void sGossipSelect(Player* player, uint32 sender, uint32 action)
 {
     if (sender == GOSSIP_ID && action == 0)
     {
         player->CLOSE_GOSSIP_MENU();
         BeginSpeech(player);
     }
 }
 void sGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override
 {
     if (menuId == GOSSIP_ID && gossipListId == 0)
     {
         CloseGossipMenuFor(player);
         BeginSpeech(player);
     }
 }