void Buffer::BlockCopy(T src[], int srcOffset, T dst[], int dstOffset, int count)
	{
		if (src == null)
			throw ArgumentNullException("src");

		if (dst == null)
			throw ArgumentNullException("dst");

		if (srcOffset < 0)
			throw ArgumentOutOfRangeException("srcOffset", "Non-negative number required.");

		if (dstOffset < 0)
			throw ArgumentOutOfRangeException("dstOffset", "Non-negative number required.");

		if (count < 0)
			throw ArgumentOutOfRangeException("count", "Non-negative number required.");
		
		if ((srcOffset > ByteLength(src) - count) || (dstOffset > ByteLength(dst) - count))
				throw ArgumentException("Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection.");

		for(int i = srcOffset, j = dstOffset; i < (srcOffset + count); i++, j++)
		{
			dst[j] = src[i];
		}
	}
	void Buffer::SetByte(T array[], int index, byte value)
	{
		if (index < 0 || index >= ByteLength(array))
			throw ArgumentOutOfRangeException ("index", "Value must be non-negative and less than the size of the collection.");

		SetByteInternal(array, index, value);
	}
	byte Buffer::GetByte(T array[], int index)
	{
		if (index < 0 || index >= ByteLength(array))
			throw ArgumentOutOfRangeException("index", "Value must be non-negative and less than the size of the collection.");

		return ((byte *) &array[index]);
	}
void
WebGLBuffer::BufferData(GLenum target, size_t size, const void* data, GLenum usage)
{
    const char funcName[] = "bufferData";

    if (!ValidateBufferUsageEnum(mContext, funcName, usage))
        return;

    if (mNumActiveTFOs) {
        mContext->ErrorInvalidOperation("%s: Buffer is bound to an active transform"
                                        " feedback object.",
                                        funcName);
        return;
    }

    const auto& gl = mContext->gl;
    gl->MakeCurrent();
    const ScopedLazyBind lazyBind(gl, target, this);
    mContext->InvalidateBufferFetching();

#ifdef XP_MACOSX
    // bug 790879
    if (gl->WorkAroundDriverBugs() &&
        size > INT32_MAX)
    {
        mContext->ErrorOutOfMemory("%s: Allocation size too large.", funcName);
        return;
    }
#endif

    const bool sizeChanges = (size != ByteLength());
    if (sizeChanges) {
        gl::GLContext::LocalErrorScope errorScope(*gl);
        gl->fBufferData(target, size, data, usage);
        const auto error = errorScope.GetError();

        if (error) {
            MOZ_ASSERT(error == LOCAL_GL_OUT_OF_MEMORY);
            mContext->ErrorOutOfMemory("%s: Error from driver: 0x%04x", funcName, error);
            return;
        }
    } else {
        gl->fBufferData(target, size, data, usage);
    }

    mUsage = usage;
    mByteLength = size;

    // Warning: Possibly shared memory.  See bug 1225033.
    if (!ElementArrayCacheBufferData(data, size)) {
        mByteLength = 0;
        mContext->ErrorOutOfMemory("%s: Failed update index buffer cache.", funcName);
    }
}
    // equals operator
    bool Bitstream::operator==( const Bitstream& stream ) const
    {
        if( ByteLength() != stream.ByteLength() )
            return false;

        if( mFront != stream.mFront )
            return false;

        std::vector<uint8_t>::const_iterator my_itr     = mStream.begin();
        std::vector<uint8_t>::const_iterator my_end     = mStream.end();
        std::vector<uint8_t>::const_iterator stream_itr = stream.mStream.begin();

        for( ; my_itr != my_end; ++my_itr, ++stream_itr )
        {
            if( *my_itr != *stream_itr )
                return false;
        }

        return true;
    }
void BitVector::SetAllTrue() {
  memset(array_, ~0, ByteLength());
}
void BitVector::SetAllFalse() {
  memset(array_, 0, ByteLength());
}
Exemple #8
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BitVector& BitVector::operator=(const BitVector& src) {
  Alloc(src.bit_size_);
  memcpy(array_, src.array_, ByteLength());
  return *this;
}
Exemple #9
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BitVector::BitVector(const BitVector& src) : bit_size_(src.bit_size_) {
  array_ = new uinT32[WordLength()];
  memcpy(array_, src.array_, ByteLength());
}
void
WebGLBuffer::BufferData(GLenum target, size_t size, const void* data, GLenum usage)
{
    // Careful: data.Length() could conceivably be any uint32_t, but GLsizeiptr
    // is like intptr_t.
    if (!CheckedInt<GLsizeiptr>(size).isValid())
        return mContext->ErrorOutOfMemory("bad size");

    if (!ValidateBufferUsageEnum(mContext, usage))
        return;

#ifdef XP_MACOSX
    // bug 790879
    if (mContext->gl->WorkAroundDriverBugs() &&
        size > INT32_MAX)
    {
        mContext->ErrorOutOfMemory("Allocation size too large.");
        return;
    }
#endif

    const void* uploadData = data;

    UniqueBuffer newIndexCache;
    if (target == LOCAL_GL_ELEMENT_ARRAY_BUFFER &&
        mContext->mNeedsIndexValidation)
    {
        newIndexCache = malloc(size);
        if (!newIndexCache) {
            mContext->ErrorOutOfMemory("Failed to alloc index cache.");
            return;
        }
        memcpy(newIndexCache.get(), data, size);
        uploadData = newIndexCache.get();
    }

    const auto& gl = mContext->gl;
    const ScopedLazyBind lazyBind(gl, target, this);

    const bool sizeChanges = (size != ByteLength());
    if (sizeChanges) {
        gl::GLContext::LocalErrorScope errorScope(*gl);
        gl->fBufferData(target, size, uploadData, usage);
        const auto error = errorScope.GetError();

        if (error) {
            MOZ_ASSERT(error == LOCAL_GL_OUT_OF_MEMORY);
            mContext->ErrorOutOfMemory("Error from driver: 0x%04x", error);
            return;
        }
    } else {
        gl->fBufferData(target, size, uploadData, usage);
    }

    mContext->OnDataAllocCall();

    mUsage = usage;
    mByteLength = size;
    mFetchInvalidator.InvalidateCaches();
    mIndexCache = std::move(newIndexCache);

    if (mIndexCache) {
        if (!mIndexRanges.empty()) {
            mContext->GeneratePerfWarning("[%p] Invalidating %u ranges.", this,
                                          uint32_t(mIndexRanges.size()));
            mIndexRanges.clear();
        }
    }

    ResetLastUpdateFenceId();
}