void UGameplayDebuggingControllerComponent::OnRegister()
{
	Super::OnRegister();
#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
	BindActivationKeys();
	SetActiveViews(GameplayDebuggerSettings().DebuggerShowFlags);
#endif
}
void UGameplayDebuggingControllerComponent::OnRegister()
{
	Super::OnRegister();
	BindActivationKeys();
	SetActiveViews(GameplayDebuggerSettings().DebuggerShowFlags);
}