static void paintRepaintRectOverlay(CGContextRef context, WKImageRef image, WKArrayRef repaintRects)
{
    WKSize imageSize = WKImageGetSize(image);

    CGContextSaveGState(context);

    // Using a transparency layer is easier than futzing with clipping.
    CGContextBeginTransparencyLayer(context, 0);
    
    // Flip the context.
    CGContextScaleCTM(context, 1, -1);
    CGContextTranslateCTM(context, 0, -imageSize.height);
    
    CGContextSetRGBFillColor(context, 0, 0, 0, static_cast<CGFloat>(0.66));
    CGContextFillRect(context, CGRectMake(0, 0, imageSize.width, imageSize.height));

    // Clear the repaint rects.
    size_t count = WKArrayGetSize(repaintRects);
    for (size_t i = 0; i < count; ++i) {
        WKRect rect = WKRectGetValue(static_cast<WKRectRef>(WKArrayGetItemAtIndex(repaintRects, i)));
        CGRect cgRect = CGRectMake(rect.origin.x, rect.origin.y, rect.size.width, rect.size.height);
        CGContextClearRect(context, cgRect);
    }
    
    CGContextEndTransparencyLayer(context);
    CGContextRestoreGState(context);
}
void GraphicsContext::beginTransparencyLayer(float opacity)
{
    if (paintingDisabled())
        return;
    CGContextRef context = platformContext();
    CGContextSaveGState(context);
    CGContextSetAlpha(context, opacity);
    CGContextBeginTransparencyLayer(context, 0);
    m_data->beginTransparencyLayer();
}
void GraphicsContext::beginTransparencyLayer(float opacity)
{
    if (paintingDisabled())
        return;
    CGContextRef context = platformContext();
    CGContextSaveGState(context);
    CGContextSetAlpha(context, opacity);
    CGContextBeginTransparencyLayer(context, 0);
    m_data->beginTransparencyLayer();
    m_data->m_userToDeviceTransformKnownToBeIdentity = false;
}
Exemple #4
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void UIFrameBufferQuartz2D::paintEvent(QPaintEvent *aEvent)
{
    /* If the machine is NOT in 'running' state,
     * the link between framebuffer and video memory
     * is broken, we should go fallback now... */
    if (m_fUsesGuestVRAM &&
        !m_pMachineView->uisession()->isRunning() &&
        !m_pMachineView->uisession()->isPaused() &&
        /* Online snapshotting: */
        m_pMachineView->uisession()->machineState() != KMachineState_Saving)
    {
        /* Simulate fallback through fake resize-event: */
        UIResizeEvent event(FramebufferPixelFormat_Opaque, NULL, 0, 0, 640, 480);
        resizeEvent(&event);
    }

    /* For debugging /Developer/Applications/Performance Tools/Quartz
     * Debug.app is a nice tool to see which parts of the screen are
     * updated.*/
    Assert(m_image);

    QWidget* viewport = m_pMachineView->viewport();
    Assert(VALID_PTR(viewport));
    /* Get the dimensions of the viewport */
    CGRect viewRect = ::darwinToCGRect(viewport->geometry());
    /* Get the context of this window from Qt */
    CGContextRef ctx = ::darwinToCGContextRef(viewport);
    Assert(VALID_PTR(ctx));

    /* Flip the context */
    CGContextTranslateCTM(ctx, 0, viewRect.size.height);
    CGContextScaleCTM(ctx, 1.0, -1.0);

    /* We handle the seamless mode as a special case. */
    if (m_pMachineLogic->visualStateType() == UIVisualStateType_Seamless)
    {
        /* Clear the background (make the rect fully transparent): */
        CGContextClearRect(ctx, viewRect);

#ifdef OVERLAY_CLIPRECTS
        /* Enable overlay above the seamless mask: */
        CGContextSetRGBFillColor(ctx, 0.0, 0.0, 5.0, 0.7);
        CGContextFillRect(ctx, viewRect);
#endif /* OVERLAY_CLIPRECTS */
#ifdef COMP_WITH_SHADOW
        /* Enable shadows: */
        CGContextSetShadow(ctx, CGSizeMake (10, -10), 10);
        CGContextBeginTransparencyLayer(ctx, NULL);
#endif /* COMP_WITH_SHADOW */

        /* Determine current visible region: */
        RegionRects *pRgnRcts = ASMAtomicXchgPtrT(&mRegion, NULL, RegionRects*);
        if (pRgnRcts)
        {
            /* If visible region is determined: */
            if (pRgnRcts->used > 0)
            {
                /* Add the clipping rects all at once (they are defined in SetVisibleRegion): */
                CGContextBeginPath(ctx);
                CGContextAddRects(ctx, pRgnRcts->rcts, pRgnRcts->used);
                /* Now convert the path to a clipping path: */
                CGContextClip(ctx);
            }

            /* Put back the visible region, free if we cannot (2+ SetVisibleRegion calls): */
            if (   !ASMAtomicCmpXchgPtr(&mRegion, pRgnRcts, NULL)
                && !ASMAtomicCmpXchgPtr(&mRegionUnused, pRgnRcts, NULL))
            {
                RTMemFree(pRgnRcts);
                pRgnRcts = NULL;
            }
        }

        /* If visible region is still determined: */
        if (pRgnRcts && pRgnRcts->used > 0)
        {
            /* Create a subimage of the current view.
             * Currently this subimage is the whole screen. */
            CGImageRef subImage;
            if (!m_pMachineView->pauseShot().isNull())
            {
                CGImageRef pauseImg = ::darwinToCGImageRef(&m_pMachineView->pauseShot());
                subImage = CGImageCreateWithImageInRect(pauseImg, CGRectMake(m_pMachineView->contentsX(), m_pMachineView->contentsY(), m_pMachineView->visibleWidth(), m_pMachineView->visibleHeight()));
                CGImageRelease(pauseImg);
            }
            else
            {
#ifdef RT_ARCH_AMD64
                /* Not sure who to blame, but it seems on 64bit there goes
                 * something terrible wrong (on a second monitor) when directly
                 * using CGImageCreateWithImageInRect without making a copy. We saw
                 * something like this already with the scale mode. */
                CGImageRef tmpImage = CGImageCreateWithImageInRect(m_image, CGRectMake(m_pMachineView->contentsX(), m_pMachineView->contentsY(), m_pMachineView->visibleWidth(), m_pMachineView->visibleHeight()));
                subImage = CGImageCreateCopy(tmpImage);
                CGImageRelease(tmpImage);
#else /* RT_ARCH_AMD64 */
                subImage = CGImageCreateWithImageInRect(m_image, CGRectMake(m_pMachineView->contentsX(), m_pMachineView->contentsY(), m_pMachineView->visibleWidth(), m_pMachineView->visibleHeight()));
#endif /* !RT_ARCH_AMD64 */
            }
            Assert(VALID_PTR(subImage));

            /* In any case clip the drawing to the view window: */
            CGContextClipToRect(ctx, viewRect);
            /* At this point draw the real vm image: */
            CGContextDrawImage(ctx, ::darwinFlipCGRect(viewRect, viewRect.size.height), subImage);

            /* Release the subimage: */
            CGImageRelease(subImage);
        }

#ifdef COMP_WITH_SHADOW
        CGContextEndTransparencyLayer(ctx);
#endif /* COMP_WITH_SHADOW */
#ifdef OVERLAY_CLIPRECTS
        if (pRgnRcts && pRgnRcts->used > 0)
        {
            CGContextBeginPath(ctx);
            CGContextAddRects(ctx, pRgnRcts->rcts, pRgnRcts->used);
            CGContextSetRGBStrokeColor(ctx, 1.0, 0.0, 0.0, 0.7);
            CGContextDrawPath(ctx, kCGPathStroke);
        }
        CGContextSetRGBStrokeColor(ctx, 0.0, 1.0, 0.0, 0.7);
        CGContextStrokeRect(ctx, viewRect);
#endif /* OVERLAY_CLIPRECTS */
    }
Exemple #5
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void CGContextBeginTransparencyLayer_wrap(CGContextRef c) {
  CGContextBeginTransparencyLayer(c, NULL);
}