_editors_update_cb(ED_render_id_flush_update, ED_render_scene_update); /* depsgraph.c */
	
	ED_spacetypes_init();   /* editors/space_api/spacetype.c */
	
	ED_file_init();         /* for fsmenu */
	ED_node_init_butfuncs();
	
	BLF_init(11, U.dpi); /* Please update source/gamengine/GamePlayer/GPG_ghost.cpp if you change this */
	BLF_lang_init();

	/* get the default database, plus a wm */
	wm_homefile_read(C, NULL, G.factory_startup);
	
	BLF_lang_set(NULL);

	/* note: there is a bug where python needs initializing before loading the
	 * startup.blend because it may contain PyDrivers. It also needs to be after
	 * initializing space types and other internal data.
	 *
	 * However cant redo this at the moment. Solution is to load python
	 * before wm_homefile_read() or make py-drivers check if python is running.
	 * Will try fix when the crash can be repeated. - campbell. */

#ifdef WITH_PYTHON
	BPY_context_set(C); /* necessary evil */
	BPY_python_start(argc, argv);

	BPY_python_reset(C);
#else
	(void)argc; /* unused */
	(void)argv; /* unused */
#endif

	if (!G.background && !wm_start_with_console)
		GHOST_toggleConsole(3);

	wm_init_reports(C); /* reports cant be initialized before the wm */

	if (!G.background) {
		GPU_extensions_init();
		GPU_set_mipmap(!(U.gameflags & USER_DISABLE_MIPMAP));
		GPU_set_anisotropic(U.anisotropic_filter);
		GPU_set_gpu_mipmapping(U.use_gpu_mipmap);

		UI_init();
	}
	
	clear_matcopybuf();
	ED_render_clear_mtex_copybuf();

	// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
		
	ED_preview_init_dbase();
	
	wm_read_history();

	/* allow a path of "", this is what happens when making a new file */
#if 0
	if (G.main->name[0] == 0)
		BLI_make_file_string("/", G.main->name, BLI_getDefaultDocumentFolder(), "untitled.blend");
#endif

	BLI_strncpy(G.lib, G.main->name, FILE_MAX);

#ifdef WITH_COMPOSITOR
	if (1) {
		extern void *COM_linker_hack;
		COM_linker_hack = COM_execute;
	}
#endif
	
	/* load last session, uses regular file reading so it has to be in end (after init py etc) */
	if (U.uiflag2 & USER_KEEP_SESSION) {
		/* calling WM_recover_last_session(C, NULL) has been moved to creator.c */
		/* that prevents loading both the kept session, and the file on the command line */
	}
	else {
		/* normally 'wm_homefile_read' will do this,
		 * however python is not initialized when called from this function.
		 *
		 * unlikely any handlers are set but its possible,
		 * note that recovering the last session does its own callbacks. */
		BLI_callback_exec(CTX_data_main(C), NULL, BLI_CB_EVT_LOAD_POST);
	}
}