Exemple #1
0
void SendString(CFStringRef str, unsigned delayMS)
{
  //virtual keycodes copied from 10.6 SDK.  Could not find them in 10.4 SDK
  enum { VK_RETURN = 0x24 /*KVK_Return*/, VK_TAB = 0x30 /*kVK_Tab*/, VK_SPACE = 0x31/*kVK_Space*/};
  
  //A list of chars for which we must specify the virtual keycode
  static const CFStringRef specialChars = CFSTR("\n\t ");
  
  static const UniChar verticalTab = CFStringGetCharacterAtIndex(CFSTR("\v"), 0);

  //each keycode must correspond to the correct char in 'specialChars'
  CGKeyCode specialKeyCodes[] = {VK_RETURN, VK_TAB, VK_SPACE };
  
  assert(CFStringGetLength(specialChars) == NumberOf(specialKeyCodes));

  for (unsigned i = 0, len = CFStringGetLength(str); i < len; ++i) {
    //The next char to send
    UniChar c = CFStringGetCharacterAtIndex(str, i);
    
    //throw away 'vertical tab' chars which are only used on Windows to send a shift+tab
    //as a workaround for some issues with IE 
    if (verticalTab == c)
      continue;
    
    //see if we need to specify the virtual keycode for this char
    CGKeyCode vKey = 0; //0 = kVK_ANSI_A, but I don't know of a more appropriate default value
    for (size_t j = 0; j < NumberOf(specialKeyCodes); ++j) {
      if ( CFStringGetCharacterAtIndex(specialChars, j) == c) {
        vKey = specialKeyCodes[j];
        break;
      }
    }
    
    CGEventRef keyDown = CGEventCreateKeyboardEvent(NULL, vKey, true);
    CGEventRef keyUp   = CGEventCreateKeyboardEvent(NULL, vKey, false);
    
    if (keyDown && keyUp) {
      //may be we should not do this if we found the virtual keycode?
      CGEventKeyboardSetUnicodeString(keyDown, 1, &c);
      CGEventKeyboardSetUnicodeString(keyUp, 1, &c);
      
      CGEventPost(kCGSessionEventTap, keyDown);
      CGEventPost(kCGSessionEventTap, keyUp);
      
      pws_os::sleep_ms(delayMS);
      
      CFRelease(keyDown);
      CFRelease(keyUp);
    }
    else {
      if (keyDown) CFRelease(keyDown);
      if (keyUp) CFRelease(keyUp);
      pws_os::IssueError(_T("Out of memory trying to allocate CGEventRef"));
      return;
    }
  }
}
static inline void SendString(short theCode)
{
	UniChar unicodeString[1];
	unicodeString[0] = theCode;
	CGEventRef e = CGEventCreateKeyboardEvent(NULL, 0, true);
	CGEventKeyboardSetUnicodeString(e, 1, unicodeString);
	CGEventPost(kCGHIDEventTap, e);
	CFRelease(e);
}
Exemple #3
0
void MacOSKeyboardOStream::sendKey(char c) {
#if __APPLE__
    if (ofGetElapsedTimeMillis() < elapsed_time_ + kGracePeriod) {
        return;
    }
    elapsed_time_ = ofGetElapsedTimeMillis();

    // Get the process number for the front application.
    ProcessSerialNumber psn = { 0, kNoProcess };
    GetFrontProcess( &psn );

    UniChar uni_char = c;
    CGEventRef key_down = CGEventCreateKeyboardEvent(NULL, 0, true);
    CGEventRef key_up = CGEventCreateKeyboardEvent(NULL, 0, false);
    CGEventKeyboardSetUnicodeString(key_down, 1, &uni_char);
    CGEventKeyboardSetUnicodeString(key_up, 1, &uni_char);
    CGEventPostToPSN(&psn, key_down);
    CGEventPostToPSN(&psn, key_up);
    CFRelease(key_down);
    CFRelease(key_up);
#endif
}
/* void char_down (in char key); */
NS_IMETHODIMP SendKeys::Char_down(PRUnichar key) {
#if _DEBUG
    printf("charDown: %c (%d)\n", key, key);
#endif
    UniChar letter = key;
    CGEventRef event;
    CGEventSourceRef eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
    event = CGEventCreateKeyboardEvent (eventSource, 1, true);
    CGEventKeyboardSetUnicodeString(event, 1, &letter);
    CGEventPost(kCGHIDEventTap, event);
    CFRelease(event);
    CFRelease(eventSource);

    return NS_OK;
}
Exemple #5
0
void KwmEmitKeystrokes(std::string Text)
{
    CFStringRef TextRef = CFStringCreateWithCString(NULL, Text.c_str(), kCFStringEncodingMacRoman);
    CGEventRef EventKeyDown = CGEventCreateKeyboardEvent(NULL, 0, true);
    CGEventRef EventKeyUp = CGEventCreateKeyboardEvent(NULL, 0, false);

    UniChar OutputBuffer;
    for(std::size_t CharIndex = 0; CharIndex < Text.size(); ++CharIndex)
    {
        CFStringGetCharacters(TextRef, CFRangeMake(CharIndex, 1), &OutputBuffer);

        CGEventSetFlags(EventKeyDown, 0);
        CGEventKeyboardSetUnicodeString(EventKeyDown, 1, &OutputBuffer);
        CGEventPost(kCGHIDEventTap, EventKeyDown);

        CGEventSetFlags(EventKeyUp, 0);
        CGEventKeyboardSetUnicodeString(EventKeyUp, 1, &OutputBuffer);
        CGEventPost(kCGHIDEventTap, EventKeyUp);
    }

    CFRelease(EventKeyUp);
    CFRelease(EventKeyDown);
    CFRelease(TextRef);
}
Exemple #6
0
void MacOSKeyboardOStream::sendString(const std::string& str) {
#if __APPLE__
    // Get the process number for the front application.
    ProcessSerialNumber psn = { 0, kNoProcess };
    GetFrontProcess( &psn );

    UniChar s[str.length()];
    for (uint32_t i = 0; i < str.length(); i++) {
        s[i] = str[i];
    }

    CGEventRef e = CGEventCreateKeyboardEvent(NULL, 0, true);
    CGEventKeyboardSetUnicodeString(e, str.length(), s);
    CGEventPostToPSN(&psn, e);
    CFRelease(e);
#endif
}
Exemple #7
0
void toggleUniKey(char c, const bool down)
{
	/* This function relies on the convenient
	 * CGEventKeyboardSetUnicodeString(), which allows us to not have to
	 * convert characters to a keycode, but does not support adding modifier
	 * flags. It is therefore only used in typeString() and typeStringDelayed()
	 * -- if you need modifier keys, use the above functions instead. */
	UniChar ch = (UniChar)c; /* Convert to unsigned char */

	CGEventRef keyEvent = CGEventCreateKeyboardEvent(NULL, 0, down);
	if (keyEvent == NULL) {
		fputs("Could not create keyboard event.\n", stderr);
		return;
	}

	CGEventKeyboardSetUnicodeString(keyEvent, 1, &ch);

	CGEventPost(kCGSessionEventTap, keyEvent);
	CFRelease(keyEvent);
}