Exemple #1
0
/*
================
CM_CreateNewFloatPlane
================
*/
static int CM_CreateNewFloatPlane(vec4_t plane)
{
#ifndef USE_HASHING

	// add a new plane
	if(numPlanes == SHADER_MAX_TRIANGLES) {
		Com_Error(ERR_DROP, "CM_FindPlane: SHADER_MAX_TRIANGLES");
	}

	Vector4Copy(plane, planes[numPlanes].plane);
	planes[numPlanes].signbits = CM_SignbitsForNormal(plane);

	numPlanes++;

	return numPlanes - 1;
#else

	cPlane_t *p;

	// create a new plane
	if(numPlanes == SHADER_MAX_TRIANGLES) {
		Com_Error(ERR_DROP, "CM_FindPlane: SHADER_MAX_TRIANGLES");
	}

	p = &planes[numPlanes];
	Vector4Copy(plane, p->plane);

	p->signbits = CM_SignbitsForNormal(plane);

	numPlanes++;

	CM_AddPlaneToHash(p);
	return numPlanes - 1;
#endif
}
/*
================
CM_CreateNewFloatPlane
================
*/
static int CM_CreateNewFloatPlane( vec4_t plane )
{
#ifndef USE_HASHING
	// add a new plane
	if( numPlanes == SHADER_MAX_TRIANGLES )
		Host_Error( "CM_CreateNewFloatPlane: SHADER_MAX_TRIANGLES limit exceeded\n" );

	Vector4Copy( plane, planes[numPlanes].plane );
	planes[numPlanes].signbits = SignbitsForPlane( plane );
	numPlanes++;

	return numPlanes - 1;
#else
	cmplane_t		*p; // temp;

	// create a new plane
	if( numPlanes == SHADER_MAX_TRIANGLES )
		Host_Error( "CM_FindPlane: SHADER_MAX_TRIANGLES limit exceeded\n" );

	p = &planes[numPlanes];
	Vector4Copy( plane, p->plane );
	p->signbits = SignbitsForPlane(plane);

	numPlanes++;

	CM_AddPlaneToHash( p );
	return numPlanes - 1;
#endif
}
/*
================
CM_CreateNewFloatPlane
================
*/
static int CM_CreateNewFloatPlane( vec4_t plane )
{
	cPlane_t *p; //, temp;

	// create a new plane
	if ( numPlanes == SHADER_MAX_TRIANGLES )
	{
		Sys::Drop( "CM_FindPlane: SHADER_MAX_TRIANGLES" );
	}

	p = &planes[ numPlanes ];
	Vector4Copy( plane, p->plane );

	p->signbits = CM_SignbitsForNormal( plane );

	numPlanes++;

	CM_AddPlaneToHash( p );
	return numPlanes - 1;
}