static void GLAPIENTRY VertexAttrib4NubvNV(GLuint index, const GLubyte *v) { CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]))); }
static void GLAPIENTRY VertexAttrib4NusvNV(GLuint index, const GLushort *v) { CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]))); }
static void GLAPIENTRY VertexAttrib4NivNV(GLuint index, const GLint *v) { CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]))); }
static void GLAPIENTRY VertexAttrib4uivNV(GLuint index, const GLuint *v) { CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); }
static void GLAPIENTRY VertexAttrib4usvNV(GLuint index, const GLushort *v) { CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); }