void UGameplayDebuggingControllerComponent::OnRegister() { Super::OnRegister(); #if !(UE_BUILD_SHIPPING || UE_BUILD_TEST) BindActivationKeys(); SetActiveViews(GameplayDebuggerSettings().DebuggerShowFlags); #endif }
void UGameplayDebuggingControllerComponent::OnRegister() { Super::OnRegister(); BindActivationKeys(); SetActiveViews(GameplayDebuggerSettings().DebuggerShowFlags); }