int main(void) { // // Device configuration: PLL is used, crystal of 16 MHz, main clock is the source clock // System clock divider = 4 // ROM_SysCtlClockSet(SYSCTL_SYSDIV_4|SYSCTL_USE_PLL|SYSCTL_XTAL_16MHZ|SYSCTL_OSC_MAIN); ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOF); // // PF2 as output (blue led) // ROM_GPIOPinTypeGPIOOutput(GPIO_PORTF_BASE, LED_RED|LED_BLUE|LED_GREEN); ButtonsInit(); // Init buttons // Loop while(1) { In = ROM_GPIOPinRead(BUTTONS_GPIO_BASE, RIGHT_BUTTON); // Read PORTF 0 if (In==0){ ROM_GPIOPinWrite(GPIO_PORTF_BASE, LED_BLUE, LED_BLUE); // Turn on LED BLUE ROM_GPIOPinWrite(GPIO_PORTF_BASE, LED_RED, 0); } else { ROM_GPIOPinWrite(GPIO_PORTF_BASE, LED_RED, LED_RED); // Turn on LED RED ROM_GPIOPinWrite(GPIO_PORTF_BASE, LED_BLUE, 0); } } }
int main(void) { uint8_t ucState; uint8_t ucDelta; uint8_t ui8LedData=2; SysCtlClockSet(SYSCTL_SYSDIV_5|SYSCTL_USE_PLL|SYSCTL_XTAL_16MHZ|SYSCTL_OSC_MAIN); ButtonsInit(); SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOF); GPIOPinTypeGPIOOutput(GPIO_PORTF_BASE,GPIO_PIN_1|GPIO_PIN_2|GPIO_PIN_3); while(1){ ucState = ButtonsPoll(&ucDelta,0); if(BUTTON_PRESSED(LEFT_BUTTON,ucState,ucDelta)){ GPIOPinWrite(GPIO_PORTF_BASE,GPIO_PIN_1,ui8LedData); ui8LedData^=1<<1; } } return 0; }
void confGPIO(){ //Inicializa el puerto F (LEDs) --> No hace falta si usamos la libreria RGB // ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOF); // ROM_GPIOPinTypeGPIOOutput(GPIO_PORTF_BASE, GPIO_PIN_1|GPIO_PIN_2|GPIO_PIN_3); //ROM_GPIOPinWrite(GPIO_PORTF_BASE, GPIO_PIN_1|GPIO_PIN_2|GPIO_PIN_3, 0); //LEDS APAGADOS ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOE); GPIOPinTypeGPIOInput(GPIO_PORTE_BASE, GPIO_PIN_1|GPIO_PIN_2|GPIO_PIN_3); SysCtlPeripheralSleepEnable(SYSCTL_PERIPH_GPIOE); //Inicializa los LEDs usando libreria RGB RGBInit(1); SysCtlPeripheralSleepEnable(GREEN_TIMER_PERIPH); SysCtlPeripheralSleepEnable(BLUE_TIMER_PERIPH); RGBEnable(); //Inicializamos los botones y su interrupción SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOF); ButtonsInit(); GPIOIntClear(GPIO_PORTF_BASE, GPIO_INT_PIN_0|GPIO_INT_PIN_4); GPIOIntRegister(GPIO_PORTF_BASE,ButtonHandler); GPIOIntTypeSet(GPIO_PORTF_BASE,GPIO_INT_PIN_0|GPIO_INT_PIN_4, GPIO_BOTH_EDGES); GPIOIntEnable(GPIO_PORTF_BASE, GPIO_INT_PIN_0|GPIO_INT_PIN_4); SysCtlPeripheralSleepEnable(SYSCTL_PERIPH_GPIOF); }
//***************************************************************************** // // Initializes the switch task. // //***************************************************************************** uint32_t SwitchTaskInit(void) { // // Unlock the GPIO LOCK register for Right button to work. // HWREG(GPIO_PORTF_BASE + GPIO_O_LOCK) = GPIO_LOCK_KEY; HWREG(GPIO_PORTF_BASE + GPIO_O_CR) = 0xFF; // // Initialize the buttons // ButtonsInit(); // // Create the switch task. // if(xTaskCreate(SwitchTask, (signed portCHAR *)"Switch", SWITCHTASKSTACKSIZE, NULL, tskIDLE_PRIORITY + PRIORITY_SWITCH_TASK, NULL) != pdTRUE) { return(1); } // // Success. // return(0); }
int main(void) { // TivaC application specific code MAP_FPUEnable(); MAP_FPULazyStackingEnable(); // TivaC system clock configuration. Set to 80MHz. MAP_SysCtlClockSet(SYSCTL_SYSDIV_2_5 | SYSCTL_USE_PLL | SYSCTL_XTAL_16MHZ | SYSCTL_OSC_MAIN); uint8_t button_debounced_delta; uint8_t button_raw_state; ButtonsInit(); // ROS nodehandle initialization and topic registration nh.initNode(); nh.advertise(button_publisher); while (1) { uint8_t button_debounced_state = ButtonsPoll(&button_debounced_delta, &button_raw_state); // Publish message to be transmitted. button_msg.sw1.data = button_debounced_state & LEFT_BUTTON; button_msg.sw2.data = button_debounced_state & RIGHT_BUTTON; button_publisher.publish(&button_msg); // Handle all communications and callbacks. nh.spinOnce(); // Delay for a bit. nh.getHardware()->delay(100); } }
void main(void) { Init_Device(); #if WITH_TASKER InitTasker(); led_task = AddTask(&LedToggle,1000,INFINITE_TASK); #endif #if WITH_BINDER InitBinder(); #endif P0 &= (~0x80); #if WITH_COMM_LINK StartCommLinkCommunication(0x26); #endif #if WITH_Z_UNO_CHANNEL_DEBUG { BYTE result = setupUserChannels(); } #endif #if WITH_LCD LCD_Init_VIM878(); #endif #if WITH_BUTTONS ButtonsInit(); AddTask(ButtonsPoll, 10, INFINITE_TASK); #endif while(TRUE) { #if WITH_Z_UNO_CODE ApplicationPoll(); #endif #if WITH_UART0 CheckUART(); #endif #if WITH_SODA_UART checkSodaUart(); #endif #if WITH_BUTTONS ParseButtonEvents(); ClearButtonEvents(); #endif #if WITH_TASKER if (tasker_flag == TRUE) { tasker_flag = FALSE; Tasker(); } #endif #if WITH_BINDER EventBinder(); #endif #if WITH_GENERAL_TESTING_FILE generalTestingRoutine(); #endif } }
void Keyboard_Handler(void) { // task setup INT8U key = NO_KEY; INT32U read = 0; ButtonsInit(); if (OSSemCreate(0,&sKeyboard) != ALLOC_EVENT_OK) { // Oh Oh // Não deveria entrar aqui !!! while(1){}; }; if (OSQueueCreate(64, &qKeyboard) != ALLOC_EVENT_OK) { // Oh Oh // Não deveria entrar aqui !!! while(1){}; }; // task main loop for (;;) { // Wait for a keyboard interrupt OSSemPend (sKeyboard,0); DelayTask(50); read = GPIOPinRead(BUTTONS_GPIO_BASE, ALL_BUTTONS); // Find out which key was pressed key = (INT8U)read; // Copy the key to the keyboard buffer if(key != NO_KEY) { if (OSQueuePost(qKeyboard, key) == BUFFER_UNDERRUN) { // Buffer overflow OSQueueClean(qKeyboard); } } key = NO_KEY; DelayTask(200); // Enable interrupt to the next key detection GPIOIntEnable(BUTTONS_GPIO_BASE, ALL_BUTTONS); } }
/**************************************************************************** NAME buttonManagerInit */ void buttonManagerInit ( void ) { /*put the buttons task and the button patterens in a single memory block*/ int lSize = sizeof(ButtonsTaskData) ; /*allocate the memory*/ theSink.theButtonsTask = mallocPanic( lSize ); /* initialise structure */ memset(theSink.theButtonsTask, 0, lSize); theSink.theButtonsTask->client = &theSink.task; /*create the array of Button Events that we are going to populate*/ BM_DEBUG(("BM: ButtonEvents block size [%u]\n" , sizeof( ButtonEvents_t ) * BM_EVENTS_PER_CONF_BLOCK )); theSink.theButtonsTask->gButtonEvents[0] = (ButtonEvents_t * ) ( mallocPanic( sizeof( ButtonEvents_t ) * BM_EVENTS_PER_CONF_BLOCK ) ) ; theSink.theButtonsTask->gButtonEvents[1]= (ButtonEvents_t * ) ( mallocPanic( sizeof( ButtonEvents_t ) * BM_EVENTS_PER_CONF_BLOCK ) ) ; /*init the PIO button routines with the Button manager Task data */ ButtonsInit( theSink.theButtonsTask ) ; }
int main(void) { DDRC = 0x00;//PORTC на вход PORTC = 0x3; ButtonsInit(); ButtonsSet(&PINC, PIN0, 1, &OnClick0); ButtonsSet(&PINC, PIN1, 1, &OnClick1); ButtonsActivate(); serialInit(SPEED9600); sei(); serialWrite("Hello! AVR Mega16 Boot OK\n"); while(1) { } return 0; }
//***************************************************************************** // // This is the main loop that runs the application. // //***************************************************************************** int main(void) { uint8_t ui8ButtonsChanged, ui8Buttons; bool bUpdate; // // Set the clocking to run from the PLL at 50MHz // ROM_SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN | SYSCTL_XTAL_16MHZ); // // Enable the GPIO port that is used for the on-board LED. // ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOF); // // Enable the GPIO pin for the Blue LED (PF2). // ROM_GPIOPinTypeGPIOOutput(GPIO_PORTF_BASE, GPIO_PIN_2); // // Open UART0 and show the application name on the UART. // ConfigureUART(); UARTprintf("\033[2JTiva C Series USB gamepad device example\n"); UARTprintf("---------------------------------\n\n"); // // Not configured initially. // g_iGamepadState = eStateNotConfigured; // // Enable the GPIO peripheral used for USB, and configure the USB // pins. // ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOD); SysCtlGPIOAHBEnable(SYSCTL_PERIPH_GPIOD); ROM_GPIOPinTypeUSBAnalog(GPIO_PORTD_AHB_BASE, GPIO_PIN_4 | GPIO_PIN_5); // // Configure the GPIOS for the buttons. // ButtonsInit(); // // Initialize the ADC channels. // ADCInit(); // // Tell the user what we are up to. // UARTprintf("Configuring USB\n"); // // Set the USB stack mode to Device mode. // USBStackModeSet(0, eUSBModeForceDevice, 0); // // Pass the device information to the USB library and place the device // on the bus. // USBDHIDGamepadInit(0, &g_sGamepadDevice); // // Zero out the initial report. // sReport.ui8Buttons = 0; sReport.i8XPos = 0; sReport.i8YPos = 0; sReport.i8ZPos = 0; // // Tell the user what we are doing and provide some basic instructions. // UARTprintf("\nWaiting For Host...\n"); // // Trigger an initial ADC sequence. // ADCProcessorTrigger(ADC0_BASE, 0); // // The main loop starts here. We begin by waiting for a host connection // then drop into the main gamepad handling section. If the host // disconnects, we return to the top and wait for a new connection. // while(1) { // // Wait here until USB device is connected to a host. // if(g_iGamepadState == eStateIdle) { // // No update by default. // bUpdate = false; // // See if the buttons updated. // ButtonsPoll(&ui8ButtonsChanged, &ui8Buttons); sReport.ui8Buttons = 0; // // Set button 1 if left pressed. // if(ui8Buttons & LEFT_BUTTON) { sReport.ui8Buttons |= 0x01; } // // Set button 2 if right pressed. // if(ui8Buttons & RIGHT_BUTTON) { sReport.ui8Buttons |= 0x02; } if(ui8ButtonsChanged) { bUpdate = true; } // // See if the ADC updated. // if(ADCIntStatus(ADC0_BASE, 0, false) != 0) { // // Clear the ADC interrupt. // ADCIntClear(ADC0_BASE, 0); // // Read the data and trigger a new sample request. // ADCSequenceDataGet(ADC0_BASE, 0, &g_pui32ADCData[0]); ADCProcessorTrigger(ADC0_BASE, 0); // // Update the report. // sReport.i8XPos = Convert8Bit(g_pui32ADCData[0]); sReport.i8YPos = Convert8Bit(g_pui32ADCData[1]); sReport.i8ZPos = Convert8Bit(g_pui32ADCData[2]); bUpdate = true; } // // Send the report if there was an update. // if(bUpdate) { USBDHIDGamepadSendReport(&g_sGamepadDevice, &sReport, sizeof(sReport)); // // Now sending data but protect this from an interrupt since // it can change in interrupt context as well. // IntMasterDisable(); g_iGamepadState = eStateSending; IntMasterEnable(); // // Limit the blink rate of the LED. // if(g_ui32Updates++ == 40) { // // Turn on the blue LED. // ROM_GPIOPinWrite(GPIO_PORTF_BASE, GPIO_PIN_2, GPIO_PIN_2); // // Reset the update count. // g_ui32Updates = 0; } } } } }
int main(void) { // Enable FPU for interrupt routines // ROM_FPULazyStackingEnable(); // ROM_FPUEnable(); // Set clock to 80MHz SysCtlClockSet(SYSCTL_SYSDIV_2_5 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN | SYSCTL_XTAL_16MHZ); // Turn off LEDs ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOF); ROM_GPIOPinTypeGPIOOutput(GPIO_PORTF_BASE, GPIO_PIN_1|GPIO_PIN_2|GPIO_PIN_3); ROM_GPIOPinWrite(GPIO_PORTF_BASE, GPIO_PIN_2|GPIO_PIN_3, 0); // Setup buttons ButtonsInit(); // Initialize the UART. ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOA); ROM_GPIOPinConfigure(GPIO_PA0_U0RX); ROM_GPIOPinConfigure(GPIO_PA1_U0TX); ROM_GPIOPinTypeUART(GPIO_PORTA_BASE, GPIO_PIN_0 | GPIO_PIN_1); UARTStdioInit(0); // Setup servos and start the timer for them setupServos(); uint16_t servoPosition = SERVO_MIN_PULSE; // Continually check which button is pressed and move the servo position that direction while(1) { switch(ButtonsPoll(0, 0) & ALL_BUTTONS) { case LEFT_BUTTON: servoPosition -= 10; if(servoPosition < SERVO_MIN_PULSE) { servoPosition = SERVO_MIN_PULSE; // Too far, blink red ROM_GPIOPinWrite(GPIO_PORTF_BASE, GPIO_PIN_1|GPIO_PIN_2|GPIO_PIN_3, GPIO_PIN_1); } else { // Valid position, blink green ROM_GPIOPinWrite(GPIO_PORTF_BASE, GPIO_PIN_1|GPIO_PIN_2|GPIO_PIN_3, GPIO_PIN_2); } break; case RIGHT_BUTTON: servoPosition += 10; if(servoPosition > SERVO_MAX_PULSE) { servoPosition = SERVO_MAX_PULSE; // Too far, blink red ROM_GPIOPinWrite(GPIO_PORTF_BASE, GPIO_PIN_1|GPIO_PIN_2|GPIO_PIN_3, GPIO_PIN_1); } else { // Valid position, blink blue ROM_GPIOPinWrite(GPIO_PORTF_BASE, GPIO_PIN_1|GPIO_PIN_2|GPIO_PIN_3, GPIO_PIN_3); } break; } // Update servo positions servoSet(servo, servoPosition); servoSet(servo2, servoPosition); // Wait .002s SysCtlDelay((SysCtlClockGet() / 3) / 500); // Turn off all LEDs ROM_GPIOPinWrite(GPIO_PORTF_BASE, GPIO_PIN_1|GPIO_PIN_2|GPIO_PIN_3, 0); } }
//***************************************************************************** // // Toggle the JTAG pins between JTAG and GPIO mode with a push button selecting // between the two. // //***************************************************************************** int main(void) { uint32_t ui32Mode; // // Set the clocking to run directly from the crystal at 120MHz. // g_ui32SysClock = MAP_SysCtlClockFreqSet((SYSCTL_XTAL_25MHZ | SYSCTL_OSC_MAIN | SYSCTL_USE_PLL | SYSCTL_CFG_VCO_480), 120000000); // // Enable the peripherals used by this application. // ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOA); ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOC); ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPION); // // Initialize the button driver. // ButtonsInit(); // // Set up a SysTick Interrupt to handle polling and debouncing for our // buttons. // SysTickPeriodSet(g_ui32SysClock / 100); SysTickIntEnable(); SysTickEnable(); IntMasterEnable(); // // Configure the LEDs as outputs and turn them on in the JTAG state. // ROM_GPIOPinTypeGPIOOutput(GPIO_PORTN_BASE, GPIO_PIN_0 | GPIO_PIN_1); ROM_GPIOPinWrite(GPIO_PORTN_BASE, GPIO_PIN_0 | GPIO_PIN_1, GPIO_PIN_0); // // Set the global and local indicator of pin mode to zero, meaning JTAG. // g_ui32Mode = 0; ui32Mode = 0; // // Initialize the UART, clear the terminal, print banner. // ConfigureUART(); UARTprintf("\033[2J\033[H"); UARTprintf("GPIO <-> JTAG\n"); // // Indicate that the pins start out as JTAG. // UARTprintf("Pins are JTAG\n"); // // Loop forever. This loop simply exists to display on the UART the // current state of PC0-3; the handling of changing the JTAG pins to and // from GPIO mode is done in GPIO Interrupt Handler. // while(1) { // // Wait until the pin mode changes. // while(g_ui32Mode == ui32Mode) { } // // Save the new mode locally so that a subsequent pin mode change can // be detected. // ui32Mode = g_ui32Mode; // // See what the new pin mode was changed to. // if(ui32Mode == 0) { // // Indicate that PC0-3 are currently JTAG pins. // UARTprintf("Pins are JTAG\n"); } else { // // Indicate that PC0-3 are currently GPIO pins. // UARTprintf("Pins are GPIO\n"); } } }
//***************************************************************************** // // The program main function. It performs initialization, then runs a loop to // process USB activities and operate the user interface. // //***************************************************************************** int main(void) { uint32_t ui32DriveTimeout; // // Enable lazy stacking for interrupt handlers. This allows floating-point // instructions to be used within interrupt handlers, but at the expense of // extra stack usage. // ROM_FPULazyStackingEnable(); // // Set the system clock to run at 50MHz from the PLL. // ROM_SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN | SYSCTL_XTAL_16MHZ); // // Configure the required pins for USB operation. // ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOB); ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOG); ROM_GPIOPinConfigure(GPIO_PG4_USB0EPEN); ROM_GPIOPinTypeUSBDigital(GPIO_PORTG_BASE, GPIO_PIN_4); ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOL); ROM_GPIOPinTypeUSBAnalog(GPIO_PORTL_BASE, GPIO_PIN_6 | GPIO_PIN_7); ROM_GPIOPinTypeUSBAnalog(GPIO_PORTB_BASE, GPIO_PIN_0 | GPIO_PIN_1); // // Configure SysTick for a 100Hz interrupt. // ROM_SysTickPeriodSet(ROM_SysCtlClockGet() / TICKS_PER_SECOND); ROM_SysTickEnable(); ROM_SysTickIntEnable(); // // Enable the uDMA controller and set up the control table base. // The uDMA controller is used by the USB library. // ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_UDMA); ROM_uDMAEnable(); ROM_uDMAControlBaseSet(g_psDMAControlTable); // // Enable Interrupts // ROM_IntMasterEnable(); // // Initialize the display driver. // CFAL96x64x16Init(); // // Initialize the buttons driver. // ButtonsInit(); // // Initialize two offscreen displays and assign the palette. These // buffers are used by the slide menu widget to allow animation effects. // GrOffScreen4BPPInit(&g_sOffscreenDisplayA, g_pui8OffscreenBufA, 96, 64); GrOffScreen4BPPPaletteSet(&g_sOffscreenDisplayA, g_pui32Palette, 0, NUM_PALETTE_ENTRIES); GrOffScreen4BPPInit(&g_sOffscreenDisplayB, g_pui8OffscreenBufB, 96, 64); GrOffScreen4BPPPaletteSet(&g_sOffscreenDisplayB, g_pui32Palette, 0, NUM_PALETTE_ENTRIES); // // Show an initial status screen // g_pcStatusLines[0] = "Waiting"; g_pcStatusLines[1] = "for device"; ShowStatusScreen(g_pcStatusLines, 2); // // Add the compile-time defined widgets to the widget tree. // WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sFileMenuWidget); // // Initially wait for device connection. // g_eState = STATE_NO_DEVICE; // // Initialize the USB stack for host mode. // USBStackModeSet(0, eUSBModeHost, 0); // // Register the host class drivers. // USBHCDRegisterDrivers(0, g_ppHostClassDrivers, g_ui32NumHostClassDrivers); // // Open an instance of the mass storage class driver. // g_psMSCInstance = USBHMSCDriveOpen(0, MSCCallback); // // Initialize the drive timeout. // ui32DriveTimeout = USBMSC_DRIVE_RETRY; // // Initialize the power configuration. This sets the power enable signal // to be active high and does not enable the power fault. // USBHCDPowerConfigInit(0, USBHCD_VBUS_AUTO_HIGH | USBHCD_VBUS_FILTER); // // Initialize the USB controller for host operation. // USBHCDInit(0, g_pui8HCDPool, HCD_MEMORY_SIZE); // // Initialize the file system. // FileInit(); // // Enter an infinite loop to run the user interface and process USB // events. // while(1) { uint32_t ui32LastTickCount = 0; // // Call the USB stack to keep it running. // USBHCDMain(); // // Process any messages in the widget message queue. This keeps the // display UI running. // WidgetMessageQueueProcess(); // // Take action based on the application state. // switch(g_eState) { // // A device has enumerated. // case STATE_DEVICE_ENUM: { // // Check to see if the device is ready. If not then stay // in this state and we will check it again on the next pass. // if(USBHMSCDriveReady(g_psMSCInstance) != 0) { // // Wait about 500ms before attempting to check if the // device is ready again. // ROM_SysCtlDelay(ROM_SysCtlClockGet()/(3)); // // Decrement the retry count. // ui32DriveTimeout--; // // If the timeout is hit then go to the // STATE_TIMEOUT_DEVICE state. // if(ui32DriveTimeout == 0) { g_eState = STATE_TIMEOUT_DEVICE; } break; } // // Getting here means the device is ready. // Reset the CWD to the root directory. // g_pcCwdBuf[0] = '/'; g_pcCwdBuf[1] = 0; // // Set the initial directory level to the root // g_ui32Level = 0; // // We need to reset the indexes of the root menu to 0, so that // it will start at the top of the file list, and reset the // slide menu widget to start with the root menu. // g_psFileMenus[g_ui32Level].ui32CenterIndex = 0; g_psFileMenus[g_ui32Level].ui32FocusIndex = 0; SlideMenuMenuSet(&g_sFileMenuWidget, &g_psFileMenus[g_ui32Level]); // // Initiate a directory change to the root. This will // populate a menu structure representing the root directory. // if(ProcessDirChange("/", g_ui32Level)) { // // If there were no errors reported, we are ready for // MSC operation. // g_eState = STATE_DEVICE_READY; // // Set the Device Present flag. // g_ui32Flags = FLAGS_DEVICE_PRESENT; // // Request a repaint so the file menu will be shown // WidgetPaint(WIDGET_ROOT); } break; } // // If there is no device then just wait for one. // case STATE_NO_DEVICE: { if(g_ui32Flags == FLAGS_DEVICE_PRESENT) { // // Show waiting message on screen // g_pcStatusLines[0] = "Waiting"; g_pcStatusLines[1] = "for device"; ShowStatusScreen(g_pcStatusLines, 2); // // Clear the Device Present flag. // g_ui32Flags &= ~FLAGS_DEVICE_PRESENT; } break; } // // An unknown device was connected. // case STATE_UNKNOWN_DEVICE: { // // If this is a new device then change the status. // if((g_ui32Flags & FLAGS_DEVICE_PRESENT) == 0) { // // Clear the screen and indicate that an unknown device // is present. // g_pcStatusLines[0] = "Unknown"; g_pcStatusLines[1] = "device"; ShowStatusScreen(g_pcStatusLines, 2); } // // Set the Device Present flag. // g_ui32Flags = FLAGS_DEVICE_PRESENT; break; } // // The connected mass storage device is not reporting ready. // case STATE_TIMEOUT_DEVICE: { // // If this is the first time in this state then print a // message. // if((g_ui32Flags & FLAGS_DEVICE_PRESENT) == 0) { // // // Clear the screen and indicate that an unknown device // is present. // g_pcStatusLines[0] = "Device"; g_pcStatusLines[1] = "Timeout"; ShowStatusScreen(g_pcStatusLines, 2); } // // Set the Device Present flag. // g_ui32Flags = FLAGS_DEVICE_PRESENT; break; } // // The device is ready and in use. // case STATE_DEVICE_READY: { // // Process occurrence of timer tick. Check for user input // once each tick. // if(g_ui32SysTickCount != ui32LastTickCount) { uint8_t ui8ButtonState; uint8_t ui8ButtonChanged; ui32LastTickCount = g_ui32SysTickCount; // // Get the current debounced state of the buttons. // ui8ButtonState = ButtonsPoll(&ui8ButtonChanged, 0); // // If select button or right button is pressed, then we // are trying to descend into another directory // if(BUTTON_PRESSED(SELECT_BUTTON, ui8ButtonState, ui8ButtonChanged) || BUTTON_PRESSED(RIGHT_BUTTON, ui8ButtonState, ui8ButtonChanged)) { uint32_t ui32NewLevel; uint32_t ui32ItemIdx; char *pcItemName; // // Get a pointer to the current menu for this CWD. // tSlideMenu *psMenu = &g_psFileMenus[g_ui32Level]; // // Get the highlighted index in the current file list. // This is the currently highlighted file or dir // on the display. Then get the name of the file at // this index. // ui32ItemIdx = SlideMenuFocusItemGet(psMenu); pcItemName = psMenu->psSlideMenuItems[ui32ItemIdx].pcText; // // Make sure we are not yet past the maximum tree // depth. // if(g_ui32Level < MAX_SUBDIR_DEPTH) { // // Potential new level is one greater than the // current level. // ui32NewLevel = g_ui32Level + 1; // // Process the directory change to the new // directory. This function will populate a menu // structure with the files and subdirs in the new // directory. // if(ProcessDirChange(pcItemName, ui32NewLevel)) { // // If the change was successful, then update // the level. // g_ui32Level = ui32NewLevel; // // Now that all the prep is done, send the // KEY_RIGHT message to the widget and it will // "slide" from the previous file list to the // new file list of the CWD. // SendWidgetKeyMessage(WIDGET_MSG_KEY_RIGHT); } } } // // If the UP button is pressed, just pass it to the widget // which will handle scrolling the list of files. // if(BUTTON_PRESSED(UP_BUTTON, ui8ButtonState, ui8ButtonChanged)) { SendWidgetKeyMessage(WIDGET_MSG_KEY_UP); } // // If the DOWN button is pressed, just pass it to the widget // which will handle scrolling the list of files. // if(BUTTON_PRESSED(DOWN_BUTTON, ui8ButtonState, ui8ButtonChanged)) { SendWidgetKeyMessage(WIDGET_MSG_KEY_DOWN); } // // If the LEFT button is pressed, then we are attempting // to go up a level in the file system. // if(BUTTON_PRESSED(LEFT_BUTTON, ui8ButtonState, ui8ButtonChanged)) { uint32_t ui32NewLevel; // // Make sure we are not already at the top of the // directory tree (at root). // if(g_ui32Level) { // // Potential new level is one less than the // current level. // ui32NewLevel = g_ui32Level - 1; // // Process the directory change to the new // directory. This function will populate a menu // structure with the files and subdirs in the new // directory. // if(ProcessDirChange("..", ui32NewLevel)) { // // If the change was successful, then update // the level. // g_ui32Level = ui32NewLevel; // // Now that all the prep is done, send the // KEY_LEFT message to the widget and it will // "slide" from the previous file list to the // new file list of the CWD. // SendWidgetKeyMessage(WIDGET_MSG_KEY_LEFT); } } } } break; } // // Something has caused a power fault. // case STATE_POWER_FAULT: { // // Clear the screen and show a power fault indication. // g_pcStatusLines[0] = "Power"; g_pcStatusLines[1] = "fault"; ShowStatusScreen(g_pcStatusLines, 2); break; } default: { break; } } } }
int main(void) { char cThisChar; /* Result code */ unsigned long ulResetCause; //SysCtlClockSet(SYSCTL_SYSDIV_5|SYSCTL_USE_PLL|SYSCTL_XTAL_16MHZ|SYSCTL_OSC_MAIN); SysCtlClockSet(SYSCTL_SYSDIV_1 | SYSCTL_USE_OSC | SYSCTL_OSC_MAIN | SYSCTL_XTAL_16MHZ); unsigned long g=SysCtlClockGet(); FPUEnable(); FPUStackingEnable(); SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOF); GPIOPinTypeGPIOOutput(GPIO_PORTF_BASE, GPIO_PIN_1|GPIO_PIN_2|GPIO_PIN_3); ulResetCause = SysCtlResetCauseGet(); SysCtlResetCauseClear(ulResetCause); HibernateEnableExpClk(SysCtlClockGet()); ButtonsInit(); SysTickPeriodSet(SysCtlClockGet() / APP_SYSTICKS_PER_SEC); SysTickEnable(); SysTickIntEnable(); IntMasterEnable(); SysCtlPeripheralEnable(SYSCTL_PERIPH_UART4); SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOC); GPIOPinConfigure(GPIO_PC4_U4RX); GPIOPinConfigure(GPIO_PC5_U4TX); GPIOPinTypeUART(GPIO_PORTC_BASE, GPIO_PIN_4 | GPIO_PIN_5); UARTConfigSetExpClk(UART4_BASE, SysCtlClockGet(), 115200, (UART_CONFIG_WLEN_8 | UART_CONFIG_STOP_ONE | UART_CONFIG_PAR_NONE)); SysCtlPeripheralEnable(SYSCTL_PERIPH_UART1); SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOB); GPIOPinConfigure(GPIO_PB0_U1RX); GPIOPinConfigure(GPIO_PB1_U1TX); GPIOPinTypeUART(GPIO_PORTB_BASE, GPIO_PIN_0 | GPIO_PIN_1); UARTConfigSetExpClk(UART1_BASE, SysCtlClockGet(), 9600, (UART_CONFIG_WLEN_8 | UART_CONFIG_STOP_ONE | UART_CONFIG_PAR_NONE)); //Orden al PGS de que me devuelva solo un mensaje.. for(i=0; i<sizeof(buferA); i++){ UARTCharPut(UART1_BASE, buferA[i]);} GPIOPinWrite(GPIO_PORTF_BASE, GPIO_PIN_2, 0); rc = f_mount(0, &Fatfs); //registra un area de trabajo rc = f_open(&Fil, "BuffGPS.TXT", FA_WRITE | FA_CREATE_ALWAYS); //abre o crea un archivo do { int contador1=0; cThisChar='0'; do{ cThisChar=UARTCharGet(UART1_BASE); BuffGPS[contador1]=cThisChar; contador1=contador1+1; } while((cThisChar != '\n')); cThisChar='0'; for(i=0; i<sizeof(cuaternion); i++){ UARTCharPut(UART4_BASE, cuaternion[i]);} do{ cThisChar=UARTCharGet(UART4_BASE); BuffGPS[contador1]=cThisChar; contador1=contador1+1; } while((cThisChar != '\n')); rc = f_write(&Fil, &BuffGPS, contador1, &bwGPS); rc = f_sync(&Fil); contador1=0; //while(UARTCharsAvail(UART1_BASE)==false){;} } while(1); }
//***************************************************************************** // // This is the main loop that runs the application. // //***************************************************************************** int main(void) { uint_fast32_t ui32LastTickCount; bool bLastSuspend; uint32_t ui32SysClock; // // Run from the PLL at 120 MHz. // ui32SysClock = MAP_SysCtlClockFreqSet((SYSCTL_XTAL_25MHZ | SYSCTL_OSC_MAIN | SYSCTL_USE_PLL | SYSCTL_CFG_VCO_480), 120000000); // // Configure the device pins for this board. // PinoutSet(false, true); // // Initialize the buttons driver // ButtonsInit(); // // Enable UART0 // ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_UART0); // // Initialize the UART for console I/O. // UARTStdioConfig(0, 115200, ui32SysClock); // // Not configured initially. // g_bConnected = false; g_bSuspended = false; bLastSuspend = false; // // Initialize the USB stack for device mode. // USBStackModeSet(0, eUSBModeDevice, 0); // // Pass our device information to the USB HID device class driver, // initialize the USB controller and connect the device to the bus. // USBDHIDKeyboardInit(0, &g_sKeyboardDevice); // // Set the system tick to fire 100 times per second. // ROM_SysTickPeriodSet(ui32SysClock / SYSTICKS_PER_SECOND); ROM_SysTickIntEnable(); ROM_SysTickEnable(); // // Initial Message // UARTprintf("\033[2J\033[H\n"); UARTprintf("******************************\n"); UARTprintf("* usb-dev-keyboard *\n"); UARTprintf("******************************\n"); // // The main loop starts here. We begin by waiting for a host connection // then drop into the main keyboard handling section. If the host // disconnects, we return to the top and wait for a new connection. // while(1) { uint8_t ui8Buttons; uint8_t ui8ButtonsChanged; // // Tell the user what we are doing and provide some basic instructions. // UARTprintf("\nWaiting For Host...\n"); // // Wait here until USB device is connected to a host. // while(!g_bConnected) { } // // Update the status. // UARTprintf("\nHost Connected...\n"); // // Enter the idle state. // g_eKeyboardState = STATE_IDLE; // // Assume that the bus is not currently suspended if we have just been // configured. // bLastSuspend = false; // // Keep transferring characters from the UART to the USB host for as // long as we are connected to the host. // while(g_bConnected) { // // Remember the current time. // ui32LastTickCount = g_ui32SysTickCount; // // Has the suspend state changed since last time we checked? // if(bLastSuspend != g_bSuspended) { // // Yes - the state changed. Print state to terminal. // bLastSuspend = g_bSuspended; if(bLastSuspend) { UARTprintf("\nBus Suspended ... \n"); } else { UARTprintf("\nHost Connected ... \n"); } } // // See if the button was just pressed. // ui8Buttons = ButtonsPoll(&ui8ButtonsChanged, 0); if(BUTTON_PRESSED(LEFT_BUTTON | RIGHT_BUTTON, ui8Buttons, ui8ButtonsChanged)) { // // If the bus is suspended then resume it. Otherwise, type // some "random" characters. // if(g_bSuspended) { USBDHIDKeyboardRemoteWakeupRequest( (void *)&g_sKeyboardDevice); } else { SendString("Make the Switch to TI Microcontrollers!"); } } // // Wait for at least 1 system tick to have gone by before we poll // the buttons again. // while(g_ui32SysTickCount == ui32LastTickCount) { } } } }
//***************************************************************************** // // This is the main loop that runs the application. // //***************************************************************************** int main(void) { FRESULT FileResult; tRectangle sRect; // // Initially wait for device connection. // g_eState = STATE_NO_DEVICE; // // Set the clocking to run directly from the crystal. // SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN | SYSCTL_XTAL_8MHZ); // // Enable Clocking to the USB controller. // SysCtlPeripheralEnable(SYSCTL_PERIPH_USB0); // // Enable the peripherals used by this example. // SysCtlPeripheralEnable(SYSCTL_PERIPH_UART0); SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOH); SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOB); // // Set the USB pins to be controlled by the USB controller. // GPIOPinTypeUSBDigital(GPIO_PORTH_BASE, GPIO_PIN_3 | GPIO_PIN_4); // // The LM3S3748 board uses a USB mux that must be switched to use the // host connecter and not the device connecter. // GPIOPinTypeGPIOOutput(USB_MUX_GPIO_BASE, USB_MUX_GPIO_PIN); GPIOPinWrite(USB_MUX_GPIO_BASE, USB_MUX_GPIO_PIN, USB_MUX_SEL_HOST); // // Turn on USB Phy clock. // SysCtlUSBPLLEnable(); // // Set the system tick to fire 100 times per second. // SysTickPeriodSet(SysCtlClockGet()/100); SysTickIntEnable(); SysTickEnable(); // // Enable the uDMA controller and set up the control table base. // SysCtlPeripheralEnable(SYSCTL_PERIPH_UDMA); uDMAEnable(); uDMAControlBaseSet(g_sDMAControlTable); // // Initialize the display driver. // Formike128x128x16Init(); // // Turn on the backlight. // Formike128x128x16BacklightOn(); // // Initialize the graphics context. // GrContextInit(&g_sContext, &g_sFormike128x128x16); // // Fill the top 15 rows of the screen with blue to create the banner. // sRect.sXMin = 0; sRect.sYMin = 0; sRect.sXMax = GrContextDpyWidthGet(&g_sContext) - 1; sRect.sYMax = SPLASH_HEIGHT - 1; GrContextForegroundSet(&g_sContext, ClrDarkBlue); GrRectFill(&g_sContext, &sRect); // // Put a white box around the banner. // GrContextForegroundSet(&g_sContext, ClrWhite); GrRectDraw(&g_sContext, &sRect); // // Put the application name in the middle of the banner. // GrContextFontSet(&g_sContext, &g_sFontFixed6x8); GrStringDrawCentered(&g_sContext, "usb_host_msc", -1, GrContextDpyWidthGet(&g_sContext) / 2, 7, 0); // // Set the color to white and select the 20 point font. // GrContextForegroundSet(&g_sContext, FILE_COLOR); GrStringDraw(&g_sContext, "No Device", 100, 0, TOP_HEIGHT, 1); // // Register the host class drivers. // USBHCDRegisterDrivers(0, g_ppHostClassDrivers, g_ulNumHostClassDrivers); // // Open an instance of the mass storage class driver. // g_ulMSCInstance = USBHMSCDriveOpen(0, MSCCallback); // // Initialize the power configuration. This sets the power enable signal // to be active high and does not enable the power fault. // USBHCDPowerConfigInit(0, USB_HOST_PWREN_HIGH); // // Initialize the host controller. // USBHCDInit(0, g_pHCDPool, HCD_MEMORY_SIZE); // // Initialize the pushbuttons. // ButtonsInit(); // // Set the auto repeat rates for the up and down buttons. // ButtonsSetAutoRepeat(UP_BUTTON, 50, 15); ButtonsSetAutoRepeat(DOWN_BUTTON, 50, 15); // // Current directory is "/" // g_DirData.szPWD[0] = '/'; g_DirData.szPWD[1] = 0; // // Initialize the file system. // FileInit(); while(1) { USBHCDMain(); switch(g_eState) { case STATE_DEVICE_ENUM: { // // Reset the root directory. // g_DirData.szPWD[0] = '/'; g_DirData.szPWD[1] = 0; // // Open the root directory. // FileResult = f_opendir(&g_DirData.DirState, g_DirData.szPWD); // // Wait for the root directory to open successfully. The MSC // device can enumerate before being read to be accessed, so // there may be some delay before it is ready. // if(FileResult == FR_OK) { // // Reset the directory state. // g_DirData.ulIndex = 0; g_DirData.ulSelectIndex = 0; g_DirData.ulValidValues = 0; g_eState = STATE_DEVICE_READY; // // Ignore buttons pressed before being ready. // g_ulButtons = 0; // // Update the screen if the root dir opened successfully. // DirUpdate(); UpdateWindow(); } else if(FileResult != FR_NOT_READY) { // some kind of error } // // Set the Device Present flag. // g_ulFlags = FLAGS_DEVICE_PRESENT; break; } // // This is the running state where buttons are checked and the // screen is updated. // case STATE_DEVICE_READY: { // // Down button pressed and released. // if(g_ulButtons & BUTTON_DOWN_CLICK) { // // Update the screen and directory state. // MoveDown(); // // Clear the button pressed event. // g_ulButtons &= ~BUTTON_DOWN_CLICK; } // // Up button pressed and released. // if(g_ulButtons & BUTTON_UP_CLICK) { // // Update the screen and directory state. // MoveUp(); // // Clear the button pressed event. // g_ulButtons &= ~BUTTON_UP_CLICK; } // // Select button pressed and released. // if(g_ulButtons & BUTTON_SELECT_CLICK) { // // If this was a directory go into it. // SelectDir(); // // Clear the button pressed event. // g_ulButtons &= ~BUTTON_SELECT_CLICK; } break; } // // If there is no device then just wait for one. // case STATE_NO_DEVICE: { if(g_ulFlags == FLAGS_DEVICE_PRESENT) { // // Clear the screen and indicate that there is no longer // a device present. // ClearTextBox(); GrStringDraw(&g_sContext, "No Device", 100, 0, TOP_HEIGHT, 1); // // Clear the Device Present flag. // g_ulFlags &= ~FLAGS_DEVICE_PRESENT; } break; } // // An unknown device was connected. // case STATE_UNKNOWN_DEVICE: { // // If this is a new device then change the status. // if((g_ulFlags & FLAGS_DEVICE_PRESENT) == 0) { // // Clear the screen and indicate that an unknown device is // present. // ClearTextBox(); GrStringDraw(&g_sContext, "Unknown Device", 100, 0, TOP_HEIGHT, 1); } // // Set the Device Present flag. // g_ulFlags = FLAGS_DEVICE_PRESENT; break; } // // Something has caused a power fault. // case STATE_POWER_FAULT: { break; } default: { break; } } } }
//***************************************************************************** // // This is the main loop that runs the application. // //***************************************************************************** int main(void) { // // Turn on stacking of FPU registers if FPU is used in the ISR. // FPULazyStackingEnable(); // // Set the clocking to run from the PLL at 40MHz. // ROM_SysCtlClockSet(SYSCTL_SYSDIV_5 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN | SYSCTL_XTAL_16MHZ); // // Set the system tick to fire 100 times per second. // ROM_SysTickPeriodSet(ROM_SysCtlClockGet() / SYSTICKS_PER_SECOND); ROM_SysTickIntEnable(); ROM_SysTickEnable(); // // Enable the Debug UART. // ConfigureUART(); // // Print the welcome message to the terminal. // UARTprintf("\033[2JAir Mouse Application\n"); // // Configure desired interrupt priorities. This makes certain that the DCM // is fed data at a consistent rate. Lower numbers equal higher priority. // ROM_IntPrioritySet(INT_I2C3, 0x00); ROM_IntPrioritySet(INT_GPIOB, 0x10); ROM_IntPrioritySet(FAULT_SYSTICK, 0x20); ROM_IntPrioritySet(INT_UART1, 0x60); ROM_IntPrioritySet(INT_UART0, 0x70); ROM_IntPrioritySet(INT_WTIMER5B, 0x80); // // Configure the USB D+ and D- pins. // ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOD); ROM_GPIOPinTypeUSBAnalog(GPIO_PORTD_BASE, GPIO_PIN_5 | GPIO_PIN_4); // // Pass the USB library our device information, initialize the USB // controller and connect the device to the bus. // USBDHIDMouseCompositeInit(0, &g_sMouseDevice, &g_psCompDevices[0]); USBDHIDKeyboardCompositeInit(0, &g_sKeyboardDevice, &g_psCompDevices[1]); // // Set the USB stack mode to Force Device mode. // USBStackModeSet(0, eUSBModeForceDevice, 0); // // Pass the device information to the USB library and place the device // on the bus. // USBDCompositeInit(0, &g_sCompDevice, DESCRIPTOR_DATA_SIZE, g_pui8DescriptorData); // // User Interface Init // ButtonsInit(); RGBInit(0); RGBEnable(); // // Initialize the motion sub system. // MotionInit(); // // Initialize the Radio Systems. // LPRFInit(); // // Drop into the main loop. // while(1) { // // Check for and handle timer tick events. // if(HWREGBITW(&g_ui32Events, USB_TICK_EVENT) == 1) { // // Clear the Tick event flag. Set in SysTick interrupt handler. // HWREGBITW(&g_ui32Events, USB_TICK_EVENT) = 0; // // Each tick period handle wired mouse and keyboard. // if(HWREGBITW(&g_ui32USBFlags, FLAG_CONNECTED) == 1) { MouseMoveHandler(); KeyboardMain(); } } // // Check for LPRF tick events. LPRF Ticks are slower since UART to // RNP is much slower data connection than the USB. // if(HWREGBITW(&g_ui32Events, LPRF_TICK_EVENT) == 1) { // // Clear the event flag. // HWREGBITW(&g_ui32Events, LPRF_TICK_EVENT) = 0; // // Perform the LPRF Main task handling // LPRFMain(); } // // Check for and handle motion events. // if((HWREGBITW(&g_ui32Events, MOTION_EVENT) == 1) || (HWREGBITW(&g_ui32Events, MOTION_ERROR_EVENT) == 1)) { // // Clear the motion event flag. Set in the Motion I2C interrupt // handler when an I2C transaction to get sensor data is complete. // HWREGBITW(&g_ui32Events, MOTION_EVENT) = 0; // // Process the motion data that has been captured // MotionMain(); } } }
int main(void) { unsigned char button_val; unsigned char Delta; unsigned char Rawstate; // // Setup the system clock to run at 80 Mhz from PLL with crystal reference // SysCtlClockSet( SYSCTL_SYSDIV_5 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN | SYSCTL_XTAL_16MHZ); // // Enable and configure the GPIO port for the LED operation. // SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOF); GPIOPinTypeGPIOOutput(LED, RED_LED | BLUE_LED | GREEN_LED); GPIOPinWrite(LED, RED_LED | BLUE_LED | GREEN_LED, 0x00); Blink(GREEN_LED | BLUE_LED, 5, 50); ButtonsInit(); UARTInit(); while (1) { SysCtlDelay(100000); button_val = ButtonsPoll(&Delta, &Rawstate); if (BUTTON_PRESSED(LEFT_BUTTON,button_val,Delta)) { if (SendAndCheck("AT", 1)) { Blink(BLUE_LED, 1, 300); } else { Blink(RED_LED, 1, 300); } } if (BUTTON_PRESSED(RIGHT_BUTTON,button_val,Delta)) { break; } } Blink(GREEN_LED, 1, 1000); ADCInit(); InitSonar(); SimInit(); Blink(BLUE_LED, 1, 1000); // // Loop Forever // while (1) { SysCtlDelay(100000); button_val = ButtonsPoll(&Delta, &Rawstate); if (BUTTON_PRESSED(LEFT_BUTTON,button_val,Delta)) { GPIOPinWrite(LED, RED_LED | BLUE_LED | GREEN_LED, GREEN_LED); max_distance = GetDistanceSonar(); GPIOPinWrite(LED, RED_LED | BLUE_LED | GREEN_LED, 0x00); if (SendAndCheck("AT", 1)) { Blink(BLUE_LED, 1, 300); } else { Blink(RED_LED, 1, 300); } } if (BUTTON_PRESSED(RIGHT_BUTTON,button_val,Delta)) { isRunning = !isRunning; } if (isRunning) { tempC = GetTemperature(); if (tempC > 70) { SendData(DATA_TEMP, tempC); Blink(RED_LED, 3, 100); } distance = GetDistanceSonar(); percentage = (int) floor( ((max_distance - distance) * 100.0) / max_distance); if ((percentage >= 0) && (percentage <= 100) && abs(percentage - oldPercentage) > 10) { SendData(DATA_TRASH, percentage); oldPercentage = percentage; } Blink(GREEN_LED, 1, 10); } } }
//***************************************************************************** // // This example application demonstrates the use of the different sleep modes // and different power configuration options. // //***************************************************************************** int main(void) { // // Set the clocking to run from the MOSC with the PLL at 16MHz. // g_ui32SysClock = MAP_SysCtlClockFreqSet((SYSCTL_XTAL_25MHZ | SYSCTL_OSC_MAIN | SYSCTL_USE_PLL | SYSCTL_CFG_VCO_320), 16000000); // // Set the clocking for Deep-Sleep. // Power down the PIOSC & MOSC to save power and run from the // internal 30kHz osc. // ROM_SysCtlDeepSleepClockConfigSet(1, (SYSCTL_DSLP_OSC_INT30 | SYSCTL_DSLP_PIOSC_PD | SYSCTL_DSLP_MOSC_PD)); // // Initialize the UART and write the banner. // Indicate we are currently in Run Mode. // ConfigureUART(); UARTprintf("\033[2J\033[H"); UARTprintf("Sleep Modes example\n\n"); UARTprintf("Mode:\t\tClock Source:\tLED Toggle Source:"); UARTprintf("\nRun\t\tMOSC with PLL\tTimer"); // // Initialize the buttons driver. // ButtonsInit(); // // Enable the interrupt for the button. // ROM_GPIOIntEnable(GPIO_PORTJ_AHB_BASE, GPIO_INT_PIN_0); // // Enable the GPIO ports that are used for the on-board LEDs. // ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPION); ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOF); // // Set pad config. // MAP_GPIOPadConfigSet(GPIO_PORTJ_BASE, GPIO_PIN_0, GPIO_STRENGTH_2MA, GPIO_PIN_TYPE_STD_WPU); // // Set direction. // ROM_GPIODirModeSet(GPIO_PORTJ_BASE, GPIO_PIN_0, GPIO_DIR_MODE_IN); // // Enable the interrupt for the button. // ROM_GPIOIntEnable(GPIO_PORTJ_BASE, GPIO_INT_PIN_0); // // Enable interrupt to NVIC. // ROM_IntEnable(INT_GPIOJ); // // Enable the GPIO ports that are used for the on-board LEDs. // ROM_SysCtlPeripheralEnable(RUN_GPIO_SYSCTL); ROM_SysCtlPeripheralEnable(SLEEP_GPIO_SYSCTL); ROM_SysCtlPeripheralEnable(DSLEEP_GPIO_SYSCTL); ROM_SysCtlPeripheralEnable(TOGGLE_GPIO_SYSCTL); // // Enable the GPIO pins for the LED. // ROM_GPIOPinTypeGPIOOutput(RUN_GPIO_BASE, RUN_GPIO_PIN); ROM_GPIOPinTypeGPIOOutput(SLEEP_GPIO_BASE, SLEEP_GPIO_PIN); ROM_GPIOPinTypeGPIOOutput(DSLEEP_GPIO_BASE, DSLEEP_GPIO_PIN); ROM_GPIOPinTypeGPIOOutput(TOGGLE_GPIO_BASE, TOGGLE_GPIO_PIN); // // Enable the peripherals used by this example. // ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_TIMER0); ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_PWM0); // // Enable processor interrupts. // ROM_IntMasterEnable(); // // Configure the 32-bit periodic timer. // ROM_TimerConfigure(TIMER0_BASE, TIMER_CFG_PERIODIC); ROM_TimerLoadSet(TIMER0_BASE, TIMER_A, g_ui32SysClock); // // Setup the interrupts for the timer timeout. // ROM_IntEnable(INT_TIMER0A); ROM_TimerIntEnable(TIMER0_BASE, TIMER_TIMA_TIMEOUT); // // Configure the PWM0 to count down without synchronization. // This will be used in Deep-Sleep. // ROM_PWMGenConfigure(PWM0_BASE, PWM_GEN_0, PWM_GEN_MODE_DOWN | PWM_GEN_MODE_NO_SYNC); // // Enable the PWM0 output signal. // ROM_PWMOutputState(PWM0_BASE, PWM_OUT_0_BIT, true); // // Set up the period to match the timer. // ROM_PWMGenPeriodSet(PWM0_BASE, PWM_GEN_0, 65000); // // Configure the PWM for a 50% duty cycle. // ROM_PWMPulseWidthSet(PWM0_BASE, PWM_OUT_0, 65000 >> 1); // // Enable the timer. // ROM_TimerEnable(TIMER0_BASE, TIMER_A); // // Enable the Timer in Sleep Mode. // ROM_SysCtlPeripheralSleepEnable(SYSCTL_PERIPH_TIMER0); // // Enable the PWM in Deep-Sleep Mode. // ROM_SysCtlPeripheralDeepSleepEnable(SYSCTL_PERIPH_PWM0); // // Enable the Button Port in Sleep & Deep-Sleep Mode. // ROM_SysCtlPeripheralSleepEnable(SYSCTL_PERIPH_GPIOJ); ROM_SysCtlPeripheralDeepSleepEnable(SYSCTL_PERIPH_GPIOJ); // // Enable the LED Ports in Sleep & Deep-Sleep Mode. // ROM_SysCtlPeripheralSleepEnable(SLEEP_GPIO_SYSCTL); ROM_SysCtlPeripheralDeepSleepEnable(DSLEEP_GPIO_SYSCTL); ROM_SysCtlPeripheralSleepEnable(TOGGLE_GPIO_SYSCTL); ROM_SysCtlPeripheralDeepSleepEnable(TOGGLE_GPIO_SYSCTL); // // Enable Auto Clock Gating Control. // ROM_SysCtlPeripheralClockGating(true); // // Set LDO to 1.15V in Sleep. // Set LDO to 1.10V in Deep-Sleep. // SysCtlLDOSleepSet(SYSCTL_LDO_1_15V); SysCtlLDODeepSleepSet(SYSCTL_LDO_1_10V); // // Set SRAM to Standby when in Sleep Mode. // Set Flash & SRAM to Low Power in Deep-Sleep Mode. // SysCtlSleepPowerSet(SYSCTL_SRAM_STANDBY); SysCtlDeepSleepPowerSet(SYSCTL_FLASH_LOW_POWER | SYSCTL_SRAM_LOW_POWER); // // Call to set initial LED power state. // PowerLEDsSet(); // // Loop forever. // while(1) { // // Handle going into the different sleep modes outside of // interrupt context. // if (g_ui32SleepMode == 1) { // // Go into Sleep Mode. // ROM_SysCtlSleep(); } else if (g_ui32SleepMode == 2) { // // Go into Deep-Sleep Mode. // ROM_SysCtlDeepSleep(); } } }
//***************************************************************************** // // The main loop for the user interface. // //***************************************************************************** int main(void) { unsigned long ulPanel; // // If running on Rev A2 silicon, turn the LDO voltage up to 2.75V. This is // a workaround to allow the PLL to operate reliably. // if(REVISION_IS_A2) { SysCtlLDOSet(SYSCTL_LDO_2_75V); } // // Set the clocking to run at 50MHz from the PLL. // SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN | SYSCTL_XTAL_8MHZ); // // Set the priority of the interrupts. // IntPrioritySet(INT_CAN0, 0x00); IntPrioritySet(FAULT_SYSTICK, 0x20); // // Configure SysTick to generate an interrupt every millisecond. // SysTickPeriodSet(SysCtlClockGet() / 1000); SysTickIntEnable(); SysTickEnable(); // // Initialize the push button driver. // ButtonsInit(); // // Initialize the CAN communication channel. // CANCommInit(); // // Initialize the UART used to perform a "firmware update". // UpdateUARTInit(); // // Initialize the display. // RIT128x96x4Init(3500000); // // Add the screen-clearing widget to the widget tree. As the first widget // in the tree, this will always be drawn first, resulting in a blank // screen before anything else is drawn. // WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sBackground); // // Display the splash screen. // DisplaySplash(); // // Set the CAN device ID to one. // CANSetID(1); // // The "Voltage Control Mode" panel should be displayed first. // ulPanel = PANEL_VOLTAGE; // // Loop forever. // while(1) { // // Determine which panel to display. // switch(ulPanel) { // // The "Voltage Control Mode" panel should be displayed. // case PANEL_VOLTAGE: { ulPanel = DisplayVoltage(); break; } // // The "VComp Control Mode" panel should be displayed. // case PANEL_VCOMP: { ulPanel = DisplayVComp(); break; } // // The "Current Control Mode" panel should be displayed. // case PANEL_CURRENT: { ulPanel = DisplayCurrent(); break; } // // The "Speed Control Mode" panel should be displayed. // case PANEL_SPEED: { ulPanel = DisplaySpeed(); break; } // // The "Position Control Mode" panel should be displayed. // case PANEL_POSITION: { ulPanel = DisplayPosition(); break; } // // The "Configuration" panel should be displayed. // case PANEL_CONFIGURATION: { ulPanel = DisplayConfig(); break; } // // The "Device List" panel should be displayed. // case PANEL_DEV_LIST: { ulPanel = DisplayDevList(); break; } // // The "Firmware Update" panel should be displayed. // case PANEL_UPDATE: { ulPanel = DisplayUpdate(); break; } // // The "Help" panel should be displayed. // case PANEL_HELP: { ulPanel = DisplayHelp(); break; } // // The "About" panel should be displayed. // case PANEL_ABOUT: { ulPanel = DisplayAbout(); break; } } } }
//***************************************************************************** // // Run the hibernate example. Use a loop to put the microcontroller into // hibernate mode, and to wake up based on time. Also allow the user to cause // it to hibernate and/or wake up based on button presses. // //***************************************************************************** int main(void) { uint32_t ui32Idx; uint32_t ui32Status = 0; uint32_t ui32HibernateCount = 0; tContext sContext; tRectangle sRect; // // Enable lazy stacking for interrupt handlers. This allows floating-point // instructions to be used within interrupt handlers, but at the expense of // extra stack usage. // ROM_FPULazyStackingEnable(); // // Set the clocking to run directly from the crystal. // ROM_SysCtlClockSet(SYSCTL_SYSDIV_1 | SYSCTL_USE_OSC | SYSCTL_OSC_MAIN | SYSCTL_XTAL_16MHZ); // // Initialize the UART. // ConfigureUART(); // // Initialize the OLED display // CFAL96x64x16Init(); // // Initialize the graphics context. // GrContextInit(&sContext, &g_sCFAL96x64x16); // // Fill the top 24 rows of the screen with blue to create the banner. // sRect.i16XMin = 0; sRect.i16YMin = 0; sRect.i16XMax = GrContextDpyWidthGet(&sContext) - 1; sRect.i16YMax = 9; GrContextForegroundSet(&sContext, ClrDarkBlue); GrRectFill(&sContext, &sRect); // // Change foreground for white text. // GrContextForegroundSet(&sContext, ClrWhite); // // Put the application name in the middle of the banner. // GrContextFontSet(&sContext, g_psFontFixed6x8); GrStringDrawCentered(&sContext, "hibernate", -1, GrContextDpyWidthGet(&sContext) / 2, 4, 0); // // Initialize the buttons driver // ButtonsInit(); // // Set up systick to generate interrupts at 100 Hz. // ROM_SysTickPeriodSet(ROM_SysCtlClockGet() / 100); ROM_SysTickIntEnable(); ROM_SysTickEnable(); // // Enable the Hibernation module. // ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_HIBERNATE); // // Print wake cause message on display. // GrStringDrawCentered(&sContext, "Wake due to:", -1, GrContextDpyWidthGet(&sContext) / 2, Row(2) + 4, true); // // Check to see if Hibernation module is already active, which could mean // that the processor is waking from a hibernation. // if(HibernateIsActive()) { // // Read the status bits to see what caused the wake. // ui32Status = HibernateIntStatus(0); HibernateIntClear(ui32Status); // // Wake was due to the push button. // if(ui32Status & HIBERNATE_INT_PIN_WAKE) { GrStringDrawCentered(&sContext, "BUTTON", -1, GrContextDpyWidthGet(&sContext) / 2, Row(3) + 4, true); } // // Wake was due to RTC match // else if(ui32Status & HIBERNATE_INT_RTC_MATCH_0) { GrStringDrawCentered(&sContext, "TIMEOUT", -1, GrContextDpyWidthGet(&sContext) / 2, Row(3) + 4, true); } // // Wake is due to neither button nor RTC, so it must have been a hard // reset. // else { GrStringDrawCentered(&sContext, "RESET", -1, GrContextDpyWidthGet(&sContext) / 2, Row(3) + 4, true); } // // If the wake is due to button or RTC, then read the first location // from the battery backed memory, as the hibernation count. // if(ui32Status & (HIBERNATE_INT_PIN_WAKE | HIBERNATE_INT_RTC_MATCH_0)) { HibernateDataGet(&ui32HibernateCount, 1); } } // // Enable the Hibernation module. This should always be called, even if // the module was already enabled, because this function also initializes // some timing parameters. // HibernateEnableExpClk(ROM_SysCtlClockGet()); // // If the wake was not due to button or RTC match, then it was a reset. // if(!(ui32Status & (HIBERNATE_INT_PIN_WAKE | HIBERNATE_INT_RTC_MATCH_0))) { // // Configure the module clock source. // HibernateClockConfig(HIBERNATE_OSC_LOWDRIVE); // // Finish the wake cause message. // GrStringDrawCentered(&sContext, "RESET", -1, GrContextDpyWidthGet(&sContext) / 2, Row(3) + 4, true); // // Wait a couple of seconds in case we need to break in with the // debugger. // SysTickWait(3 * 100); // // Allow time for the crystal to power up. This line is separated from // the above to make it clear this is still needed, even if the above // delay is removed. // SysTickWait(15); } // // Print the count of times that hibernate has occurred. // usnprintf(g_pcBuf, sizeof(g_pcBuf), "Hib count=%4u", ui32HibernateCount); GrStringDrawCentered(&sContext, g_pcBuf, -1, GrContextDpyWidthGet(&sContext) / 2, Row(1) + 4, true); // // Print messages on the screen about hibernation. // GrStringDrawCentered(&sContext, "Select to Hib", -1, GrContextDpyWidthGet(&sContext) / 2, Row(4) + 4, true); GrStringDrawCentered(&sContext, "Wake in 5 s,", -1, GrContextDpyWidthGet(&sContext) / 2, Row(5) + 4, true); GrStringDrawCentered(&sContext, "or press Select", -1, GrContextDpyWidthGet(&sContext) / 2, Row(6) + 4, true); GrStringDrawCentered(&sContext, "for immed. wake.", -1, GrContextDpyWidthGet(&sContext) / 2, Row(7) + 4, true); // // Clear the button pressed flag, in case it was held down at the // beginning. // bSelectPressed = 0; // // Wait for user to press the button. // while(!bSelectPressed) { // // Wait a bit before looping again. // SysTickWait(10); } // // Tell user to release the button. // GrStringDrawCentered(&sContext, " ", -1, GrContextDpyWidthGet(&sContext) / 2, Row(4) + 4, true); GrStringDrawCentered(&sContext, " ", -1, GrContextDpyWidthGet(&sContext) / 2, Row(5) + 4, true); GrStringDrawCentered(&sContext, " ", -1, GrContextDpyWidthGet(&sContext) / 2, Row(6) + 4, true); GrStringDrawCentered(&sContext, " ", -1, GrContextDpyWidthGet(&sContext) / 2, Row(7) + 4, true); GrStringDrawCentered(&sContext, "Release the", -1, GrContextDpyWidthGet(&sContext) / 2, Row(5) + 4, true); GrStringDrawCentered(&sContext, "button.", -1, GrContextDpyWidthGet(&sContext) / 2, Row(6) + 4, true); GrStringDrawCentered(&sContext, " ", -1, GrContextDpyWidthGet(&sContext) / 2, Row(7) + 4, true); // // Wait for user to release the button. // while(bSelectPressed) { } // // If hibernation count is very large, it may be that there was already // a value in the hibernate memory, so reset the count. // ui32HibernateCount = (ui32HibernateCount > 10000) ? 0 : ui32HibernateCount; // // Increment the hibernation count, and store it in the battery backed // memory. // ui32HibernateCount++; HibernateDataSet(&ui32HibernateCount, 1); // // Clear and enable the RTC and set the match registers to 5 seconds in the // future. Set both to same, though they could be set differently, the // first to match will cause a wake. // HibernateRTCSet(0); HibernateRTCEnable(); HibernateRTCMatchSet(0, 5); // // Set wake condition on pin or RTC match. Board will wake when 5 seconds // elapses, or when the button is pressed. // HibernateWakeSet(HIBERNATE_WAKE_PIN | HIBERNATE_WAKE_RTC); // // Request hibernation. // HibernateRequest(); // // Give it time to activate, it should never get past this wait. // SysTickWait(100); // // Should not have got here, something is wrong. Print an error message to // the user. // sRect.i16XMin = 0; sRect.i16XMax = 95; sRect.i16YMin = 0; sRect.i16YMax = 63; GrContextForegroundSet(&sContext, ClrBlack); GrRectFill(&sContext, &sRect); GrContextForegroundSet(&sContext, ClrWhite); ui32Idx = 0; while(g_pcErrorText[ui32Idx]) { GrStringDraw(&sContext, g_pcErrorText[ui32Idx], -1, Col(0), Row(ui32Idx), true); ui32Idx++; } // // Wait for the user to press the button, then restart the app. // bSelectPressed = 0; while(!bSelectPressed) { } // // Reset the processor. // ROM_SysCtlReset(); // // Finished. // while(1) { } }
//***************************************************************************** // // Main function performs init and manages system. // // Called automatically after the system and compiler pre-init sequences. // Performs system init calls, restores state from hibernate if needed and // then manages the application context duties of the system. // //***************************************************************************** int main(void) { uint32_t ui32Status; uint32_t ui32ResetCause; int32_t i32CommandStatus; // // Enable stacking for interrupt handlers. This allows floating-point // instructions to be used within interrupt handlers, but at the expense of // extra stack usage. // ROM_FPUEnable(); ROM_FPUStackingEnable(); // // Set the system clock to run at 40Mhz off PLL with external crystal as // reference. // ROM_SysCtlClockSet(SYSCTL_SYSDIV_5 | SYSCTL_USE_PLL | SYSCTL_XTAL_16MHZ | SYSCTL_OSC_MAIN); // // Enable the hibernate module // SysCtlPeripheralEnable(SYSCTL_PERIPH_HIBERNATE); // // Enable and Initialize the UART. // ConfigureUART(); UARTprintf("Welcome to the Tiva C Series TM4C123G LaunchPad!\n"); UARTprintf("Type 'help' for a list of commands\n"); UARTprintf("> "); // // Determine why system reset occurred and respond accordingly. // ui32ResetCause = SysCtlResetCauseGet(); SysCtlResetCauseClear(ui32ResetCause); if(ui32ResetCause == SYSCTL_CAUSE_POR) { if(HibernateIsActive()) { // // Read the status bits to see what caused the wake. // ui32Status = HibernateIntStatus(0); HibernateIntClear(ui32Status); // // Wake was due to the push button. // if(ui32Status & HIBERNATE_INT_PIN_WAKE) { UARTprintf("Hibernate Wake Pin Wake Event\n"); UARTprintf("> "); // // Recover the application state variables from battery backed // hibernate memory. Set ui32Mode to normal. // HibernateDataGet((uint32_t*) &g_sAppState, sizeof(tAppState) / 4 + 1); g_sAppState.ui32Mode = APP_MODE_NORMAL; } // // Wake was due to RTC match // else if(ui32Status & HIBERNATE_INT_RTC_MATCH_0) { UARTprintf("Hibernate RTC Wake Event\n"); UARTprintf("> "); // // Recover the application state variables from battery backed // hibernate memory. Set ui32Mode to briefly flash the RGB. // HibernateDataGet((uint32_t*) &g_sAppState, sizeof(tAppState) / 4 + 1); g_sAppState.ui32Mode = APP_MODE_HIB_FLASH; } } else { // // Reset was do to a cold first time power up. // UARTprintf("Power on reset. Hibernate not active.\n"); UARTprintf("> "); g_sAppState.ui32Mode = APP_MODE_NORMAL; g_sAppState.fColorWheelPos = 0; g_sAppState.fIntensity = APP_INTENSITY_DEFAULT; g_sAppState.ui32Buttons = 0; } } else { // // External Pin reset or other reset event occured. // UARTprintf("External or other reset\n"); UARTprintf("> "); // // Treat this as a cold power up reset without restore from hibernate. // g_sAppState.ui32Mode = APP_MODE_NORMAL; g_sAppState.fColorWheelPos = APP_PI; g_sAppState.fIntensity = APP_INTENSITY_DEFAULT; g_sAppState.ui32Buttons = 0; // // colors get a default initialization later when we call AppRainbow. // } // // Initialize clocking for the Hibernate module // HibernateEnableExpClk(SysCtlClockGet()); // // Initialize the RGB LED. AppRainbow typically only called from interrupt // context. Safe to call here to force initial color update because // interrupts are not yet enabled. // RGBInit(0); RGBIntensitySet(g_sAppState.fIntensity); AppRainbow(1); RGBEnable(); // // Initialize the buttons // ButtonsInit(); // // Initialize the SysTick interrupt to process colors and buttons. // SysTickPeriodSet(SysCtlClockGet() / APP_SYSTICKS_PER_SEC); SysTickEnable(); SysTickIntEnable(); IntMasterEnable(); // // spin forever and wait for carriage returns or state changes. // while(1) { UARTprintf("\n>"); // // Peek to see if a full command is ready for processing // while(UARTPeek('\r') == -1) { // // millisecond delay. A SysCtlSleep() here would also be OK. // SysCtlDelay(SysCtlClockGet() / (1000 / 3)); // // Check for change of mode and enter hibernate if requested. // all other mode changes handled in interrupt context. // if(g_sAppState.ui32Mode == APP_MODE_HIB) { AppHibernateEnter(); } } // // a '\r' was detected get the line of text from the user. // UARTgets(g_cInput,sizeof(g_cInput)); // // Pass the line from the user to the command processor. // It will be parsed and valid commands executed. // i32CommandStatus = CmdLineProcess(g_cInput); // // Handle the case of bad command. // if(i32CommandStatus == CMDLINE_BAD_CMD) { UARTprintf("Bad command!\n"); } // // Handle the case of too many arguments. // else if(i32CommandStatus == CMDLINE_TOO_MANY_ARGS) { UARTprintf("Too many arguments for command processor!\n"); } } }
//***************************************************************************** // // Toggle the JTAG pins between JTAG and GPIO mode with a push button selecting // between the two. // //***************************************************************************** int main(void) { uint32_t ui32Mode; // // Enable lazy stacking for interrupt handlers. This allows floating-point // instructions to be used within interrupt handlers, but at the expense of // extra stack usage. // ROM_FPULazyStackingEnable(); // // Set the clocking to run directly from the crystal. // ROM_SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_XTAL_16MHZ | SYSCTL_OSC_MAIN); // // Enable the peripherals used by this application. // ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOA); ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOC); // // Initialize the button driver. // ButtonsInit(); // // Set up a SysTick Interrupt to handle polling and debouncing for our // buttons. // SysTickPeriodSet(SysCtlClockGet() / 100); SysTickIntEnable(); SysTickEnable(); IntMasterEnable(); // // Configure the LED as an output and turn it on. // ROM_GPIOPinTypeGPIOOutput(GPIO_PORTF_BASE, GPIO_PIN_3 | GPIO_PIN_1); ROM_GPIOPinWrite(GPIO_PORTF_BASE, GPIO_PIN_3 | GPIO_PIN_1, GPIO_PIN_3); // // Set the global and local indicator of pin mode to zero, meaning JTAG. // g_ui32Mode = 0; ui32Mode = 0; // // Initialize the UART. // ConfigureUART(); UARTprintf("\033[2JGPIO <-> JTAG\n"); // // Indicate that the pins start out as JTAG. // UARTprintf("Pins are JTAG\n"); // // Loop forever. This loop simply exists to display on the UART the // current state of PC0-3; the handling of changing the JTAG pins to and // from GPIO mode is done in GPIO Interrupt Handler. // while(1) { // // Wait until the pin mode changes. // while(g_ui32Mode == ui32Mode) { } // // Save the new mode locally so that a subsequent pin mode change can // be detected. // ui32Mode = g_ui32Mode; // // See what the new pin mode was changed to. // if(ui32Mode == 0) { // // Indicate that PC0-3 are currently JTAG pins. // UARTprintf("Pins are JTAG\n"); } else { // // Indicate that PC0-3 are currently GPIO pins. // UARTprintf("Pins are GPIO\n"); } } }
//***************************************************************************** // // This example demonstrates the use of the watchdog timer. // //***************************************************************************** int main(void) { // // Set the clocking to run directly from the crystal at 120MHz. // g_ui32SysClock = MAP_SysCtlClockFreqSet((SYSCTL_XTAL_25MHZ | SYSCTL_OSC_MAIN | SYSCTL_USE_PLL | SYSCTL_CFG_VCO_480), 120000000); // // Initialize the buttons driver. // ButtonsInit(); // // Enable the peripherals used by this example. // ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_WDOG0); ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPION); // // Enable processor interrupts. // ROM_IntMasterEnable(); // // Set GPIO PN0 as an output. This drives an LED on the board that will // toggle when a watchdog interrupt is processed. // ROM_GPIOPinTypeGPIOOutput(GPIO_PORTN_BASE, GPIO_PIN_0); ROM_GPIOPinWrite(GPIO_PORTN_BASE, GPIO_PIN_0, 0); // // Enable the watchdog interrupt. // ROM_IntEnable(INT_WATCHDOG); // // Set the period of the watchdog timer to 1 second. // ROM_WatchdogReloadSet(WATCHDOG0_BASE, g_ui32SysClock); // // Enable reset generation from the watchdog timer. // ROM_WatchdogResetEnable(WATCHDOG0_BASE); // // Enable the watchdog timer. // ROM_WatchdogEnable(WATCHDOG0_BASE); // // Loop forever while the LED winks as watchdog interrupts are handled. // while(1) { // // Poll for the select button pressed // uint8_t ui8Buttons = ButtonsPoll(0, 0); if(ui8Buttons & USR_SW1) { SW1ButtonPressed(); while(1) { } } } }
//***************************************************************************** // // This is the main loop that runs the application. // //***************************************************************************** int main(void) { uint8_t ui8ButtonsChanged, ui8Buttons; uint32_t ui32SysClock; // // Set the clocking to run from the PLL at 120MHz // ui32SysClock = MAP_SysCtlClockFreqSet((SYSCTL_USE_PLL | SYSCTL_OSC_MAIN | SYSCTL_XTAL_25MHZ | SYSCTL_CFG_VCO_480), 120000000); // // Configure the device pins. // PinoutSet(); // // Configure the buttons driver. // ButtonsInit(ALL_BUTTONS); // // Initialize the display driver. // Kentec320x240x16_SSD2119Init(ui32SysClock); // // Initialize the graphics context. // GrContextInit(&g_sContext, &g_sKentec320x240x16_SSD2119); // // Draw the application frame. // FrameDraw(&g_sContext, "usb-dev-gamepad"); // // Default status is disconnected. // DisplayStatus(&g_sContext, "Disconnected"); // // Not configured initially. // g_iGamepadState = eStateNotConfigured; // // Initialize the USB stack for device mode. // USBStackModeSet(0, eUSBModeDevice, 0); // // Pass the device information to the USB library and place the device // on the bus. // USBDHIDGamepadInit(0, &g_sGamepadDevice); // // Zero out the initial report. // g_sReport.ui8Buttons = 0; g_sReport.i8XPos = 0; g_sReport.i8YPos = 0; // // Initialize the touch screen driver. // TouchScreenInit(ui32SysClock); // // Set the touch screen event handler. // TouchScreenCallbackSet(TSHandler); // // The main loop starts here. We begin by waiting for a host connection // then drop into the main gamepad handling section. If the host // disconnects, we return to the top and wait for a new connection. // while(1) { // // Wait here until USB device is connected to a host. // if(g_iGamepadState == eStateIdle) { // // See if the buttons updated. // ButtonsPoll(&ui8ButtonsChanged, &ui8Buttons); g_sReport.ui8Buttons = 0; // // Set button 1 if up button pressed. // if(ui8Buttons & UP_BUTTON) { g_sReport.ui8Buttons |= 0x01; } // // Set button 2 if down button pressed. // if(ui8Buttons & DOWN_BUTTON) { g_sReport.ui8Buttons |= 0x02; } // // Set button 3 if select button pressed. // if(ui8Buttons & SELECT_BUTTON) { g_sReport.ui8Buttons |= 0x04; } if(ui8ButtonsChanged) { g_bUpdate = true; } // // Send the report if there was an update. // if(g_bUpdate) { g_bUpdate = false; USBDHIDGamepadSendReport(&g_sGamepadDevice, &g_sReport, sizeof(g_sReport)); // // Now sending data but protect this from an interrupt since // it can change in interrupt context as well. // IntMasterDisable(); g_iGamepadState = eStateSending; IntMasterEnable(); } } } }
//***************************************************************************** // // This is the main loop that runs the application. // //***************************************************************************** int main(void) { tRectangle sRect; // // Set the clocking to run directly from the crystal. // SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN | SYSCTL_XTAL_8MHZ); // // Enable the USB mux GPIO. // SysCtlPeripheralEnable(USB_MUX_GPIO_PERIPH); // // The LM3S3748 board uses a USB mux that must be switched to use the // host connector and not the device connecter. // GPIOPinTypeGPIOOutput(USB_MUX_GPIO_BASE, USB_MUX_GPIO_PIN); GPIOPinWrite(USB_MUX_GPIO_BASE, USB_MUX_GPIO_PIN, USB_MUX_SEL_DEVICE); #ifdef DEBUG // // Configure the relevant pins such that UART0 owns them. // ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOA); ROM_GPIOPinTypeUART(GPIO_PORTA_BASE, GPIO_PIN_0 | GPIO_PIN_1); // // Open UART0 for debug output. // UARTStdioInit(0); #endif // // Initialize the pushbuttons. // ButtonsInit(); ButtonsSetAutoRepeat((LEFT_BUTTON | RIGHT_BUTTON | UP_BUTTON | DOWN_BUTTON), 0, 2); // // Set the system tick to fire 100 times per second. // SysTickPeriodSet(SysCtlClockGet() / SYSTICKS_PER_SECOND); SysTickIntEnable(); SysTickEnable(); // // Initialize the display driver. // Formike128x128x16Init(); // // Turn on the backlight. // Formike128x128x16BacklightOn(); // // Initialize the graphics context. // GrContextInit(&g_sContext, &g_sFormike128x128x16); // // Fill the top 15 rows of the screen with blue to create the banner. // sRect.sXMin = 0; sRect.sYMin = 0; sRect.sXMax = GrContextDpyWidthGet(&g_sContext) - 1; sRect.sYMax = 14; GrContextForegroundSet(&g_sContext, ClrDarkBlue); GrRectFill(&g_sContext, &sRect); // // Put a white box around the banner. // GrContextForegroundSet(&g_sContext, ClrWhite); GrRectDraw(&g_sContext, &sRect); // // Put the application name in the middle of the banner. // GrContextFontSet(&g_sContext, g_pFontFixed6x8); GrStringDrawCentered(&g_sContext, "boot_demo_usb", -1, GrContextDpyWidthGet(&g_sContext) / 2, 7, 0); // // Initialize each of the device instances that will form our composite // USB device. // g_sCompDevice.psDevices[0].pvInstance = USBDHIDMouseCompositeInit(0, (tUSBDHIDMouseDevice *)&g_sMouseDevice); g_sCompDevice.psDevices[1].pvInstance = USBDDFUCompositeInit(0, (tUSBDDFUDevice *)&g_sDFUDevice); // // Pass the USB library our device information, initialize the USB // controller and connect the device to the bus. // USBDCompositeInit(0, &g_sCompDevice, DESCRIPTOR_BUFFER_SIZE, g_pcDescriptorBuffer); // // Drop into the main loop. // while(!g_bUpdateSignalled) { // // Fill all but the top 15 rows of the screen with black to erase the // previous status. // sRect.sXMin = 0; sRect.sYMin = 15; sRect.sXMax = GrContextDpyWidthGet(&g_sContext) - 1; sRect.sYMax = GrContextDpyHeightGet(&g_sContext) - 1; GrContextForegroundSet(&g_sContext, ClrBlack); GrRectFill(&g_sContext, &sRect); // // Tell the user what we are doing. // GrContextForegroundSet(&g_sContext, ClrWhite); GrStringDrawCentered(&g_sContext, "Waiting for host...", -1, GrContextDpyWidthGet(&g_sContext) / 2, 24, true); // // Wait for USB configuration to complete. // while(!g_bConnected) { } // // Update the status. // GrStringDrawCentered(&g_sContext, " Host connected... ", -1, GrContextDpyWidthGet(&g_sContext) / 2, 24, true); // // Now keep processing the mouse as long as the host is connected. // while(g_bConnected && !g_bUpdateSignalled) { // // If it is time to check the button state then do so. // if(g_ulCommands & BUTTON_TICK_EVENT) { g_ulCommands &= ~BUTTON_TICK_EVENT; ButtonHandler(); } } // // If we drop out of the previous loop, the host has disconnected so // go back and wait for a new connection. // } // // If we drop out of the main loop, the host has signalled that it wants us // to switch into DFU mode in preparation for a firmware upgrade. First, // let the user know what's going on. // GrStringDrawCentered(&g_sContext, "Entering DFU mode...", -1, GrContextDpyWidthGet(&g_sContext) / 2, 24, true); // // Call the USB DFU device class to tidy things up and transfer control to // the boot loader for us. Note that this function never returns. // USBDDFUUpdateBegin(); }
//***************************************************************************** // // Initialize and operate the data logger. // //***************************************************************************** int main(void) { tContext sDisplayContext, sBufferContext; uint32_t ui32HibIntStatus, ui32SysClock, ui32LastTickCount; bool bSkipSplash; uint8_t ui8ButtonState, ui8ButtonChanged; uint_fast8_t ui8X, ui8Y; // // Enable lazy stacking for interrupt handlers. This allows floating-point // instructions to be used within interrupt handlers, but at the expense of // extra stack usage. // MAP_FPULazyStackingEnable(); // // Set the clocking to run at 50 MHz. // MAP_SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_XTAL_16MHZ | SYSCTL_OSC_MAIN); ui32SysClock = MAP_SysCtlClockGet(); // // Initialize locals. // bSkipSplash = false; ui32LastTickCount = 0; // // Initialize the data acquisition module. This initializes the ADC // hardware. // AcquireInit(); // // Enable access to the hibernate peripheral. If the hibernate peripheral // was already running then this will have no effect. // MAP_SysCtlPeripheralEnable(SYSCTL_PERIPH_HIBERNATE); // // Check to see if the hiberate module is already active and if so then // read the saved configuration state. If both are okay, then proceed // to check and see if we are logging data using sleep mode. // if(HibernateIsActive() && !GetSavedState(&g_sConfigState)) { // // Read the status of the hibernate module. // ui32HibIntStatus = HibernateIntStatus(1); // // If this is a pin wake, that means the user pressed the select // button and we should terminate the sleep logging. In this case // we will fall out of this conditional section, and go through the // normal startup below, but skipping the splash screen so the user // gets immediate response. // if(ui32HibIntStatus & HIBERNATE_INT_PIN_WAKE) { // // Clear the interrupt flag so it is not seen again until another // wake. // HibernateIntClear(HIBERNATE_INT_PIN_WAKE); bSkipSplash = true; } // // Otherwise if we are waking from hibernate and it was not a pin // wake, then it must be from RTC match. Check to see if we are // sleep logging and if so then go through an abbreviated startup // in order to collect the data and go back to sleep. // else if(g_sConfigState.ui32SleepLogging && (ui32HibIntStatus & HIBERNATE_INT_RTC_MATCH_0)) { // // Start logger and pass the configuration. The logger should // configure itself to take one sample. // AcquireStart(&g_sConfigState); g_iLoggerState = eSTATE_LOGGING; // // Enter a forever loop to run the acquisition. This will run // until a new sample has been taken and stored. // while(!AcquireRun()) { } // // Getting here means that a data acquisition was performed and we // can now go back to sleep. Save the configuration and then // activate the hibernate. // SetSavedState(&g_sConfigState); // // Set wake condition on pin-wake or RTC match. Then put the // processor in hibernation. // HibernateWakeSet(HIBERNATE_WAKE_PIN | HIBERNATE_WAKE_RTC); HibernateRequest(); // // Hibernating takes a finite amount of time to occur, so wait // here forever until hibernate activates and the processor // power is removed. // for(;;) { } } // // Otherwise, this was not a pin wake, and we were not sleep logging, // so just fall out of this conditional and go through the normal // startup below. // } else { // // In this case, either the hibernate module was not already active, or // the saved configuration was not valid. Initialize the configuration // to the default state and then go through the normal startup below. // GetDefaultState(&g_sConfigState); } // // Enable the Hibernate module to run. // HibernateEnableExpClk(SysCtlClockGet()); // // The hibernate peripheral trim register must be set per silicon // erratum 2.1 // HibernateRTCTrimSet(0x7FFF); // // Start the RTC running. If it was already running then this will have // no effect. // HibernateRTCEnable(); // // In case we were sleep logging and are now finished (due to user // pressing select button), then disable sleep logging so it doesnt // try to start up again. // g_sConfigState.ui32SleepLogging = 0; SetSavedState(&g_sConfigState); // // Initialize the display driver. // CFAL96x64x16Init(); // // Initialize the buttons driver. // ButtonsInit(); // // Pass the restored state to the menu system. // MenuSetState(&g_sConfigState); // // Enable the USB peripheral // MAP_SysCtlPeripheralEnable(SYSCTL_PERIPH_USB0); // // Configure the required pins for USB operation. // MAP_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOB); MAP_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOG); MAP_GPIOPinConfigure(GPIO_PG4_USB0EPEN); MAP_GPIOPinTypeUSBDigital(GPIO_PORTG_BASE, GPIO_PIN_4); MAP_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOL); MAP_GPIOPinTypeUSBAnalog(GPIO_PORTL_BASE, GPIO_PIN_6 | GPIO_PIN_7); MAP_GPIOPinTypeUSBAnalog(GPIO_PORTB_BASE, GPIO_PIN_0 | GPIO_PIN_1); // // Erratum workaround for silicon revision A1. VBUS must have pull-down. // if(CLASS_IS_BLIZZARD && REVISION_IS_A1) { HWREG(GPIO_PORTB_BASE + GPIO_O_PDR) |= GPIO_PIN_1; } // // Initialize the USB stack mode and pass in a mode callback. // USBStackModeSet(0, eUSBModeOTG, ModeCallback); // // Initialize the stack to be used with USB stick. // USBStickInit(); // // Initialize the stack to be used as a serial device. // USBSerialInit(); // // Initialize the USB controller for dual mode operation with a 2ms polling // rate. // USBOTGModeInit(0, 2000, g_pui8HCDPool, HCD_MEMORY_SIZE); // // Initialize the menus module. This module will control the user // interface menuing system. // MenuInit(WidgetActivated); // // Configure SysTick to periodically interrupt. // g_ui32TickCount = 0; MAP_SysTickPeriodSet(ui32SysClock / CLOCK_RATE); MAP_SysTickIntEnable(); MAP_SysTickEnable(); // // Initialize the display context and another context that is used // as an offscreen drawing buffer for display animation effect // GrContextInit(&sDisplayContext, &g_sCFAL96x64x16); GrContextInit(&sBufferContext, &g_sOffscreenDisplayA); // // Show the splash screen if we are not skipping it. The only reason to // skip it is if the application was in sleep-logging mode and the user // just waked it up with the select button. // if(!bSkipSplash) { const uint8_t *pui8SplashLogo = g_pui8Image_TI_Black; // // Draw the TI logo on the display. Use an animation effect where the // logo will "slide" onto the screen. Allow select button to break // out of animation. // for(ui8X = 0; ui8X < 96; ui8X++) { if(ButtonsPoll(0, 0) & SELECT_BUTTON) { break; } GrImageDraw(&sDisplayContext, pui8SplashLogo, 95 - ui8X, 0); } // // Leave the logo on the screen for a long duration. Monitor the // buttons so that if the user presses the select button, the logo // display is terminated and the application starts immediately. // while(g_ui32TickCount < 400) { if(ButtonsPoll(0, 0) & SELECT_BUTTON) { break; } } // // Extended splash sequence // if(ButtonsPoll(0, 0) & UP_BUTTON) { for(ui8X = 0; ui8X < 96; ui8X += 4) { GrImageDraw(&sDisplayContext, g_ppui8Image_Splash[(ui8X / 4) & 3], (int32_t)ui8X - 96L, 0); GrImageDraw(&sDisplayContext, pui8SplashLogo, ui8X, 0); MAP_SysCtlDelay(ui32SysClock / 12); } MAP_SysCtlDelay(ui32SysClock / 3); pui8SplashLogo = g_ppui8Image_Splash[4]; GrImageDraw(&sDisplayContext, pui8SplashLogo, 0, 0); MAP_SysCtlDelay(ui32SysClock / 12); } // // Draw the initial menu into the offscreen buffer. // SlideMenuDraw(&g_sMenuWidget, &sBufferContext, 0); // // Now, draw both the TI logo splash screen (from above) and the initial // menu on the screen at the same time, moving the coordinates so that // the logo "slides" off the display and the menu "slides" onto the // display. // for(ui8Y = 0; ui8Y < 64; ui8Y++) { GrImageDraw(&sDisplayContext, pui8SplashLogo, 0, -ui8Y); GrImageDraw(&sDisplayContext, g_pui8OffscreenBufA, 0, 63 - ui8Y); } } // // Add the menu widget to the widget tree and send an initial paint // request. // WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sMenuWidget); WidgetPaint(WIDGET_ROOT); // // Set the focus handle to the menu widget. Any button events will be // sent to this widget // g_ui32KeyFocusWidgetHandle = (uint32_t)&g_sMenuWidget; // // Forever loop to run the application // while(1) { // // Each time the timer tick occurs, process any button events. // if(g_ui32TickCount != ui32LastTickCount) { // // Remember last tick count // ui32LastTickCount = g_ui32TickCount; // // Read the debounced state of the buttons. // ui8ButtonState = ButtonsPoll(&ui8ButtonChanged, 0); // // Pass any button presses through to the widget message // processing mechanism. The widget that has the button event // focus (probably the menu widget) will catch these button events. // if(BUTTON_PRESSED(SELECT_BUTTON, ui8ButtonState, ui8ButtonChanged)) { SendWidgetKeyMessage(WIDGET_MSG_KEY_SELECT); } if(BUTTON_PRESSED(UP_BUTTON, ui8ButtonState, ui8ButtonChanged)) { SendWidgetKeyMessage(WIDGET_MSG_KEY_UP); } if(BUTTON_PRESSED(DOWN_BUTTON, ui8ButtonState, ui8ButtonChanged)) { SendWidgetKeyMessage(WIDGET_MSG_KEY_DOWN); } if(BUTTON_PRESSED(LEFT_BUTTON, ui8ButtonState, ui8ButtonChanged)) { SendWidgetKeyMessage(WIDGET_MSG_KEY_LEFT); } if(BUTTON_PRESSED(RIGHT_BUTTON, ui8ButtonState, ui8ButtonChanged)) { SendWidgetKeyMessage(WIDGET_MSG_KEY_RIGHT); } } // // Tell the OTG library code how much time has passed in milliseconds // since the last call. // USBOTGMain(GetTickms()); // // Call functions as needed to keep the host or device mode running. // if(g_iCurrentUSBMode == eUSBModeDevice) { USBSerialRun(); } else if(g_iCurrentUSBMode == eUSBModeHost) { USBStickRun(); } // // If in the logging state, then call the logger run function. This // keeps the data acquisition running. // if((g_iLoggerState == eSTATE_LOGGING) || (g_iLoggerState == eSTATE_VIEWING)) { if(AcquireRun() && g_sConfigState.ui32SleepLogging) { // // If sleep logging is enabled, then at this point we have // stored the first data item, now save the state and start // hibernation. Wait for the power to be cut. // SetSavedState(&g_sConfigState); HibernateWakeSet(HIBERNATE_WAKE_PIN | HIBERNATE_WAKE_RTC); HibernateRequest(); for(;;) { } } // // If viewing instead of logging then request a repaint to keep // the viewing window updated. // if(g_iLoggerState == eSTATE_VIEWING) { WidgetPaint(WIDGET_ROOT); } } // // If in the saving state, then save data from flash storage to // USB stick. // if(g_iLoggerState == eSTATE_SAVING) { // // Save data from flash to USB // FlashStoreSave(); // // Return to idle state // g_iLoggerState = eSTATE_IDLE; } // // If in the erasing state, then erase the data stored in flash. // if(g_iLoggerState == eSTATE_ERASING) { // // Save data from flash to USB // FlashStoreErase(); // // Return to idle state // g_iLoggerState = eSTATE_IDLE; } // // If in the flash reporting state, then show the report of the amount // of used and free flash memory. // if(g_iLoggerState == eSTATE_FREEFLASH) { // // Report free flash space // FlashStoreReport(); // // Return to idle state // g_iLoggerState = eSTATE_IDLE; } // // If we are exiting the clock setting widget, that means that control // needs to be given back to the menu system. // if(g_iLoggerState == eSTATE_CLOCKEXIT) { // // Give the button event focus back to the menu system // g_ui32KeyFocusWidgetHandle = (uint32_t)&g_sMenuWidget; // // Send a button event to the menu widget that means the left // key was pressed. This signals the menu widget to deactivate // the current child widget (which was the clock setting wigdet). // This will cause the menu widget to slide the clock set widget // off the screen and resume control of the display. // SendWidgetKeyMessage(WIDGET_MSG_KEY_LEFT); g_iLoggerState = eSTATE_IDLE; } // // Process any new messages that are in the widget queue. This keeps // the user interface running. // WidgetMessageQueueProcess(); } }
//***************************************************************************** // // A simple application demonstrating use of the boot loader, // //***************************************************************************** int main(void) { tRectangle sRect; tContext sContext; unsigned long ulSysClock; // // Enable lazy stacking for interrupt handlers. This allows floating-point // instructions to be used within interrupt handlers, but at the expense of // extra stack usage. // ROM_FPULazyStackingEnable(); // // Set the system clock to run at 50MHz from the PLL // ROM_SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_XTAL_16MHZ | SYSCTL_OSC_MAIN); ulSysClock = ROM_SysCtlClockGet(); // // Initialize the peripherals that each of the boot loader flavors // supports. Since this example is intended for use with any of the // boot loaders and we don't know which is actually in use, we cover all // bases and initialize for serial, Ethernet and USB use here. // SetupForUART(); SetupForUSB(); // // Initialize the buttons driver. // ButtonsInit(); // // Initialize the display driver. // CFAL96x64x16Init(); // // Initialize the graphics context. // GrContextInit(&sContext, &g_sCFAL96x64x16); // // Fill the top part of the screen with blue to create the banner. // sRect.sXMin = 0; sRect.sYMin = 0; sRect.sXMax = GrContextDpyWidthGet(&sContext) - 1; sRect.sYMax = 9; GrContextForegroundSet(&sContext, ClrDarkBlue); GrRectFill(&sContext, &sRect); // // Change foreground for white text. // GrContextForegroundSet(&sContext, ClrWhite); // // Put the application name in the middle of the banner. // GrContextFontSet(&sContext, g_pFontFixed6x8); GrStringDrawCentered(&sContext, "boot-demo2", -1, GrContextDpyWidthGet(&sContext) / 2, 4, 0); GrStringDrawCentered(&sContext, "Press select", -1, GrContextDpyWidthGet(&sContext) / 2, 20, false); GrStringDrawCentered(&sContext, "button to", -1, GrContextDpyWidthGet(&sContext) / 2, 30, false); GrStringDrawCentered(&sContext, "update.", -1, GrContextDpyWidthGet(&sContext) / 2, 40, false); // // Wait for select button to be pressed. // while ((ButtonsPoll(0, 0) & SELECT_BUTTON) == 0) { ROM_SysCtlDelay(ulSysClock / 1000); } GrStringDrawCentered(&sContext, " ", -1, GrContextDpyWidthGet(&sContext) / 2, 20, true); GrStringDrawCentered(&sContext, " Updating... ", -1, GrContextDpyWidthGet(&sContext) / 2, 30, true); GrStringDrawCentered(&sContext, " ", -1, GrContextDpyWidthGet(&sContext) / 2, 40, true); // // Transfer control to the boot loader. // JumpToBootLoader(); // // The previous function never returns but we need to stick in a return // code here to keep the compiler from generating a warning. // return(0); }
//***************************************************************************** // // This example application demonstrates the use of the timers to generate // periodic interrupts. // //***************************************************************************** int main(void) { // // Enable lazy stacking for interrupt handlers. This allows floating-point // instructions to be used within interrupt handlers, but at the expense of // extra stack usage. // FPUEnable(); FPULazyStackingEnable(); // // Set the clocking to run directly from the crystal. // SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN | SYSCTL_XTAL_16MHZ); // // Enable processor interrupts. // IntMasterEnable(); // // Initialize the UART and write status. // ConfigureUART(); ConfigureXBeeUART(); ConfigureUARTSensores(); ButtonsInit(); inicializa_motores(); // // Enable the peripherals used by this example. // SysCtlPeripheralEnable(SYSCTL_PERIPH_TIMER1); // // Configure the two 32-bit periodic timers. // TimerConfigure(TIMER1_BASE, TIMER_CFG_PERIODIC); TimerLoadSet(TIMER1_BASE, TIMER_A, SysCtlClockGet()/200000); // // Setup the interrupts for the timer timeouts. // IntEnable(INT_TIMER1A); TimerIntEnable(TIMER1_BASE, TIMER_TIMA_TIMEOUT); // // Enable the timers. // TimerEnable(TIMER1_BASE, TIMER_A); // Configure a wide timer for timing purposes SysCtlPeripheralEnable(SYSCTL_PERIPH_WTIMER0); TimerConfigure(WTIMER0_BASE, TIMER_CFG_PERIODIC_UP); TimerLoadSet64(WTIMER0_BASE, (((long long)1) << 60)); TimerEnable(WTIMER0_BASE, TIMER_A); int counter_verify_no_ar = 0; while(1) { SysCtlDelay(SysCtlClockGet() / 1000); checkButtons(); readPackage(); counter_verify_no_ar++; if (counter_verify_no_ar == 1000) { counter_verify_no_ar = 0; if (no_ar) { enviaNoAr(); no_ar = false; } if (no_chao) { enviaNoChao(); no_chao = false; } } } }
//***************************************************************************** // // This is the main loop that runs the application. // //***************************************************************************** int main(void) { uint_fast32_t ui32LastTickCount; bool bLastSuspend; tRectangle sRect; tContext sContext; int_fast32_t i32CenterX; // // Enable lazy stacking for interrupt handlers. This allows floating-point // instructions to be used within interrupt handlers, but at the expense of // extra stack usage. // ROM_FPULazyStackingEnable(); // // Set the clocking to run from the PLL at 50MHz. // ROM_SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN | SYSCTL_XTAL_16MHZ); // // Configure the required pins for USB operation. // ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOB); ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOG); ROM_GPIOPinConfigure(GPIO_PG4_USB0EPEN); ROM_GPIOPinTypeUSBDigital(GPIO_PORTG_BASE, GPIO_PIN_4); ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOL); ROM_GPIOPinTypeUSBAnalog(GPIO_PORTL_BASE, GPIO_PIN_6 | GPIO_PIN_7); ROM_GPIOPinTypeUSBAnalog(GPIO_PORTB_BASE, GPIO_PIN_0 | GPIO_PIN_1); // // Erratum workaround for silicon revision A1. VBUS must have pull-down. // if(CLASS_IS_BLIZZARD && REVISION_IS_A1) { HWREG(GPIO_PORTB_BASE + GPIO_O_PDR) |= GPIO_PIN_1; } // // Enable the GPIO that is used for the on-board LED. // ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOG); ROM_GPIOPinTypeGPIOOutput(GPIO_PORTG_BASE, GPIO_PIN_2); ROM_GPIOPinWrite(GPIO_PORTG_BASE, GPIO_PIN_2, 0); // // Initialize the buttons driver // ButtonsInit(); // // Initialize the display driver. // CFAL96x64x16Init(); // // Initialize the graphics context and find the middle X coordinate. // GrContextInit(&sContext, &g_sCFAL96x64x16); i32CenterX = GrContextDpyWidthGet(&sContext) / 2; // // Fill the top part of the screen with blue to create the banner. // sRect.i16XMin = 0; sRect.i16YMin = 0; sRect.i16XMax = GrContextDpyWidthGet(&sContext) - 1; sRect.i16YMax = 9; GrContextForegroundSet(&sContext, ClrDarkBlue); GrRectFill(&sContext, &sRect); // // Change foreground for white text. // GrContextForegroundSet(&sContext, ClrWhite); // // Put the application name in the middle of the banner. // GrContextFontSet(&sContext, g_psFontFixed6x8); GrStringDrawCentered(&sContext, "usb-dev-keyboard", -1, i32CenterX, 4, 0); // // Not configured initially. // g_bConnected = false; g_bSuspended = false; bLastSuspend = false; // // Initialize the USB stack for device mode. // USBStackModeSet(0, eUSBModeDevice, 0); // // Pass our device information to the USB HID device class driver, // initialize the USB // controller and connect the device to the bus. // USBDHIDKeyboardInit(0, &g_sKeyboardDevice); // // Set the system tick to fire 100 times per second. // ROM_SysTickPeriodSet(ROM_SysCtlClockGet() / SYSTICKS_PER_SECOND); ROM_SysTickIntEnable(); ROM_SysTickEnable(); // // The main loop starts here. We begin by waiting for a host connection // then drop into the main keyboard handling section. If the host // disconnects, we return to the top and wait for a new connection. // while(1) { uint8_t ui8Buttons; uint8_t ui8ButtonsChanged; // // Tell the user what we are doing and provide some basic instructions. // GrStringDrawCentered(&sContext, " Waiting ", -1, i32CenterX, 22, 1); GrStringDrawCentered(&sContext, " for host ... ", -1, i32CenterX, 32, 1); // // Wait here until USB device is connected to a host. // while(!g_bConnected) { } // // Update the status. // GrStringDrawCentered(&sContext, " Host ", -1, i32CenterX, 22, 1); GrStringDrawCentered(&sContext, " connected ... ", -1, i32CenterX, 32, 1); // // Enter the idle state. // g_eKeyboardState = STATE_IDLE; // // Assume that the bus is not currently suspended if we have just been // configured. // bLastSuspend = false; // // Keep transferring characters from the UART to the USB host for as // long as we are connected to the host. // while(g_bConnected) { // // Remember the current time. // ui32LastTickCount = g_ui32SysTickCount; // // Has the suspend state changed since last time we checked? // if(bLastSuspend != g_bSuspended) { // // Yes - the state changed so update the display. // bLastSuspend = g_bSuspended; if(bLastSuspend) { GrStringDrawCentered(&sContext, " Bus ", -1, i32CenterX, 22, 1); GrStringDrawCentered(&sContext, " suspended ... ", -1, i32CenterX, 32, 1); } else { GrStringDrawCentered(&sContext, " Host ", -1, i32CenterX, 22, 1); GrStringDrawCentered(&sContext, " connected ... ", -1, i32CenterX, 32, 1); } } // // See if the button was just pressed. // ui8Buttons = ButtonsPoll(&ui8ButtonsChanged, 0); if(BUTTON_PRESSED(SELECT_BUTTON, ui8Buttons, ui8ButtonsChanged)) { // // If the bus is suspended then resume it. Otherwise, type // some "random" characters. // if(g_bSuspended) { USBDHIDKeyboardRemoteWakeupRequest( (void *)&g_sKeyboardDevice); } else { SendString("Make the Switch to TI Microcontrollers!"); } } // // Wait for at least 1 system tick to have gone by before we poll // the buttons again. // while(g_ui32SysTickCount == ui32LastTickCount) { } } } }