void WebGLTexture::RefreshSwizzle() const {
  const auto& imageInfo = BaseImageInfo();
  const auto& swizzle = imageInfo.mFormat->textureSwizzleRGBA;

  if (swizzle != mCurSwizzle) {
    const gl::ScopedBindTexture scopeBindTexture(mContext->gl, mGLName,
                                                 mTarget.get());
    SetSwizzle(mContext->gl, mTarget, swizzle);
    mCurSwizzle = swizzle;
  }
}
bool WebGLTexture::IsMipAndCubeComplete(const uint32_t maxLevel,
                                        const bool ensureInit,
                                        bool* const out_initFailed) const {
  *out_initFailed = false;

  // Reference dimensions based on baseLevel.
  auto ref = BaseImageInfo();
  MOZ_ASSERT(ref.mWidth && ref.mHeight && ref.mDepth);

  for (auto level = mBaseMipmapLevel; level <= maxLevel; ++level) {
    // GLES 3.0.4, p161
    // "A cube map texture is mipmap complete if each of the six texture images,
    // considered individually, is mipmap complete."

    for (uint8_t face = 0; face < mFaceCount; face++) {
      auto& cur = ImageInfoAtFace(face, level);

      // "* The set of mipmap arrays `level_base` through `q` (where `q`
      //    is defined the "Mipmapping" discussion of section 3.8.10) were
      //    each specified with the same effective internal format."

      // "* The dimensions of the arrays follow the sequence described in
      //    the "Mipmapping" discussion of section 3.8.10."

      if (cur.mWidth != ref.mWidth || cur.mHeight != ref.mHeight ||
          cur.mDepth != ref.mDepth || cur.mFormat != ref.mFormat) {
        return false;
      }

      if (MOZ_UNLIKELY(ensureInit && !cur.mHasData)) {
        auto imageTarget = mTarget.get();
        if (imageTarget == LOCAL_GL_TEXTURE_CUBE_MAP) {
          imageTarget = LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
        }
        if (!ZeroTextureData(mContext, mGLName, imageTarget, level, cur.mFormat,
                             cur.mWidth, cur.mHeight, cur.mDepth)) {
          mContext->ErrorOutOfMemory("Failed to zero tex image data.");
          *out_initFailed = true;
          return false;
        }
        cur.mHasData = true;
      }
    }

    const auto next = ref.NextMip(mTarget.get());
    if (!next) break;
    ref = next.ref();
  }

  return true;
}
uint32_t WebGLTexture::EffectiveMaxLevel() const {
  const auto& imageInfo = BaseImageInfo();
  if (!imageInfo.IsDefined()) return mBaseMipmapLevel;

  uint32_t largestDim = std::max(imageInfo.mWidth, imageInfo.mHeight);
  if (mTarget == LOCAL_GL_TEXTURE_3D) {
    largestDim = std::max(largestDim, imageInfo.mDepth);
  }
  if (!largestDim) return mBaseMipmapLevel;

  // GLES 3.0.4, 3.8 - Mipmapping: `floor(log2(largest_of_dims)) + 1`
  const auto numLevels = FloorLog2Size(largestDim) + 1;

  const auto maxLevelBySize = mBaseMipmapLevel + numLevels - 1;
  return std::min<uint32_t>(maxLevelBySize, mMaxMipmapLevel);
}
Exemple #4
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uint32_t
WebGLTexture::MaxEffectiveMipmapLevel(uint32_t texUnit) const
{
    WebGLSampler* sampler = mContext->mBoundSamplers[texUnit];
    TexMinFilter minFilter = sampler ? sampler->mMinFilter : mMinFilter;
    if (minFilter == LOCAL_GL_NEAREST ||
        minFilter == LOCAL_GL_LINEAR)
    {
        // No mips used.
        return mBaseMipmapLevel;
    }

    const auto& imageInfo = BaseImageInfo();
    MOZ_ASSERT(imageInfo.IsDefined());

    uint32_t maxLevelBySize = mBaseMipmapLevel + imageInfo.MaxMipmapLevels() - 1;
    return std::min<uint32_t>(maxLevelBySize, mMaxMipmapLevel);
}
bool
WebGLTexture::MaxEffectiveMipmapLevel(uint32_t texUnit, uint32_t* const out) const
{
    WebGLSampler* sampler = mContext->mBoundSamplers[texUnit];
    TexMinFilter minFilter = sampler ? sampler->mMinFilter : mMinFilter;
    if (minFilter == LOCAL_GL_NEAREST ||
        minFilter == LOCAL_GL_LINEAR)
    {
        // No extra mips used.
        *out = mBaseMipmapLevel;
        return true;
    }

    const auto& imageInfo = BaseImageInfo();
    if (!imageInfo.IsDefined())
        return false;

    uint32_t maxLevelBySize = mBaseMipmapLevel + imageInfo.PossibleMipmapLevels() - 1;
    *out = std::min<uint32_t>(maxLevelBySize, mMaxMipmapLevel);
    return true;
}
void WebGLTexture::PopulateMipChain(const uint32_t maxLevel) {
  // Used by GenerateMipmap and TexStorage.
  // Populates based on mBaseMipmapLevel.

  auto ref = BaseImageInfo();
  MOZ_ASSERT(ref.mWidth && ref.mHeight && ref.mDepth);

  for (auto level = mBaseMipmapLevel; level <= maxLevel; ++level) {
    // GLES 3.0.4, p161
    // "A cube map texture is mipmap complete if each of the six texture images,
    //  considered individually, is mipmap complete."

    for (uint8_t face = 0; face < mFaceCount; face++) {
      auto& cur = ImageInfoAtFace(face, level);
      cur = ref;
    }

    const auto next = ref.NextMip(mTarget.get());
    if (!next) break;
    ref = next.ref();
  }
  InvalidateCaches();
}
Exemple #7
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bool
WebGLTexture::IsCubeComplete() const
{
    // GLES 3.0.4, p161
    // "[...] a cube map texture is cube complete if the following conditions all hold
    //  true:
    //  * The `level_base` arrays of each of the six texture images making up the cube map
    //    have identical, positive, and square dimensions.
    //  * The `level_base` arrays were each specified with the same effective internal
    //    format."

    // Note that "cube complete" does not imply "mipmap complete".

    const ImageInfo& reference = BaseImageInfo();
    if (!reference.IsDefined())
        return false;

    auto refWidth = reference.mWidth;
    auto refFormat = reference.mFormat;

    for (uint8_t face = 0; face < mFaceCount; face++) {
        const ImageInfo& cur = ImageInfoAtFace(face, mBaseMipmapLevel);
        if (!cur.IsDefined())
            return false;

        MOZ_ASSERT(cur.mDepth == 1);
        if (cur.mFormat != refFormat || // Check effective formats.
            cur.mWidth != refWidth ||   // Check both width and height against refWidth to
            cur.mHeight != refWidth)    // to enforce positive and square dimensions.
        {
            return false;
        }
    }

    return true;
}
Exemple #8
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void
WebGLTexture::GenerateMipmap(TexTarget texTarget)
{
    // GLES 3.0.4 p160:
    // "Mipmap generation replaces texel array levels level base + 1 through q with arrays
    //  derived from the level base array, regardless of their previous contents. All
    //  other mipmap arrays, including the level base array, are left unchanged by this
    //  computation."
    const ImageInfo& baseImageInfo = BaseImageInfo();
    if (!baseImageInfo.IsDefined()) {
        mContext->ErrorInvalidOperation("generateMipmap: The base level of the texture is"
                                        " not defined.");
        return;
    }

    if (IsCubeMap() && !IsCubeComplete()) {
      mContext->ErrorInvalidOperation("generateMipmap: Cube maps must be \"cube"
                                      " complete\".");
      return;
    }

    if (!mContext->IsWebGL2() && !baseImageInfo.IsPowerOfTwo()) {
        mContext->ErrorInvalidOperation("generateMipmap: The base level of the texture"
                                        " does not have power-of-two dimensions.");
        return;
    }

    auto format = baseImageInfo.mFormat->format;
    if (format->compression) {
        mContext->ErrorInvalidOperation("generateMipmap: Texture data at base level is"
                                        " compressed.");
        return;
    }

    if (format->hasDepth) {
        mContext->ErrorInvalidOperation("generateMipmap: Depth textures are not"
                                        " supported.");
        return;
    }

    // OpenGL ES 3.0.4 p160:
    // If the level base array was not specified with an unsized internal format from
    // table 3.3 or a sized internal format that is both color-renderable and
    // texture-filterable according to table 3.13, an INVALID_OPERATION error
    // is generated.
    const auto usage = baseImageInfo.mFormat;
    bool canGenerateMipmap = (usage->isRenderable && usage->isFilterable);
    switch (usage->format->effectiveFormat) {
    case webgl::EffectiveFormat::Luminance8:
    case webgl::EffectiveFormat::Alpha8:
    case webgl::EffectiveFormat::Luminance8Alpha8:
        // Non-color-renderable formats from Table 3.3.
        canGenerateMipmap = true;
        break;
    default:
        break;
    }

    if (!canGenerateMipmap) {
        mContext->ErrorInvalidOperation("generateMipmap: Texture at base level is not unsized"
                                        " internal format or is not"
                                        " color-renderable or texture-filterable.");
        return;
    }

    // Done with validation. Do the operation.

    mContext->MakeContextCurrent();
    gl::GLContext* gl = mContext->gl;

    if (gl->WorkAroundDriverBugs()) {
        // bug 696495 - to work around failures in the texture-mips.html test on various drivers, we
        // set the minification filter before calling glGenerateMipmap. This should not carry a significant performance
        // overhead so we do it unconditionally.
        //
        // note that the choice of GL_NEAREST_MIPMAP_NEAREST really matters. See Chromium bug 101105.
        gl->fTexParameteri(texTarget.get(), LOCAL_GL_TEXTURE_MIN_FILTER,
                           LOCAL_GL_NEAREST_MIPMAP_NEAREST);
        gl->fGenerateMipmap(texTarget.get());
        gl->fTexParameteri(texTarget.get(), LOCAL_GL_TEXTURE_MIN_FILTER,
                           mMinFilter.get());
    } else {
        gl->fGenerateMipmap(texTarget.get());
    }

    // Record the results.
    // Note that we don't use MaxEffectiveMipmapLevel() here, since that returns
    // mBaseMipmapLevel if the min filter doesn't require mipmaps.
    const uint32_t lastLevel = mBaseMipmapLevel + baseImageInfo.MaxMipmapLevels() - 1;
    PopulateMipChain(mBaseMipmapLevel, lastLevel);
}
Exemple #9
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bool
WebGLTexture::IsComplete(uint32_t texUnit, const char** const out_reason) const
{
    // Texture completeness is established at GLES 3.0.4, p160-161.
    // "[A] texture is complete unless any of the following conditions hold true:"

    // "* Any dimension of the `level_base` array is not positive."
    const ImageInfo& baseImageInfo = BaseImageInfo();
    if (!baseImageInfo.IsDefined()) {
        // In case of undefined texture image, we don't print any message because this is
        // a very common and often legitimate case (asynchronous texture loading).
        *out_reason = nullptr;
        return false;
    }

    if (!baseImageInfo.mWidth || !baseImageInfo.mHeight || !baseImageInfo.mDepth) {
        *out_reason = "The dimensions of `level_base` are not all positive.";
        return false;
    }

    // "* The texture is a cube map texture, and is not cube complete."
    if (IsCubeMap() && !IsCubeComplete()) {
        *out_reason = "Cubemaps must be \"cube complete\".";
        return false;
    }

    WebGLSampler* sampler = mContext->mBoundSamplers[texUnit];
    TexMinFilter minFilter = sampler ? sampler->mMinFilter : mMinFilter;
    TexMagFilter magFilter = sampler ? sampler->mMagFilter : mMagFilter;

    // "* The minification filter requires a mipmap (is neither NEAREST nor LINEAR) and
    //    the texture is not mipmap complete."
    const bool requiresMipmap = (minFilter != LOCAL_GL_NEAREST &&
                                 minFilter != LOCAL_GL_LINEAR);
    if (requiresMipmap && !IsMipmapComplete(texUnit)) {
        *out_reason = "Because the minification filter requires mipmapping, the texture"
                      " must be \"mipmap complete\".";
        return false;
    }

    const bool isMinFilteringNearest = (minFilter == LOCAL_GL_NEAREST ||
                                        minFilter == LOCAL_GL_NEAREST_MIPMAP_NEAREST);
    const bool isMagFilteringNearest = (magFilter == LOCAL_GL_NEAREST);
    const bool isFilteringNearestOnly = (isMinFilteringNearest && isMagFilteringNearest);
    if (!isFilteringNearestOnly) {
        auto formatUsage = baseImageInfo.mFormat;
        auto format = formatUsage->format;

        // "* The effective internal format specified for the texture arrays is a sized
        //    internal color format that is not texture-filterable, and either the
        //    magnification filter is not NEAREST or the minification filter is neither
        //    NEAREST nor NEAREST_MIPMAP_NEAREST."
        // Since all (GLES3) unsized color formats are filterable just like their sized
        // equivalents, we don't have to care whether its sized or not.
        if (format->isColorFormat && !formatUsage->isFilterable) {
            *out_reason = "Because minification or magnification filtering is not NEAREST"
                          " or NEAREST_MIPMAP_NEAREST, and the texture's format is a"
                          " color format, its format must be \"texture-filterable\".";
            return false;
        }

        // "* The effective internal format specified for the texture arrays is a sized
        //    internal depth or depth and stencil format, the value of
        //    TEXTURE_COMPARE_MODE is NONE[1], and either the magnification filter is not
        //    NEAREST, or the minification filter is neither NEAREST nor
        //    NEAREST_MIPMAP_NEAREST."
        // [1]: This sounds suspect, but is explicitly noted in the change log for GLES
        //      3.0.1:
        //      "* Clarify that a texture is incomplete if it has a depth component, no
        //         shadow comparison, and linear filtering (also Bug 9481)."
        // As of OES_packed_depth_stencil rev #3, the sample code explicitly samples from
        // a DEPTH_STENCIL_OES texture with a min-filter of LINEAR. Therefore we relax
        // this restriction if WEBGL_depth_texture is enabled.
        if (!mContext->IsExtensionEnabled(WebGLExtensionID::WEBGL_depth_texture)) {
            if (format->hasDepth && mTexCompareMode != LOCAL_GL_NONE) {
                *out_reason = "A depth or depth-stencil format with TEXTURE_COMPARE_MODE"
                              " of NONE must have minification or magnification filtering"
                              " of NEAREST or NEAREST_MIPMAP_NEAREST.";
                return false;
            }
        }
    }

    // Texture completeness is effectively (though not explicitly) amended for GLES2 by
    // the "Texture Access" section under $3.8 "Fragment Shaders". This also applies to
    // vertex shaders, as noted on GLES 2.0.25, p41.
    if (!mContext->IsWebGL2()) {
        // GLES 2.0.25, p87-88:
        // "Calling a sampler from a fragment shader will return (R,G,B,A)=(0,0,0,1) if
        //  any of the following conditions are true:"

        // "* A two-dimensional sampler is called, the minification filter is one that
        //    requires a mipmap[...], and the sampler's associated texture object is not
        //    complete[.]"
        // (already covered)

        // "* A two-dimensional sampler is called, the minification filter is not one that
        //    requires a mipmap (either NEAREST nor[sic] LINEAR), and either dimension of
        //    the level zero array of the associated texture object is not positive."
        // (already covered)

        // "* A two-dimensional sampler is called, the corresponding texture image is a
        //    non-power-of-two image[...], and either the texture wrap mode is not
        //    CLAMP_TO_EDGE, or the minification filter is neither NEAREST nor LINEAR."

        // "* A cube map sampler is called, any of the corresponding texture images are
        //    non-power-of-two images, and either the texture wrap mode is not
        //    CLAMP_TO_EDGE, or the minification filter is neither NEAREST nor LINEAR."
        if (!baseImageInfo.IsPowerOfTwo()) {
            TexWrap wrapS = sampler ? sampler->mWrapS : mWrapS;
            TexWrap wrapT = sampler ? sampler->mWrapT : mWrapT;
            // "either the texture wrap mode is not CLAMP_TO_EDGE"
            if (wrapS != LOCAL_GL_CLAMP_TO_EDGE ||
                wrapT != LOCAL_GL_CLAMP_TO_EDGE)
            {
                *out_reason = "Non-power-of-two textures must have a wrap mode of"
                              " CLAMP_TO_EDGE.";
                return false;
            }

            // "or the minification filter is neither NEAREST nor LINEAR"
            if (requiresMipmap) {
                *out_reason = "Mipmapping requires power-of-two textures.";
                return false;
            }
        }

        // "* A cube map sampler is called, and either the corresponding cube map texture
        //    image is not cube complete, or TEXTURE_MIN_FILTER is one that requires a
        //    mipmap and the texture is not mipmap cube complete."
        // (already covered)
    }

    return true;
}
Exemple #10
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bool
WebGLTexture::IsMipmapComplete(uint32_t texUnit) const
{
    MOZ_ASSERT(DoesMinFilterRequireMipmap());
    // GLES 3.0.4, p161

    const uint32_t maxLevel = MaxEffectiveMipmapLevel(texUnit);

    // "* `level_base <= level_max`"
    if (mBaseMipmapLevel > maxLevel)
        return false;

    // Make a copy so we can modify it.
    const ImageInfo& baseImageInfo = BaseImageInfo();
    if (!baseImageInfo.IsDefined())
        return false;

    // Reference dimensions based on the current level.
    uint32_t refWidth = baseImageInfo.mWidth;
    uint32_t refHeight = baseImageInfo.mHeight;
    uint32_t refDepth = baseImageInfo.mDepth;
    MOZ_ASSERT(refWidth && refHeight && refDepth);

    for (uint32_t level = mBaseMipmapLevel; level <= maxLevel; level++) {
        // "A cube map texture is mipmap complete if each of the six texture images,
        //  considered individually, is mipmap complete."

        for (uint8_t face = 0; face < mFaceCount; face++) {
            const ImageInfo& cur = ImageInfoAtFace(face, level);

            // "* The set of mipmap arrays `level_base` through `q` (where `q` is defined
            //    the "Mipmapping" discussion of section 3.8.10) were each specified with
            //    the same effective internal format."

            // "* The dimensions of the arrays follow the sequence described in the
            //    "Mipmapping" discussion of section 3.8.10."

            if (cur.mWidth != refWidth ||
                cur.mHeight != refHeight ||
                cur.mDepth != refDepth ||
                cur.mFormat != baseImageInfo.mFormat)
            {
                return false;
            }
        }

        // GLES 3.0.4, p158:
        // "[...] until the last array is reached with dimension 1 x 1 x 1."
        if (refWidth == 1 &&
            refHeight == 1 &&
            refDepth == 1)
        {
            break;
        }

        refWidth  = std::max(uint32_t(1), refWidth  / 2);
        refHeight = std::max(uint32_t(1), refHeight / 2);
        refDepth  = std::max(uint32_t(1), refDepth  / 2);
    }

    return true;
}
Exemple #11
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bool
WebGLTexture::IsMipmapComplete(const char* funcName, uint32_t texUnit,
                               bool* const out_initFailed)
{
    *out_initFailed = false;
    MOZ_ASSERT(DoesMinFilterRequireMipmap());
    // GLES 3.0.4, p161

    uint32_t maxLevel;
    if (!MaxEffectiveMipmapLevel(texUnit, &maxLevel))
        return false;

    // "* `level_base <= level_max`"
    if (mBaseMipmapLevel > maxLevel)
        return false;

    // Make a copy so we can modify it.
    const ImageInfo& baseImageInfo = BaseImageInfo();

    // Reference dimensions based on the current level.
    uint32_t refWidth = baseImageInfo.mWidth;
    uint32_t refHeight = baseImageInfo.mHeight;
    uint32_t refDepth = baseImageInfo.mDepth;
    MOZ_ASSERT(refWidth && refHeight && refDepth);

    for (uint32_t level = mBaseMipmapLevel; level <= maxLevel; level++) {
        if (!EnsureLevelInitialized(funcName, level)) {
            *out_initFailed = true;
            return false;
        }

        // "A cube map texture is mipmap complete if each of the six texture images,
        //  considered individually, is mipmap complete."

        for (uint8_t face = 0; face < mFaceCount; face++) {
            const ImageInfo& cur = ImageInfoAtFace(face, level);

            // "* The set of mipmap arrays `level_base` through `q` (where `q` is defined
            //    the "Mipmapping" discussion of section 3.8.10) were each specified with
            //    the same effective internal format."

            // "* The dimensions of the arrays follow the sequence described in the
            //    "Mipmapping" discussion of section 3.8.10."

            if (cur.mWidth != refWidth ||
                cur.mHeight != refHeight ||
                cur.mDepth != refDepth ||
                cur.mFormat != baseImageInfo.mFormat)
            {
                return false;
            }
        }

        // GLES 3.0.4, p158:
        // "[...] until the last array is reached with dimension 1 x 1 x 1."
        if (mTarget == LOCAL_GL_TEXTURE_3D) {
            if (refWidth == 1 &&
                refHeight == 1 &&
                refDepth == 1)
            {
                break;
            }

            refDepth = std::max(uint32_t(1), refDepth / 2);
        } else {
            // TEXTURE_2D_ARRAY may have depth != 1, but that's normal.
            if (refWidth == 1 &&
                refHeight == 1)
            {
                break;
            }
        }

        refWidth  = std::max(uint32_t(1), refWidth  / 2);
        refHeight = std::max(uint32_t(1), refHeight / 2);
    }

    return true;
}