/* ==================== CL_Record_f record <demoname> <server> ==================== */ void CL_Record_f (void) { int c; char name[MAX_OSPATH]; sizebuf_t buf; char buf_data[MAX_MSGLEN]; int n, i, j; char *s; entity_t *ent; entity_state_t *es, blankes; player_info_t *player; extern char gamedirfile[]; int seq = 1; c = Cmd_Argc(); if (c != 2) { Con_Printf ("record <demoname>\n"); return; } if (cls.state != ca_active) { Con_Printf ("You must be connected to record.\n"); return; } if (cls.demorecording) CL_Stop_f(); sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1)); // // open the demo file // COM_DefaultExtension (name, ".qwd"); cls.demofile = fopen (name, "wb"); if (!cls.demofile) { Con_Printf ("ERROR: couldn't open.\n"); return; } Con_Printf ("recording to %s.\n", name); cls.demorecording = true; /*-------------------------------------------------*/ // serverdata // send the info about the new client to all connected clients memset(&buf, 0, sizeof(buf)); buf.data = buf_data; buf.maxsize = sizeof(buf_data); // send the serverdata MSG_WriteByte (&buf, svc_serverdata); MSG_WriteLong (&buf, PROTOCOL_VERSION); MSG_WriteLong (&buf, cl.servercount); MSG_WriteString (&buf, gamedirfile); if (cl.spectator) MSG_WriteByte (&buf, cl.playernum | 128); else MSG_WriteByte (&buf, cl.playernum); // send full levelname MSG_WriteString (&buf, cl.levelname); // send the movevars MSG_WriteFloat(&buf, movevars.gravity); MSG_WriteFloat(&buf, movevars.stopspeed); MSG_WriteFloat(&buf, movevars.maxspeed); MSG_WriteFloat(&buf, movevars.spectatormaxspeed); MSG_WriteFloat(&buf, movevars.accelerate); MSG_WriteFloat(&buf, movevars.airaccelerate); MSG_WriteFloat(&buf, movevars.wateraccelerate); MSG_WriteFloat(&buf, movevars.friction); MSG_WriteFloat(&buf, movevars.waterfriction); MSG_WriteFloat(&buf, movevars.entgravity); // send music MSG_WriteByte (&buf, svc_cdtrack); MSG_WriteByte (&buf, 0); // none in demos // send server info string MSG_WriteByte (&buf, svc_stufftext); MSG_WriteString (&buf, va("fullserverinfo \"%s\"\n", cl.serverinfo) ); // flush packet CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); // soundlist MSG_WriteByte (&buf, svc_soundlist); MSG_WriteByte (&buf, 0); n = 0; s = cl.sound_name[n+1]; while (*s) { MSG_WriteString (&buf, s); if (buf.cursize > MAX_MSGLEN/2) { MSG_WriteByte (&buf, 0); MSG_WriteByte (&buf, n); CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); MSG_WriteByte (&buf, svc_soundlist); MSG_WriteByte (&buf, n + 1); } n++; s = cl.sound_name[n+1]; } if (buf.cursize) { MSG_WriteByte (&buf, 0); MSG_WriteByte (&buf, 0); CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); } // modellist MSG_WriteByte (&buf, svc_modellist); MSG_WriteByte (&buf, 0); n = 0; s = cl.model_name[n+1]; while (*s) { MSG_WriteString (&buf, s); if (buf.cursize > MAX_MSGLEN/2) { MSG_WriteByte (&buf, 0); MSG_WriteByte (&buf, n); CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); MSG_WriteByte (&buf, svc_modellist); MSG_WriteByte (&buf, n + 1); } n++; s = cl.model_name[n+1]; } if (buf.cursize) { MSG_WriteByte (&buf, 0); MSG_WriteByte (&buf, 0); CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); } // spawnstatic for (i = 0; i < cl.num_statics; i++) { ent = cl_static_entities + i; MSG_WriteByte (&buf, svc_spawnstatic); for (j = 1; j < MAX_MODELS; j++) if (ent->model == cl.model_precache[j]) break; if (j == MAX_MODELS) MSG_WriteByte (&buf, 0); else MSG_WriteByte (&buf, j); MSG_WriteByte (&buf, ent->frame); MSG_WriteByte (&buf, 0); MSG_WriteByte (&buf, ent->skinnum); for (j=0 ; j<3 ; j++) { MSG_WriteCoord (&buf, ent->origin[j]); MSG_WriteAngle (&buf, ent->angles[j]); } if (buf.cursize > MAX_MSGLEN/2) { CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); } } // spawnstaticsound // static sounds are skipped in demos, life is hard // baselines memset(&blankes, 0, sizeof(blankes)); for (i = 0; i < MAX_EDICTS; i++) { es = cl_baselines + i; if (memcmp(es, &blankes, sizeof(blankes))) { MSG_WriteByte (&buf,svc_spawnbaseline); MSG_WriteShort (&buf, i); MSG_WriteByte (&buf, es->modelindex); MSG_WriteByte (&buf, es->frame); MSG_WriteByte (&buf, es->colormap); MSG_WriteByte (&buf, es->skinnum); for (j=0 ; j<3 ; j++) { MSG_WriteCoord(&buf, es->origin[j]); MSG_WriteAngle(&buf, es->angles[j]); } if (buf.cursize > MAX_MSGLEN/2) { CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); } } } MSG_WriteByte (&buf, svc_stufftext); MSG_WriteString (&buf, va("cmd spawn %i 0\n", cl.servercount) ); if (buf.cursize) { CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); } // send current status of all other players for (i = 0; i < MAX_CLIENTS; i++) { player = cl.players + i; MSG_WriteByte (&buf, svc_updatefrags); MSG_WriteByte (&buf, i); MSG_WriteShort (&buf, player->frags); MSG_WriteByte (&buf, svc_updateping); MSG_WriteByte (&buf, i); MSG_WriteShort (&buf, player->ping); MSG_WriteByte (&buf, svc_updatepl); MSG_WriteByte (&buf, i); MSG_WriteByte (&buf, player->pl); MSG_WriteByte (&buf, svc_updateentertime); MSG_WriteByte (&buf, i); MSG_WriteFloat (&buf, player->entertime); MSG_WriteByte (&buf, svc_updateuserinfo); MSG_WriteByte (&buf, i); MSG_WriteLong (&buf, player->userid); MSG_WriteString (&buf, player->userinfo); if (buf.cursize > MAX_MSGLEN/2) { CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); } } // send all current light styles for (i=0 ; i<MAX_LIGHTSTYLES ; i++) { MSG_WriteByte (&buf, svc_lightstyle); MSG_WriteByte (&buf, (char)i); MSG_WriteString (&buf, cl_lightstyle[i].map); } for (i = 0; i < MAX_CL_STATS; i++) { MSG_WriteByte (&buf, svc_updatestatlong); MSG_WriteByte (&buf, i); MSG_WriteLong (&buf, cl.stats[i]); if (buf.cursize > MAX_MSGLEN/2) { CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); } } #if 0 MSG_WriteByte (&buf, svc_updatestatlong); MSG_WriteByte (&buf, STAT_TOTALMONSTERS); MSG_WriteLong (&buf, cl.stats[STAT_TOTALMONSTERS]); MSG_WriteByte (&buf, svc_updatestatlong); MSG_WriteByte (&buf, STAT_SECRETS); MSG_WriteLong (&buf, cl.stats[STAT_SECRETS]); MSG_WriteByte (&buf, svc_updatestatlong); MSG_WriteByte (&buf, STAT_MONSTERS); MSG_WriteLong (&buf, cl.stats[STAT_MONSTERS]); #endif // get the client to check and download skins // when that is completed, a begin command will be issued MSG_WriteByte (&buf, svc_stufftext); MSG_WriteString (&buf, va("skins\n") ); CL_WriteRecordDemoMessage (&buf, seq++); CL_WriteSetDemoMessage(); // done }
/* ==================== CL_Record Called by CL_Record_f and CL_EasyRecord_f ==================== */ static void CL_Record (void) { sizebuf_t buf; byte buf_data[MAX_MSGLEN]; int n, i, j; char *s; entity_t *ent; entity_state_t *es, blankes; player_info_t *player; int seq = 1; #ifdef MVDPLAY if (cls.mvdplayback) { Com_Printf ("Can't record while playing MVD demo.\n"); return; } #endif cls.demorecording = true; /*-------------------------------------------------*/ // serverdata // send the info about the new client to all connected clients SZ_Init (&buf, buf_data, sizeof(buf_data)); // send the serverdata MSG_WriteByte (&buf, svc_serverdata); MSG_WriteLong (&buf, PROTOCOL_VERSION); MSG_WriteLong (&buf, cl.servercount); MSG_WriteString (&buf, cls.gamedirfile); if (cl.spectator) MSG_WriteByte (&buf, cl.playernum | 128); else MSG_WriteByte (&buf, cl.playernum); // send full levelname MSG_WriteString (&buf, cl.levelname); // send the movevars MSG_WriteFloat(&buf, movevars.gravity); MSG_WriteFloat(&buf, movevars.stopspeed); MSG_WriteFloat(&buf, cl.maxspeed); MSG_WriteFloat(&buf, movevars.spectatormaxspeed); MSG_WriteFloat(&buf, movevars.accelerate); MSG_WriteFloat(&buf, movevars.airaccelerate); MSG_WriteFloat(&buf, movevars.wateraccelerate); MSG_WriteFloat(&buf, movevars.friction); MSG_WriteFloat(&buf, movevars.waterfriction); MSG_WriteFloat(&buf, cl.entgravity); // send music MSG_WriteByte (&buf, svc_cdtrack); MSG_WriteByte (&buf, 0); // none in demos // send server info string MSG_WriteByte (&buf, svc_stufftext); MSG_WriteString (&buf, va("fullserverinfo \"%s\"\n", cl.serverinfo) ); // flush packet CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); // soundlist MSG_WriteByte (&buf, svc_soundlist); MSG_WriteByte (&buf, 0); n = 0; s = cl.sound_name[n+1]; while (*s) { MSG_WriteString (&buf, s); if (buf.cursize > MAX_MSGLEN/2) { MSG_WriteByte (&buf, 0); MSG_WriteByte (&buf, n); CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); MSG_WriteByte (&buf, svc_soundlist); MSG_WriteByte (&buf, n + 1); } n++; s = cl.sound_name[n+1]; } if (buf.cursize) { MSG_WriteByte (&buf, 0); MSG_WriteByte (&buf, 0); CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); } #ifdef VWEP_TEST // vwep modellist if ((cl.z_ext & Z_EXT_VWEP) && cl.vw_model_name[0][0]) { // send VWep precaches // pray we don't overflow for (i = 0; i < MAX_VWEP_MODELS; i++) { s = cl.vw_model_name[i]; if (!*s) continue; MSG_WriteByte (&buf, svc_serverinfo); MSG_WriteString (&buf, "#vw"); MSG_WriteString (&buf, va("%i %s", i, TrimModelName(s))); } // send end-of-list messsage MSG_WriteByte (&buf, svc_serverinfo); MSG_WriteString (&buf, "#vw"); MSG_WriteString (&buf, ""); } // don't bother flushing, the vwep list is not that large (I hope) #endif // modellist MSG_WriteByte (&buf, svc_modellist); MSG_WriteByte (&buf, 0); n = 0; s = cl.model_name[n+1]; while (*s) { MSG_WriteString (&buf, s); if (buf.cursize > MAX_MSGLEN/2) { MSG_WriteByte (&buf, 0); MSG_WriteByte (&buf, n); CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); MSG_WriteByte (&buf, svc_modellist); MSG_WriteByte (&buf, n + 1); } n++; s = cl.model_name[n+1]; } if (buf.cursize) { MSG_WriteByte (&buf, 0); MSG_WriteByte (&buf, 0); CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); } // spawnstatic for (i = 0; i < cl.num_statics; i++) { ent = cl_static_entities + i; MSG_WriteByte (&buf, svc_spawnstatic); for (j = 1; j < MAX_MODELS; j++) if (ent->model == cl.model_precache[j]) break; if (j == MAX_MODELS) MSG_WriteByte (&buf, 0); else MSG_WriteByte (&buf, j); MSG_WriteByte (&buf, ent->frame); MSG_WriteByte (&buf, 0); MSG_WriteByte (&buf, ent->skinnum); for (j=0 ; j<3 ; j++) { MSG_WriteCoord (&buf, ent->origin[j]); MSG_WriteAngle (&buf, ent->angles[j]); } if (buf.cursize > MAX_MSGLEN/2) { CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); } } // spawnstaticsound for (i = 0; i < cl.num_static_sounds; i++) { static_sound_t *ss = &cl.static_sounds[i]; MSG_WriteByte (&buf, svc_spawnstaticsound); for (j = 0; j < 3; j++) MSG_WriteCoord (&buf, ss->org[j]); MSG_WriteByte (&buf, ss->sound_num); MSG_WriteByte (&buf, ss->vol); MSG_WriteByte (&buf, ss->atten); if (buf.cursize > MAX_MSGLEN/2) { CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); } } // baselines memset(&blankes, 0, sizeof(blankes)); for (i = 0; i < MAX_CL_EDICTS; i++) { es = &cl_entities[i].baseline; if (memcmp(es, &blankes, sizeof(blankes))) { MSG_WriteByte (&buf,svc_spawnbaseline); MSG_WriteShort (&buf, i); MSG_WriteByte (&buf, es->modelindex); MSG_WriteByte (&buf, es->frame); MSG_WriteByte (&buf, es->colormap); MSG_WriteByte (&buf, es->skinnum); for (j=0 ; j<3 ; j++) { MSG_WriteShort (&buf, es->s_origin[j]); MSG_WriteByte (&buf, es->s_angles[j]); } if (buf.cursize > MAX_MSGLEN/2) { CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); } } } MSG_WriteByte (&buf, svc_stufftext); MSG_WriteString (&buf, va("cmd spawn %i 0\n", cl.servercount) ); if (buf.cursize) { CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); } // send current status of all other players for (i = 0; i < MAX_CLIENTS; i++) { player = cl.players + i; MSG_WriteByte (&buf, svc_updatefrags); MSG_WriteByte (&buf, i); MSG_WriteShort (&buf, player->frags); MSG_WriteByte (&buf, svc_updateping); MSG_WriteByte (&buf, i); MSG_WriteShort (&buf, player->ping); MSG_WriteByte (&buf, svc_updatepl); MSG_WriteByte (&buf, i); MSG_WriteByte (&buf, player->pl); MSG_WriteByte (&buf, svc_updateentertime); MSG_WriteByte (&buf, i); MSG_WriteFloat (&buf, cls.realtime - player->entertime); MSG_WriteByte (&buf, svc_updateuserinfo); MSG_WriteByte (&buf, i); MSG_WriteLong (&buf, player->userid); MSG_WriteString (&buf, player->userinfo); if (buf.cursize > MAX_MSGLEN/2) { CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); } } // send all current light styles for (i=0 ; i<MAX_LIGHTSTYLES ; i++) { if (!cl_lightstyle[i].length) continue; // don't send empty lightstyle strings MSG_WriteByte (&buf, svc_lightstyle); MSG_WriteByte (&buf, (char)i); MSG_WriteString (&buf, cl_lightstyle[i].map); } for (i = 0; i < MAX_CL_STATS; i++) { if (!cl.stats[i]) continue; // no need to send zero values if (cl.stats[i] >= 0 && cl.stats[i] <= 255) { MSG_WriteByte (&buf, svc_updatestat); MSG_WriteByte (&buf, i); MSG_WriteByte (&buf, cl.stats[i]); } else { MSG_WriteByte (&buf, svc_updatestatlong); MSG_WriteByte (&buf, i); MSG_WriteLong (&buf, cl.stats[i]); } if (buf.cursize > MAX_MSGLEN/2) { CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); } } // get the client to check and download skins // when that is completed, a begin command will be issued MSG_WriteByte (&buf, svc_stufftext); MSG_WriteString (&buf, va("skins\n") ); CL_WriteRecordDemoMessage (&buf, seq++); CL_WriteSetDemoMessage(); // done }