//----------------------------------------------------------------------------- // Name: Initialize3DEnvironment() // Desc: Usually this function is not overridden. Here's what this function does: // - Sets the windowed flag to be either windowed or fullscreen // - Sets parameters for z-buffer depth and back buffer // - Creates the D3D device // - Sets the window position (if windowed, that is) // - Makes some determinations as to the abilites of the driver (HAL, etc) // - Sets up some cursor stuff // - Calls InitDeviceObjects() // - Calls RestoreDeviceObjects() // - If all goes well, m_bActive is set to TRUE, and the function returns // - Otherwise, initialization is reattempted using the reference device //----------------------------------------------------------------------------- HRESULT CMyD3DApplication::Initialize3DEnvironment() { HRESULT hr; D3DAdapterInfo* pAdapterInfo = m_d3dSettings.PAdapterInfo(); D3DDeviceInfo* pDeviceInfo = m_d3dSettings.PDeviceInfo(); m_bWindowed = m_d3dSettings.IsWindowed; // Prepare window for possible windowed/fullscreen change AdjustWindowForChange(); // Set up the presentation parameters BuildPresentParamsFromSettings(); if( pDeviceInfo->Caps.PrimitiveMiscCaps & D3DPMISCCAPS_NULLREFERENCE ) { // Warn user about null ref device that can't render anything DisplayErrorMsg( D3DAPPERR_NULLREFDEVICE, 0 ); } DWORD behaviorFlags; if (m_d3dSettings.GetVertexProcessingType() == SOFTWARE_VP) behaviorFlags = D3DCREATE_SOFTWARE_VERTEXPROCESSING; else if (m_d3dSettings.GetVertexProcessingType() == MIXED_VP) behaviorFlags = D3DCREATE_MIXED_VERTEXPROCESSING; else if (m_d3dSettings.GetVertexProcessingType() == HARDWARE_VP) behaviorFlags = D3DCREATE_HARDWARE_VERTEXPROCESSING; else if (m_d3dSettings.GetVertexProcessingType() == PURE_HARDWARE_VP) behaviorFlags = D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE; else behaviorFlags = 0; // TODO: throw exception // Add multithreaded flag if requested by app if( m_bCreateMultithreadDevice ) behaviorFlags |= D3DCREATE_MULTITHREADED; // Create the device hr = m_pD3D->CreateDevice( m_d3dSettings.AdapterOrdinal(), pDeviceInfo->DevType, m_hWndFocus, behaviorFlags, &m_d3dpp, &m_pd3dDevice ); if( SUCCEEDED(hr) ) { // When moving from fullscreen to windowed mode, it is important to // adjust the window size after recreating the device rather than // beforehand to ensure that you get the window size you want. For // example, when switching from 640x480 fullscreen to windowed with // a 1000x600 window on a 1024x768 desktop, it is impossible to set // the window size to 1000x600 until after the display mode has // changed to 1024x768, because windows cannot be larger than the // desktop. if( m_bWindowed ) { SetWindowPos( m_hWnd, HWND_NOTOPMOST, m_rcWindowBounds.left, m_rcWindowBounds.top, ( m_rcWindowBounds.right - m_rcWindowBounds.left ), ( m_rcWindowBounds.bottom - m_rcWindowBounds.top ), SWP_HIDEWINDOW ); } // Store device Caps m_pd3dDevice->GetDeviceCaps( &m_d3dCaps ); m_dwCreateFlags = behaviorFlags; // Store device description if( pDeviceInfo->DevType == D3DDEVTYPE_REF ) lstrcpy( m_strDeviceStats, TEXT("REF") ); else if( pDeviceInfo->DevType == D3DDEVTYPE_HAL ) lstrcpy( m_strDeviceStats, TEXT("HAL") ); else if( pDeviceInfo->DevType == D3DDEVTYPE_SW ) lstrcpy( m_strDeviceStats, TEXT("SW") ); if( behaviorFlags & D3DCREATE_HARDWARE_VERTEXPROCESSING && behaviorFlags & D3DCREATE_PUREDEVICE ) { if( pDeviceInfo->DevType == D3DDEVTYPE_HAL ) lstrcat( m_strDeviceStats, TEXT(" (pure hw vp)") ); else lstrcat( m_strDeviceStats, TEXT(" (simulated pure hw vp)") ); } else if( behaviorFlags & D3DCREATE_HARDWARE_VERTEXPROCESSING ) { if( pDeviceInfo->DevType == D3DDEVTYPE_HAL ) lstrcat( m_strDeviceStats, TEXT(" (hw vp)") ); else lstrcat( m_strDeviceStats, TEXT(" (simulated hw vp)") ); } else if( behaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING ) { if( pDeviceInfo->DevType == D3DDEVTYPE_HAL ) lstrcat( m_strDeviceStats, TEXT(" (mixed vp)") ); else lstrcat( m_strDeviceStats, TEXT(" (simulated mixed vp)") ); } else if( behaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING ) { lstrcat( m_strDeviceStats, TEXT(" (sw vp)") ); } if( pDeviceInfo->DevType == D3DDEVTYPE_HAL ) { // Be sure not to overflow m_strDeviceStats when appending the adapter // description, since it can be long. Note that the adapter description // is initially CHAR and must be converted to TCHAR. lstrcat( m_strDeviceStats, TEXT(": ") ); const int cchDesc = sizeof(pAdapterInfo->AdapterIdentifier.Description); TCHAR szDescription[cchDesc]; DXUtil_ConvertAnsiStringToGenericCch( szDescription, pAdapterInfo->AdapterIdentifier.Description, cchDesc ); int maxAppend = sizeof(m_strDeviceStats) / sizeof(TCHAR) - lstrlen( m_strDeviceStats ) - 1; _tcsncat( m_strDeviceStats, szDescription, maxAppend ); } // Store render target surface desc LPDIRECT3DSURFACE9 pBackBuffer = NULL; m_pd3dDevice->GetBackBuffer( 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer ); pBackBuffer->GetDesc( &m_d3dsdBackBuffer ); pBackBuffer->Release(); // Set up the fullscreen cursor if( m_bShowCursorWhenFullscreen && !m_bWindowed ) { HCURSOR hCursor; #ifdef _WIN64 hCursor = (HCURSOR)GetClassLongPtr( m_hWnd, GCLP_HCURSOR ); #else hCursor = (HCURSOR)ULongToHandle( GetClassLong( m_hWnd, GCL_HCURSOR ) ); #endif D3DUtil_SetDeviceCursor( m_pd3dDevice, hCursor, true ); m_pd3dDevice->ShowCursor( true ); } // Confine cursor to fullscreen window if( m_bClipCursorWhenFullscreen ) { if (!m_bWindowed ) { RECT rcWindow; GetWindowRect( m_hWnd, &rcWindow ); ClipCursor( &rcWindow ); } else { ClipCursor( NULL ); } } // Initialize the app's device-dependent objects hr = InitDeviceObjects(); if( FAILED(hr) ) { DeleteDeviceObjects(); } else { m_bDeviceObjectsInited = true; hr = RestoreDeviceObjects(); if( FAILED(hr) ) { InvalidateDeviceObjects(); } else { m_bDeviceObjectsRestored = true; return S_OK; } } // Cleanup before we try again Cleanup3DEnvironment(); } // If that failed, fall back to the reference rasterizer if( hr != D3DAPPERR_MEDIANOTFOUND && hr != HRESULT_FROM_WIN32( ERROR_FILE_NOT_FOUND ) && pDeviceInfo->DevType == D3DDEVTYPE_HAL ) { if (FindBestWindowedMode(false, true)) { m_bWindowed = true; AdjustWindowForChange(); // Make sure main window isn't topmost, so error message is visible SetWindowPos( m_hWnd, HWND_NOTOPMOST, m_rcWindowBounds.left, m_rcWindowBounds.top, ( m_rcWindowBounds.right - m_rcWindowBounds.left ), ( m_rcWindowBounds.bottom - m_rcWindowBounds.top ), SWP_SHOWWINDOW ); // Let the user know we are switching from HAL to the reference rasterizer DisplayErrorMsg( hr, MSGWARN_SWITCHEDTOREF ); hr = Initialize3DEnvironment(); } } return hr; }
// // Create // HRESULT DX9Enumeration::Create( RenderInfo & renderInfo ) { // Store the Parameters AppMinFullscreenWidth = renderInfo.uiTargetWidth; AppMinFullscreenHeight = renderInfo.uiTargetHeight; AppMinColorChannelBits = renderInfo.uiTargetColorDepth == 16 ? 4 : 8; AppMinAlphaChannelBits = renderInfo.uiTargetColorDepth == 16 ? 4 : 8; AppRequiresWindowed = !renderInfo.bFullscreen; AppRequiresFullscreen = renderInfo.bFullscreen; AppRequiresReferenceDriver = renderInfo.bUseReferenceDriver; #ifdef _DEBUG AppUsesMixedVP = true; // This is to allow debugging of HLSL ConfirmDeviceCallback = ConfirmDevice_SoftwareVP; #else AppUsesMixedVP = false; ConfirmDeviceCallback = ConfirmDevice_HardwareVP; #endif // Create the Direct3D Object m_pD3D = Direct3DCreate9( D3D_SDK_VERSION ); if ( m_pD3D == NULL ) return D3DAPPERR_NODIRECT3D; // Perform the enumeration if ( FAILED( Enumerate() ) ) return E_FAIL; // Choose the best adapter based on if we want windowed or fullscreen mode if ( AppRequiresWindowed ) { if ( !FindBestWindowedMode( !AppUsesMixedVP, AppRequiresReferenceDriver ) ) return E_FAIL; } else { if ( !FindBestFullscreenMode( !AppUsesMixedVP, AppRequiresReferenceDriver ) ) return E_FAIL; } // From the D3DSettings, determine the parameters for the device D3DAdapterInfo* pAdapterInfo = m_d3dSettings.PAdapterInfo(); D3DDeviceInfo* pDeviceInfo = m_d3dSettings.PDeviceInfo(); bool bWindowed = m_d3dSettings.IsWindowed; HWND hWndFocus = (HWND)renderInfo.hMainWindow; DWORD behaviorFlags; if (m_d3dSettings.GetVertexProcessingType() == SOFTWARE_VP) behaviorFlags = D3DCREATE_SOFTWARE_VERTEXPROCESSING; else if (m_d3dSettings.GetVertexProcessingType() == MIXED_VP) behaviorFlags = D3DCREATE_MIXED_VERTEXPROCESSING; else if (m_d3dSettings.GetVertexProcessingType() == HARDWARE_VP) behaviorFlags = D3DCREATE_HARDWARE_VERTEXPROCESSING; else if (m_d3dSettings.GetVertexProcessingType() == PURE_HARDWARE_VP) behaviorFlags = D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE; else behaviorFlags = 0; // TODO: throw exception // Set up the presentation parameters BuildPresentParamsFromSettings( renderInfo ); // Create the D3D9 Device and return the result return m_pD3D->CreateDevice( m_d3dSettings.AdapterOrdinal(), pDeviceInfo->DevType, hWndFocus, behaviorFlags, &m_d3dpp, &m_pD3DDevice ); }