void sGossipSelect(Player* player, uint32 sender, uint32 action) override { if (sender == GOSSIP_ID && action == GOSSIP_OPTION_ID) { player->CLOSE_GOSSIP_MENU(); Talk(SAY_GAMESBEGIN_1); BeginEvent(player); } }
void sGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override { if (menuId == GOSSIP_ID && gossipListId == GOSSIP_OPTION_ID) { CloseGossipMenuFor(player); Talk(SAY_GAMESBEGIN_1); BeginEvent(player); } }
void sGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override { if (menuId == GOSSIP_ID && gossipListId == GOSSIP_OPTION_ID) { player->CLOSE_GOSSIP_MENU(); Talk(SAY_GAMESBEGIN_1); BeginEvent(player); } }
void sGossipSelect(Player* player, uint32 sender, uint32 action) { if (sender == GOSSIP_ID && action == GOSSIP_OPTION_ID) { // pussywizard: InstanceScript* instance = player->GetInstanceScript(); if (!instance || instance->GetBossState(BOSS_NEFARIAN) == DONE) return; CloseGossipMenuFor(player); Talk(SAY_GAMESBEGIN_1); BeginEvent(player); } }