Exemple #1
0
/*
====================
CL_Record_f

record <demoname> <server>
====================
*/
void CL_Record_f (void)
{
	int		c;
	char	name[MAX_OSPATH];
	sizebuf_t	buf;
	char	buf_data[MAX_MSGLEN];
	int n, i, j;
	char *s;
	entity_t *ent;
	entity_state_t *es, blankes;
	player_info_t *player;
	extern	char gamedirfile[];
	int seq = 1;

	c = Cmd_Argc();
	if (c != 2)
	{
		Con_Printf ("record <demoname>\n");
		return;
	}

	if (cls.state != ca_active) {
		Con_Printf ("You must be connected to record.\n");
		return;
	}

	if (cls.demorecording)
		CL_Stop_f();
  
	sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));

//
// open the demo file
//
	COM_DefaultExtension (name, ".qwd");

	cls.demofile = fopen (name, "wb");
	if (!cls.demofile)
	{
		Con_Printf ("ERROR: couldn't open.\n");
		return;
	}

	Con_Printf ("recording to %s.\n", name);
	cls.demorecording = true;

/*-------------------------------------------------*/

// serverdata
	// send the info about the new client to all connected clients
	memset(&buf, 0, sizeof(buf));
	buf.data = buf_data;
	buf.maxsize = sizeof(buf_data);

// send the serverdata
	MSG_WriteByte (&buf, svc_serverdata);
	MSG_WriteLong (&buf, PROTOCOL_VERSION);
	MSG_WriteLong (&buf, cl.servercount);
	MSG_WriteString (&buf, gamedirfile);

	if (cl.spectator)
		MSG_WriteByte (&buf, cl.playernum | 128);
	else
		MSG_WriteByte (&buf, cl.playernum);

	// send full levelname
	MSG_WriteString (&buf, cl.levelname);

	// send the movevars
	MSG_WriteFloat(&buf, movevars.gravity);
	MSG_WriteFloat(&buf, movevars.stopspeed);
	MSG_WriteFloat(&buf, movevars.maxspeed);
	MSG_WriteFloat(&buf, movevars.spectatormaxspeed);
	MSG_WriteFloat(&buf, movevars.accelerate);
	MSG_WriteFloat(&buf, movevars.airaccelerate);
	MSG_WriteFloat(&buf, movevars.wateraccelerate);
	MSG_WriteFloat(&buf, movevars.friction);
	MSG_WriteFloat(&buf, movevars.waterfriction);
	MSG_WriteFloat(&buf, movevars.entgravity);

	// send music
	MSG_WriteByte (&buf, svc_cdtrack);
	MSG_WriteByte (&buf, 0); // none in demos

	// send server info string
	MSG_WriteByte (&buf, svc_stufftext);
	MSG_WriteString (&buf, va("fullserverinfo \"%s\"\n", cl.serverinfo) );

	// flush packet
	CL_WriteRecordDemoMessage (&buf, seq++);
	SZ_Clear (&buf); 

// soundlist
	MSG_WriteByte (&buf, svc_soundlist);
	MSG_WriteByte (&buf, 0);

	n = 0;
	s = cl.sound_name[n+1];
	while (*s) {
		MSG_WriteString (&buf, s);
		if (buf.cursize > MAX_MSGLEN/2) {
			MSG_WriteByte (&buf, 0);
			MSG_WriteByte (&buf, n);
			CL_WriteRecordDemoMessage (&buf, seq++);
			SZ_Clear (&buf); 
			MSG_WriteByte (&buf, svc_soundlist);
			MSG_WriteByte (&buf, n + 1);
		}
		n++;
		s = cl.sound_name[n+1];
	}
	if (buf.cursize) {
		MSG_WriteByte (&buf, 0);
		MSG_WriteByte (&buf, 0);
		CL_WriteRecordDemoMessage (&buf, seq++);
		SZ_Clear (&buf); 
	}

// modellist
	MSG_WriteByte (&buf, svc_modellist);
	MSG_WriteByte (&buf, 0);

	n = 0;
	s = cl.model_name[n+1];
	while (*s) {
		MSG_WriteString (&buf, s);
		if (buf.cursize > MAX_MSGLEN/2) {
			MSG_WriteByte (&buf, 0);
			MSG_WriteByte (&buf, n);
			CL_WriteRecordDemoMessage (&buf, seq++);
			SZ_Clear (&buf); 
			MSG_WriteByte (&buf, svc_modellist);
			MSG_WriteByte (&buf, n + 1);
		}
		n++;
		s = cl.model_name[n+1];
	}
	if (buf.cursize) {
		MSG_WriteByte (&buf, 0);
		MSG_WriteByte (&buf, 0);
		CL_WriteRecordDemoMessage (&buf, seq++);
		SZ_Clear (&buf); 
	}

// spawnstatic

	for (i = 0; i < cl.num_statics; i++) {
		ent = cl_static_entities + i;

		MSG_WriteByte (&buf, svc_spawnstatic);

		for (j = 1; j < MAX_MODELS; j++)
			if (ent->model == cl.model_precache[j])
				break;
		if (j == MAX_MODELS)
			MSG_WriteByte (&buf, 0);
		else
			MSG_WriteByte (&buf, j);

		MSG_WriteByte (&buf, ent->frame);
		MSG_WriteByte (&buf, 0);
		MSG_WriteByte (&buf, ent->skinnum);
		for (j=0 ; j<3 ; j++)
		{
			MSG_WriteCoord (&buf, ent->origin[j]);
			MSG_WriteAngle (&buf, ent->angles[j]);
		}

		if (buf.cursize > MAX_MSGLEN/2) {
			CL_WriteRecordDemoMessage (&buf, seq++);
			SZ_Clear (&buf); 
		}
	}

// spawnstaticsound
	// static sounds are skipped in demos, life is hard

// baselines

	memset(&blankes, 0, sizeof(blankes));
	for (i = 0; i < MAX_EDICTS; i++) {
		es = cl_baselines + i;

		if (memcmp(es, &blankes, sizeof(blankes))) {
			MSG_WriteByte (&buf,svc_spawnbaseline);		
			MSG_WriteShort (&buf, i);

			MSG_WriteByte (&buf, es->modelindex);
			MSG_WriteByte (&buf, es->frame);
			MSG_WriteByte (&buf, es->colormap);
			MSG_WriteByte (&buf, es->skinnum);
			for (j=0 ; j<3 ; j++)
			{
				MSG_WriteCoord(&buf, es->origin[j]);
				MSG_WriteAngle(&buf, es->angles[j]);
			}

			if (buf.cursize > MAX_MSGLEN/2) {
				CL_WriteRecordDemoMessage (&buf, seq++);
				SZ_Clear (&buf); 
			}
		}
	}

	MSG_WriteByte (&buf, svc_stufftext);
	MSG_WriteString (&buf, va("cmd spawn %i 0\n", cl.servercount) );

	if (buf.cursize) {
		CL_WriteRecordDemoMessage (&buf, seq++);
		SZ_Clear (&buf); 
	}

// send current status of all other players

	for (i = 0; i < MAX_CLIENTS; i++) {
		player = cl.players + i;

		MSG_WriteByte (&buf, svc_updatefrags);
		MSG_WriteByte (&buf, i);
		MSG_WriteShort (&buf, player->frags);
		
		MSG_WriteByte (&buf, svc_updateping);
		MSG_WriteByte (&buf, i);
		MSG_WriteShort (&buf, player->ping);
		
		MSG_WriteByte (&buf, svc_updatepl);
		MSG_WriteByte (&buf, i);
		MSG_WriteByte (&buf, player->pl);
		
		MSG_WriteByte (&buf, svc_updateentertime);
		MSG_WriteByte (&buf, i);
		MSG_WriteFloat (&buf, player->entertime);

		MSG_WriteByte (&buf, svc_updateuserinfo);
		MSG_WriteByte (&buf, i);
		MSG_WriteLong (&buf, player->userid);
		MSG_WriteString (&buf, player->userinfo);

		if (buf.cursize > MAX_MSGLEN/2) {
			CL_WriteRecordDemoMessage (&buf, seq++);
			SZ_Clear (&buf); 
		}
	}
	
// send all current light styles
	for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
	{
		MSG_WriteByte (&buf, svc_lightstyle);
		MSG_WriteByte (&buf, (char)i);
		MSG_WriteString (&buf, cl_lightstyle[i].map);
	}

	for (i = 0; i < MAX_CL_STATS; i++) {
		MSG_WriteByte (&buf, svc_updatestatlong);
		MSG_WriteByte (&buf, i);
		MSG_WriteLong (&buf, cl.stats[i]);
		if (buf.cursize > MAX_MSGLEN/2) {
			CL_WriteRecordDemoMessage (&buf, seq++);
			SZ_Clear (&buf); 
		}
	}

#if 0
	MSG_WriteByte (&buf, svc_updatestatlong);
	MSG_WriteByte (&buf, STAT_TOTALMONSTERS);
	MSG_WriteLong (&buf, cl.stats[STAT_TOTALMONSTERS]);

	MSG_WriteByte (&buf, svc_updatestatlong);
	MSG_WriteByte (&buf, STAT_SECRETS);
	MSG_WriteLong (&buf, cl.stats[STAT_SECRETS]);

	MSG_WriteByte (&buf, svc_updatestatlong);
	MSG_WriteByte (&buf, STAT_MONSTERS);
	MSG_WriteLong (&buf, cl.stats[STAT_MONSTERS]);
#endif

	// get the client to check and download skins
	// when that is completed, a begin command will be issued
	MSG_WriteByte (&buf, svc_stufftext);
	MSG_WriteString (&buf, va("skins\n") );

	CL_WriteRecordDemoMessage (&buf, seq++);

	CL_WriteSetDemoMessage();

	// done
}
Exemple #2
0
/*
====================
CL_Record

Called by CL_Record_f and CL_EasyRecord_f
====================
*/
static void CL_Record (void)
{
	sizebuf_t	buf;
	byte	buf_data[MAX_MSGLEN];
	int n, i, j;
	char *s;
	entity_t *ent;
	entity_state_t *es, blankes;
	player_info_t *player;
	int seq = 1;

#ifdef MVDPLAY
	if (cls.mvdplayback) {
		Com_Printf ("Can't record while playing MVD demo.\n");
		return;
	}
#endif
	cls.demorecording = true;

/*-------------------------------------------------*/

// serverdata
	// send the info about the new client to all connected clients
	SZ_Init (&buf, buf_data, sizeof(buf_data));

// send the serverdata
	MSG_WriteByte (&buf, svc_serverdata);
	MSG_WriteLong (&buf, PROTOCOL_VERSION);
	MSG_WriteLong (&buf, cl.servercount);
	MSG_WriteString (&buf, cls.gamedirfile);

	if (cl.spectator)
		MSG_WriteByte (&buf, cl.playernum | 128);
	else
		MSG_WriteByte (&buf, cl.playernum);

	// send full levelname
	MSG_WriteString (&buf, cl.levelname);

	// send the movevars
	MSG_WriteFloat(&buf, movevars.gravity);
	MSG_WriteFloat(&buf, movevars.stopspeed);
	MSG_WriteFloat(&buf, cl.maxspeed);
	MSG_WriteFloat(&buf, movevars.spectatormaxspeed);
	MSG_WriteFloat(&buf, movevars.accelerate);
	MSG_WriteFloat(&buf, movevars.airaccelerate);
	MSG_WriteFloat(&buf, movevars.wateraccelerate);
	MSG_WriteFloat(&buf, movevars.friction);
	MSG_WriteFloat(&buf, movevars.waterfriction);
	MSG_WriteFloat(&buf, cl.entgravity);

	// send music
	MSG_WriteByte (&buf, svc_cdtrack);
	MSG_WriteByte (&buf, 0); // none in demos

	// send server info string
	MSG_WriteByte (&buf, svc_stufftext);
	MSG_WriteString (&buf, va("fullserverinfo \"%s\"\n", cl.serverinfo) );

	// flush packet
	CL_WriteRecordDemoMessage (&buf, seq++);
	SZ_Clear (&buf); 

// soundlist
	MSG_WriteByte (&buf, svc_soundlist);
	MSG_WriteByte (&buf, 0);

	n = 0;
	s = cl.sound_name[n+1];
	while (*s) {
		MSG_WriteString (&buf, s);
		if (buf.cursize > MAX_MSGLEN/2) {
			MSG_WriteByte (&buf, 0);
			MSG_WriteByte (&buf, n);
			CL_WriteRecordDemoMessage (&buf, seq++);
			SZ_Clear (&buf); 
			MSG_WriteByte (&buf, svc_soundlist);
			MSG_WriteByte (&buf, n + 1);
		}
		n++;
		s = cl.sound_name[n+1];
	}
	if (buf.cursize) {
		MSG_WriteByte (&buf, 0);
		MSG_WriteByte (&buf, 0);
		CL_WriteRecordDemoMessage (&buf, seq++);
		SZ_Clear (&buf); 
	}

#ifdef VWEP_TEST
// vwep modellist
	if ((cl.z_ext & Z_EXT_VWEP) && cl.vw_model_name[0][0]) {
		// send VWep precaches
		// pray we don't overflow
		for (i = 0; i < MAX_VWEP_MODELS; i++) {
			s = cl.vw_model_name[i];
			if (!*s)
				continue;
			MSG_WriteByte (&buf, svc_serverinfo);
			MSG_WriteString (&buf, "#vw");
			MSG_WriteString (&buf, va("%i %s", i, TrimModelName(s)));
		}
		// send end-of-list messsage
		MSG_WriteByte (&buf, svc_serverinfo);
		MSG_WriteString (&buf, "#vw");
		MSG_WriteString (&buf, "");
	}
	// don't bother flushing, the vwep list is not that large (I hope)
#endif

// modellist
	MSG_WriteByte (&buf, svc_modellist);
	MSG_WriteByte (&buf, 0);

	n = 0;
	s = cl.model_name[n+1];
	while (*s) {
		MSG_WriteString (&buf, s);
		if (buf.cursize > MAX_MSGLEN/2) {
			MSG_WriteByte (&buf, 0);
			MSG_WriteByte (&buf, n);
			CL_WriteRecordDemoMessage (&buf, seq++);
			SZ_Clear (&buf); 
			MSG_WriteByte (&buf, svc_modellist);
			MSG_WriteByte (&buf, n + 1);
		}
		n++;
		s = cl.model_name[n+1];
	}
	if (buf.cursize) {
		MSG_WriteByte (&buf, 0);
		MSG_WriteByte (&buf, 0);
		CL_WriteRecordDemoMessage (&buf, seq++);
		SZ_Clear (&buf); 
	}

// spawnstatic

	for (i = 0; i < cl.num_statics; i++) {
		ent = cl_static_entities + i;

		MSG_WriteByte (&buf, svc_spawnstatic);

		for (j = 1; j < MAX_MODELS; j++)
			if (ent->model == cl.model_precache[j])
				break;
		if (j == MAX_MODELS)
			MSG_WriteByte (&buf, 0);
		else
			MSG_WriteByte (&buf, j);

		MSG_WriteByte (&buf, ent->frame);
		MSG_WriteByte (&buf, 0);
		MSG_WriteByte (&buf, ent->skinnum);
		for (j=0 ; j<3 ; j++)
		{
			MSG_WriteCoord (&buf, ent->origin[j]);
			MSG_WriteAngle (&buf, ent->angles[j]);
		}

		if (buf.cursize > MAX_MSGLEN/2) {
			CL_WriteRecordDemoMessage (&buf, seq++);
			SZ_Clear (&buf); 
		}
	}

// spawnstaticsound

	for (i = 0; i < cl.num_static_sounds; i++) {
		static_sound_t *ss = &cl.static_sounds[i];
		MSG_WriteByte (&buf, svc_spawnstaticsound);
		for (j = 0; j < 3; j++)
			MSG_WriteCoord (&buf, ss->org[j]);
		MSG_WriteByte (&buf, ss->sound_num);
		MSG_WriteByte (&buf, ss->vol);
		MSG_WriteByte (&buf, ss->atten);

		if (buf.cursize > MAX_MSGLEN/2) {
			CL_WriteRecordDemoMessage (&buf, seq++);
			SZ_Clear (&buf); 
		}
	}

// baselines

	memset(&blankes, 0, sizeof(blankes));
	for (i = 0; i < MAX_CL_EDICTS; i++) {
		es = &cl_entities[i].baseline;

		if (memcmp(es, &blankes, sizeof(blankes))) {
			MSG_WriteByte (&buf,svc_spawnbaseline);		
			MSG_WriteShort (&buf, i);

			MSG_WriteByte (&buf, es->modelindex);
			MSG_WriteByte (&buf, es->frame);
			MSG_WriteByte (&buf, es->colormap);
			MSG_WriteByte (&buf, es->skinnum);
			for (j=0 ; j<3 ; j++)
			{
				MSG_WriteShort (&buf, es->s_origin[j]);
				MSG_WriteByte (&buf, es->s_angles[j]);
			}

			if (buf.cursize > MAX_MSGLEN/2) {
				CL_WriteRecordDemoMessage (&buf, seq++);
				SZ_Clear (&buf); 
			}
		}
	}

	MSG_WriteByte (&buf, svc_stufftext);
	MSG_WriteString (&buf, va("cmd spawn %i 0\n", cl.servercount) );

	if (buf.cursize) {
		CL_WriteRecordDemoMessage (&buf, seq++);
		SZ_Clear (&buf); 
	}

// send current status of all other players

	for (i = 0; i < MAX_CLIENTS; i++) {
		player = cl.players + i;

		MSG_WriteByte (&buf, svc_updatefrags);
		MSG_WriteByte (&buf, i);
		MSG_WriteShort (&buf, player->frags);
		
		MSG_WriteByte (&buf, svc_updateping);
		MSG_WriteByte (&buf, i);
		MSG_WriteShort (&buf, player->ping);
		
		MSG_WriteByte (&buf, svc_updatepl);
		MSG_WriteByte (&buf, i);
		MSG_WriteByte (&buf, player->pl);
		
		MSG_WriteByte (&buf, svc_updateentertime);
		MSG_WriteByte (&buf, i);
		MSG_WriteFloat (&buf, cls.realtime - player->entertime);

		MSG_WriteByte (&buf, svc_updateuserinfo);
		MSG_WriteByte (&buf, i);
		MSG_WriteLong (&buf, player->userid);
		MSG_WriteString (&buf, player->userinfo);

		if (buf.cursize > MAX_MSGLEN/2) {
			CL_WriteRecordDemoMessage (&buf, seq++);
			SZ_Clear (&buf); 
		}
	}
	
// send all current light styles
	for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
	{
		if (!cl_lightstyle[i].length)
			continue;		// don't send empty lightstyle strings
		MSG_WriteByte (&buf, svc_lightstyle);
		MSG_WriteByte (&buf, (char)i);
		MSG_WriteString (&buf, cl_lightstyle[i].map);
	}

	for (i = 0; i < MAX_CL_STATS; i++) {
		if (!cl.stats[i])
			continue;		// no need to send zero values
		if (cl.stats[i] >= 0 && cl.stats[i] <= 255) {
			MSG_WriteByte (&buf, svc_updatestat);
			MSG_WriteByte (&buf, i);
			MSG_WriteByte (&buf, cl.stats[i]);
		} else {
			MSG_WriteByte (&buf, svc_updatestatlong);
			MSG_WriteByte (&buf, i);
			MSG_WriteLong (&buf, cl.stats[i]);
		}
		if (buf.cursize > MAX_MSGLEN/2) {
			CL_WriteRecordDemoMessage (&buf, seq++);
			SZ_Clear (&buf); 
		}
	}

	// get the client to check and download skins
	// when that is completed, a begin command will be issued
	MSG_WriteByte (&buf, svc_stufftext);
	MSG_WriteString (&buf, va("skins\n") );

	CL_WriteRecordDemoMessage (&buf, seq++);

	CL_WriteSetDemoMessage();

	// done
}