#include "Sim/Units/UnitTypes/Factory.h"
#include "LogOutput.h"
#include "creg/STL_Map.h"
#include "System/GlobalUnsynced.h"
#include "System/Util.h"
#include "System/Exceptions.h"

CR_BIND_DERIVED(CFactoryCAI ,CCommandAI , );

CR_REG_METADATA(CFactoryCAI , (
				CR_MEMBER(newUnitCommands),
				CR_MEMBER(buildOptions),
				CR_MEMBER(building),
				CR_MEMBER(lastRestrictedWarning),
				CR_RESERVED(16),
				CR_POSTLOAD(PostLoad)
				));

CR_BIND(CFactoryCAI::BuildOption, );

CR_REG_METADATA_SUB(CFactoryCAI,BuildOption , (
				CR_MEMBER(name),
				CR_MEMBER(fullName),
				CR_MEMBER(numQued)
				));


CFactoryCAI::CFactoryCAI()
: CCommandAI(),
	building(false),
	lastRestrictedWarning(0)
Exemple #2
0
extern CKAIK* KAIKStateExt;

CR_BIND(AIClasses, )
CR_REG_METADATA(AIClasses, (
	CR_MEMBER(ecoTracker),
	CR_MEMBER(buildupHandler),
	CR_MEMBER(threatMap),
	CR_MEMBER(unitHandler),
	CR_MEMBER(defenseMatrix),
	CR_MEMBER(attackHandler),
	CR_MEMBER(dgunControllerHandler),
	CR_MEMBER(activeUnits),
	CR_MEMBER(unitIDs),
	CR_MEMBER(initialized),
	CR_MEMBER(initFrame),
	CR_POSTLOAD(Load),
	CR_RESERVED(16)
))

CR_BIND(UnitType, )
CR_REG_METADATA(UnitType, (
	CR_MEMBER(canBuildList),
	CR_MEMBER(builtByList),
	CR_MEMBER(DPSvsUnit),
	// cannot serialize this directly
	// CR_MEMBER(def),
	CR_ENUM_MEMBER(category),
	CR_MEMBER(isHub),
	CR_MEMBER(techLevel),
	CR_MEMBER(costMultiplier),
	CR_POSTLOAD(PostLoad)