int NPC_Lua_NLG_CheckObj(lua_State *_NLL) { CheckEx(_NLL, 3); int TM_Floor = (int)lua_tointeger(_NLL, 1); int TM_X = (int)lua_tointeger(_NLL, 2); int TM_Y = (int)lua_tointeger(_NLL, 3); int TM_ObjIndex = -1; OBJECT TM_Object = NULL; for( TM_Object = MAP_getTopObj( TM_Floor, TM_X, TM_Y) ; TM_Object != NULL ; TM_Object = NEXT_OBJECT(TM_Object)) { TM_ObjIndex = GET_OBJINDEX(TM_Object); if( !CHECKOBJECTUSE(TM_ObjIndex) ) { continue; } LRetInt(_NLL, 1); } LRetInt(_NLL, 0); }
void CHAR_playerWatchfunc( int objmeindex, int objmoveindex, CHAR_ACTION act, int x, int y, int dir, int* opt, int optlen ) { int fd; int meindex; if( !CHECKOBJECTUSE(objmeindex) )return; if( !CHECKOBJECTUSE(objmoveindex))return; if( OBJECT_getType(objmeindex) != OBJTYPE_CHARA )return; meindex = OBJECT_getIndex(objmeindex); if( CHAR_getInt( meindex,CHAR_WHICHTYPE ) != CHAR_TYPEPLAYER )return; fd = getfdFromCharaIndex( meindex ); if( fd == -1 )return; switch( OBJECT_getType(objmoveindex) ) { case OBJTYPE_CHARA: { char buf[128]; if( !CHAR_getFlg( OBJECT_getIndex(objmoveindex),CHAR_ISVISIBLE) ) return; switch( act ) { case CHAR_ACTSTAND: case CHAR_ACTWALK: case CHAR_ACTATTACK: case CHAR_ACTDEAD: case CHAR_ACTMAGIC: case CHAR_ACTITEM: case CHAR_ACTDOWN: case CHAR_ACTSIT: case CHAR_ACTHAND: case CHAR_ACTPLEASURE: case CHAR_ACTANGRY: case CHAR_ACTSAD: case CHAR_ACTDAMAGE: case CHAR_ACTGUARD: case CHAR_ACTTURN: case CHAR_ACTWARP: case CHAR_ACTACTIONWALK: case CHAR_ACTNOD: case CHAR_ACTTHROW: case CHAR_ACTACTIONSTAND: if( CHAR_makeCADefaultString(objmoveindex,buf,sizeof(buf),act) ) { CONNECT_appendCAbuf( fd,buf,strlen(buf)); } break; // shan begin case CHAR_ACTTRADE: if( optlen == 1 ) if( CHAR_makeCAOPT1String( objmoveindex, buf, sizeof( buf), act, opt[0] ) ) CONNECT_appendCAbuf( fd, buf, strlen(buf)); break; // shan end #ifdef _MIND_ICON case CHAR_MIND: if( optlen == 1 ) if( CHAR_makeCAOPT1String( objmoveindex, buf, sizeof(buf), act, opt[0])) CONNECT_appendCAbuf( fd, buf, strlen(buf)); break; #endif #ifdef _ITEM_CRACKER case CHAR_ITEM_CRACKER: if( optlen == 1 ) if( CHAR_makeCAOPT1String( objmoveindex, buf, sizeof(buf), act, opt[0])) CONNECT_appendCAbuf( fd, buf, strlen(buf)); break; #endif case CHAR_ACTEFFECT: if( optlen == 1 ) if( CHAR_makeCAOPT1String(objmoveindex,buf, sizeof(buf),act,opt[0] ) ) CONNECT_appendCAbuf( fd,buf,strlen(buf)); break; case CHAR_ACTPOPUPNAME: case CHAR_ACTLEADER: case CHAR_ACTBATTLEWATCH: if( optlen == 1 ) if( CHAR_makeCAOPT1String(objmoveindex,buf, sizeof(buf),act,opt[0] ) ) CONNECT_appendCAbuf( fd,buf,strlen(buf)); break; case CHAR_ACTBATTLE: if( optlen == 3 ) if( CHAR_makeCAOPT3String( objmoveindex,buf, sizeof(buf), act,opt[0],opt[1],opt[2] ) ) CONNECT_appendCAbuf( fd,buf,strlen(buf)); break; default: break; } break; } case OBJTYPE_ITEM: case OBJTYPE_GOLD: CHAR_sendSpecifiedobjindexCToCharaindex(meindex,objmoveindex); break; default: break; } }