static void GLAPIENTRY VertexAttrib4NuivARB(GLuint index, const GLuint *v) { CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]))); }
static void GLAPIENTRY VertexAttrib4NbvARB(GLuint index, const GLbyte *v) { CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]))); }
static void GLAPIENTRY VertexAttrib4ubvARB(GLuint index, const GLubyte *v) { CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); }
static void GLAPIENTRY VertexAttrib4uivARB(GLuint index, const GLuint *v) { CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); }