Exemple #1
0
static void GLAPIENTRY
VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
{
   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
                                          UBYTE_TO_FLOAT(v[1]),
                                          UBYTE_TO_FLOAT(v[2]),
                                          UBYTE_TO_FLOAT(v[3])));
}
Exemple #2
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static void GLAPIENTRY
VertexAttrib4NusvNV(GLuint index, const GLushort *v)
{
   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
					       USHORT_TO_FLOAT(v[1]),
					       USHORT_TO_FLOAT(v[2]),
					       USHORT_TO_FLOAT(v[3])));
}
Exemple #3
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static void GLAPIENTRY
VertexAttrib4NivNV(GLuint index, const GLint *v)
{
   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
                                          INT_TO_FLOAT(v[1]),
                                          INT_TO_FLOAT(v[2]),
                                          INT_TO_FLOAT(v[3])));
}
Exemple #4
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static void GLAPIENTRY
VertexAttrib4uivNV(GLuint index, const GLuint *v)
{
   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
                                          (GLfloat)v[2], (GLfloat)v[3]));
}
Exemple #5
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static void GLAPIENTRY VertexAttrib4usvNV(GLuint index, const GLushort *v)
{
   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
}