Exemple #1
0
Heap::Heap(void)
{
    Block &super = BlockAt(kSuperBlockOffset);
    super.SetSize(kSuperBlockSize);

    Block &first = BlockRight(super);
    first.SetSize(kFirstBlockSize);

    Block &guard = BlockRight(first);
    guard.SetSize(Block::kGuardBlockSize);

    super.SetNext(BlockOffset(first));
    first.SetNext(BlockOffset(guard));
}
Exemple #2
0
void *Heap::CAlloc(size_t aCount, size_t aSize)
{
    void *   ret  = NULL;
    Block *  prev = NULL;
    Block *  curr = NULL;
    uint16_t size = static_cast<uint16_t>(aCount * aSize);

    VerifyOrExit(size);

    size += kAlignSize - 1 - kBlockRemainderSize;
    size &= ~(kAlignSize - 1);
    size += kBlockRemainderSize;

    prev = &BlockSuper();
    curr = &BlockNext(*prev);

    while (curr->GetSize() < size)
    {
        prev = curr;
        curr = &BlockNext(*curr);
    }

    VerifyOrExit(curr->IsFree());

    prev->SetNext(curr->GetNext());

    if (curr->GetSize() > size + sizeof(Block))
    {
        const uint16_t newBlockSize = curr->GetSize() - size - sizeof(Block);
        curr->SetSize(size);

        Block &newBlock = BlockRight(*curr);
        newBlock.SetSize(newBlockSize);
        newBlock.SetNext(0);

        if (prev->GetSize() < newBlockSize)
        {
            BlockInsert(*prev, newBlock);
        }
        else
        {
            BlockInsert(BlockSuper(), newBlock);
        }
    }

    curr->SetNext(0);

    memset(curr->GetPointer(), 0, size);
    ret = curr->GetPointer();

exit:
    return ret;
}
Exemple #3
0
void Heap::Free(void *aPointer)
{
    if (aPointer == NULL)
    {
        return;
    }

    Block &block = BlockOf(aPointer);
    Block &right = BlockRight(block);

    if (IsLeftFree(block))
    {
        Block *prev = &BlockSuper();
        Block *left = &BlockNext(*prev);

        for (const uint16_t offset = block.GetLeftNext(); left->GetNext() != offset; left = &BlockNext(*left))
        {
            prev = left;
        }

        // Remove left from free list.
        prev->SetNext(left->GetNext());
        left->SetNext(0);

        if (right.IsFree())
        {
            if (right.GetSize() > left->GetSize())
            {
                for (const uint16_t offset = BlockOffset(right); prev->GetNext() != offset; prev = &BlockNext(*prev))
                    ;
            }
            else
            {
                prev = &BlockPrev(right);
            }

            // Remove right from free list.
            prev->SetNext(right.GetNext());
            right.SetNext(0);

            // Add size of right.
            left->SetSize(left->GetSize() + right.GetSize() + sizeof(Block));
        }

        // Add size of current block.
        left->SetSize(left->GetSize() + block.GetSize() + sizeof(Block));

        BlockInsert(*prev, *left);
    }
    else
    {
        if (right.IsFree())
        {
            Block &prev = BlockPrev(right);
            prev.SetNext(right.GetNext());
            block.SetSize(block.GetSize() + right.GetSize() + sizeof(Block));
            BlockInsert(prev, block);
        }
        else
        {
            BlockInsert(BlockSuper(), block);
        }
    }
}
Exemple #4
0
 /**
  * This method returns whether the heap is clean.
  *
  */
 bool IsClean(void) {
     const Block &super = BlockSuper();
     const Block &first = BlockRight(super);
     return super.GetNext() == BlockOffset(first) && first.GetSize() == kFirstBlockSize;
 }