void glTexCoord2f( GLfloat x, GLfloat y) { AssertFatal( (beginEndMode >= 0), "glTexCoord2f(): called outside glBegin/glEnd"); CHECK_ARRAY_SIZE( &beginEndTexCoord2f, &beginEndTexCoord2f_alloc, &beginEndTexCoord2f_size, GLfloat, 2 ); beginEndTexCoord2f[ beginEndTexCoord2f_size*2 ] = x; beginEndTexCoord2f[ beginEndTexCoord2f_size*2+1 ] = y; beginEndTexCoord2f_size++; int glError; glError = TEST_FOR_OPENGL_ERRORS }
void glNormal3f( GLfloat x, GLfloat y, GLfloat z, GLfloat w) { AssertFatal( (beginEndMode >= 0), "glNormal3f(): called outside glBegin/glEnd"); CHECK_ARRAY_SIZE( &beginEndNormal, &beginEndNormal_alloc, &beginEndNormal_size, GLfloat, 3 ); beginEndNormal[ beginEndNormal_size*3 ] = x; beginEndNormal[ beginEndNormal_size*3+1 ] = y; beginEndNormal[ beginEndNormal_size*3+2 ] = z; beginEndNormal_size++; int glError; glError = TEST_FOR_OPENGL_ERRORS }
const char* LangTypes::getLanguageAsString(LangTypes::language_t langType, bool fullName) { // Check the array size and add 1 since nbrLanguages is also in list. CHECK_ARRAY_SIZE( languageAsString, LangTypes::nbrLanguages + 1); if (langType < LangTypes::nbrLanguages) { return languageAsString[langType][fullName]; } else { return languageAsString[LangTypes::invalidLanguage][fullName]; } }
void glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w) { AssertFatal( (beginEndMode >= 0), "glVertex3f(): called outside glBegin/glEnd"); CHECK_ARRAY_SIZE( &beginEndVertex, &beginEndVertex_alloc, &beginEndVertex_size, GLfloat, 4 ); beginEndVertex[ beginEndVertex_size*4 ] = x; beginEndVertex[ beginEndVertex_size*4+1 ] = y; beginEndVertex[ beginEndVertex_size*4+2 ] = z; beginEndVertex[ beginEndVertex_size*4+3 ] = w; beginEndVertex_size++; int glError; glError = TEST_FOR_OPENGL_ERRORS }