void BSP_Background(void) { static uint32_t LED_ticks = 0; static uint32_t POINTER_ticks = 0; if ( LED_ticks++ > 100 ) { LED_ticks = 0; /* toggle LED1..4 each 100ms */ BSP_LED_Toggle(LED1); BSP_LED_Toggle(LED2); BSP_LED_Toggle(LED3); BSP_LED_Toggle(LED4); } if ( POINTER_ticks++ > 50 ) { POINTER_ticks = 0; /* Capture input event and updade cursor */ if(GUI_Initialized == 1) { BSP_Pointer_Update(); } } }
void BSP_Background(void) { /* toggle LED1 each 100ms */ BSP_LED_Toggle(LED1); /* Capture input event and updade cursor */ if(GUI_Initialized == 1) { BSP_Pointer_Update(); } }
/** * @brief BSP_Background. * @param None * @retval None */ void BSP_Background(void) { BSP_LED_Toggle(LED3); BSP_LED_Toggle(LED4); /* Capture input event and updade cursor */ if(GUI_Initialized == 1) { BSP_Pointer_Update(); } }
void BSP_Background(void) { #if 0 BSP_LED_Toggle(LED3); BSP_LED_Toggle(LED4); #endif // Capture input event and update cursor. if(GUI_Initialized == 1) BSP_Pointer_Update(); }