/* * CL_SoundModule_Update */ void CL_SoundModule_Update( const vec3_t origin, const vec3_t velocity, const vec3_t v_forward, const vec3_t v_right, const vec3_t v_up, const char *identity, qboolean avidump ) { if( se ) se->Update( origin, velocity, v_forward, v_right, v_up, avidump ); CL_Mumble_Update( origin, v_forward, v_right, v_up, identity ); }
/* * CL_SoundModule_Update */ void CL_SoundModule_Update( const vec3_t origin, const vec3_t velocity, const mat3_t axis, const char *identity, qboolean avidump ) { if( se ) se->Update( origin, velocity, axis, avidump ); CL_Mumble_Update( origin, axis, identity ); }