void ScrolledWindow::set_policy(PolicyType hpolicy, PolicyType vpolicy)throw(BadEnum) { if(!is_valid_enum_value(hpolicy)) throw BadEnum(); if(!is_valid_enum_value(vpolicy)) throw BadEnum(); _hpolicy = hpolicy; _vpolicy = vpolicy; recalc_size_request(); invalidate(); }
GLenum Wrap2GL( int wrap ) { switch( wrap ) { case CLAMP: return GL_CLAMP; case REPEAT: return GL_REPEAT; default: return BadEnum( wrap ); } }
void ScrolledWindow::set_shadow_type(ShadowType shadow_type)throw(BadEnum) { if(!is_valid_enum_value(shadow_type)) throw BadEnum(); _shadow_type = shadow_type; recalc_size_request(); invalidate(); }
GLenum Type2GL( int type ) { switch( type ) { case UBYTE: return GL_UNSIGNED_BYTE; case USHORT: return GL_UNSIGNED_SHORT; case UINT: return GL_UNSIGNED_INT; case FLOAT: return GL_FLOAT; default: return BadEnum( type ); } }
GLenum Format2GL( int format ) { switch( format ) { case RGB: return GL_RGB; case RGBA: return GL_RGBA; case BGR: return GL_BGR_EXT; case BGRA: return GL_BGRA_EXT; case ALPHA8: return GL_ALPHA; default: return BadEnum( format ); } }
GLenum Filter2GL( int filter ) { switch( filter ) { case NEAREST: return GL_NEAREST; case LINEAR: return GL_LINEAR; case NEAREST_MIPMAP_NEAREST: return GL_NEAREST_MIPMAP_NEAREST; case LINEAR_MIPMAP_NEAREST: return GL_LINEAR_MIPMAP_NEAREST; case NEAREST_MIPMAP_LINEAR: return GL_NEAREST_MIPMAP_LINEAR; case LINEAR_MIPMAP_LINEAR: return GL_LINEAR_MIPMAP_LINEAR; default: return BadEnum( filter ); } }
GLenum Color2GL( int color ) { switch( color ) { case 3: return 3; case 4: return 4; case RGB: return GL_RGB; case RGBA: return GL_RGBA; case RGB8: return GL_RGB8; case RGBA8: return GL_RGBA8; case RGB16: return GL_RGB16; case RGBA16: return GL_RGBA16; case ALPHA8: return GL_ALPHA8; default: return BadEnum( color ); } }