void BattleGroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node)
{
    DEBUG_LOG("BattleGroundAV: player destroyed point node %i", node);

    MANGOS_ASSERT(m_Nodes[node].Owner != BG_AV_TEAM_NEUTRAL)
    BattleGroundTeamIndex ownerTeamIdx = BattleGroundTeamIndex(m_Nodes[node].Owner);
    Team ownerTeam = ownerTeamIdx == BG_TEAM_ALLIANCE ? ALLIANCE : HORDE;

    // despawn banner
    DestroyNode(node);
    PopulateNode(node);
    UpdateNodeWorldState(node);

    if (IsTower(node))
    {
        uint8 tmp = node - BG_AV_NODES_DUNBALDAR_SOUTH;
        // despawn marshal (one of those guys protecting the boss)
        SpawnEvent(BG_AV_MARSHAL_A_SOUTH + tmp, 0, false);

        UpdateScore(GetOtherTeamIndex(ownerTeamIdx), (-1) * BG_AV_RES_TOWER);
        RewardReputationToTeam((ownerTeam == ALLIANCE) ? BG_AV_FACTION_A : BG_AV_FACTION_H, m_RepTowerDestruction, ownerTeam);
        RewardHonorToTeam(GetBonusHonorFromKill(BG_AV_KILL_TOWER), ownerTeam);
        SendYell2ToAll(LANG_BG_AV_TOWER_TAKEN, LANG_UNIVERSAL, GetSingleCreatureGuid(BG_AV_HERALD, 0), GetNodeName(node), (ownerTeam == ALLIANCE) ? LANG_BG_ALLY : LANG_BG_HORDE);
    }
    else
    {
        SendYell2ToAll(LANG_BG_AV_GRAVE_TAKEN, LANG_UNIVERSAL, GetSingleCreatureGuid(BG_AV_HERALD, 0), GetNodeName(node), (ownerTeam == ALLIANCE) ? LANG_BG_ALLY : LANG_BG_HORDE);
    }
}
Exemple #2
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void BattleGroundAV::Update(uint32 diff)
{
    BattleGround::Update(diff);

    if (GetStatus() != STATUS_IN_PROGRESS)
    {
        return;
    }

    // add points from mine owning, and look if the neutral team can reclaim the mine
    for (uint8 mine = 0; mine < BG_AV_MAX_MINES; ++mine)
    {
        if (m_Mine_Owner[mine] != BG_AV_TEAM_NEUTRAL)
        {
            m_Mine_Timer[mine] -= diff;
            if (m_Mine_Timer[mine] <= 0)
            {
                UpdateScore(BattleGroundTeamIndex(m_Mine_Owner[mine]), WORLD_STATE_ADD);
                m_Mine_Timer[mine] = BG_AV_MINE_TICK_TIMER;
            }

            if (m_Mine_Reclaim_Timer[mine] > diff)
            {
                m_Mine_Reclaim_Timer[mine] -= diff;
            }
            else
            {
                ChangeMineOwner(mine, BG_AV_TEAM_NEUTRAL);
            }
        }
    }

    // looks for all timers of the nodes and destroy the building (for graveyards the building wont get destroyed, it goes just to the other team
    for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i)
    {
        if (m_Nodes[i].State == POINT_ASSAULTED)
        {
            if (m_Nodes[i].Timer > diff)
            {
                m_Nodes[i].Timer -= diff;
            }
            else
            {
                EventPlayerDestroyedPoint(i);
            }
        }
    }
}
Exemple #3
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void BattleGroundIC::Update(uint32 diff)
{
    BattleGround::Update(diff);

    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    if (!doorsClosed)
    {
        if (closeFortressDoorsTimer <= diff)
        {
            // correct visual of closed gates is at "damaged" flag
            for (int i = BG_IC_GO_T_ALLIANCE_GATE_1; i <= BG_IC_GO_T_HORDE_GATE_3; ++i)
                GetBGObject(i)->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED);

            for (int i = BG_IC_GO_T_ALLIANCE_WEST; i <= BG_IC_GO_T_HORDE_FRONT; ++i)
                DelObject(i);

            doorsClosed = true;
        } else closeFortressDoorsTimer -= diff;
    }

    for (int node = 0; node < BG_IC_NODES_MAX; ++node)
    {
        // 3 sec delay to spawn new banner instead previous despawned one
        if (m_BannerTimers[node].timer)
        {
            if (m_BannerTimers[node].timer > diff)
                m_BannerTimers[node].timer -= diff;
            else
            {
                m_BannerTimers[node].timer = 0;
                _CreateBanner(node, m_BannerTimers[node].type, m_BannerTimers[node].teamIndex, false);
            }
        }

        // 1-minute to occupy a node from contested state
        if (m_NodeTimers[node])
        {
            if (m_NodeTimers[node] > diff)
                m_NodeTimers[node] -= diff;
            else
            {
                m_NodeTimers[node] = 0;
                // Change from contested to occupied !
                uint8 teamIndex = m_Nodes[node]-1;
                m_prevNodes[node] = m_Nodes[node];
                m_Nodes[node] += 2;
                // create new occupied banner
                _CreateBanner(node, BG_IC_NODE_TYPE_OCCUPIED, teamIndex, true);
                _SendNodeUpdate(node);
                // Message to chatlog
                if (teamIndex == BG_TEAM_ALLIANCE)
                {
                    SendMessage2ToAll(LANG_BG_IC_NODE_TAKEN,CHAT_MSG_BG_SYSTEM_ALLIANCE,NULL,LANG_BG_ALLY,_GetNodeNameId(node));
                    PlaySoundToAll(BG_IC_SOUND_NODE_CAPTURED_ALLIANCE);
                }
                else
                {
                    SendMessage2ToAll(LANG_BG_IC_NODE_TAKEN,CHAT_MSG_BG_SYSTEM_HORDE,NULL,LANG_BG_HORDE,_GetNodeNameId(node));
                    PlaySoundToAll(BG_IC_SOUND_NODE_CAPTURED_HORDE);
                }

                // set vehicle faction
                SetBGFaction(node, (teamIndex == BG_TEAM_ALLIANCE ? BG_IC_NODE_STATUS_ALLY_OCCUPIED : BG_IC_NODE_STATUS_HORDE_OCCUPIED), 
                    teamIndex == BG_TEAM_ALLIANCE ? VEHICLE_FACTION_ALLIANCE : VEHICLE_FACTION_HORDE);

                // gunship starting
                if (node == BG_IC_NODE_HANGAR)
                    (teamIndex == BG_TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde)->BuildStartMovePacket(GetBgMap());
            }
        }
    }

    // add a point every 45 secs to quarry/refinery owner
    for (uint8 node = BG_IC_NODE_QUARRY; node <= BG_IC_NODE_REFINERY; node++)
    {
        if (m_Nodes[node] >= BG_IC_NODE_TYPE_OCCUPIED)
        {
            if (m_resource_Timer[node] <= diff)
            {
                UpdateScore(BattleGroundTeamIndex(m_Nodes[node] - BG_IC_NODE_TYPE_OCCUPIED) , 1);
                RewardHonorToTeam(GetBonusHonorFromKill(1), (m_Nodes[node] - BG_IC_NODE_TYPE_OCCUPIED == 0 ? ALLIANCE : HORDE));
                m_resource_Timer[node] = BG_IC_RESOURCE_TICK_TIMER;
            }
            else
                m_resource_Timer[node] -= diff;
        }
    }
    HandleBuffs();
}