Exemple #1
0
/*
* CG_RegisterModels
*/
static void CG_RegisterModels( void )
{
	int i;
	char *name;

	name = cgs.configStrings[CS_WORLDMODEL];
	if( name[0] )
	{
		trap_R_RegisterWorldModel( name );
		CG_LoadingString( name );
	}

	CG_LoadingString( "models" );

	cgs.numWeaponModels = 1;
	Q_strncpyz( cgs.weaponModels[0], "generic/generic.md3", sizeof( cgs.weaponModels[0] ) );

	for( i = 1; i < MAX_MODELS; i++ )
	{
		name = cgs.configStrings[CS_MODELS+i];
		if( !name[0] )
			break;

		if( name[0] == '#' )
		{
			// special player weapon model
			if( cgs.numWeaponModels < WEAP_TOTAL )
			{
				Q_strncpyz( cgs.weaponModels[cgs.numWeaponModels], name+1, sizeof( cgs.weaponModels[cgs.numWeaponModels] ) );
				cgs.numWeaponModels++;
				CG_LoadingItemName( name );
			}
		}
		else if( name[0] == '$' )
		{
			// indexed pmodel
			cgs.pModelsIndex[i] = CG_RegisterPlayerModel( name+1 );
			CG_LoadingItemName( name );
		}
		else
		{
			CG_LoadingItemName( name );
			cgs.modelDraw[i] = CG_RegisterModel( name );
		}
	}

	CG_RegisterMediaModels();
	CG_RegisterBasePModel(); // never before registering the weapon models
	CG_RegisterWeaponModels();

	// precache forcemodels if defined
	CG_RegisterForceModels();

	// create a tag to offset the weapon models when seen in the world as items
	VectorSet( cgs.weaponItemTag.origin, 0, 0, 0 );
	Matrix3_Copy( axis_identity, cgs.weaponItemTag.axis );
	VectorMA( cgs.weaponItemTag.origin, -14, &cgs.weaponItemTag.axis[AXIS_FORWARD], cgs.weaponItemTag.origin );
}
Exemple #2
0
/*
===================
CG_LoadingClient
===================
*/
void CG_LoadingClient( int clientNum ) {
	const char		*info;
	char			*skin;
	char			personality[MAX_QPATH];
	char			model[MAX_QPATH];
	char			iconName[MAX_QPATH];

	info = CG_ConfigString( CS_PLAYERS + clientNum );

	if ( loadingPlayerIconCount < MAX_LOADING_PLAYER_ICONS ) {
		Q_strncpyz( model, Info_ValueForKey( info, "model" ), sizeof( model ) );
		skin = strrchr( model, '/' );
		if ( skin ) {
			*skin++ = '\0';
		} else {
			skin = "default";
		}

		Com_sprintf( iconName, MAX_QPATH, "models/players/%s/icon_%s.tga", model, skin );

		loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip( iconName );
		if ( !loadingPlayerIcons[loadingPlayerIconCount] ) {
			Com_sprintf( iconName, MAX_QPATH, "models/players/characters/%s/icon_%s.tga", model, skin );
			loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip( iconName );
		}
		if ( !loadingPlayerIcons[loadingPlayerIconCount] ) {
			Com_sprintf( iconName, MAX_QPATH, "models/players/%s/icon_%s.tga", DEFAULT_MODEL, "default" );
			loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip( iconName );
		}
		if ( loadingPlayerIcons[loadingPlayerIconCount] ) {
			loadingPlayerIconCount++;
		}
	}

	Q_strncpyz( personality, Info_ValueForKey( info, "n" ), sizeof(personality) );
	//Q_CleanStr( personality );
	//Com_Printf("clean str %c%c  %s\n", personality[0], personality[1], personality);

	if( cgs.gametype == GT_SINGLE_PLAYER ) {
		trap_S_RegisterSound( va( "sound/player/announce/%s.wav", personality ), qtrue );
	}

	CG_LoadingString( personality );
	//sleep(5);

#if 0
	// testing
	while (1) {
		const char *s;
		static int i = 0;

		i++;
		s = va("loading test %d", i);
		CG_LoadingString(s);
	}
#endif

}
Exemple #3
0
/*
===================
CG_LoadingClient
===================
*/
void CG_LoadingClient( int clientNum ) {
	const char		*info;
	char			*skin;
	char			personality[MAX_QPATH];
	char			model[MAX_QPATH];
	char			iconName[MAX_QPATH];

	info = CG_ConfigString( CS_PLAYERS + clientNum );

	if ( loadingPlayerIconCount < MAX_LOADING_PLAYER_ICONS ) {
		Q_strncpyz( model, Info_ValueForKey( info, "model" ), sizeof( model ) );
		skin = Q_strrchr( model, '/' );
		if ( skin ) {
			*skin++ = '\0';
		} else {
			skin = "default";
		}

		Com_sprintf( iconName, MAX_QPATH, "models/aw_players/%s/icon_%s.tga", model, skin );
		
		loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip( iconName );
		if ( !loadingPlayerIcons[loadingPlayerIconCount] ) {
			Com_sprintf( iconName, MAX_QPATH, "models/aw_players/%s/icon_%s.tga", DEFAULT_MODEL, "default" );
			loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip( iconName );
		}
		if ( loadingPlayerIcons[loadingPlayerIconCount] ) {
			loadingPlayerIconCount++;
		}
	}

	Q_strncpyz( personality, Info_ValueForKey( info, "n" ), sizeof(personality) );
	Q_CleanStr( personality );

	CG_LoadingString( personality );
}
Exemple #4
0
/*
===================
CG_LoadingClient
===================
*/
void CG_LoadingClient( int clientNum ) {
	const char		*info;
	char			*skin;
	char			personality[MAX_QPATH];
	char			model[MAX_QPATH];
	char			iconName[MAX_QPATH];

	info = CG_ConfigString( CS_PLAYERS + clientNum );

	Q_strncpyz( model, Info_ValueForKey( info, "model" ), sizeof( model ) );
	skin = strchr( model, '/' );
	if ( skin ) {
		//*skin++ = '\0';
		//} else {
		//	skin = "default";
		model[strlen(model) - strlen(skin)] = '\0';
	}

	//RPG-X: MODEL SYSTEM CHANGE
	Com_sprintf( iconName, MAX_QPATH, "models/players_rpgx/%s/model_icon.jpg", model );

	//Com_sprintf( iconName, MAX_QPATH, "models/players/%s/icon_%s.jpg", model, skin );
	
	//CG_Printf( S_COLOR_RED "Loading %s\n", iconName );
	loadingPlayerIcon = trap_R_RegisterShaderNoMip( iconName ); //iconName;

	Q_strncpyz( personality, Info_ValueForKey( info, "n" ), sizeof(personality) );
	Q_CleanStr( personality );

	CG_LoadingString( personality ); 	
}
Exemple #5
0
static void CG_LoadMissileLensFlares(void) {
	char* p;

#if LFDEBUG
	CG_LoadingString("LF: CG_LoadMissileLensFlares()");
#endif
	cgs.numMissileLensFlareEffects = 0;
	memset(&cgs.missileLensFlareEffects, 0, sizeof(cgs.missileLensFlareEffects));

	CG_PushFile("effects/", "effects.lfs");
	if (!CG_PopFile()) return;
	lfNameBase[0] = 0;

	p = lfbuf;

	// parse all lens flare effects
	while (cgs.numMissileLensFlareEffects < MAX_MISSILE_LENSFLARE_EFFECTS && p) {
		if (!CG_ParseLensFlareEffect(&p, &cgs.missileLensFlareEffects[cgs.numMissileLensFlareEffects])) {
			break;
		}
		cgs.numMissileLensFlareEffects++;
	}
	CG_Printf("%d missile lens flare effects loaded\n", cgs.numMissileLensFlareEffects);

	cgs.lensFlareEffectBeamHead = CG_FindMissileLensFlareEffect("beamHead");
	cgs.lensFlareEffectSolarFlare = CG_FindMissileLensFlareEffect("solarFlare");
	cgs.lensFlareEffectExplosion1 = CG_FindMissileLensFlareEffect("explosion1");
	cgs.lensFlareEffectExplosion2 = CG_FindMissileLensFlareEffect("explosion2");
	cgs.lensFlareEffectExplosion3 = CG_FindMissileLensFlareEffect("explosion3");
	cgs.lensFlareEffectExplosion4 = CG_FindMissileLensFlareEffect("explosion4");
	cgs.lensFlareEffectEnergyGlowDarkBackground = CG_FindMissileLensFlareEffect("energyGlowDarkBackground");
}
Exemple #6
0
/*
===================
CG_LoadingItem
===================
*/
void CG_LoadingItem( int itemNum ) {
	gitem_t		*item;

	item = &bg_itemlist[itemNum];

	CG_LoadingString( CG_GetStripEdString("INGAME",item->classname) );
}
Exemple #7
0
void CG_ComputeMaxVisAngle(lensFlareEntity_t* lfent) {
	const lensFlareEffect_t* lfeff;
	int i;
	float maxVisAngle;

#if LFDEBUG
	CG_LoadingString("LF: CG_ComputeMaxVisAngle()");
#endif
	lfeff = lfent->lfeff;
	if (lfent->angle >= 0 && lfeff) {
		maxVisAngle = 0.0;
		for (i = 0; i < lfeff->numLensFlares; i++) {
			const lensFlare_t* lf;
			float visAngle;

			lf = &lfeff->lensFlares[i];
			visAngle = lfent->angle * lf->entityAngleFactor + lfeff->fadeAngle * lf->fadeAngleFactor;
			if (visAngle > maxVisAngle) maxVisAngle = visAngle;
		}
	}
	else {
		maxVisAngle = 999.0;
	}
	lfent->maxVisAngle = maxVisAngle;
}
Exemple #8
0
static void CG_InitFileStack(void) {
#if LFDEBUG
	CG_LoadingString("LF: CG_InitFileStack()");
#endif
	numFilesOnStack = 0;
	lfbuf[0] = 0;
}
Exemple #9
0
void CG_LoadLensFlares(void) {
	char* p;

#if LFDEBUG
	CG_LoadingString("LF: CG_LoadLensFlares()");
#endif

	CG_InitFileStack();

	cgs.numLensFlareEffects = 0;
	memset(&cgs.lensFlareEffects, 0, sizeof(cgs.lensFlareEffects));

	CG_PushFile("maps/", va("%s.lfs", Info_ValueForKey(CG_ConfigString(CS_SERVERINFO), "mapname")));
	if (!CG_PopFile()) return;
	lfNameBase[0] = 0;

	p = lfbuf;

	// parse all lens flare effects
	while (cgs.numLensFlareEffects < MAX_LENSFLARE_EFFECTS && p) {
		if (!CG_ParseLensFlareEffect(&p, &cgs.lensFlareEffects[cgs.numLensFlareEffects])) {
			break;
		}
		cgs.numLensFlareEffects++;
	}
	CG_Printf("%d lens flare effects loaded\n", cgs.numLensFlareEffects);
}
Exemple #10
0
/*
===================
CG_LoadingAwModel
===================
*/
void CG_LoadingAwModel( int modelNum ) {
	char			personality[MAX_QPATH];
	char			iconName[MAX_QPATH];
	modelslist_t	*ml;

	if ( loadingPlayerIconCount < MAX_LOADING_PLAYER_ICONS ) {

		ml = &(bg_modelslist[modelNum]);

		if( ml->head[0] == '*' ) {
			Com_sprintf( iconName, sizeof( iconName ), "models/aw_players/heads/%s/icon_%s.tga", &(ml->head[1]), ml->headSkin );
		} else if( ml->head[0] == '&' ) {
			Com_sprintf( iconName, sizeof( iconName ), "models/aw_players/%s/icon_%s.tga", ml->model, ml->headSkin );
		} else {
			Com_sprintf( iconName, sizeof( iconName ), "models/aw_players/%s/icon_%s.tga", ml->head, ml->headSkin );
		}

		loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip( iconName );
		if ( !loadingPlayerIcons[loadingPlayerIconCount] ) {
			Com_sprintf( iconName, MAX_QPATH, "models/aw_players/%s/icon_%s.tga", DEFAULT_MODEL, "default" );
			loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip( iconName );
		}
		if ( loadingPlayerIcons[loadingPlayerIconCount] ) {
			loadingPlayerIconCount++;
		}
	}

	Q_strncpyz( personality, bg_modelslist[modelNum].name, MAX_QPATH );

	CG_LoadingString( personality );
}
Exemple #11
0
static qboolean CG_PopFile(void) {
	char name[256];
	fileHandle_t file;
	int len;

#if LFDEBUG
	CG_LoadingString("LF: CG_PopFile()");
#endif
	PopFile:
	if (numFilesOnStack <= 0) return qfalse;

	numFilesOnStack--;
	Q_strncpyz(lfNameBase, fileStack[numFilesOnStack].name, sizeof(lfNameBase)-1);
	Com_sprintf(name, sizeof(name), "%s%s", fileStack[numFilesOnStack].path, lfNameBase);
	COM_StripExtension(lfNameBase, lfNameBase, sizeof(lfNameBase));
	len = strlen(lfNameBase);
	lfNameBase[len] = '/';
	lfNameBase[len+1] = 0;

	len = trap_FS_FOpenFile(name, &file, FS_READ);
	if (!file) {
		CG_Printf(S_COLOR_YELLOW "'%s' not found\n", name);
#if LFDEBUG
		CG_LoadingString(va("LF: CG_PopFile(%s) failed", name));
#endif
		goto PopFile;
	}
	if (len >= sizeof(lfbuf)) {
		CG_Printf(S_COLOR_YELLOW "file too large: '%s' > %d\n", name, sizeof(lfbuf)-1);
#if LFDEBUG
		CG_LoadingString(va("LF: CG_PopFile(%s): file too large", name));
#endif
		goto PopFile;
	}
	CG_Printf("reading '%s'...\n", name);
#if LFDEBUG
	CG_LoadingString(va("%s", name));
#endif

	trap_FS_Read(lfbuf, len, file);
	lfbuf[len] = 0;
	trap_FS_FCloseFile(file);
	return qtrue;
}
Exemple #12
0
static void CG_PushFile(const char* path, const char* name) {
#if LFDEBUG
	CG_LoadingString(va("LF: CG_PushFile(%s)", name));
#endif
	if (numFilesOnStack >= FILESTACK_SIZE) return;

	Q_strncpyz(fileStack[numFilesOnStack].path, path, FILESTACK_NAMESIZE);
	Q_strncpyz(fileStack[numFilesOnStack].name, name, FILESTACK_NAMESIZE);
	numFilesOnStack++;
}
/*
===================
CG_LoadingItem
===================
*/
void CG_LoadingItem( int itemNum ) {
	gitem_t		*item;

	item = BG_ItemForItemNum( itemNum );
	
	if ( item->icon && loadingItemIconCount < MAX_LOADING_ITEM_ICONS ) {
		loadingItemIcons[loadingItemIconCount++] = trap_R_RegisterShaderNoMip( item->icon );
	}

	CG_LoadingString( item->pickup_name );
}
Exemple #14
0
/*
===================
CG_LoadingItem
===================
*/
void CG_LoadingItem( int itemNum ) {
	gitem_t		*item;

	item = &bg_itemlist[itemNum];

	if ( item->icon ) {
		loadingItemIcon = trap_R_RegisterShaderNoMip( item->icon );
	}

	CG_LoadingString( item->pickup_name );
}
/*
===================
CG_LoadingClient
===================
*/
void CG_LoadingClient( int clientNum ) {
	const char		*info;
	char			personality[MAX_QPATH];

	info = CG_ConfigString( CS_PLAYERS + clientNum );

	Q_strncpyz( personality, Info_ValueForKey( info, "n" ), sizeof(personality) );
	Q_CleanStr( personality );

	CG_LoadingString( personality );
}
Exemple #16
0
void
CG_LoadingItem(int itemNum)
{
	Gitem *item;

	item = &bg_itemlist[itemNum];
	if(item->icon && loadingItemIconCount < MAX_LOADING_ITEM_ICONS)
		loadingItemIcons[loadingItemIconCount++] =
			trap_R_RegisterShaderNoMip(item->icon);
	CG_LoadingString(item->pickupname);
}
Exemple #17
0
/*
===================
CG_LoadingItem
===================
*/
void CG_LoadingItem( int itemNum ) {
	gitem_t		*item;

	item = &bg_itemlist[itemNum];
	
	if ( item->icon && loadingItemIconCount < MAX_LOADING_ITEM_ICONS ) {
		loadingItemIcons[loadingItemIconCount++] = trap->re->RegisterShaderNoMip( item->icon );
	}

	CG_LoadingString( item->pickup_name );
}
Exemple #18
0
/*
=================
CG_RegisterGraphics

This function may execute for a couple of minutes with a slow disk.
=================
*/
static void CG_RegisterGraphics( void ) {
	int			i;
	char		items[MAX_ITEMS+1];

	// clear any references to old media
	memset( &cg.refdef, 0, sizeof( cg.refdef ) );
	trap_R_ClearScene();

	CG_LoadingString( cgs.mapname );

	trap_R_LoadWorldMap( cgs.mapname );

	// precache status bar pics
	CG_LoadingString( "game media" );


	cgs.media.backTileShader = trap_R_RegisterShader( "gfx/2d/backtile" );

	memset( cg_items, 0, sizeof( cg_items ) );
	memset( cg_weapons, 0, sizeof( cg_weapons ) );
}
Exemple #19
0
static const lensFlareEffect_t* CG_FindLensFlareEffect(const char* name) {
	int i;

#if LFDEBUG
	CG_LoadingString(va("LF: CG_FindLensFlareEffect(%s)", name));
#endif
	for (i = 0; i < cgs.numLensFlareEffects; i++) {
		if (!Q_stricmp(name, cgs.lensFlareEffects[i].name)) {
			return &cgs.lensFlareEffects[i];
		}
	}
	return NULL;
}
Exemple #20
0
void
CG_LoadingClient(int clientNum)
{
	const char	*info;
	char		*skin;
	char		personality[MAX_QPATH];
	char		model[MAX_QPATH];
	char		iconName[MAX_QPATH];

	info = CG_ConfigString(CS_PLAYERS + clientNum);

	if(loadingPlayerIconCount < MAX_LOADING_PLAYER_ICONS){
		Q_strncpyz(model, Info_ValueForKey(info, "model"), sizeof(model));
		skin = strrchr(model, '/');
		if(skin)
			*skin++ = '\0';
		else
			skin = "default";

		Q_sprintf(iconName, MAX_QPATH,
			Pplayermodels "/%s/icon_%s", model, skin);

		loadingPlayerIcons[loadingPlayerIconCount]
			= trap_R_RegisterShaderNoMip(iconName);
		if(!loadingPlayerIcons[loadingPlayerIconCount]){
			Q_sprintf(iconName, MAX_QPATH,
				Pplayermodels "/characters/%s/icon_%s",
				model, skin);
			loadingPlayerIcons[loadingPlayerIconCount]
				= trap_R_RegisterShaderNoMip(iconName);
		}
		if(!loadingPlayerIcons[loadingPlayerIconCount]){
			Q_sprintf(iconName, MAX_QPATH,
				Pplayermodels "/%s/icon_%s",
				DEFAULT_MODEL, "default");
			loadingPlayerIcons[loadingPlayerIconCount]
				= trap_R_RegisterShaderNoMip(iconName);
		}
		if(loadingPlayerIcons[loadingPlayerIconCount])
			loadingPlayerIconCount++;
	}

	Q_strncpyz(personality, Info_ValueForKey(info, "n"),
		sizeof(personality));
	Q_cleanstr(personality);

	if(cgs.gametype == GT_SINGLE_PLAYER)
		trap_sndregister(va(Pannounce "/%s", personality), qtrue);
	CG_LoadingString(personality);
}
Exemple #21
0
/*
===================
CG_LoadingItem
===================
*/
void CG_LoadingItem( int itemNum ) {
	gitem_t		*item;
	char	upperKey[1024];

	item = &bg_itemlist[itemNum];

	if (!item->classname || !item->classname[0])
	{
	//	CG_LoadingString( "Unknown item" );
		return;
	}

	strcpy(upperKey, item->classname);
	CG_LoadingString( CG_GetStringEdString("SP_INGAME",Q_strupr(upperKey)) );
}
Exemple #22
0
//Too :
void CG_CachingClient(char *model, char *skin)
{
	char iconName[MAX_QPATH];
	char *s;

	Com_sprintf(iconName, MAX_QPATH, "models/players/%s/icon_%s.tga", model, skin);

	if (loadingPlayerIconCount < MAX_LOADING_PLAYER_ICONS)
	{
		loadingPlayerIcons[loadingPlayerIconCount++] = trap_R_RegisterShaderNoMip(iconName);
	}

	s = va("%s (in cache)", model);
	CG_LoadingString(s);
}
Exemple #23
0
static void CG_FinalizeLensFlareEffect(lensFlareEffect_t* lfeff) {
	int i;

#if LFDEBUG
	CG_LoadingString("LF: CG_FinalizeLensFlareEffect()");
#endif
	if (lfeff->range >= 0) return;

	for (i = 0; i < lfeff->numLensFlares; i++) {
		lensFlare_t* lf;

		lf = &lfeff->lensFlares[i];

		lf->intensityThreshold = 1 / (1 - lf->intensityThreshold) - 1;
	}
}
Exemple #24
0
/*
* CG_RegisterClients
*/
static void CG_RegisterClients( void )
{
	int i;
	char *name;

	CG_LoadingString( "clients" );

	for( i = 0; i < gs.maxclients; i++ )
	{
		name = cgs.configStrings[CS_PLAYERINFOS+i];
		if( !name[0] )
			continue;

		CG_LoadingItemName( name );
		CG_LoadClientInfo( &cgs.clientInfo[i], name, i );
	}
}
Exemple #25
0
/*
* CG_RegisterSkinfiles
*/
static void CG_RegisterSkinFiles( void )
{
	int i;
	char *name;

	CG_LoadingString( "skins" );

	for( i = 1; i < MAX_SKINFILES; i++ )
	{
		name = cgs.configStrings[CS_SKINFILES+i];
		if( !name[0] )
			break;

		CG_LoadingItemName( name );
		cgs.skinPrecache[i] = trap_R_RegisterSkinFile( name );
	}
}
Exemple #26
0
/*
===================
CG_LoadingItem
===================
*/
void CG_LoadingItem( int itemNum ) {
#if 0 //----(SA)	Max Kaufman request that we don't show any pacifier stuff for items
	gitem_t     *item;

	item = &bg_itemlist[itemNum];

	if ( item->giType == IT_KEY ) { // do not show keys at level startup //----(SA)
		return;
	}

	if ( item->icon && loadingItemIconCount < MAX_LOADING_ITEM_ICONS ) {
		loadingItemIcons[loadingItemIconCount++] = trap_R_RegisterShaderNoMip( item->icon );
	}

	CG_LoadingString( item->pickup_name );
#endif //----(SA)	end
}
Exemple #27
0
/*
===================
CG_LoadingClient
===================
*/
void CG_LoadingClient(int clientNum)
{
    const char *info;
    char *skin;
    char personality[MAX_QPATH];
    char model[MAX_QPATH];
    char iconName[MAX_QPATH];

    info = CG_ConfigString(CS_PLAYERS + clientNum);

    if (loadingPlayerIconCount < MAX_LOADING_PLAYER_ICONS) {
        Q_strncpyz(model, Info_ValueForKey(info, "model"), sizeof(model));
        skin = strrchr(model, '/');
        if (skin) {
            *skin++ = '\0';
        } else {
            skin = "default";
        }

        Com_sprintf(iconName, MAX_QPATH, "models/players/%s/icon_%s.tga", model, skin);

        loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip(iconName);
        if (!loadingPlayerIcons[loadingPlayerIconCount]) {
            Com_sprintf(iconName, MAX_QPATH, "models/players/characters/%s/icon_%s.tga", model, skin);
            loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip(iconName);
        }
        if (!loadingPlayerIcons[loadingPlayerIconCount]) {
            // Elder: changed
            Com_sprintf(iconName, MAX_QPATH, "models/players/%s/icon_%s.tga", DEFAULT_MODEL, DEFAULT_SKIN);
            //Com_sprintf( iconName, MAX_QPATH, "models/players/%s/icon_%s.tga", DEFAULT_MODEL, "default" );
            loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip(iconName);
        }
        if (loadingPlayerIcons[loadingPlayerIconCount]) {
            loadingPlayerIconCount++;
        }
    }

    Q_strncpyz(personality, Info_ValueForKey(info, "n"), sizeof(personality));
    Q_CleanStr(personality);

    if (cgs.gametype == GT_SINGLE_PLAYER) {
        trap_S_RegisterSound(va("sound/player/announce/%s.wav", personality), qtrue);
    }

    CG_LoadingString(personality);
}
Exemple #28
0
/*
* CG_RegisterLightStyles
*/
static void CG_RegisterLightStyles( void )
{
	int i;
	char *name;

	CG_LoadingString( "lightstyles" );

	for( i = 0; i < MAX_LIGHTSTYLES; i++ )
	{
		name = cgs.configStrings[CS_LIGHTS+i];
		if( !name[0] )
			continue;

		CG_LoadingItemName( name );
		CG_SetLightStyle( i );
	}
}
Exemple #29
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/*
* CG_RegisterCGameCommands
*/
void CG_RegisterCGameCommands( void )
{
	int i;
	char *name;
	cgcmd_t *cmd;

	CG_LoadingString( "commands" );

	if( !cgs.demoPlaying )
	{
		// add game side commands
		for( i = 0; i < MAX_GAMECOMMANDS; i++ )
		{
			name = cgs.configStrings[CS_GAMECOMMANDS+i];
			if( !name[0] )
				continue;

			CG_LoadingItemName( name );

			// check for local command overrides
			for( cmd = cgcmds; cmd->name; cmd++ )
			{
				if( !Q_stricmp( cmd->name, name ) )
					break;
			}
			if( cmd->name )
				continue;

			if( !cgs.hasGametypeMenu && !Q_stricmp( name, "gametypemenu" ) ) {
				cgs.hasGametypeMenu = qtrue;
			}

			trap_Cmd_AddCommand( name, NULL );
		}
	}

	// add local commands
	for( cmd = cgcmds; cmd->name; cmd++ )
	{
		if( cgs.demoPlaying && !cmd->allowdemo )
			continue;
		trap_Cmd_AddCommand( cmd->name, cmd->func );
	}
}
Exemple #30
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/*
* CG_RegisterShaders
*/
static void CG_RegisterShaders( void )
{
	int i;
	char *name;

	CG_LoadingString( "shaders" );

	for( i = 1; i < MAX_IMAGES; i++ )
	{
		name = cgs.configStrings[CS_IMAGES+i];
		if( !name[0] )
			break;

		CG_LoadingItemName( name );
		cgs.imagePrecache[i] = trap_R_RegisterPic( name );
	}

	CG_RegisterMediaShaders();
}