void sGossipSelect(Player* player, uint32 sender, uint32 action) { if (sender == GOSSIP_ID && action == 0) { player->CLOSE_GOSSIP_MENU(); BeginSpeech(player); } }
void sGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override { if (menuId == GOSSIP_ID && gossipListId == 0) { CloseGossipMenuFor(player); BeginSpeech(player); } }